Why is meteor's proc coefficient so bad? Since CM no longer exists and ApoC was severely nerfed from vanilla, you can't exploit easy spamming of high cost skills like you used to (CM/WW, rockanado builds), it takes a lot of resource cost reduction to do this nowadays which costs stat slots.
Why this is a problem for me is because Meteor is a skill I love to use due to z axis placement (and over walls and such) and it's skill shot like mechanic because it has a delay. What really sucks is that Meteor's proc ratio is low, so Life on Hit isn't very valuable if you're planning on going a star pact spam or comet or lightning bind build. Even with the buff to life on hit next patch, the fact that the skill won't proc it much to me is just silly considering it's restrictions and AP cost.
I feel like Meteor's damage and area size are relateively fine, it's just not a very attractive skill for survival outside of cindercoat and shower spam. Is this a problem for anyone else? I feel like I'm restricted in my choices too much.
Even with the old proc scalar of .50, Meteors overall damage still leaves much to be desired. Which is sad since it's a giant rock falling on your face from space and it's also a skill that I really like.
I believe that a remodeling of the bonus rashas this would be very welcome, should have a chance, like 40%, dropping a meteor the same element as your are using
For whereas with this elemental damage + an mult elemental build just are not being viable
Even with the old proc scalar of .50, Meteors overall damage still leaves much to be desired. Which is sad since it's a giant rock falling on your face from space and it's also a skill that I really like.
Yea, it's strange that they nerfed it to such a low number, like everyone was going to just use meteor or something. I know a lot of players who hate the skill simply because of the delay and small radius. I'm not sure if this is an oversight, or that they changed the proc ratio to be really low before they nerfed ApoC and removed CM during reapers alpha/beta, but I hope it's evaluated soon. Very few wizard builds are fun for me outside of meteor builds, especially with Black Hole.
I believe that a remodeling of the bonus rashas this would be very welcome, should have a chance, like 40%, dropping a meteor the same element as your are using
For whereas with this elemental damage + an mult elemental build just are not being viable
sorry for my bad english
I think Tal's set procs are fine, it's the actual wizard skill itself that needs work.
Why this is a problem for me is because Meteor is a skill I love to use due to z axis placement (and over walls and such) and it's skill shot like mechanic because it has a delay. What really sucks is that Meteor's proc ratio is low, so Life on Hit isn't very valuable if you're planning on going a star pact spam or comet or lightning bind build. Even with the buff to life on hit next patch, the fact that the skill won't proc it much to me is just silly considering it's restrictions and AP cost.
I feel like Meteor's damage and area size are relateively fine, it's just not a very attractive skill for survival outside of cindercoat and shower spam. Is this a problem for anyone else? I feel like I'm restricted in my choices too much.
Watch me play my Wizard live at http://www.twitch.tv/aya_twitch
For whereas with this elemental damage + an mult elemental build just are not being viable
sorry for my bad english
I think Tal's set procs are fine, it's the actual wizard skill itself that needs work.