Hey friends, I posted in the question thread but haven't got any responses so decided to post here. I need some help, can't figure out why I can't get past 35-37 not only in trials but in rifts. I've read a lot of threads, watched video's and from what I was able to determine is that with my Etrayu + Rucksack 2600dps and near max rolls, TnT, M6, and over all a good setup that I just can't seem to pass this grey area for me.
I have been farming keys so if I have my Danetta's set on that's why. My Rucksack is 17% AS, 9.5% crit, 750,vit, 700 dex and I have sentry damage on quiver and shoulders and CA bonus damage on boots. My Etrayu is as I said 2600 dps, 1.4 aps, 19% cold, 9% damage and about 650 dex.
I calculated that I have the 2.84 break point but I COULD be wrong. Not really sure what to do because with the exception of a little bit of upgrades and maybe CA damage on my helm instead of vitality and perhaps some higher rolls on some of my gear, I really don't have much room for improvement. Why is it that I can't pass level 37 in a trial? I've followed a few people's guides and video's but just can't seem to pass this barrier. I'd expect with my gear to be able to do 40+ no problem...
Any advice is appreciated, I main a Monk so the hunter is just my alt. I'd like to be able to play in groups but don't want to hold them back if I cannot even get to 40 solo. Thank you.
Oh my mistake sorry meant to mention that I DO use double unity on myself and follower. I do not use caltops, IDK why that's on right now. I was using it in the trials as a suggestion from one of my video's but I use vault in rifts.
Yes I use awareness. I normally drop one of my passives for it. I actually drop custom engineering for Awareness. Trying to get a good hellfire ammy.
40+ is not easy for solo, it is said to be easier in groups so don't start with thinking you need to be able to solo clear 40 to be able to do 40 in a group.
but still, if you have decent etrayu, rucksacks, tnt, m6 and are able to hit 2.84bp then 35-37 should be easy unless you get a really shitty map.
your active skills are fine, for passives, steady aim is better than archery in grifts generally. take custom engineering instead when doing trials. when doing trials, try dropping your sentries on the sides instead of mid where your MS and EA will miss a lot of mobs.
for gear, you need sentry damage on all 3 slots possible. drop resist on chest(i can't see if the sockets are enchanted since armory doesn't slow enchanted sockets properly). 15% on top of 130% sentry damage is still more than 12% increase. if you need resist, use some diamonds. losing 2 emeralds on chest/pants will cost you like 6-7% at most. so, extra sentry damage will be more than cover it, and you get more resist than you have now. also, crit chance on gloves is better than crit damage usually.
for legendary gems, i don't know what's your choice but usually i run slow/pet/elite for grifts and slow/pet/distance for trials. you can get a few more levels quite easily on your gems to get some extra damage.
Also, u have over 400% crit damage en just 20% crit chance, Indeed Bhally he should set 10 chance on the gloves so you get a better ratios. 10 critdamage needs 1% crit chance so 400 crit damage need 40 % crit chance. 1%-10% ratio is the best.
Also, u have over 400% crit damage en just 20% crit chance, Indeed Bhally he should set 10 chance on the gloves so you get a better ratios. 10 critdamage needs 1% crit chance so 400 crit damage need 40 % crit chance. 1%-10% ratio is the best.
the ratio is generally true but the difference is too big because he is wearing farming gear(DW instead of quiver). if he wears quiver, he will have something like 300% crit damage and 30% crit chance. still, crit chance on glove will most probably give more damage because of too much difference in maximum value possible(10%CHC vs only 50%CHD).
for example, i have like 330%CHD and 40%CHC without that 1 line on glove. if going 1 to 10, it would be CHD but CHC still gives me more damage because of that big difference in maximum roll possible. if glove can roll up to 100%CHD, it will be different story of course.
From what i see on your current gear (with danetta's) is that you have 18% as on there. Your rucksack has 17% you say, and weapon is standard 1.4. 44% on tasker: 1.4*1.35*1.44=2.72, so you would need 6% as from paragon points or you don't hit your breakpoint (maybe you got it on unity or i did miss 6% somewhere).
