Yesterday Blizzard deployed a small patch to the Live client and we managed to find some interesting strings. They suggest a community buff coming in the near future, that gives twice as many Bounty Cache Bags! Read it below.
Community_Event_Buff_EXPMF_7: Community Event Buff
Community_Event_Buff_EXPMF_7_desc: Receive twice as many Bounty Cache Bags.
Wizard and DH Builds
Today we're highlighting some viable high end builds for those who rolled a Wizard or Demon Hunter in the new season.
The Wizard build is an Archon spec by Quin capable of doing GR 65+; and the Demon Hunter build is a revamped Natalya's build by Desolacer, with In-Geom and Obsidian Ring of the Zodiac. Check them out!
Diablo III Season 4 is now live in all gameplay regions! To create a Seasonal hero, select your class, gender, and name as usual, then select the "Seasonal Hero" checkbox on the lower left of the screen.
What Are Seasons?
Seasons are an optional, recurring game mode that offers PC players the opportunity to periodically start fresh, leveling new Normal or Hardcore heroes from level 1 without any currency, resources, items, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal heroes will also have their own shared stash and Artisan progression. Any currency, materials, recipes, items, Paragon experience, and Artisan progression earned during a Season will be rolled over to a player's non-Seasonal profile once the Season concludes.
Season 4 will offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and Season-only achievements called Conquests. Progress within a given Season will also be tracked on the Leaderboard system, and in the brand new Seasons Journey interface. To learn more about Season 4, click here.Good luck, nephalem! May the loot gods treat you kindly and your deeds of valor always be remembered.
Witch Doctor and Crusader Guides
We've gathered a few guides for Witch Doctors and Crusaders aiming to get farming those Sets as soon as possible. Check them out!
We have put aside some of the strongest Patch 2.3 builds for Monks and Barbarians for players rolling those classes in Season 4 - by Chainer and Quin. You can also read more on Chainer's Barb build in his guide on our forums.
With Season 4 approaching, there are quite a few updated leveling guides out there. Rhykker has updated his video guide, and DiabloFans membersweboi and Garfm have also contributed with their own videos and threads on our forums! There's not a guaranteed way of reaching level 70 the fastest, as there are some random factors that influence the journey.
Garfm's guide goes over all the methods, with its pros and cons and some unique tips. Rhykker's guide for instance concludes that Rifts, while sometimes inconsistent and dangerous, are the best because of Forgotten Souls and Bloodshards and the potential to be the fastest method. Weboi's short guide goes straight to the point while still pointing out useful guidelines.
We have put together a written summary of all these, and you can still check their videos below!
Adventure Mode is always more efficient than Campaign for fast leveling!
Hard is the ideal difficulty to start - Expert is very inefficient and Master / Torment should only be attempted when overgeared.
Playing in a 4-man party is always more efficient than doing it solo.
To add to the party bonus, bonus experience from gear is shared on Patch 2.3!
Right as you start, steal your Follower's weapon as it's far superior to your starting one.
If you're running Solo remember to recruit a Follower as you start playing - the Scoundrel can probably deal the most damage early on.
If possible, prepare before the Season starts rather than during leveling - know your class beforehand and likely skill choices (as you reach certain levels).
Give preference to AoE skills and killing big packs of enemies, not wasting time with stragglers.
Minimize downtime! Don't waste too much time analyzing skill and item choices, wandering around towns and deciding what you want to do next - JUST DO IT!
A "Boss Bounty" can give you a Diabolic chest full of Rare items - keep in mind it must be an actual Act Bounty and not just killing the boss!
Halls of Agony Level 3 is considered one of the more efficient areas of the game - consistent density, easy mobs, multiple Cursed Chest locations.
Cursed Bounties are the best ones - they spawn a ton of monsters and upon completion grant another considerable boost of experience.
Rifts have higher Legendary drop ratio but their density and difficulty is RNG dependent - a low density, high difficulty Rift may slow your progress considerably.
Some players favor Rifts because the increased Legendary drop ratio means more Forgotten Souls at level 70 and Bloodshards.
Items found should almost always be salvaged, as the gold granted by them is minor and materials will probably be your limiting factor on level 70.
Puzzle Rings and Bovine Bardiches should be saved for Level 70 when you have Kanai's Cube - they open a portal to Greed's Realm (Legendaries!) and the Cow Rift (experience!) respectively.
At Level 6, check Town vendors for Rings - bonus attack-speed and damage are the best stats!
At Level 10, check Town vendors for Amulets - bonus attack-speed and damage are again preferred!
When choosing items and stats, always try to maximize your Damage! Survivability isn't an issue when playing on Hard (maybe in hardcore and on higher levels) - invest heavily in a good Weapon!
Leoric's Crown used to be a guaranteed drop on Campaign. Switching to Campaign mode at around level 17 and killing the Skeleton King is a huge boost in experience gain if you can get it. Players have been reporting that the chances of getting it increase at levels 20-22.
Rubies should always be the choice for socketed Helmets and Weapons!
If someone on your party finds a Cain's Set, it should be crafted for the bonus experience!
You can level the Blacksmith independent of your character's level, and crafting weapons with reduced level requirement when you reach Levels 45-60 could be a huge boost to damage. However, keep in mind the affix is somewhat rare.
Update:: Added Patch Notes link to the post. Patch also live on PS4 and Xbox One (source).
Patch 2.3 Roundup & Season 4 Countdown
Patch 2.3 will release tomorrow after maintenance (Wednesday for Europe and Asia)! Here is everything you need to know about the new additions like Kanai's Cube and changes to existing content like Greater Rift Trials. Just click the Banners below to get all the details!
UPDATE - Our Builder is now updated with the new cube system! Make sure to make a NEW build, and not edit old s3 builds if you are making a s4 build.
Patch 2.3 introduces Kanai's Cube, a throwback to Diablo 2's Horadric Cube which allows you to further customize and empower your character. The Cube is found in a new zone, the Ruins of Sescheron, the Barbarian capital that fell to Baal in Diablo II - The Lord of Destruction.
Season 4 - starting on August 28th - brings Season Journeys, a new progression and reward system. There are also new difficulty levels, the removal of GR Trials and much more to be found in the Adventure Mode section!
Would you like to know more? Then click the banners below!
ZiggyD uploaded an interview with D3 developers Kevin Martens and John Yang to his youtube channel. In the video he gives a summary of content coming Patch 2.3, with the interview starting at roughly the 3 min 40 sec mark. We've also put together a quick summary of the main points below. Check it out!
Devs think the item hunt is in a good spot, and that it's more varied than ever - specially with the changes to Bounties and tuning of Adventure mode.
They are always looking for ways to improve the Item Hunt game.
Rift Bosses were tuned so that players don't have to "fish" a better boss. They are trying to match their power level.
They have no new systems so far along development for them to announce right now.
Regardind group experience leeching - they are gonna wait and see if it becomes a huge issue or if it's a matter of player preference. It also comes down to whether the actual gameplay of that style is boring.
On the Paragon problem (for leaderboards) - instead of removing the benefit of Paragon levels for everybody so that the top 2% have a better competitive environment, they spent a ton of time tuning high GRs and higher difficulties.
They'll discuss a system (suggested by Ziggy and the community) that can limit Paragon influence on the higher GR levels of competition (for instance, by capping mainstat influence).
3D Kanai's Cube Fanart
Ji has sent us an awesome 3D fanart of Kanai's Cube that he made, to pay homage to Kevin Kanai Griffith and also to celebrate the return of such an iconic item to the franchise. Check it out! Pay a visit to his portfolio as well if you enjoyed it.