Rating
+21

[2.3] Helltooth IceCaster - Grift 60+ (Grp Setup)

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Skills

  • Plague of Toads Toad Affinity
  • Acid Cloud Slow Burn
  • Wall of Death Communing with Spirits
  • Spirit Walk Jaunt
  • Piranhas Piranhado
  • Summon Zombie Dogs Chilled to the Bone
  • Pierce the Veil
  • Spirit Vessel
  • Vision Quest
  • Zombie Handler

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Iceblink
    • Esoteric Alteration

Kanai's Cube

  • The Furnace
  • The Grin Reaper
  • Convention of Elements

Go for additional Acid Cloud Dmg on Head and Feet

Gor for additional Wall of Death Dmg on Shoulders and Torso


You also might wanna switch out Stats depending on your overall Survivability -

for Example sacrificing Wall of Death Dmg on Torso for that extra Life %


You could also switch out CHC on FnR for AS, since you will gain 10 CHC against chilled enemies from the Iceblink Gem. I havent done the math, but i guell CHC provides more DPS anyways - but Iceblink allows to be a little more flexible on Slots like Amulett, Rings, Bracers, even Gloves due to the additional CHC

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction

Defense

Armor
Life
Resist All
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

Nothing much to say...

Build Guide

Okay guys, this is a frost caster build that is a great combination of upfront dmg and dots which will ramp up and melt (or freeze) RGs in seconds.

If i'm not entirely retarded, i realised that the dots provided by Wall of Death - Communing with Spirits and Acid Cloud - Slow Burn stack up.

That basically means you wanna cast 3x Wall of Death on the same group of enemies, or spread it to debuff the whole screen in grp-play.

Our Weapon of choice is the SuWong Diviner which provides additional AC Dmg and the Lob Blob rune. These little green guys do aoe dmg in form of another dot, which of course stacks too.


I have to mention that Wall of Death has no Global CD - you can spam this parallel to Plague of Toads, Acid Cloud or Piranhado. Which you should always do as soon as it's off CD.

I usually start with WoD+PoT and Piranhado followed by AC spam. Watch out to keep FnR active all of the time, as the set basically doubles your DPS. this will automatically provide Vision Quest uptime for mana regeneration


Without any mana bonus and ressource cost reduction i am able to cast AC 4 times which means it tick 4 x 720% + the Lob Blobs with additional 600% on the enemy. WoD is 3 x 1200%.


These numbers get buffed by your


Zombie Dogs (15%),

WoD itself with the Helltooth 2p bonus (20%)

and Piranhado (15%)


Using WoD will buff your AC by 900% (Helltooth 6p Bonus) so you should always cast at least 1 WoD and PoT before nuking with AC to buff up that 900% from 6p and 100% from FnR


Long story short: its a lot of dmg. with everything buffed and convention of the elements, i've seen upfront AC dmg of 1-2 billion followed by dot ticks of 5-7 billion. this is of couse only 1 of the 3 dots.


its a fun build and i've managed to clear Grift 55 in a moderate time. i havent been able to go much higher since my esoteric alteration is still lvl 3 ;D

but in a 2player game dmg seemed enough up till lvl 60- 65. this build exceeds in an environment where mobs live around 5-10 seconds to ramp up dot. this makes it viable for grift progression and grp play, as long as you will survive incoming dmg. doing all cold dmg with the Iceblink Gem will slow everything on the screen, proccing everyones BotT. this is a nice bonus in grp play.


i have no clear evidence, but it seems the mass of high dot numbers makes the game lag out on high grift and huge mob grps - FIX IT BLIZZ


Okay guys, thanks for reading have fun trying the build


edit: i'm aware that firewall might do moar dmg, but since this is not an exclusive single build, i consider Communing with Spirits the better option since it provides dmg reduction and a bigger area of effect. additionally firewall would probably need (more) cdr to work properly, depending on its dot-mechanics

*****

after further testing it seemed that stacking up the dots made the game lag

tested this without grin reaper in the cube and on a small grp of mobs -> added prides fall to the cube and boom stacked the dot up to around 8-9 times on 7 mobs... 4 sec freeze. using grin reaper seems to have the same effect since the mimics will cast AC, etc. too

i hope this only occurs because of the distance between europe and the us ptr realm, guess we'll have to see