Monks Are Not Fine,A Desperate Plea【Revision】

  • Here we are, it has been a few weeks since I first wrote my "Desperate Plea". Looking back, I would like thank everyone who wrote down their input and helped this thread grow. We have gathered a few blue posts and more importantly, we contributed to the buffs that our beloved class received.

    As the newer PTR builds rolls out, my old points are no longer that relevant. For those who are interested in an accurate assessment of the current state of Monks on the PTR, head over to as our Monk MVP Druin guides you with his knowledge. For PTR discussion on the same topic, head over to

    Still, Monks remain to be at the bottom of the podium with our lackluster damage output. The inequality of powers in terms of performance in T6 and higher GRift levels is a glaring problem right now. With Seasons being implemented in 2.1, who in their right mind would play a Monk in order to reach the top of the ladder? This fact saddens me and many fellow Monk lovers, and also those who put their Monk on the shelf awaiting for the day when they become a viable class again.

    Slowly but surely, the Devs are getting there but the latest PTR build left me confused, buffing at the same time nerfing a class that is underpowered proves that we and the Devs aren't quite on the same page, sadly.

  • Hello, everyone

    I wanted to make sure that you all know that we're keeping an eye on this thread. I don't have anything new to share about whats down the road as far as Monks go, but we're certainly keeping an eye on things. Thanks for taking the time to post your feedback, and we really appreciate all of the constructive discussions.
  • Oh! I also extended the posting limit, so you can continue the conversation here.
  • Hello, Monks!

    I've been keeping a close eye on this thread (and others) so when it came time to talk a little bit about patch 2.0.5, and the future of Monks, this seemed like a good place to do it. I’ve updated the posting limit in this thread, so feel free to keep it alive.

    I'd like to start by pointing out that patch 2.0.5 wasn’t really intended to focus much on class balance when it first was scheduled, but there were some circumstances that resulted in it including a lot of class changes, particularly for the Crusader. The Crusader is not only the newest class in Diablo III (and a big feature of Reaper of Souls), but was in a state that (we felt) merited some immediate tuning and balancing, so 2.0.5 did end up featuring a lot of Crusader changes.

    That said, while 2.0.5 didn’t include many changes to Monks, it doesn’t mean we feel there isn’t room for improvement (or that your feedback has fallen on deaf ears). Instead, we have many changes planned for patch 2.1.0, which is our first big content patch for Reaper of Souls and first big opportunity to do some meaningful evaluations for each class, Monk included.

    Our future goals for the Monk in 2.1.0 focus improving core class attributes, class abilities, and addressing Legendaries that need improvement. You should all be able to see (and test out) these changes soon™ on the 2.1.0 PTR once its live. (Note: Initially, the PTR will not have all the changes we want to do for 2.1.0, but as the PTR progresses, more changes will be added. Also note that we do not have an ETA for the 2.1.0 PTR at this time.)

    We also want to let you all know that we will be improving some of the underwhelming Set items. The following Sets will be receiving buffs or redesigns to their full-Set bonuses in 2.1.0 and will be retroactive, so keep those pieces:

    • Firebird’s Finery
    • Raiment of a Thousand Storms
    • Monkey King’s Garb
    • Thorns of the Invoker
    • The Shadow’s Mantle