This build relies on attack speed, channeling vampire bats has a high chance of spawning fetishes, faster you'll hit with your bats more fetishes you spawn, idea is to build an army of small minions and keep attacking stuff, build momentum and keep it up you'll end up melting everything.
You'll need to be in close melee so dont forget to get hp 90-100k, resistances and life on hit.
Is there a limit to how many fetishes you can have active at once, or stay active?
I'm 3/4 zuni's (loot 2.0 version) and I have Visage helm that spawns fetishes every 2 elite kills.
I'm wondering if I was to find that fourth piece of Zuni's, that makes your Fetishes last until death, along with a Fetish based build - could I essentially have 20+ fetishes ALL THE TIME?
I mean between Fetish Army, making fetishes with Visage, making Fetishes with Sycophant passive, dense areas that can lower cd on Fetish Army (via Grave Injustice and something like Zombie Bears / Swarm / Bats)...you can pretty easily and quickly find yourself rocking SILLY amounts of fetishes (which of course, is awesome).
If this is possible....this is basically my new goal at 70. I just gotta have those little dagger wielding dingles with me all the time.
I didn't notice any cap, once i managed to count 21 around me, they're so op, can tank, hit like a truck and really fast. Fetishes seems the way to go now due to so much gear made for it. I have a feeling the 4 set zuni doesn't applies to fetishes summoned with the talent but only to the ones u get from fetish army, otherwise it will be too op that doesn't mean we cant lower the cd on fetish army and get 100+ minions.
All my skills here are so they can tank everything on the screen and I can wear em down the zombie charger - pile on. I really like this rune, massive DPS and when all the enemies are stuck on wall of zombies or fighting your pets they are sitting ducks.
And for more fetishes I would suggest the weapon I'm using: The Gidbinn
It's based on fire skills because I have +27% dmg with fire skills from items, and it uses my almost 20% reduced cooldown from items. With the Grave Injustice, it makes Gargantuan be available just after his 15seconds lifespan expires. I use the fetishes and BBV for elites, on T2 with my 130k DPS they just melt in few seconds. Love the Wrathful Protector rune, guy crits with 1,1mln easy, and it's AOE damage, sweet stuff.
I'm very happy that those fetishes are viable now, hope they won't nerf it too much in the future.
Thats why i used pyrogeist with vampire bats coz both are fire dmg, when deciding skills you're using try to use same class since with this new patch items can easily roll extra dmg and is quite noticeable.
I place 3 pyrogeist before engaging, i get close to the mobs and start channeling vampire bats, if you're getting heavy dmg try to move behind your pets, i dont have the best gear in the world either and thats why i went with spirit vessel but you can change to gruesome feast for more dmg output if your gear is really good.
I went for Rain of Toads to be able to spawn fetishes in a drawn out fight where I need to reposition often, as well as for the opportunity to target a specific target (like a Fallen Shaman). But I am thinking about going back to Pyrogeist, as the +% fire damage is indeed noticeable. Hoping for a Rhen'ho Flayer to go fire toads.
Thinking about cutting the dogs though, just to see how much tank they actually provide. Confusion/Paranoia (or Piranah's) would probably be better, if I don't die.
The interaction between Wrathful Protector&fetishes and SlamDance is quite nice, things hit hard.
The dogs are good for life on hit that's why i choose them and they can tank for you if you go behind them, aggro isn't very smart in this game, keep in mind that u might get frozen but your dogs can still hit targets and heal you while they do it.
Thank you so much n0n3 for posting this build - I've been looking for something new to try with my WD lately as he was constantly having damage/mana issues, and even without the pet specific gear this build works wonders and I am actually having a pretty easy time with torment now.
Tried a short run yesterday without the dogs. I did not die or anything, but it seems that they do tank quite a bit. I guess I'll shift them to the LoH rune instead of the fire run, for defensive purposes. Thanks for the insight.