Blah blah getting my ass kicked, blah blah, please help.
In all seriousness, I'm having a lot of trouble making the transition. I can (barely) handle the white mobs in Act 3. God help me if anything so dangerous as a shaman in a fallen pack shows up, nevermind elites and champions.
I had thought that my monk was fairly well equipped and while I wasn't expecting a waltz because I know I have a couple of weak spots in my gear, I definitely wasn't expecting this total ass kicking I'm getting now. Its actually worse than when I first walked into inferno which after spending about 7 million in gold I farmed a lot of hours killing the butcher and assorted pains in the ass, I am surprised.
Anywho, here's the vitals:
(Bottom one is just for dual wield face rolling Act 1)
The things that jump out at me are your shield (17% chance isn't the worst, but its amount blocked is pretty low), if you can find a higher AC one with 20% and 2000-3000+ blocked, with nice resists, should be a good cheap upgrade.
A weapon with a nice amount of life on hit would likely help you a lot as well.
And the rings obviously upgrading to rares with either resists or life on hit as well.
Build side, drop Master of the Wind rune for Sweeping wind for one that adds damage, either Firestorm for the extra range (will hit more stuff) or blade for the extra straight up damage. Master of the Wind is nice for between fights, but at inferno level, you want something to help you during the fight.
Have you tried other builders than Concussion? Deadly Reach + Keen Eye is nice +Armor and the range helps a lot. Fist of Thunder attack speed makes Life on Hit work a lot better (though you're low on LoH right now).
Deadly reach + keen eye seems like a really kickbutt change. Going to try that immediately.
Here is my concern with the rings - I've been trying to keep my attack speed high to generate the spirit for healing. The price jump from what I was seeing playing around with the auction house to another ring with resists and attack speed was cosmic huge. You think I should not worry about the attack speed and go for the resist rings?
I kind of figured the shield was going to have to go. I see really cheap solutions to that one on the AH.
I'd see how you feel with the Deadly Reach change, that does attack a bit faster than Concussion. That attack speed ups your Life On Hit gain rate, so I wouldn't recommend replacing it until you can afford to do so with a better +speed one or a +LoH (which are also insanely expensive), so I wouldn't drop attack speed for resists. Attack speed is a defensive stat for you as well as offensive.
Deadly reach alone is helping. Such a simple tweak is making a hugenormous difference. I'll get to work on the gear, I'm trying to be careful about my investments at this point.
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In all seriousness, I'm having a lot of trouble making the transition. I can (barely) handle the white mobs in Act 3. God help me if anything so dangerous as a shaman in a fallen pack shows up, nevermind elites and champions.
I had thought that my monk was fairly well equipped and while I wasn't expecting a waltz because I know I have a couple of weak spots in my gear, I definitely wasn't expecting this total ass kicking I'm getting now. Its actually worse than when I first walked into inferno which after spending about 7 million in gold I farmed a lot of hours killing the butcher and assorted pains in the ass, I am surprised.
Anywho, here's the vitals:
(Bottom one is just for dual wield face rolling Act 1)
Build: http://us.battle.net...XgiQ!UYX!ZcYYac
(Please note that with my mantra up, my resists are all - 717 70.50%)
Anyway, please help. Advice on which of my pieces are the weakest and perhaps tweaking my build would be appreciated.
A weapon with a nice amount of life on hit would likely help you a lot as well.
And the rings obviously upgrading to rares with either resists or life on hit as well.
Build side, drop Master of the Wind rune for Sweeping wind for one that adds damage, either Firestorm for the extra range (will hit more stuff) or blade for the extra straight up damage. Master of the Wind is nice for between fights, but at inferno level, you want something to help you during the fight.
Have you tried other builders than Concussion? Deadly Reach + Keen Eye is nice +Armor and the range helps a lot. Fist of Thunder attack speed makes Life on Hit work a lot better (though you're low on LoH right now).
Here is my concern with the rings - I've been trying to keep my attack speed high to generate the spirit for healing. The price jump from what I was seeing playing around with the auction house to another ring with resists and attack speed was cosmic huge. You think I should not worry about the attack speed and go for the resist rings?
I kind of figured the shield was going to have to go. I see really cheap solutions to that one on the AH.
I'd see how you feel with the Deadly Reach change, that does attack a bit faster than Concussion. That attack speed ups your Life On Hit gain rate, so I wouldn't recommend replacing it until you can afford to do so with a better +speed one or a +LoH (which are also insanely expensive), so I wouldn't drop attack speed for resists. Attack speed is a defensive stat for you as well as offensive.