Build Guide
SoJ, Strongarm and amulet with + Cold Damage, cdr on Helm gem and Shoulders. Weapons: If Dual Wield go for Utar's Roar and Azurewrath as weapons, if one of the main weapons is missing replace with Sun Keeper, Rhimehart or Thunderfury. If 2H the one and only Wrath of the Bone King (Obv a Furnace, especially an Ancient one is the best weapon for every 2h spec). Life Regeneration: Try to get Life per Fury spent on the IK Belt and as much Health Globe bonus as possible. Fury Pool: If Dual Wield aim for 160, if 2h around 190 should be the right spot. CDR: If Dual Wield try to reach at least 35%, if 2H 25% is enough but a little more, if possible, will smooth the cicle. Spec Changes: If Dual Wield switch Animosity with Rampage/Weapon Master (or a passive u like) and Rend with Battle Rage-Bloodshed (or a buff/spender skill u like). Legendary Gems: Bane of the Trapped, Taeguk, Gem of Efficacious Toxin are my main choices with this build Console Users: Thanks to Legacy360 appears that this build is viable for console users, there are probably some tips and tricks that i don't know, cause i don't have a console version of RoS, but if anyone, using this build on consoles, have some to share i'll add in the guide. Video: Zlex Pro made a really really good video of my build and i'm grateful to him for his work. Link: www.youtube.com/watch?v=W1N_4Kao8Fw subscribe his channel if u like the video. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Update 1: The new Wrath of the Bone King may be the best way to go with this spec, i'm testing it on ptr. Credits go to Leland814 for the idea of the reworked Bone King 2h weapon.
Update 2: I've done some testing in reguards of dual vs 2h (some t6 rift and a GRift for every configuration). Here are my observations: With dual wield the speed of seismics consume fury really fast, so i decided to increase CDR from 25% to roughly 35% ( i've lost some crit and all res) and now leap and seismic are near perfect sync, maybe some more CDR and GG. Still, between leaps, i had to use something to dump the fury generated by leaps and i opted to change Animosity with Rampage/Weapon Master and reduce the fury pool from 180 to 160, then i have changed Rend with Battle Rage(Bloodshed) to get back some of the damage lost on equip for CDR and a little dump of fury between leaps if needed (good heal from Life per fury spent too). Overall a more frenetic action and a very good damage. Fastest Rift T6 out of 3 was 9 Minutes and GRift i failed lvl 28 for a bunch of seconds. With 2H, Wrath of the Bone King (1400dps 25%cold), things go very different, due to the slow pace of seismics, i left CDR at 25% and increased my fury to 190 (i could reach 200 if i spend 10 more paragon on fury). Surprisingly i still need to dump fury, to not waste it, so i left my spec unchanged cause now Seismic Slam, Earthquake and Rend do a massive amount of damage. I've lost 10% cold damage but my overalll damage seems increased a little, even with a crappy rolled Wrath of the Bone King. Fastest Rift T6 out of 3 8 minutes and GRift i failed lvl 30 for 20 seconds. I'll do some more testing to see if i'll be lucky with density and reach a better performance, hopefully drop a better Azurewrath and Bone King. I hope in a Rhimehart to drop to test it, the change Blizz have done made me curious about the damage output of the proc. Let's prey RNGod.
Update 3: I've tested those Legendary Gems in these days, and selected some of them to use in this build. Let's go with the list: Bane of the Trapped: increased damage on CCed enemies, and this gem will sinergize with herself at lvl 200 25, a must have. Taeguk: increased damage after spending resource and increased armor, considering the high spam of fury spenders is easy to mantain the stacks, a must have. Moratorium: 30% of the damage being staggered overtime with 10% chance to clear the staggered damage, it became my third choice in GRifts, so much hidden toughness. Bane of the Powerful: Increased damage after killing an elite pack and +% damage on elites, an exceptional LGem but got replaced with Moratorium in GRifts due to my playstyle. Wreath of Lightning: Mini conduit + movement speed, a good rune but propbably do not suit this build well, the movement speed buff is good for fast positioning only. Enforcer: Increase pet damage and pets take less damage, the use of perma CotA doesn't mean this LGem is for it, in this build Ancients ar there to give 10% crit and act as shield, so i think this gem is wasted here. Mirinae, Teardrop of the Starweaver: Smite on hit + periodical auto smite, this is a subpar with the mini Conduit one, the damage output is not bad but it's not the optimal LGem for this build imho.
