Jade is to squishy, I started to do a GR94, 94 in this days is nothing too much, I play NS, there is already GR100 down with HR Gargs, I have done 96 so 94 is ok to start.
I was struggling to be alive and do some damage, after sort of 10 attempts I lowered to 93, almost the same thing, then I have "lowered" my damage and put more Cooldown Reduction and have done the 93, have tested only two couple of 94 and I instantly notice that is much hard to stay alive.
I do GR98 with HT Gargs with no problems to stay alive, have made some GRs with no deaths until the RG, with Jade that is completely impossible.
So Blizzard please like on other sets do Jade some damage reduction and then we can really test the Jade damage.
I have already done that. They create to much diversion and is horrible to push.
The question is easy for me, is only when you really push you limits that you see that Jade is squishy as hell, this in my case, because if you have no damage to do more than 90 for instance you will not see that because you think is only the lack of damage that hang you on a lower GR but that is not the case after certain GR level 94 or 95, is the survival and even a player with more Paragon points will have the same problem, because the great difference between a player with lower Paragon point is almost damage, i have 1713 and a player with 2500 only will have more toughness than i for the difference on Int nothing more and that will not maintain him alive.
Why did you use Locust Swarm-Pestilence with Vile Hive equiped?
Like the build, though the extra mana cost on LS can be straining, don't know if the utility that wormwood cubed provides outweighs the 50% elite damage. Mind you, with WW, you get an extra ability slot. Also; does Vile Hive work on cubed WW?