i was wondering what you guys think? My plan would be to dual wield, with stacked dodge as my big defense, along with a fuckton of vit. My idea is to generate as much spirit as possible as fast as possible, and through items and transcendence turn that into HP. I have mantra of conviction + redemption at 55 which would be a consistent healing. I can see myself not doing enough damage, so it could be possible i could use way of the hundred fists - spirited salvo and keep high enough spirit regen while doing more damage.
Anyway though i chose serenity with reap what is sown because i think that could end up doing a LOT of damage, especially because of the amount of vit i plan to have.
The biggest weakness in this i can see is healing spells get their most efficiency out of something like high armor. Basically if i dodge a lot it means when i do get hit i'll be hit for a ton, which means it relies on my reaction time on heals, and i can't use them as efficiency skills as much. I tried a new build after writing this where i could get rid of dodge and go for armor, although i'm still using dual wield.
i actually like this quite a lot more. Mantra of healing does exactly what conviction was doing, and way of the hundred fists increases damage over fists of thunder. The only thing i know i left out and will probably HAVE to get for hardcore is near death experience, and one with everything MIGHT be too good to pass up. That all depends on what the game is like later on though.
I should add im not 100% expecting this to hold up in inferno, in fact if it's hardcore i doubt i'd attempt inferno for ages. It'd be great if it did, but getting 60 would be a pretty good start for hardcore i think.
EDIT: i'm sorry i dont know why this is showing up black. i copy and pasted it from another board but it's showing up wierd. hopefully it's ok for readers to just highlight it and read that way? I dont really want to retype it all.
Similar to my build but i am focusing on costless spirit spenders instead of WOL. I definitely think that this kind of spirit generating build would be best for solo inferno. For hardcore i really like the synergy between exalted soul and near death experience.
I wouldn't dare to play hardcore without near death as a passive but that's me
yea it is at 60 though, so making it that far is the first thing to do ;p.
What do you guys think i could or should change? do you think i deal enough damage? I was thinking fitting in some sort of escape (tempest rush or blinding flash) might be something i should seriously consider. On that note does blind from blinding flash stop enemies attacking or do they attack randomly?
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i made a build that i'm planning on running with in hardcore (and if HC doesnt work out i'll at least make a softcore monk at some point).
http://us.battle.net/d3/en/calculator/monk#aeXTgk!Ydb!ZZYbZY
i was wondering what you guys think? My plan would be to dual wield, with stacked dodge as my big defense, along with a fuckton of vit. My idea is to generate as much spirit as possible as fast as possible, and through items and transcendence turn that into HP. I have mantra of conviction + redemption at 55 which would be a consistent healing. I can see myself not doing enough damage, so it could be possible i could use way of the hundred fists - spirited salvo and keep high enough spirit regen while doing more damage.
Anyway though i chose serenity with reap what is sown because i think that could end up doing a LOT of damage, especially because of the amount of vit i plan to have.
The biggest weakness in this i can see is healing spells get their most efficiency out of something like high armor. Basically if i dodge a lot it means when i do get hit i'll be hit for a ton, which means it relies on my reaction time on heals, and i can't use them as efficiency skills as much. I tried a new build after writing this where i could get rid of dodge and go for armor, although i'm still using dual wield.
http://us.battle.net/d3/en/calculator/monk#UeXTgQ!YXb!YZYbZZ
i actually like this quite a lot more. Mantra of healing does exactly what conviction was doing, and way of the hundred fists increases damage over fists of thunder. The only thing i know i left out and will probably HAVE to get for hardcore is near death experience, and one with everything MIGHT be too good to pass up. That all depends on what the game is like later on though.
I should add im not 100% expecting this to hold up in inferno, in fact if it's hardcore i doubt i'd attempt inferno for ages. It'd be great if it did, but getting 60 would be a pretty good start for hardcore i think.
EDIT: i'm sorry i dont know why this is showing up black. i copy and pasted it from another board but it's showing up wierd. hopefully it's ok for readers to just highlight it and read that way? I dont really want to retype it all.
edit2: ok is fine.
yea it is at 60 though, so making it that far is the first thing to do ;p.
What do you guys think i could or should change? do you think i deal enough damage? I was thinking fitting in some sort of escape (tempest rush or blinding flash) might be something i should seriously consider. On that note does blind from blinding flash stop enemies attacking or do they attack randomly?