It's not uncommon even today for some players to ask around whether they should have more Critical Hit Chance or more Critical Hit Damage. Since the answer depends on how much you previously have, Bagstone has created a calculator to help players decide what would benefit their character the most. See more details in the thread, and the calculator here!
Amulet Drop Table for 2.1.2
SteveOfDoom_ has posted over at Reddit an updated drop table for Amulets on Patch 2.1.2. With some rare items becoming more common, he figured it might interest players knowing exactly the chances for each class on getting those sweet immunity amulets. He has posted the current Live ones so people can compare with the New rates!
DH High GR on PTR
AOD Gaming has uploaded a high GR level gameplay for Demon Hunters after the recent changes to the Marauder Set, explaining what those were, showcasing a potentially strong build for 2.1.2 and talking about the gameplay changes. Check it out!
Nevalistis made a post letting everyone know that the PTR will be online during the Holiday Break. Initially they wanted the PTR to last less, but given the quality of the changes based on the community's feedback, it ended up lasting more than they aticipated. Read below.
Just a quick heads up that the patch 2.1.2 PTR will be available throughout the holidays. While we initially planned for a shorter public testing phase, we feel this additional time has improved the quality of the patch, as well as allowed players like you to experiment with (and prepare for) all the upcoming changes. We’re excited to get patch 2.1.2 and Season 2 into your hands and look forward to sharing more information about both updates in the new year.
In the meantime, thank you, as always, for your diligent testing and amazing feedback. We wish the warmest and happiest of holidays, and can't wait to see you in 2015!
Blue Posts Holiday Break
Some players were a bit worried about the lack of blue posts recently. Vaneras explained that while they might not be posting a lot of information, they are still constantly checking the forums and looking for feedback. So don't fret, as soon as the holiday season is over, we should be hearing more from them. I guess devs and community managers also need a break!
The holiday season is upon us sure, but even though we may not be posting much right now, we are still around reading the forums and looking for feedback :-)
Rift Trials Improvements
I am not sure if changes to Rift Trials were mentioned in previous contacts with the developers, or through blue posts, but it seems like the developers are internally tinkering around with some improvements. They are also looking for particular feedback on how players feel Trials could be improved - which may end up shaping those changes!
We're not happy with the Realm of Trials, and we've been tinkering around with various improvements. What I appreciate most about this thread is the friendly discourse, thorough discussion about why you feel the way you do about Trials, and the ideas being tossed around.
Great to see; I'm always taking notes!
Item Synthesis Suggestion
Jaetch has put together a really intricate suggestion based on the Item Forging system commonly found in MOBAS. It looks to solve the item hoarding issue that afflicts some high-end players, while providing an engaging and way of combining not-so-useful items into something new and awesome. Sounds like an interesting way of tinkering with your findings? Then check the snippet below, or the full post here (or at the official forums) - and definitely watch the video!
Inspired by the item recipe systems of MOBA games like Dota and League of Legends, breeding from the Pokémon series, Persona fusion from the Shin Megami Tensei Persona series, and the good ol' Horadric Cube from Diablo II. I wonder how a system creating new legendary items from existing ones could work in Diablo III's environment.
DISCLAIMER: This system is 100% fictional and is not a feature in Diablo III: Reaper of Souls.
Originally I started wondering about an item recipe based system when stash space issues became a widespread topic in the community. I then started expanding on it a little more when players started struggling with finding specific legendary items, namely the notoriously rare ones like Wand of Woh or Starmetal Kukri (due to be adjusted in 2.1.2, but they're still going to be the rarest in their respective item types).
So I imagined a system—dubbed the Item Synthesis system—within Diablo III that allowed players to take a bunch of extra legendaries they have in their stash or on their mule characters and combine them into brand new items. These new items could be synthesis-exclusive, or they can be items you find normally through killing monsters and exploration.
Today's Play Your Way Stream has concluded. This month, Nevalistis had John Yang, Neinball and Abachio on board to play their Demon Hunters. Read up on all the information form it below. Among other things we've got information on the vanilla Sets being reworked for 2.2! You can rewatch the VOD here.
The build which was used
The build's theme is lighting and generally blue colors.
It originally used 4P Natalya's and 4P Shadow's Mantle.
Focus is on survivability and Strafe
Possible future changes
Possible Legendary Power: Strafe now pierces.