Also, you state "near max rolls" in your first sentence, but where are they? No disrespect, but having the right items does not make them perfect. 9% damage/650 dex is average to low on your etrayu, 17% as/9.5% cc on rucksack as well. Keep playing and you will find an upgrade for those for sure.
As stated here before, you are missing cc on your gloves, but also on your amulet. Helm, rings and bracers have an average cc roll (5-5.5). You got 21%cc on the gear you got on, 5%cc you get by default, and 9.5 on rucksack you said, that's 35.5%cc (excluding paragon). I do know for a lot of classes (monk/sader) they say cc is not that important, for dh it feels very important (at least to me). So try to get more cc going. With only 2 out of your 3 (or 4, spitfire sentry does a good amount of damage as well) skills being cold, drop the cold (or dex if you can) from the amu for crit chance. Craft bracers with 6cc/20%cold, even with low dex roll will be better than full dex roll. Get cc on your gloves, 10%cc>50%cd.
Skills buffs everywhere, at least for sentry: get it on shoulders, chest and quiver. Discussion is going on about getting elemental or cluster arrow on helm and boots or only boots. I've always had the damage roll on both slots, and feel like doing more damage with elemental arrow rolls than with cluster arrow rolls, but did not do real testings.
Skills (from the list you said you use): try to take out archery for steady aim, should be better.
Try to get the most out of your items: Lacuni/slave bonds/steady strikers for bracers, hellfire amu/flavor of time/traverlers pledge is using compass rose/1 of the resistance amulets, all res where you can get it (your pants and belt are missing it), good secondaries can be worth it even if you have to give up something (i would drop some vit to have a secondary res that i'm low on), try to get a WH (I know, rng, but gamble and keep trying).
If you reroll items, try to get the max for the rolls, espacially when there are only a few possible rolls (cc, skill damage, all res, dmg%). Dex/vit/cd rolls can be a bit of max, but try to be as close as possible.
Try to upgrade your current gear, and look at it realistic. We all want perfect gear, and we all like to overestimate our gear, but try to actually get "close to perfect rolls" on items, cause they do make the difference. Pants for example: 472dex looks really good, but it's still 28 of max, while "only" being 56 above min, so that would put them at the 2/3 mark.
To finish this: play play play. Many people complain about how easy/op dh is, but it's hard to play it right. Learn where to put sentries (not in the middle of a pack but in front of it, in a spot where it can hit 2 ways at the same time, ...), learn to kite mobs back into your sentries, get the reflex to time smoke screen right, learn to use your pet buff offensive (damage from wolf) or defensive (taunt from boar) and upgrade your legendary gems by doing so.
Once you got the right rolls on all your right items, and you mastered how to play this, good luck with the rng, and have fun!
Honestly, with your gear the way it is in just the discussion above, I don't think it is a gear problem in the rifts. I am guessing it is a gameplay issue. There are a number of things that DH have to do to be successful in higher rifts when running sentries.
1.) You have to be smart about sentry placement. This means you have to be able to predict where you will be going and place sentries ahead of your path so you can pull mobs into your existing sentries and sort of step forward. When you have maps that have super low density this slows down sentry builds a lot more because of the ramp up time for damage. The high density maps are all about kiting into your existing sentry trap and constantly moving that trap forward.
2.) You are probably not being aggressive enough on your movement. This means that you are probably placing a sentry and then hiding and waiting for the CD on your next sentry or waiting for the existing sentry to finish off mobs. You really have to drop a sentry, run around looking for mobs to kite into that sentry and then drop another one. You end up making this kind of circuit where you are activating sentries that are too far away to fire on their own but you get more mobs pulled into existing sentries. It is kinda hard to explain, so maybe someone has a video of it.
3.) Don't waste time with small packs. I play Hardcore and I basically have to clear everything that is in decent numbers because everything is so deadly at higher rifts and if you leave a bunch of mobs up you cut off your escape/kite paths. When I play on my crusader though, I run from elite pack to elite pack and just ignore everything else and it is much faster. Being softcore though, you can be much more aggressive with this, skip small groupings of mobs (1-3 etc) and skip low progress mobs. For instance, I would not stop to kill a pack of the little guys that can get rezzed, but I would stop to kill just two of the big hulking guys with the spiked backs. The smaller pack while it may be like 8 mobs is almost no progress. That pack of two hulking mobs can be sometimes 2% of a progress jump.
