Legendary source/mojo dmg nerf intentional or not?

  • Could we please get a confirmation on whether the nerfs to damage rolls for legendary sources and mojos were intentional or not? There have been multiple threads on the damage nerfs people have noticed after the patch, but we still have no idea whether it was a bug or an intentional nerf. Here are some of threads so far:

    http://us.battle.net/d3/en/forum/topic/12473547414
    http://us.battle.net/d3/en/forum/topic/12472737237?page=1
    http://us.battle.net/d3/en/forum/topic/12471457166#1

    Also here's a google cache of one of the sources, so you can see the damage values got changed: http://i.imgur.com/1P9JADD.jpg

    Edit: Just would like to make a reminder: I am NOT referring to the bug in your armory profile where your source/mojo will appear to have 6-7 damage. This is a bug with the website and is NOT reflected ingame. This thread is referring to actual changes of the in game damage values of sources and mojos.
  • Howdy, all!

    I mentioned this thread to the folks who can investigate it, and we're currently trying to find out why some of you have a damage reduction to your sources and mojos. Thanks for bringing it to our attention, and for your patience while we look into it.
  • Hey everyone!

    First off, apologies for the delay on this follow-up and thank you very much for your patience. We've looked into your reports with QA and the dev thoroughly and here's what happened:

    The issue is actually two-fold:
    • Issue #1: Pre-patch 2.0.4, crafted Legendary Sources and Mojos had, on average, approximately 6% more damage than dropped Legendary Sources and Mojos.
    • Issue #2: Legendary Sources and Mojos (both crafted and dropped) are not currently being appropriately up-ranked to have more powerful base damage than Rare Sources and Mojos.


    The first issue was resolved in patch 2.0.4. For reference, in patch 2.0.4, we implemented a bug fix to address an issue with crafted Legendary Crusader shields rolling with the wrong Block value. It turns out that the same bug that was causing crafted Legendary Crusader Shields to roll with Block values that were too low was also causing crafted Legendary Sources and Mojos to roll with Damage values that were too high. As a result, we when we fixed the issue with crafted Crusader shields we also fixed the issue with crafted Mojos and Sources. This fix had the secondary effect of reducing the maximum +Damage value on many existing crafted Sources and Mojos, bringing them in line with dropped Sources and Mojos.

    While crafted Legendary Sources and Mojos are now using the correct values (both newly rolled and existing), this particular fix came a little sooner than we anticipated which means we didn't get to post about it advance. We sincerely apologize for not providing messaging ahead of time on this topic as well as for any inconvenience or negative effect that lack of messaging may have had on your gameplay experience. This applies especially to anyone who had an existing item affected by the fix itself.

    In the near future, we'd like to address the second issue, which is that Legendary Sources and Mojos (both dropped and crafted) are not being appropriately up-ranked to have more powerful base Damage than Rare ones. Since any change made to address this issue would affect client-side data, it's not something we can hotfix; BUT, we are looking to implement a fix in an upcoming patch. We're still working out the specific details (including an ETA), but suffice to say that crafted/dropped Legendary Sources and Mojos should be more powerful than they were even prior to patch 2.0.4 once issue #2 is resolved.