This would change up gameplay as you'd want to line up enemies to hit as many as you can with each bolt.
Storm Armor doesn't scale well with items currently and Ice Armor isn't as universally useful as Energy Armor.
These two might get buffed or have a Legendary that influences them in the future.
Rift Guardian Health and Damage is still being normalized, health might be a bit (~20%) too high on average now.
The Vanilla Class Sets will get changes in 2.2 on top of the 3 new Sets:
4P idea: Rain of Vengeance deals more damage
6P idea: Whenever you cast a generator or Spender, reduce your CD of Rain of Vengeance by 2 seconds
Off Piece Set: Whenever your Rain of Vengeance is active, you gain ~200% additional damage.
The current idea is for it to work best with the Rain of Vengeance Lightning Rune.
Basic idea: Pet-based. However, Pets hitting harder and faster is already on other items
One angle: Sacrifice for Fetishes?
Still trying to find focus: Maybe Hammer of the Ancients or Seismic Slam?
M6 Turret Range may currently be a bit too far and will be looked into
The PTR M6 increasing Sentry damage was a bug and was removed.
The reason it wasn't designed this way is that it made your character weaker compared to your Sentries, while your character should be the source of the power.
Goblins should not appear in GR on PTR as they do now. This will be hotfixed soon.
On Nightstalker changes
The old Nightstalker had the same problem as Critical Mass did for Wizard.
It basically removed all challenge since it allowed for permanent immunity from Smoke Screen.
Being able to upgrade current items to Ancient items would mean that you don't care about future drops, which isn't great.
New Legendary Gems might go in other slots, it's just a matter of where they make most sense.
Ramaladni's for other slots isn't as necessary for weapons and thus may or may not happen.
Sentry Timer has been thought about but it seems to clutter up the AI more than it does good.
The Blood Shard cap exists because new players would hold them until they can't pick up any more and only then try to find a way to spend them.
The new Revive at Corpse on PTR does not just reduce your Rift timer becuase of group play and it punishing the group for one person's death.
Conduit might be a bit too weak on PTR right now, and its damage might get looked at again.
Originally, patch 2.1.2 was supposed to be out this week, but if things went wrong there wouldn't be anyone in the office to fix it due to the holidays.
Play Your Way will probably not return before the next patch.
Also, there was an ominous announcement of an announcement by Nevalistis. No idea what it's going to be yet!
Today we will be featuring some Witch Doctor material. Starting off with another cosplay from this year's Blizzcon, an amazing costume by Michael Casteel. The first picture has the costume finalized, but without the body paint. The second (from Eurobeat Kasumi) and third photos are the final version, which managed to get a "Runner-Up" highlight at the Costume Contest. Congratulations, amazing job!
To go along with that, some WD fanart has been recently uploaded to Deviantart. The first one is a stylized female WD drawing from 001-JeSter-100, and the second one is from TheJarett, which may look simple but requires some specific materials and is really good too. Check them out below!
JHow Gaming has uploaded a video explaining a recent minor change on the PTR to a popular WD item, the Carnevil. Basically the darts shoot by Fetishes now benefit from +Poison Dart damage%. In combination with Simplicity's Strength, the build had a considerable increase to its damage. Check it out!
Play Your Way Reminder
Even though we are entering the holiday season, there is one last opportunity to hear from the developers: at the Play Your Way Stream tomorrow afternoon, with dev John Yang and CM Nevalistis. Hopefully we get a few interesting comments worth noting.
Silver47 has put together a lightning fast build for Monks on the PTR. I took the liberty of dubbing it "Quicksilver". It's meant to maximize movement speed based on a few interesting item and skill combinations. Definitely a fun build to put together for speed runs once the patch goes live.
We had a pair of Monk cosplayers at this year's Blizzcon. The female Monk is Oksana, aka KarlCverg, and the male Monk is a friend of hers - who even got a shoutout at the Cosplay Contest. They made the costumes together, which took roughly 5 months, and based them on the Tier 10 armor pieces. Photos by Brent Allen Thale and sicfess. Great cosplay!
As usual, good fanart is a great match for quality cosplay. With the upcoming quality of life changes to Monkey King's Garb, chances are every Monk will be using it, and this is how artist ZliDe envisions the set. Is that a Monkey King's staffon her hand?