I will see if I can find a video to show you what I mean about the kiting.
40+ is not easy for solo, it is said to be easier in groups so don't start with thinking you need to be able to solo clear 40 to be able to do 40 in a group.
but still, if you have decent etrayu, rucksacks, tnt, m6 and are able to hit 2.84bp then 35-37 should be easy unless you get a really shitty map.
your active skills are fine, for passives, steady aim is better than archery in grifts generally. take custom engineering instead when doing trials. when doing trials, try dropping your sentries on the sides instead of mid where your MS and EA will miss a lot of mobs.
for gear, you need sentry damage on all 3 slots possible. drop resist on chest(i can't see if the sockets are enchanted since armory doesn't slow enchanted sockets properly). 15% on top of 130% sentry damage is still more than 12% increase. if you need resist, use some diamonds. losing 2 emeralds on chest/pants will cost you like 6-7% at most. so, extra sentry damage will be more than cover it, and you get more resist than you have now. also, crit chance on gloves is better than crit damage usually.
for legendary gems, i don't know what's your choice but usually i run slow/pet/elite for grifts and slow/pet/distance for trials. you can get a few more levels quite easily on your gems to get some extra damage.
Thank you for your advice.
I can see your point about soloing and groups. Thank you. I will for sure change up archery for steady aim. I used to use steady aim but found that having to have that distance cost me time in greater rifts but with tumble it shouldn't be hard.
I've been trying to find a chest that I can get sentry damage on. I'm aware that I am missing that extra damage but didn't know that would be game changing. I guess every little counts for sure.
I will re roll the CHD on gloves to CC. I was under the impression from the build guide that CHD comes before CC but perhaps that was wrong. For legendary gems I use trapped, zei's and enforcer.
I will perhaps farm T6 rifts for now and try to get a replacement chest and certainly a replacement helm with CA damage on it.
Thanks a lot
Why do you have 48 crit damage on gloves and not 10% crit change? Crit change has much higher value on gloves than crit damage.
I used to use that ratio way back but didn't know that applied to all classes. I kinda still use it today on my Monk but wasn't aware that was the same for the Hunter. Thanks
From what i see on your current gear (with danetta's) is that you have 18% as on there. Your rucksack has 17% you say, and weapon is standard 1.4. 44% on tasker: 1.4*1.35*1.44=2.72, so you would need 6% as from paragon points or you don't hit your breakpoint (maybe you got it on unity or i did miss 6% somewhere).
Also, you state "near max rolls" in your first sentence, but where are they? No disrespect, but having the right items does not make them perfect. 9% damage/650 dex is average to low on your etrayu, 17% as/9.5% cc on rucksack as well. Keep playing and you will find an upgrade for those for sure.
As stated here before, you are missing cc on your gloves, but also on your amulet. Helm, rings and bracers have an average cc roll (5-5.5). You got 21%cc on the gear you got on, 5%cc you get by default, and 9.5 on rucksack you said, that's 35.5%cc (excluding paragon). I do know for a lot of classes (monk/sader) they say cc is not that important, for dh it feels very important (at least to me). So try to get more cc going. With only 2 out of your 3 (or 4, spitfire sentry does a good amount of damage as well) skills being cold, drop the cold (or dex if you can) from the amu for crit chance. Craft bracers with 6cc/20%cold, even with low dex roll will be better than full dex roll. Get cc on your gloves, 10%cc>50%cd.
Skills buffs everywhere, at least for sentry: get it on shoulders, chest and quiver. Discussion is going on about getting elemental or cluster arrow on helm and boots or only boots. I've always had the damage roll on both slots, and feel like doing more damage with elemental arrow rolls than with cluster arrow rolls, but did not do real testings.
Skills (from the list you said you use): try to take out archery for steady aim, should be better.
Try to get the most out of your items: Lacuni/slave bonds/steady strikers for bracers, hellfire amu/flavor of time/traverlers pledge is using compass rose/1 of the resistance amulets, all res where you can get it (your pants and belt are missing it), good secondaries can be worth it even if you have to give up something (i would drop some vit to have a secondary res that i'm low on), try to get a WH (I know, rng, but gamble and keep trying).
