I have been using this build since the release of 1.0.4-patch. It is extremely effective build, which is why I would like to share it.
It is pretty much the only way to have a heal other players in this game. On top of that, the build offers great amount of damage and survivability with very little micro-managing. You won't need any mana regeneration either.
The first part of the video is with "Provoke the Pack"-rune and the 2nd part is with "For the Master". For example in the Ghom-fight I get all of the healing through health-globes.
For solo-play, I recommend using "For the Master", because you have very little chance of dying (fallen maniacs still hurt). I switch between Horrify - Frightening Aspect and Horrify - Stalker. Stalker is better for the farming runs. In co-op I personally play with "Provoke the Pack", because the enemies have more HP and my stats are high enough for me to survive with just the health-globes.
In any case, the build is very competitive with the usual "GI + Totd + Zombie Bears"-builds
-12s Tribal Rites
-9s any rare WD head
-4s Skull Grasp
What's about adding 3 items with pickup radius and using Grave Injustice instead of Zombie Handler? Trading 25% of your Sacrifice damage/healing for faster movement due to (almost) no cooldown on Spirit Walk & Horrify?
Are there other ways (items) to achieve this? IIRC at least SoJ and Maras offer this stat as well. Maybe it's even possible to run without Tribal Rites.
Actually, Tribal Rites rounds down, so it's -11 seconds from that.
It is possible to get the cooldown down without Tribal Rites, but that will impact heavily on your DPS.
(you lose lots of critical hit damage and chance from necklace and rings).
I used Grave Injustice when my pickup radius was 19, but I did some gear-upgrades and lost some of that. It was a nice addition to solo-play, because the enemies are so much weaker. In groups, I rather take all the damage I can get, since the movement speed is different for everyone.