AFAIK wizards does not have any resource generators, so instead of balancing it, they completely made this item for monks, barbs and DH?
The end of nerfs for the wizard is close ?
I wish I could be on the D3 development team. Must be incredibly easy to outperform the current team, just read a bit of the hundreds of suggestions that the playerbase provide you, apply some common sense thinking + PTR testing to see how each class performs, make a few adjustments, done.
What you don't realize is the dev team is probably split up into several depts who all read forums and all have aspirations of making positive changes for the game and get paid like shit but they are young with a passion and think they're ideas will matter. The suggestions are made and reviewed by a sub-dept lead, who decides if the change is reasonable, if its easily implemented, and how it will affect the balance of the pre-existing spells, classes, items, and other changes already in the pipeline. Chances are the idea is changed, tweaked, reworked to fit the parameters better and make the changes look like it was the leads idea from beginning.
If approved it Probably gets passed onto a dept supervisor who has to review the change in the context of the other depts, i.e.: coding, animation, internal testing. The idea is probably put into a larger pile of other possible ideas from other leads all of which need to be considered and thought out, and then get tweaked, reworked and redesigned to fit this new set of needs. If the idea is looked upon favourably still, it probably gets put into a whole category of other favourable changes all of which need to go through a final stage of approval, which is more criticism, changes and tweaks and probably looked at by people who only control the money and have no artistic or programming background making changes that aren't logical to anyone else but themselves, before it gets officially put into the pipeline of all the depts that need to handle it.
At this point there is no return and everything done with the idea will cost money and more importantly time. You might be thinking, "Blizz is crazy rich why don't they throw a bunch of money at it, and if time is so valuable hire more people.", while in theory this is possible, they are a business, and the people at the top only care about money, and making the people at the very tip top even more money. Which means every dept has deadlines and quotas to hit with producers pushing the talent to work faster and cheaper so they don't have to spend a penny more then they have to.
What majority of these super huge companies end up with is the "Too many cooks in kitchen" problem, where your beautifully simple idea that everyone would consider a great positive game change comes out the other end of the pipeline as a ground up, abused, mutant pile of an abortion, with a faint heartbeat that begs you to kill it because of the pain its in. But the time and money has already been spent so.... INTO THE GAME YOU GO>!
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The end of nerfs for the wizard is close ?
Wizards and Witch Doctors have other ways to get damage form their primaries. No need to complain.
If approved it Probably gets passed onto a dept supervisor who has to review the change in the context of the other depts, i.e.: coding, animation, internal testing. The idea is probably put into a larger pile of other possible ideas from other leads all of which need to be considered and thought out, and then get tweaked, reworked and redesigned to fit this new set of needs. If the idea is looked upon favourably still, it probably gets put into a whole category of other favourable changes all of which need to go through a final stage of approval, which is more criticism, changes and tweaks and probably looked at by people who only control the money and have no artistic or programming background making changes that aren't logical to anyone else but themselves, before it gets officially put into the pipeline of all the depts that need to handle it.
At this point there is no return and everything done with the idea will cost money and more importantly time. You might be thinking, "Blizz is crazy rich why don't they throw a bunch of money at it, and if time is so valuable hire more people.", while in theory this is possible, they are a business, and the people at the top only care about money, and making the people at the very tip top even more money. Which means every dept has deadlines and quotas to hit with producers pushing the talent to work faster and cheaper so they don't have to spend a penny more then they have to.
What majority of these super huge companies end up with is the "Too many cooks in kitchen" problem, where your beautifully simple idea that everyone would consider a great positive game change comes out the other end of the pipeline as a ground up, abused, mutant pile of an abortion, with a faint heartbeat that begs you to kill it because of the pain its in. But the time and money has already been spent so.... INTO THE GAME YOU GO>!