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NEW Best Rift T13 Crusader Speed Farm Build - TRIUMVIRATE -(S11)-2.6-Gaming with Baromir ( + VIDEO )

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Skills

  • Akarat's Champion Prophet
  • Steed Charge Spiked Barding
  • Condemn Vacuum
  • Iron Skin Reflective Skin
  • Bombardment Barrels of Spikes
  • Laws of Hope Wings of Angels
  • Heavenly Strength
  • Iron Maiden
  • Lord Commander
  • Long Arm of the Law

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Boyarsky's Chip
    • Bane of the Powerful

Kanai's Cube

  • In-geom
  • Gloves of Worship

I call this build TRIUMVIRATE or T1 because it uses 3 sets:

-Armor of Akkhan (5 pieces)

-Norvald's Fervor (2 pieces)

-Sage's Journey (2 pieces)

With just Akkhan and Norvald's Fervor set last season I was able to do:

-T13 Rift 3:20 (DOMINATION!-Season Journey-Guardian)

No augments, only 2 ancients gear pieces

-GR 84 13:04

No augments, no Conduit, only 3 ancients gear pieces, paragon level 762


  1. Why Akkhan and Norvald's Fervor combo is so strong?

When something increases your damage by 100% it multiplies your damage by 2.

So: 100% is x2 multiplier, 200% is x3 multiplier, 300% is x4 multiplier and so on...

6 piece set bonus from Armor of Akkhan set increases your damage by 600%(x7 multiplier )

2 piece set bonus from Norvald's Fervor set increases your damage by 100%(x2 multiplier )


  1. Why Akkhan and Norvald's Fervor combo is so strong?

Those multipliers are global(they are not additive, but multiplicative),

so your dmg is not x9 but x2 x 7= x14

This is same as running with 13 ancients with LoN combo 13x100%=1300%

1300%= x14 same as x2 x 7= x14

What Sage's Journey set brings to the build?


Sage's Journey

(3) Set:

Increases Death's Breath drops by 1.

every time Elite, Rift Guardian or Boss drops Death's Breaths the number of Death's Breath drops will be increased by 1.

Since you get 2-3 Death's Breaths per drop on T13, now you will be getting 3-4 Death's Breaths

That is 33-50% increase on T13-on lover difficulties is much more!!!

You will end up with around 50 Death's Breaths per T13 Rift.


3.Conclusion:

Although LoN brings more DMG, once you start one shooting elites with TRIUMVIRATE build

you will not see the difference except maybe on Rift Guardian. You might need one more bomb strike with TRIUMVIRATE build.

The only true difference that you will notice is how much Death's Breaths you get with TRIUMVIRATE build. :)

This is why TRIUMVIRATE build is most efficient build for T13 Rifts!!!

The build is perfect for seasonal players-NO ANCIENTS are required for build to function on T13!!!


  • THE BUILD - TRIUMVIRATE (Akkhan/ Norvald's/Sage's combo)

early, mid and late game setups


Ring of Royal Grandeur is required to get 6 piece bonus from Armor of Akkhan set and 3 piece bonus from Sage's Journey set.


Stat priorities on equipment:

-Thorns as a secondary stat

-CDR % (55.6%+ is ideal)

-Area DMG %

-Bombardment DMG%


"Must-have" passive skills:

-Iron Maiden

-Heavenly Strength

-Lord Commander


High CDR is very important for this build. 55.6%+ is ideal. Try to be as close as you can to that number because you want 100% uptime on Akarat's Champion. You can run with less CDR because of In-geom procs.


Laws of Hope "Wings of Angels" + Long Arm of the Law will help you move quicker from elite pack to next elite pack.


In early game Harrington Waistguard is really good.


Once you pick up more DMG the Strongarm Bracers are more consistent if you are able to one shoot elites - mid game setup.


Once you start one shooting elites without Strongarm Bracers than go with the Gloves of Worship(aka shrine gloves) - mid game setup.


If you are high paragon level and/or fully augmented go with an Avarice Band + Boon of the Hoarder combo. You will have more speed / pickup radius - late game setup.

Also you could use swap Akarat's Champion "Prophet" rune for Akarat's Champion " Rally" rune for more Bombardment casts. - late game setup.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Area Damage
Life on Hit
Gold Find
Resource Cost Reduction

Build Guide