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Posted by Rapture
, 10/08/09
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Topics In This Forum
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Diablo: @thRobhimself It's a fairly large concerted development push to make a playable demo, but we try to ensure the work we do isn't throwaway.
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Diablo: @thRobhimself There are currently five types of runestones. Each one alters each skill in a different way.
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Diablo: @DLSeeder If pictures are worth a thousand words, what's gameplay worth?
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Diablo: New spider skill runestone effect is sick. Giant mother spider must protect her babies.
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Diablo: @MissLlil Just being The Lord of Terror. What you up to?
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Diablo: @iBleeter Try the US site for now, submission forms are the same either way: http://us.blizzard.com/blizzcon/contests/
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Diablo: Submissions now open for all BlizzCon contests. Biggest year ever with over $25,000 in prizes! http://bit.ly/5ltfx
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Diablo: @Tyrael Can we? CAN WE!? You too.
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Diablo: @flashdim Haunt is a fire and forget damage over time spell that jumps from target to target as they die.
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Diablo: @pypew Link or it didn't happen. Also, who said Diablo III was coming out in 2011? ;)
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Diablo: @oathofchaos My thoughts exactly!
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Diablo: New witch doctor Haunt effect is looking... hauntier.
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Diablo: @Tyrael We tend to focus on making art of important characters. OH SNAP
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Diablo: @needmoregames Loot drops are rolled on a per-player basis. You may get an awesome item while I get nothing. Magic find is also per-player.
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Diablo: @thRobhimself Me too.
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Diablo: @CalamanderRu Check out the monk page for a bit of info on his faith - http://www.blizzard.com/diablo3/characters/monk.xml
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Diablo: @CalamanderRu No, the cap is set. There are skills and stats that can augment how quickly you generate fury, or how slowly you lose it.
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Diablo: @BigCal7505 Do creeks commonly have their own twitter accounts?
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Diablo: @CalamanderRu The fury cap is more or less set, so you only care about slowing loss or increasing gain.
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Diablo: @Stonecreamer Drops are per-player. When a monster dies everyone only sees their own individual loot rolls from that creature.
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Diablo: @Ragebar nope!! :)
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Diablo: @bkryder Pro-tip: Twitter names can't have a space in them.
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Diablo: @Venator_ We're looking to include some kind of system to allow for easy sharing between characters. Probably a shared stash or mail system.
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Diablo: @hebertbortolini Runestones can be inserted into skills and provide anything from bonuses to completely altering their mechanic.
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Diablo: @thRobhimself It was definitely very subtle and moody! Thermonuclear war may not be far off the tone of Sanctuary... ;)
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Diablo: @vtaenz No gaudy paint-bucket applications in Diablo III are planned, no. :) We have hand-crafted texture variants where needed.
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Diablo: @FloodSC The game will attempt to auto-sort items a bit for you when you pick them up. But to fine-tune it, that's all you.
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Diablo: @Orhun_Kayaalp Of course. But an increased size coupled with items only being able to be two-squares max, and there's a lot more space.
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Diablo: Learn more about Fights, Flights, & Frights, the biggest #Blizzard art show to date. It's held at MoCA in Taipei: http://bit.ly/7WmNcT
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Diablo: Thanks for being a great guest @BunnyBridget! Hope you enjoyed your tour of the #Blizzard offices. http://bit.ly/dv0sG0 http://bit.ly/cT0D60
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