Can anyone answer or direct myself to how this interaction actually works in-game PTS? (actual testing, not conjecture pretty please!)
- You have the 4 piece set bonus of Magnum Opus, the new wizard set equipped
- You have a 150-200% new elemental ring equipped and cycling through Arcane, Cold, Fire, Lightning, Arcane.. a full cycle lasting 20 sec, 5 per element
- You cast Slow Time on target
What is happening here now?
- First : Will the elemental damage even apply from the ring to the Slow Time damage at all in any way? Does this item actually work as the "highest Element" for this skill interaction with the 4 piece set? Will the ring actually allow you to deal all four damage types when casting Slow Time on enemies; or will you not see any change over time at all with a constant elemental damage type applied?
- Second: Will the elemental damage of the individual bubble cycle as well (if first question's answer is "it works"), or will the individual bubble snapshot the elemental damage type of the ring until expiration? If it cycles elemental types with the changing of the ring's elemental type, does it use the dynamic % elemental damage of the new element cycled currently? If it does snapshot the damage type, does the % modifier from the ring persist through the duration of the bubble, or is it dynamic and varies with your current element % value of that type, losing damage % as the ring cycles?
(i.e. does the damage type change or remain the same per bubble, how does the % dmg interact)
- Third: Does this elemental damage count as Elemental Exposure, does it proc Tal Rasha's elemental meteors and 75% damage increases, does it proc conflagration, cold blooded, paralysis, temporal flux, arcane dynamo, does it proc Enchant Weapon: Ignite or Electrify, does it proc a percentage of arcane power on critical strike values, does it proc weapon or armor Secondaries such as Wizardspike's Frozen Orb, Shard of Hate's Cold or Lightning procs, Thunderfury's Chain Lightning, Goldskin, Moonlight Ward, Frostburn, Ess of Johan, or any other item proc such but not limited to stun/freeze/fear?
(i.e. - What Proc's with it, or what does not proc with it? Also, do the individual element types proc their "on certain elemental hit" effects?)
- Fourth: Do Illusion's Slow Time bubbles deal the same damage? Do they deal any damage? Do they deal reduced damage? Do they deal variable damage or consistent damage, simply what interaction to the elemental ring do they have, if any at all? If they have interaction with the elemental ring, do they cycle with it or snapshot? Difficult question here to answer, not as important as the others but still important. (This assumes no stacking of bubbles of illusions to deal additional damage (only more area coverage, like blizzard); unless the damage dealt was a small fraction of non-illusion bubbles, if so it may stack?)
(i.e. - How do illusion bubbles actually work, especially in relation to the 4pc damage and elemental ring cycle)
- Fifth: Does having extra % elemental damage on gear override the interaction with the elemental ring and 4 piece Slow TIme elemental damage types? Does having a single % elemental damage bug out the element types, or does the highest "sheet" elemental type overrule everything (hopefully this is the case)?
This is a wall of text, but are some important questions that need to be answered. ( I may have a build that MAY ( or may not ) do some significant damage with high survival, if I could get some clarification on these important mechanics from the community ) If everything "works how it seems it should", which I am hoping it does, this could be awesome (which I will explain later :P).
Thank you very much for helping out with this process!
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Can anyone answer or direct myself to how this interaction actually works in-game PTS? (actual testing, not conjecture pretty please!)
- You have the 4 piece set bonus of Magnum Opus, the new wizard set equipped
- You have a 150-200% new elemental ring equipped and cycling through Arcane, Cold, Fire, Lightning, Arcane.. a full cycle lasting 20 sec, 5 per element
- You cast Slow Time on target
What is happening here now?
- First : Will the elemental damage even apply from the ring to the Slow Time damage at all in any way? Does this item actually work as the "highest Element" for this skill interaction with the 4 piece set? Will the ring actually allow you to deal all four damage types when casting Slow Time on enemies; or will you not see any change over time at all with a constant elemental damage type applied?
- Second: Will the elemental damage of the individual bubble cycle as well (if first question's answer is "it works"), or will the individual bubble snapshot the elemental damage type of the ring until expiration? If it cycles elemental types with the changing of the ring's elemental type, does it use the dynamic % elemental damage of the new element cycled currently? If it does snapshot the damage type, does the % modifier from the ring persist through the duration of the bubble, or is it dynamic and varies with your current element % value of that type, losing damage % as the ring cycles?
(i.e. does the damage type change or remain the same per bubble, how does the % dmg interact)
- Third: Does this elemental damage count as Elemental Exposure, does it proc Tal Rasha's elemental meteors and 75% damage increases, does it proc conflagration, cold blooded, paralysis, temporal flux, arcane dynamo, does it proc Enchant Weapon: Ignite or Electrify, does it proc a percentage of arcane power on critical strike values, does it proc weapon or armor Secondaries such as Wizardspike's Frozen Orb, Shard of Hate's Cold or Lightning procs, Thunderfury's Chain Lightning, Goldskin, Moonlight Ward, Frostburn, Ess of Johan, or any other item proc such but not limited to stun/freeze/fear?
(i.e. - What Proc's with it, or what does not proc with it? Also, do the individual element types proc their "on certain elemental hit" effects?)
- Fourth: Do Illusion's Slow Time bubbles deal the same damage? Do they deal any damage? Do they deal reduced damage? Do they deal variable damage or consistent damage, simply what interaction to the elemental ring do they have, if any at all? If they have interaction with the elemental ring, do they cycle with it or snapshot? Difficult question here to answer, not as important as the others but still important. (This assumes no stacking of bubbles of illusions to deal additional damage (only more area coverage, like blizzard); unless the damage dealt was a small fraction of non-illusion bubbles, if so it may stack?)
(i.e. - How do illusion bubbles actually work, especially in relation to the 4pc damage and elemental ring cycle)
- Fifth: Does having extra % elemental damage on gear override the interaction with the elemental ring and 4 piece Slow TIme elemental damage types? Does having a single % elemental damage bug out the element types, or does the highest "sheet" elemental type overrule everything (hopefully this is the case)?
This is a wall of text, but are some important questions that need to be answered. ( I may have a build that MAY ( or may not ) do some significant damage with high survival, if I could get some clarification on these important mechanics from the community ) If everything "works how it seems it should", which I am hoping it does, this could be awesome (which I will explain later :P).
Thank you very much for helping out with this process!