Well I haven't really looked into the monk until now, the other builds all seemed more interesting. I'm starting to see that I'm sort of wrong in thinking that. Anyway, check over my monk build and criticize where you see fit, it isn't going to be perfect. One skill I'm really on the fence about is the Mantra of Healing/ Mantra of Conviction and the runes that are attached. On the one hand Healing has it's defensive benefits but I just don't know if I need 7 minutes worth of healing, but that spirit regen is pretty attractive (it'd be even more attractive if it wasn't just 3 per second :/). On the other hand it looks as though I need as much damage buffing as I can get, and Conviction has that and more. I dunno.
Yeah by the tooltip's wording it sounds as though we'll be getting thousands upon millions (exaggeration :D) of health points per second, but I'm guessing near the beginning of the game it'll be, maybe, 50-100 points per second? Which is still pretty sexy if you think about it. Mantra of Healing unlocks at level 21 and I doubt most characters will have over 1000 points of health at that stage, so that's around 5-10% of health regenerated per second, over (3/7) minutes of gameplay. Plus other defensive buffs. But I'm sure Conviction will have an equally awesome function in some synergistic way or another.
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My basic Monk build