Not sure if this can work at all and I have some questions on some rune effects as well. Input would be greatly appreciated. I am definitely going to run a monk first but my final build is up in the air.
Fists of Thunder - Bounding Light = I need to gain spirit somewhat quick and the skill says this is the fastest of them. I also dislike knockback and really like the chain lightning adding a bit of AoE damage. Some possible changes could be going Way of the Hundred Fists as a way to keep Sweeping Wind up and at max stacks. Also considered Crippling Wave to be more defensive. As of right now though, FoT seems like the strongest pick.
Tempest Rush - ??? = I chose this as a way to move to the next mobs faster and to do some minor AoE damage at the same time. I really don't know what rune to put in it.
Breath of Heaven - Blazing Wrath = This is one of the choices where I have a question on the rune. The wording says that it increases the damage of my ATTACKS, I will take a different rune if that damage does not add to my aura damage (Sweeping Wind, Mantra of Conviction).
Sweeping Wind - Blade Storm = This is one of the two continuous AoE damage effects (auras) that I run. I chose the rune to make the damage stronger. I would really like to keep this up as long as possible to save on spirit costs but I recognize that that isn't going to always be possible.
Cyclone Strike - ??? = I really like the AoE damage and pulling things closer to get them into my aura damage range. I don't know what to rune it with though. There are several runes that all look good to me.
Mantra of Conviction - Submission = The rune adds another damaging aura effect which is another reason I wanted to try this build. The question is if the damage listed on the rune will be increased by the Mantra of Convictions damage buff.
Passive skills;
Chant of Resonance - This is really cool to save on spirit costs and have a passive spirit regen but I still wonder how useful it will be. I wonder how often I will want to use the mantra every few seconds to just get the double bonus.
Seize the Initiative - This just seems like the monks strongest defensive passive. I almost always take this one.
Resolve - This one was questionable. Looking at the rest of the defensive skills I just want the one that will be best. If the aura damage continually triggers this then melee mobs will always be doing the less damage.
A major crux to this build will be how much damage will really be put out. If the damage output is very low from the auras then it may be better to just go a different way. If the damage ends up being strong, it seems like this could be a fast way to farm stuff.
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http://us.battle.net/d3/en/calculator/monk#acXifk!cXZ!cabZac
Skills and runes;
Fists of Thunder - Bounding Light = I need to gain spirit somewhat quick and the skill says this is the fastest of them. I also dislike knockback and really like the chain lightning adding a bit of AoE damage. Some possible changes could be going Way of the Hundred Fists as a way to keep Sweeping Wind up and at max stacks. Also considered Crippling Wave to be more defensive. As of right now though, FoT seems like the strongest pick.
Tempest Rush - ??? = I chose this as a way to move to the next mobs faster and to do some minor AoE damage at the same time. I really don't know what rune to put in it.
Breath of Heaven - Blazing Wrath = This is one of the choices where I have a question on the rune. The wording says that it increases the damage of my ATTACKS, I will take a different rune if that damage does not add to my aura damage (Sweeping Wind, Mantra of Conviction).
Sweeping Wind - Blade Storm = This is one of the two continuous AoE damage effects (auras) that I run. I chose the rune to make the damage stronger. I would really like to keep this up as long as possible to save on spirit costs but I recognize that that isn't going to always be possible.
Cyclone Strike - ??? = I really like the AoE damage and pulling things closer to get them into my aura damage range. I don't know what to rune it with though. There are several runes that all look good to me.
Mantra of Conviction - Submission = The rune adds another damaging aura effect which is another reason I wanted to try this build. The question is if the damage listed on the rune will be increased by the Mantra of Convictions damage buff.
Passive skills;
Chant of Resonance - This is really cool to save on spirit costs and have a passive spirit regen but I still wonder how useful it will be. I wonder how often I will want to use the mantra every few seconds to just get the double bonus.
Seize the Initiative - This just seems like the monks strongest defensive passive. I almost always take this one.
Resolve - This one was questionable. Looking at the rest of the defensive skills I just want the one that will be best. If the aura damage continually triggers this then melee mobs will always be doing the less damage.
A major crux to this build will be how much damage will really be put out. If the damage output is very low from the auras then it may be better to just go a different way. If the damage ends up being strong, it seems like this could be a fast way to farm stuff.