I was looking at the Monk skills and noticed the Beacon of Ytar. I think that this passive is going to be one of the best passive skills in the game if used correctly. No cool downs for Seven Sided Strike, Lashing Tail Kick, and Wave of Light could be massively powerful with the only drawback being that the spirit cost will will be increased by 50%.
Linked above is a build that I think could work to take advantage of the Beacon of Ytar.
How I would play this character build:
1) Call the Mantra of Healing - Golden Runestone to grant 2.0 spirit per second.
2) Build up Sweeping Wind - Golden Runstone to grant 2.4 spirit per second when vortex at max stack.
3) Exploding Palm attack until spirt is built up to full - Golden Runstone 7 spirit for each enemy hit by explode
4) Lashing Tail Kick - Obsidian Runstone to slow enemy
5) Seven Sided Strike - Crimson Runstone - Teleport and DAMAGE DAMAGE DAMAGE
6) Wave of Light - Obsidian Runstone - Massive Damage for when facing a boss or high dp single foe.
Passives:
1) Beacon of Ytar
2) Exalted Soul - Increase Max Spirit
3) Chant of Resonance - Increase Mantra to 120s and 1 Spirit per second when mantra is up.
What does everyone think? I think this could be a build that not only deals a high DPS with no cooldown for the best skills, but also heals your party in combat.
Not bad, the only thing I see that might give me pause is that both sweeping wind and EP are on short durations, and both are activated on the 3rd strike.....Sweeping wind is activated for 5 seconds and EP is only a 3 Second bleed, so maybe try any of these skills with their appropriate runes to take the place of EP......that way you can spam them for the 1st two strikes in your combo then finish with sweeping wind to keep up the spirit regen without interruption.....
When the calculators first came up I immediately went with a similar build but I do agree with ockain. You need something that will be more useful and quick in strike 1 and 2 than EP.
I don't think Beacon of Ytar was meant to be used in conjuction with all the abilities it removes the cooldown on. Especially since it increases the cost of all of them. This means in combat you will use one of the three spirit spenders depending on enemies. As such you will waste two active slots. Also as mentioned both Exploding Palm and the Sweeping Strike activates on third hit for the extra spirit generation. There is also some discussion about Exalted Soul which I must agree upon is useless in most cases since you will only be at Max Spirit when joining a new game and when you aim to fill it up completely in combat instead of spending it as you get it. Or ofcourse if you have enough passive Spirit regeneration so it fills up between fights. As from your build alone it will take over 1½ minute to fill up completely through passive regeneration.
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I was looking at the Monk skills and noticed the Beacon of Ytar. I think that this passive is going to be one of the best passive skills in the game if used correctly. No cool downs for Seven Sided Strike, Lashing Tail Kick, and Wave of Light could be massively powerful with the only drawback being that the spirit cost will will be increased by 50%.
Linked above is a build that I think could work to take advantage of the Beacon of Ytar.
How I would play this character build:
1) Call the Mantra of Healing - Golden Runestone to grant 2.0 spirit per second.
2) Build up Sweeping Wind - Golden Runstone to grant 2.4 spirit per second when vortex at max stack.
3) Exploding Palm attack until spirt is built up to full - Golden Runstone 7 spirit for each enemy hit by explode
4) Lashing Tail Kick - Obsidian Runstone to slow enemy
5) Seven Sided Strike - Crimson Runstone - Teleport and DAMAGE DAMAGE DAMAGE
6) Wave of Light - Obsidian Runstone - Massive Damage for when facing a boss or high dp single foe.
Passives:
1) Beacon of Ytar
2) Exalted Soul - Increase Max Spirit
3) Chant of Resonance - Increase Mantra to 120s and 1 Spirit per second when mantra is up.
What does everyone think? I think this could be a build that not only deals a high DPS with no cooldown for the best skills, but also heals your party in combat.
http://us.battle.net/d3/en/calculator/monk#iZce!!bbbb