If you reroll items, try to get the max for the rolls, espacially when there are only a few possible rolls (cc, skill damage, all res, dmg%). Dex/vit/cd rolls can be a bit of max, but try to be as close as possible.
Try to upgrade your current gear, and look at it realistic. We all want perfect gear, and we all like to overestimate our gear, but try to actually get "close to perfect rolls" on items, cause they do make the difference. Pants for example: 472dex looks really good, but it's still 28 of max, while "only" being 56 above min, so that would put them at the 2/3 mark.
To finish this: play play play. Many people complain about how easy/op dh is, but it's hard to play it right. Learn where to put sentries (not in the middle of a pack but in front of it, in a spot where it can hit 2 ways at the same time, ...), learn to kite mobs back into your sentries, get the reflex to time smoke screen right, learn to use your pet buff offensive (damage from wolf) or defensive (taunt from boar) and upgrade your legendary gems by doing so.
Once you got the right rolls on all your right items, and you mastered how to play this, good luck with the rng, and have fun!
Thank you very much for your post. I learned some valuable things. As per to previous comments, I will re roll my gloves. I see your point that my roll's aren't as high as I thought they were.
You're welcome, nice to see a thank message back, many people would hit and run :).
Also, sorry if I might have sounded a bit hard about the rolls, didn't reread the message and was typing it in between other stuff. Wanted to add your gear is not bad atm, certainly since it is not your main char, and you are on the right way with it.
Most important on your gear would probably to make sure you hit your breakpoint (and don't overshoot it by too much), and keep trying.
Do like 20+ trials at the same time, level up all your keys to the same level, and don't be scared to insta leave a bad map (bad layout, bad mobs, bad density) without clearing it. Having those rifts in higher tiers make you fail anyway, demotivating you, getting angry resulting in bad play, ... You should be able to get plenty of trial keys to do some resets. Lucky there is no RNG but only skill and gear in grifts /sarcasm.
Also check your paragon points: get movementspeed to 25%, then full dex. Get your breakpoint with attackspeed, then go critchance-critdamage-cooldown for greater rifts (most damage) or cooldown-critchance-critdamage for normal rifts (faster sentry placement, mobs die fast). Max out all res, armor, life% (many people put life% first cause more toughness, but this decreases the value of life regen, and while you probably don't have much life per second/life per hit, your templar does heal for a fixed amount, and healthpots/globes give a %+fixed amount on secondary rolls, so you want reduction IMO to heal back up faster). Last tab does not matter as much, LPH and area damage do not get proced by sentries, so maybe cost reduction and gold find first
Honestly, with your gear the way it is in just the discussion above, I don't think it is a gear problem in the rifts. I am guessing it is a gameplay issue. There are a number of things that DH have to do to be successful in higher rifts when running sentries.
1.) You have to be smart about sentry placement. This means you have to be able to predict where you will be going and place sentries ahead of your path so you can pull mobs into your existing sentries and sort of step forward. When you have maps that have super low density this slows down sentry builds a lot more because of the ramp up time for damage. The high density maps are all about kiting into your existing sentry trap and constantly moving that trap forward.
2.) You are probably not being aggressive enough on your movement. This means that you are probably placing a sentry and then hiding and waiting for the CD on your next sentry or waiting for the existing sentry to finish off mobs. You really have to drop a sentry, run around looking for mobs to kite into that sentry and then drop another one. You end up making this kind of circuit where you are activating sentries that are too far away to fire on their own but you get more mobs pulled into existing sentries. It is kinda hard to explain, so maybe someone has a video of it.
3.) Don't waste time with small packs. I play Hardcore and I basically have to clear everything that is in decent numbers because everything is so deadly at higher rifts and if you leave a bunch of mobs up you cut off your escape/kite paths. When I play on my crusader though, I run from elite pack to elite pack and just ignore everything else and it is much faster. Being softcore though, you can be much more aggressive with this, skip small groupings of mobs (1-3 etc) and skip low progress mobs. For instance, I would not stop to kill a pack of the little guys that can get rezzed, but I would stop to kill just two of the big hulking guys with the spiked backs. The smaller pack while it may be like 8 mobs is almost no progress. That pack of two hulking mobs can be sometimes 2% of a progress jump.
