Another day, another build. One skill that I've been thinking about is the Wolf Companion. The idea of temporary pets doesn't sit well with me and I have no idea why. So decided to make a build around it and a couple of other "pets" that are temporary just to go a little nuts on the idea.
First the key skill. The cost is not too bad but since I want to summon this for every mob pack I'll need to have a way to gain Discipline.
Sentry - Guardian Turret
"Pet" number 2. I felt like adding to survival was a little better here then the extra damage of spitfire. This will help myself, my wolf, and my follower (I see this more as a solo build)
Rain of Vengeance - Anathema
"Pet" number 3. While this isn't a pet that can take up some space to block a mob pack for me, this will be just some extra damage for the cost of a cooldown (the current build has this at no Hatred cost, just hasn't been updated in the calculator).
Now the idea that all three of these pets will run at the same time. While each one isn't a ton of damage, all three together will stack up nicely. Add the fact I can fire off some shots at the same time and this little zoo I have going could lay down some nice numbers.
Multishot - Suppression Fire
This is my main way of gaining Discipline and adding some cover fire for my "pets".
Entangling Shot - Chain Gain
Slows down a pack to work with one of my passives, Cull the Weak. Also this will help keep some mob control so I can kite when I need to.
Fan of Knives - Cripling Razor
An escape skill, or a skill to polish off a pack. I like any skill that can provide multiple uses. Also this is another source of a slow.
Archery and Cull the Weak
Both DPS increases, simple enough.
Perfection
Making both of my Discipline skills cost 8 reduces my Discpline usage more then you think. Over time this becomes huge, especially with how often I intend to use them. Vengeance is also good here, but I don't need the extra Hatred, and Perfection allows me not to have to depend on a random element (health globe drops) to gain back my Discipline.
Gear stat priority Dex, Vit, Resistances, Crit, everything else. I feel like my survival will rely sololy on my ability to kite and avoid damage as I don't have anything that explictly protects me other then the Sentry. So Vit is very important.
Weapon of Choice is the Bow and Quiver. While I would like to use a Crossbow to ensure my "pets" hit hard, I don't feel like I can use a slow weapon here as I need to be able to shoot fast and move. However I don't need to be as fast where I need Hand Crossbows, which I feel with that weapon setup, pets are not going to work. It's just not going to be enough damage as the pets damage is just based on the mainhand Hand Crossbow damage range which is always going to be less then a Crossbow or Bow.
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Here's the build: http://us.battle.net/d3/en/calculator/demon-hunter#WRikQg!efc!abcYca
Companion - Wolf
First the key skill. The cost is not too bad but since I want to summon this for every mob pack I'll need to have a way to gain Discipline.
Sentry - Guardian Turret
"Pet" number 2. I felt like adding to survival was a little better here then the extra damage of spitfire. This will help myself, my wolf, and my follower (I see this more as a solo build)
Rain of Vengeance - Anathema
"Pet" number 3. While this isn't a pet that can take up some space to block a mob pack for me, this will be just some extra damage for the cost of a cooldown (the current build has this at no Hatred cost, just hasn't been updated in the calculator).
Now the idea that all three of these pets will run at the same time. While each one isn't a ton of damage, all three together will stack up nicely. Add the fact I can fire off some shots at the same time and this little zoo I have going could lay down some nice numbers.
Multishot - Suppression Fire
This is my main way of gaining Discipline and adding some cover fire for my "pets".
Entangling Shot - Chain Gain
Slows down a pack to work with one of my passives, Cull the Weak. Also this will help keep some mob control so I can kite when I need to.
Fan of Knives - Cripling Razor
An escape skill, or a skill to polish off a pack. I like any skill that can provide multiple uses. Also this is another source of a slow.
Archery and Cull the Weak
Both DPS increases, simple enough.
Perfection
Making both of my Discipline skills cost 8 reduces my Discpline usage more then you think. Over time this becomes huge, especially with how often I intend to use them. Vengeance is also good here, but I don't need the extra Hatred, and Perfection allows me not to have to depend on a random element (health globe drops) to gain back my Discipline.
Gear stat priority Dex, Vit, Resistances, Crit, everything else. I feel like my survival will rely sololy on my ability to kite and avoid damage as I don't have anything that explictly protects me other then the Sentry. So Vit is very important.
Weapon of Choice is the Bow and Quiver. While I would like to use a Crossbow to ensure my "pets" hit hard, I don't feel like I can use a slow weapon here as I need to be able to shoot fast and move. However I don't need to be as fast where I need Hand Crossbows, which I feel with that weapon setup, pets are not going to work. It's just not going to be enough damage as the pets damage is just based on the mainhand Hand Crossbow damage range which is always going to be less then a Crossbow or Bow.