Build Guide
This build was inspired by Masterbob96's build here, and svr who showcased it on his stream. A few hours later I had a Reddit discussion involving the Sage's set and it dawned on me that finally this build would allow for the possibility of adding the Sage's set!
As opposed to the original build I'm sacrificing Hexing Pants, Leoric's Crown, and Steaurt's Greaves. Leoric's is not too much of a loss (since we want to kill elites only and have a 100% In-Geom uptime), and for the same reason the boots don't hurt either as we're basically just Blood Rushing around. Hexing Pants hurt - but the 25% damage loss is less than giving up any of the rings. You might argue that keeping Hexing Pants is better than Moribund Gauntlets though - your choice!
I also toyed around with the idea of dropping the Golem and Commander of the Risen Dead passive, instead taking the Frailty Aura with Spreading Malediction; but after trying it out I figured that the occasional Golem is really nice when you're "out of enemies", such as in cave maps.
In general it is very important that with this guide you "don't go too high" - basically your kills translate into corpses which are transformed into Corpse Lances which kill more stuff. Don't rely too much on the corpses from Golem/Blood Rush, and keep Land of the Dead for the RG or the beginning of the rift.
The original guide used a Zei's Stone instead of Bane of the Powerful, but I preferred the more brain-dead variant of the BotP which lets me go anywhere and not focusing too much on distance. Credit for this idea to svr again! And also one last time credit to masterbob96 for this build. Check out both of them on Twitch!
Man I dont even have an ancient weapon and this works easily on t10. The video on comments helps a lot. Very fun build. TY!
I've been having fun using this build to farm myself up some Death's Breath. However, I had a thought, on how one might be able to... not necessarily make it stronger, but more consistent?
My major complaint is honestly Simulacrum/Reservoir. It's never felt like an interesting skill for me to use. But, it's combo with the Shadowhook is obvious, doubling its power. But, is it really worth it? Assuming a perfect roll on your weapon, you cap at 310 Essence, which is normally 155% damage, or 310% when you pop Sim.
Now, what I was thinking, is maybe switching Simulacrum for Aura of Frailty (Does that increase with Avarice Band?... Didn't think about that until just a second ago), and then using Trag'Oul's Corroded Fang, and maybe either a Lidless Wall or Lost Time (20% physical damage vs 15% Corpse Lancef + Move speed when using Land respectively). That way, you're getting a consistent 200% damage increase from the Scythe, an essentially up to 15% damage increase from Frailty, and then the extra 20/15 from your off-hand (not accounting a possible socket roll for extra int).
It would also make it so primary resource is effectively useless for this build (no spender, no bonus), so you could dump an extra 50 Paragon into Int, and swap Overwhelming Essence, probably for Spreading Malediction.
Anyway, just curious what your thoughts on the idea were. Otherwise love the build, super easy and fun.
Also, another thought I had... What's your opinion on Gogok of Swiftness, probably over Bane of the Powerful? Does it proc with Corpse Lance from Devour? If so, that's a free 25% CD reduction, which kinda helps with getting Land of the Dead up.
Yeah, it's definitely worth thinking about. Aura of Frailty is increased by 50% of your pickup radius, and since Avarice Band should always be active that means that everything within 30 yards should be cursed. I think it might be a viable alternative: probably, Simulacrum+Releina's Hook is still superior, but I'll give it a try at some point and see if it at least *feels* as powerful. One drawback I can also see is the way how this build prefers 2 handed weapons and In-Geom as well as Trag Oul's Fang are both 1 handed, so there could be another damage loss.
But if you have all items and are willing to sacrifice some damage for a more laid back playstyle I think it's a perfectly viable alternative. Thanks for the idea!
This build is great! Before I found this guide I had a variant that cleared T10 rift in 1:30.
If if you don't mind Bagstone I'd like to post my variant of the build up with a link back to your build.
Absolutely go ahead, everyone's free to post whatever build they like! As you can see mine is also just an adaption of masterbob's build!
Can't believe I only glanced at this before and then made my own build that is gonna be much slower haha.
All hail In-Geom!
Thanks for the build! This build was the most fun I had for a long time in this game. I was able to clear a T11 rift in 2 minutes which was nice.
this build rocks. had my eye on it for a while and tried it just today.
put on the gear without optimizing a single thing. my weapon (relena's) is ancient tho, so i did have somewhat of a decent starting point. im 660 para:
rift 1: t7- cruising. smooth as silk
rift 2: t9- ditto. i felt like yondu from guardians of the galaxy. just sticks, kills, gold
rift 3 t11- i optimize a bit knowing this won't be super easy. hit a bit of difficulty. still rocking, but maybe ~1 death per rift.
rift 4 t12- dying a lot. more reliant on frozen lands
As the build creator said, this build is meant for t11 or less. The db farming is still highly efficient with sages and I doubt i'd be much faster with my stronger chars doing t13. This build owns. That said, I think a more skillful player with better gear and irl dexterity could push this to t12 or 13 if my nub lvl of skill can easily do well at t11.
Loving this build. It's fun.
update: subbed soj with physical for COE. Any reasons why I would stick with COE, bagstone? I dislike the nature of the 25% of the time buff.
Thanks getinthere, glad you like the build! Regarding your question: As you can see I have both CoE and SoJ as "recommended" items. I run it with SoJ as well, but a good physical SoJ is hard to get, whereas a well-rolled CoE is really easy to acquire. And overall CoE beats SoJ damage-wise, but for consistency SoJ "feels" better.
Note that CoE has 33% uptime on Necro though because of only 3 elements... CoE is technically better than SoJ though, that's why I *have* to mention it. That being said, I don't like it either. Matter of preference.
my version that i came up with when we introduced masterbobs build to SVR on stream. https://www.youtube.com/watch?v=EDYW7HD0zm4&t=14s
i farm t12 on mine in season at the moment, no issues clears it in like 3 minutes on avg and i have 3DBs guaranteed with a chance of a 4th nearly 40 dbs per run avg.
Small problem. Ur not using any essence or secondary ability and yet you have overwhelming essence and similacrum with essence based runes. Why. I get why you have devour but why all the essence stuff