I will see if I can find a video to show you what I mean about the kiting.
I have suspected that it may be my play style or mechanics that I'm using are wrong. Thank you for your post. I do follow some of your suggestions but about which mobs to attack and the location of my sentries is important. I find personally that time is sometimes wasted planting sentries and trying to kite back is difficult because often they do not follow me backwards when I try to move them. Time will tell and more experience will allow me to learn more.
The play style however doesn't seem to really matter as much for trials except for perhaps just placement. I put them to the bottom left and stand towards the bottom health pool so that my sentries reach everything so that's not the issue. It is obvious that some higher rolls on gear, a few slight changes will make a world of a difference. I appreciate your time to post and help me out. Thank you.
I have learned that sometimes the guides posted although are most popular sometimes don't have all the info you need so although they are helpful it's great to have these forums to talk with others and discuss the game. Thanks again to those who posted. I will en devour to help others as well from my experience. I find the guides very helpful but even for those like me who research by reading guides and watching video's that sometimes that isn't enough and we need to ask for help. Thanks again to those who posted. I appreciate it.
I am not sure its about kiting mobs "back" to your sentries but engaging them and placing sentries in a position to kite around while engaging other mobs.
I am often making figure "8"s while collecting mobs for my sentries to fire into. With my goal to be to pull everything in a a general area to engage me and then by extension have my sentries destroy. I especially try to engage multiple elites at a time due to the fact that they are usually the hardest to take down and having a full 5 sentries for the two packs speeds things up alot. I do play hardcore myself exclusively so dont think that this is a bad idea, In fact I have cleared a solo lvl 34 grift in 10 mins w/o unity. It is very viable to be very aggressive and utilize vault or ss effectively.
I am not sure its about kiting mobs "back" to your sentries but engaging them and placing sentries in a position to kite around while engaging other mobs.
I am often making figure "8"s while collecting mobs for my sentries to fire into. With my goal to be to pull everything in a a general area to engage me and then by extension have my sentries destroy. I especially try to engage multiple elites at a time due to the fact that they are usually the hardest to take down and having a full 5 sentries for the two packs speeds things up alot. I do play hardcore myself exclusively so dont think that this is a bad idea, In fact I have cleared a solo lvl 34 grift in 10 mins w/o unity. It is very viable to be very aggressive and utilize vault or ss effectively.
Ahh thank you for the advice. I will try out that figure eight idea. Sounds good. Thank you.
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I have been farming keys so if I have my Danetta's set on that's why. My Rucksack is 17% AS, 9.5% crit, 750,vit, 700 dex and I have sentry damage on quiver and shoulders and CA bonus damage on boots. My Etrayu is as I said 2600 dps, 1.4 aps, 19% cold, 9% damage and about 650 dex.
I calculated that I have the 2.84 break point but I COULD be wrong. Not really sure what to do because with the exception of a little bit of upgrades and maybe CA damage on my helm instead of vitality and perhaps some higher rolls on some of my gear, I really don't have much room for improvement. Why is it that I can't pass level 37 in a trial? I've followed a few people's guides and video's but just can't seem to pass this barrier. I'd expect with my gear to be able to do 40+ no problem...
Any advice is appreciated, I main a Monk so the hunter is just my alt. I'd like to be able to play in groups but don't want to hold them back if I cannot even get to 40 solo. Thank you.
also, are you really running caltrops? it's on your profile atm...
dont u use awareness passive?
Yes I use awareness. I normally drop one of my passives for it. I actually drop custom engineering for Awareness. Trying to get a good hellfire ammy.
I run full gems, diamond in helm and emeralds in gear. The passives I use are Archery, Cull, Awareness and Ballistics.
