You still wont get oneshot (by normal stuff that is) if you have a minimum of health and defensive stats.
Well if some people chose to ignore it and either go for low health and/or no force armor, I'll be happy to see their successful farming session in A2 or A3.
Force Armor now only absorbes damage between 35-135% of your MAX HP in damage.
ALL damage above 135% of your max hp (taking 15k hit whit 10k hp will make you abosrbe 13500damage into 3500 damage, the rest (1500) will go straight onto your hp meaning you will take a total off 5k damage)
will try to make an excel document to show you guys
Force Armor now only absorbes damage between 35-135% of your MAX HP in damage.
ALL damage above 135% of your max hp (taking 15k hit whit 10k hp will make you abosrbe 13500damage into 3500 damage, the rest (1500) will go straight onto your hp meaning you will take a total off 5k damage)
will try to make an excel document to show you guys
No need... basically it will only have an effect if you take between 35% and 199.99...% of your hp.
Anything more and you'll die. Anything less and it will be ignored. Simples.
Rollback Post to RevisionRollBack
And may the odds be ever in your favour. Emmo#2406
Are we sure we aren't over thinking it? I haven't done much testing like everyone else, but my interpretation of the patch notes is a bit different.
The amount absorbed cannot exceed 100% of the player's maximum life.
You have 10k life. You get hit for 40k.
10,000 * .35 = 3500 is what you used to take, with 36500 absorbed by Force Armor.
Now, the maximum amount absorbed by Force Armor is 10,000. So 36500 - 10000 = 26500 that still damages you (plus the original 3500). Hence, it looks like you still get one-shot.
Another example. You have 20k life, and get hit for 30k.
20,000 * .35 = 7000 that gets through Force Armor, with 23000 left over. Since 23k-20k=3k, you take an additional 3k damage, raising the total damage taken to 10k.
Are we sure we aren't over thinking it? I haven't done much testing like everyone else, but my interpretation of the patch notes is a bit different.
The amount absorbed cannot exceed 100% of the player's maximum life.
You have 10k life. You get hit for 40k.
10,000 * .35 = 3500 is what you used to take, with 36500 absorbed by Force Armor.
Now, the maximum amount absorbed by Force Armor is 10,000. So 36500 - 10000 = 26500 that still damages you (plus the original 3500). Hence, it looks like you still get one-shot.
Another example. You have 20k life, and get hit for 40k.
20,000 * .35 = 7000 that gets through Force Armor, with 13000 left over. Since 13k<20k, you only take 7000 damage.
In your first case you'd take 30k damage.
It will try to absorb 36.5k (40k - 3.5k), but your max hp is only 10k so it will only absorb 10k. Leaving the 30k left to go strait into your health pool.
In your second example it will try to absorb 33k (40k - 7k), but your hp is 20k, so it will absorb 20k, and the rest, 20k, will go into your health pool and you'll still die since you only have 20k.
Rollback Post to RevisionRollBack
And may the odds be ever in your favour. Emmo#2406
This uses 60k as max hp, and 60k as max damage taken, you get the idea.
i made a seperate formula whit some diffrent IF tags and compared damage taken whit life to decide if you die or not, cna post it also, but its just fileld whit 1s and 0s
That spreadsheet basically tells us what we already knew.
If you have 50% or less health than the damage taken, you die in 1 shot.
If the attack is less than 35% of your hp, the attack is ignored by the armour and you take the full damage.
Anything in between will be absorbed and you will take at least 35% of your hp.
Rollback Post to RevisionRollBack
And may the odds be ever in your favour. Emmo#2406
i guess i upload the excel document later tonight and let you guys work whit it also.
it might have some wrongs in it, but it should at least be quite accurate.
Lucht, if you have 30k HP and a mob hits you for 56k, the shield will attempt to absorb 45.5k (damage - 35% of hp ... since it always lets in 35%), but since that's over your hp, it will cap it at 30k. So the damage done will only be reduced by 30k. So you'll get smacked in the face for 26k damage. You'll survive with 4k hp left.
Rollback Post to RevisionRollBack
And may the odds be ever in your favour. Emmo#2406
Reading all this, i get quite confused by how ppl explain it, here is mine:
Lets say, you have 30k HP -> 35% is 10.5k dmg taken on a hit over 10.5k.
Mob x hits you in the shield (since thats in front of your face), 35% goes trough, 65% gets absorbed.
As the absorb is in this case capped at 30k, this means that 65% of the dmg is 30k, that leaves a total hit of about 46k to reach the cap.