Update 4: A fellow friend gave me a Rhimeheart on the ptr, sadly was already with a socket and gave it back but i tested the proc. Many says that the Frozen prerequisite is a limit, but as long as this build permafreezes anything, i saw it proc quite "frequently", not as much as a Thunderfury obv, but the damage is very high (i saw some 120/130 M damage if crit) and speeds up the trash disposal a lot. Rhimeheart looses most of the benefits against elites/champions and Rift/Grift guardian due to diminishing return on the freeze effect but still is a strong candidate for over 35 GRift. I hope Blizz will double the proc rate cause is frustrating that the rarest weapon in the game is subpar of others that drops more frequently.
Update 5: Since a long time i didn't played this build constantly, but in these days i got some time to revise it. I put up my equip, some pieces are better than the old i had, and done some greater rift in solo. I've got a blast when i tried my previous limit with this build, GR30, it was a walk in the park. I reached my new limit at GR36 (35 done with 10 seconds remained). I'm happy that i could do so well after so much time not playing this build, i was too much on Raekor that i forgot how fun this one was. In these days i'll try to perfect some rolls on pieces and give it a better try.
I like the idea of using slam for the burst healing, though I'm not sure how well using Rend + Slam will work since both consume wrath quickly. With enough CDR and a big Fury pool like you suggest, it might work out to where you run out of Fury just as Leap is off CD.
As far as two handers go, I've been using Fury of the Vanished Peak and it works great. You don't need to add a single Para point to fury, and you wont need animosity passive anymore either. It has massive life on fury and can roll seismic slam damage as well.
The added life on fury of FotVP opted me to replace WC with WotB/insanity. Pairing it with the Boon of Bul Kathos passive added buckets of extra damage.
Am I doing something wrong that I can't seem to keep my fury up without this??? Maybe my play style is different but it seems to me like this weapon was born for this build.
In your guide it says you need less max fury duel wield and that you wont need animosity anymore. I don't understand why you would need less fury if you are able to spam seismic faster then 2H build. At 190 fury and animosity I am just able to transition nicely from seismic into eq while duel welding.
Was this intended in your write up or did you mean to say duel wield @ 190 fury and 2H @ 170?
I suppose Seismic Slam is enchanted on the boots, but what about the helm? Should I go for Critical Hit instead? Currently I have ~45% with the Battle Rage on (I'm using it instead of Rend).
Thank you.
Thanks alot !
Barb: http://us.battle.net/d3/en/profile/Fortyz-1911/hero/45481051
Ive opted to use http://us.battle.net/d3/en/calculator/barbarian#eRTXki!iebZ!caZYcZ
While occasionally swapping Rend: Mutilate for Ignore Pain: Iron Hide and vice-versa
My solo Grift is at about 33-34 (I haven't gotten decent density yet to push this and the lack of a Bone King 2H is huge for the build) and 37-38 in group.
Your build looks good but doesn't seem to have a reliable survivability past 31 or 32 Grift, that being sad I haven't given it a very good run through. Whats your guys highest Grift with this build? Please link a SS of Gear used also if its higher than 34
A few questions:
Could you comment on exactly how you time getting off a rend in between leaps? I've tried it and so far it seems kind of hit an miss. I will leap and hit the rend button and sometimes a rend happens and sometimes it does not. What's the best timing for this?
The lamentation double rend stack looks interesting. I've tried it but the jury is still out since I'm still working on my rend timing.
Also, do you agree that the only reason Earthquake is assigned as a skill is to get the chilling earth rune to proc when you leap? Seems somewhat of a shame to waste a skill slot just to get the rune, but chilling earth is core to the build I guess. Have you every tried this build without assigning an earthquake skill slot and just letting the default earthquake to occur when you leap? Also since you have the skill assigned do you ever directly trigger an earthquake in your rotation (instead of just having the leap automatically trigger them?)
Thanks again for posting a great build.
Haven't got all the necessary gears like Lut boots nor complete set of IK or EM, and most aren't rerolled yet.
http://us.battle.net/d3/en/profile/KennyW-3132/hero/51488158
Currently I prefer the BT set for more mitigation at the expanse of EM set, making use only the 2nd bonus. Leap is a bit difficult to time & control. Hence, to meet the fury need, CoTA becomes the fury generator. The sheet dps is 400K+ only & cold 600K+ but seeping thru T4/5 with ease.
Without leap, earthquake is a major dps, apart from SS & the Ancients. I need more CDR to bring it out frequently. Though I have the lamentation, I find it difficult to incorporate rend into it with my gear limitation and also a break in the fluidity of play.
The build can be completely Physical but I test that cold freezing gives my Barb more breathing room.
The damage will be higher when I switch the weapons to a pair of Bul-Kathos with WW effect which makes avoiding arcane, ice or lightning easier.
This cold build is very versatile.