My skills, CA-Maelstrom, EA-Frost, Spitfire Sentry, Multishot-Aresenal, Vault and Wolf.
but still, if you have decent etrayu, rucksacks, tnt, m6 and are able to hit 2.84bp then 35-37 should be easy unless you get a really shitty map.
your active skills are fine, for passives, steady aim is better than archery in grifts generally. take custom engineering instead when doing trials. when doing trials, try dropping your sentries on the sides instead of mid where your MS and EA will miss a lot of mobs.
for gear, you need sentry damage on all 3 slots possible. drop resist on chest(i can't see if the sockets are enchanted since armory doesn't slow enchanted sockets properly). 15% on top of 130% sentry damage is still more than 12% increase. if you need resist, use some diamonds. losing 2 emeralds on chest/pants will cost you like 6-7% at most. so, extra sentry damage will be more than cover it, and you get more resist than you have now. also, crit chance on gloves is better than crit damage usually.
for legendary gems, i don't know what's your choice but usually i run slow/pet/elite for grifts and slow/pet/distance for trials. you can get a few more levels quite easily on your gems to get some extra damage.
for example, i have like 330%CHD and 40%CHC without that 1 line on glove. if going 1 to 10, it would be CHD but CHC still gives me more damage because of that big difference in maximum roll possible. if glove can roll up to 100%CHD, it will be different story of course.
Also, you state "near max rolls" in your first sentence, but where are they? No disrespect, but having the right items does not make them perfect. 9% damage/650 dex is average to low on your etrayu, 17% as/9.5% cc on rucksack as well. Keep playing and you will find an upgrade for those for sure.
As stated here before, you are missing cc on your gloves, but also on your amulet. Helm, rings and bracers have an average cc roll (5-5.5). You got 21%cc on the gear you got on, 5%cc you get by default, and 9.5 on rucksack you said, that's 35.5%cc (excluding paragon). I do know for a lot of classes (monk/sader) they say cc is not that important, for dh it feels very important (at least to me). So try to get more cc going. With only 2 out of your 3 (or 4, spitfire sentry does a good amount of damage as well) skills being cold, drop the cold (or dex if you can) from the amu for crit chance. Craft bracers with 6cc/20%cold, even with low dex roll will be better than full dex roll. Get cc on your gloves, 10%cc>50%cd.
Skills buffs everywhere, at least for sentry: get it on shoulders, chest and quiver. Discussion is going on about getting elemental or cluster arrow on helm and boots or only boots. I've always had the damage roll on both slots, and feel like doing more damage with elemental arrow rolls than with cluster arrow rolls, but did not do real testings.
Skills (from the list you said you use): try to take out archery for steady aim, should be better.
Try to get the most out of your items: Lacuni/slave bonds/steady strikers for bracers, hellfire amu/flavor of time/traverlers pledge is using compass rose/1 of the resistance amulets, all res where you can get it (your pants and belt are missing it), good secondaries can be worth it even if you have to give up something (i would drop some vit to have a secondary res that i'm low on), try to get a WH (I know, rng, but gamble and keep trying).
If you reroll items, try to get the max for the rolls, espacially when there are only a few possible rolls (cc, skill damage, all res, dmg%). Dex/vit/cd rolls can be a bit of max, but try to be as close as possible.
Try to upgrade your current gear, and look at it realistic. We all want perfect gear, and we all like to overestimate our gear, but try to actually get "close to perfect rolls" on items, cause they do make the difference. Pants for example: 472dex looks really good, but it's still 28 of max, while "only" being 56 above min, so that would put them at the 2/3 mark.
To finish this: play play play. Many people complain about how easy/op dh is, but it's hard to play it right. Learn where to put sentries (not in the middle of a pack but in front of it, in a spot where it can hit 2 ways at the same time, ...), learn to kite mobs back into your sentries, get the reflex to time smoke screen right, learn to use your pet buff offensive (damage from wolf) or defensive (taunt from boar) and upgrade your legendary gems by doing so.
Once you got the right rolls on all your right items, and you mastered how to play this, good luck with the rng, and have fun!
1.) You have to be smart about sentry placement. This means you have to be able to predict where you will be going and place sentries ahead of your path so you can pull mobs into your existing sentries and sort of step forward. When you have maps that have super low density this slows down sentry builds a lot more because of the ramp up time for damage. The high density maps are all about kiting into your existing sentry trap and constantly moving that trap forward.