As far as i see it, any point of dmg over that 46k mark is added directly to the 35% dmg that goes trough.
so if mob y hits you for 56k (46k + 10k) you will take 10.5k+10k=20.5k dmg.
conclusion:
A hit of 235% of your max hp will 1 shot you, a hit of 153% of your max HP will be reduced to 35% of your max hp and in the most optimal situation you can take a total of 335% (153%+153%+29%) of you max HP in dmg without any healing in 3 hits and still live.
Reading your post makes me confused ;-)
It is really simple, if you have 30k HP and something hits you for 60k+ the armor won't work and you get 1hitted.
The shield activates at 35% of your HP and deactivates at 200% of your HP
the shield ALWAYS works, it just stops the same amount of dmg as you max HP, regardless of incomming dmg, meaning that a hit can be max 153% of your max HP before you take more then 35% dmg
Wrong. It's 135% of your hp before a hit will damage more than 35% of your hp.
Damage reduction and resistances seem to be taken into account first.
As for how it now compares to Prismatic Armour... well, Force Armour is strait up Damage to Health ratio. Prismatic Armour is dependant on your current resistances. So it'd be difficult to tell other than trying as seeing.
You'd think with high enough resistances they should be roughly equal... but I think Force Armour is just too good to really compare.
Edit: Also, if resistances are counted before Force Armour, it may be that Prismatic won't ever be better.
Rollback Post to RevisionRollBack
And may the odds be ever in your favour. Emmo#2406
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Well if some people chose to ignore it and either go for low health and/or no force armor, I'll be happy to see their successful farming session in A2 or A3.
And may the odds be ever in your favour.
Emmo#2406
totally useless skill until you have atleast 75k hp since it will do nothing for you until that level
ALL damage above 135% of your max hp (taking 15k hit whit 10k hp will make you abosrbe 13500damage into 3500 damage, the rest (1500) will go straight onto your hp meaning you will take a total off 5k damage)
will try to make an excel document to show you guys
For Inferno, yes.
But for those of us who play HC, it will still be extremely useful in Hell.
No need... basically it will only have an effect if you take between 35% and 199.99...% of your hp.
Anything more and you'll die. Anything less and it will be ignored. Simples.
And may the odds be ever in your favour.
Emmo#2406
The amount absorbed cannot exceed 100% of the player's maximum life.
You have 10k life. You get hit for 40k.
10,000 * .35 = 3500 is what you used to take, with 36500 absorbed by Force Armor.
Now, the maximum amount absorbed by Force Armor is 10,000. So 36500 - 10000 = 26500 that still damages you (plus the original 3500). Hence, it looks like you still get one-shot.
Another example. You have 20k life, and get hit for 30k.
20,000 * .35 = 7000 that gets through Force Armor, with 23000 left over. Since 23k-20k=3k, you take an additional 3k damage, raising the total damage taken to 10k.
In your first case you'd take 30k damage.
It will try to absorb 36.5k (40k - 3.5k), but your max hp is only 10k so it will only absorb 10k. Leaving the 30k left to go strait into your health pool.
In your second example it will try to absorb 33k (40k - 7k), but your hp is 20k, so it will absorb 20k, and the rest, 20k, will go into your health pool and you'll still die since you only have 20k.
And may the odds be ever in your favour.
Emmo#2406
This uses 60k as max hp, and 60k as max damage taken, you get the idea.
i made a seperate formula whit some diffrent IF tags and compared damage taken whit life to decide if you die or not, cna post it also, but its just fileld whit 1s and 0s
If you have 50% or less health than the damage taken, you die in 1 shot.
If the attack is less than 35% of your hp, the attack is ignored by the armour and you take the full damage.
Anything in between will be absorbed and you will take at least 35% of your hp.
And may the odds be ever in your favour.
Emmo#2406
Edited: Wasn't correct, should be now though.
And may the odds be ever in your favour.
Emmo#2406
And may the odds be ever in your favour.
Emmo#2406
it might have some wrongs in it, but it should at least be quite accurate.
il do it if i remember
And may the odds be ever in your favour.
Emmo#2406
Reading your post makes me confused ;-)
It is really simple, if you have 30k HP and something hits you for 60k+ the armor won't work and you get 1hitted.
The shield activates at 35% of your HP and deactivates at 200% of your HP
Wrong. It's 135% of your hp before a hit will damage more than 35% of your hp.
I hate quoting myself... but here it is again.
And may the odds be ever in your favour.
Emmo#2406
As for how it now compares to Prismatic Armour... well, Force Armour is strait up Damage to Health ratio. Prismatic Armour is dependant on your current resistances. So it'd be difficult to tell other than trying as seeing.
You'd think with high enough resistances they should be roughly equal... but I think Force Armour is just too good to really compare.
Edit: Also, if resistances are counted before Force Armour, it may be that Prismatic won't ever be better.
And may the odds be ever in your favour.
Emmo#2406