2.) You are probably not being aggressive enough on your movement. This means that you are probably placing a sentry and then hiding and waiting for the CD on your next sentry or waiting for the existing sentry to finish off mobs. You really have to drop a sentry, run around looking for mobs to kite into that sentry and then drop another one. You end up making this kind of circuit where you are activating sentries that are too far away to fire on their own but you get more mobs pulled into existing sentries. It is kinda hard to explain, so maybe someone has a video of it.
3.) Don't waste time with small packs. I play Hardcore and I basically have to clear everything that is in decent numbers because everything is so deadly at higher rifts and if you leave a bunch of mobs up you cut off your escape/kite paths. When I play on my crusader though, I run from elite pack to elite pack and just ignore everything else and it is much faster. Being softcore though, you can be much more aggressive with this, skip small groupings of mobs (1-3 etc) and skip low progress mobs. For instance, I would not stop to kill a pack of the little guys that can get rezzed, but I would stop to kill just two of the big hulking guys with the spiked backs. The smaller pack while it may be like 8 mobs is almost no progress. That pack of two hulking mobs can be sometimes 2% of a progress jump.
I will see if I can find a video to show you what I mean about the kiting.
I can see your point about soloing and groups. Thank you. I will for sure change up archery for steady aim. I used to use steady aim but found that having to have that distance cost me time in greater rifts but with tumble it shouldn't be hard.
I've been trying to find a chest that I can get sentry damage on. I'm aware that I am missing that extra damage but didn't know that would be game changing. I guess every little counts for sure.
I will re roll the CHD on gloves to CC. I was under the impression from the build guide that CHD comes before CC but perhaps that was wrong. For legendary gems I use trapped, zei's and enforcer.
I will perhaps farm T6 rifts for now and try to get a replacement chest and certainly a replacement helm with CA damage on it.
Thanks a lot
Thanks again
Also, sorry if I might have sounded a bit hard about the rolls, didn't reread the message and was typing it in between other stuff. Wanted to add your gear is not bad atm, certainly since it is not your main char, and you are on the right way with it.
Most important on your gear would probably to make sure you hit your breakpoint (and don't overshoot it by too much), and keep trying.
Do like 20+ trials at the same time, level up all your keys to the same level, and don't be scared to insta leave a bad map (bad layout, bad mobs, bad density) without clearing it. Having those rifts in higher tiers make you fail anyway, demotivating you, getting angry resulting in bad play, ... You should be able to get plenty of trial keys to do some resets. Lucky there is no RNG but only skill and gear in grifts /sarcasm.
Also check your paragon points: get movementspeed to 25%, then full dex. Get your breakpoint with attackspeed, then go critchance-critdamage-cooldown for greater rifts (most damage) or cooldown-critchance-critdamage for normal rifts (faster sentry placement, mobs die fast). Max out all res, armor, life% (many people put life% first cause more toughness, but this decreases the value of life regen, and while you probably don't have much life per second/life per hit, your templar does heal for a fixed amount, and healthpots/globes give a %+fixed amount on secondary rolls, so you want reduction IMO to heal back up faster). Last tab does not matter as much, LPH and area damage do not get proced by sentries, so maybe cost reduction and gold find first
Good luck, keep going and keep me informed
The play style however doesn't seem to really matter as much for trials except for perhaps just placement. I put them to the bottom left and stand towards the bottom health pool so that my sentries reach everything so that's not the issue. It is obvious that some higher rolls on gear, a few slight changes will make a world of a difference. I appreciate your time to post and help me out. Thank you.
I am not sure its about kiting mobs "back" to your sentries but engaging them and placing sentries in a position to kite around while engaging other mobs.
I am often making figure "8"s while collecting mobs for my sentries to fire into. With my goal to be to pull everything in a a general area to engage me and then by extension have my sentries destroy. I especially try to engage multiple elites at a time due to the fact that they are usually the hardest to take down and having a full 5 sentries for the two packs speeds things up alot. I do play hardcore myself exclusively so dont think that this is a bad idea, In fact I have cleared a solo lvl 34 grift in 10 mins w/o unity. It is very viable to be very aggressive and utilize vault or ss effectively.