knightstone has drawn an awesome Witch Doctor fanart piece paying homage to a streamer he admires: Syrinnea. See it below!
Arcstone and Convention of Elements
Two very interesting rings have been introduced on Patch 2.2: the Arcstone, which has a similar mechanic to the Unity ring, and the Convention of Elements, aka the Blizzcon ring. For those who aren't familiar with how these work or haven't seen them before, MHM has made videos showcasing them and some interesting facts about their mechanics. Check them out below!
Some players have voiced concerns over group play being a lot more efficient and rewarding than solo play due to the Strength in Numbers buff. Tyvalir chimes in and states that Blizzard would rather give solo players incentive to play in groups than make parties play solo instead. However, the gap between both is currently too large and we might see some changes in the future.
I like playing solo and group. But a mediocre group is still far more rewarding in terms of drops and paragon experience than solo can hope to be.
You make a fair point here, and I think it would help the discussion if we described our philosophy about how we balance single player and multiplayer rewards.
While we want both single player and multiplayer to feel rewarding, if we have to choose between making one or the other better, we’d rather err on the side of multiplayer. Or, to frame things in terms of the end result: given the choice between a single player person feeling more incentive to group up or a multiplayer person feeling forced to kick their friends out of their game, we’d rather have the former.
Early on in Diablo III’s development, many players felt that single player was the only rewarding way to play. While we don’t ever want to return to that state, the size of the gap between the two is also important and something we are always looking to improve. In order to fine tune the two, our changes are going to be incremental as we try to bring single player rewards up carefully.
We’ll continue to keep an eye out for your feedback on this issue and pass along the constructive ideas we’ve seen here and elsewhere.
But what about the fact the zDPS leachers are leveling twice as fast as the people putting out the DPS?
We're aware of this issue (as you acknowledged in your response). While I don't have further details to share yet, we'll be sure to share any as soon as we do have them.
Play Your Way Thursday: "Stone Age" Barbarian
Nevalistis brought us a new Play Your Way Thursday build. This time, it's a Barbarian build focused on Ancient Spear - Boulder Toss by HappyFeet#21646.
When it comes to Barbarians, there’s a difference between going primal and going primeval. Few things in this world embody raw strength more than picking up the nearest boulder and chucking it at your enemy. In this week’s Play Your Way, HappyFeet#21646 showcases the fine art of mashing your enemies with this primitive, yet effective, tactic.
About the Build:
Barbarians are brutes, exemplifying strength, rage, and raw power. From cartoons to high fantasy, these kinds of characters are known for their feats of unparalleled might. Kicking down doors, holding back legions of monsters, or lifting the nearest heavy object and hurling it at their foes, nothing screams “powerhouse” quite like they do.
Ancient Spear is a boulder choice in skill selection from the norm, wouldn't you say? The Boulder Toss rune for the skill Ancient Spear captures how ridiculous and satisfying such an exploit can be. Dumping all your Fury into a concentrated crushing blow is gratifying in its own regard. By stacking supportive damage abilities, HappyFeet#21646 has built around this visceral and visually rewarding ability, rolling back the clock to primitive times when the only weapon you needed was whatever you could lift.
The Stone Age Barbarian focuses on making the best use of Ancient Spear (Boulder Toss); it splits the difference between damage boosts that benefit this skill and defensive abilities to keep you alive long enough to witness the destructive results. Active Skills:
Feedback that crafting materials are problematic in the end-game is not new, and neither is the developers acknowledging that. The official Diablo twitter answered a a recent question saying that it's something they're actively working on - rather than just analyzing and thinking of a solution. This is a great time for some feedback on this! How would you solve this particular end-game issue? Let us know in the comments.
@Diablo crafting mats need love, can we make magic quality salvage into dust and common and rare quality into crystal, dust, and common
@beriahthebee It's definitely on our radar, and something we're actively working on. Keep an eye out for future updates for more info!
Shadow of Diablo Fanart
Jastrun shared his recently completed Diablo fanart - an acrylic drawing of the Prime Evil version of the Lord of Terror. The video montage contains some of the coolest cinematic parts of Diablo 3, as well as the preparation of the materials used. The finished drawing can be seen at the end of the video. Check it out!
A very fun build that some players have been using lately is the Delrasha Wizard, which combines the bonus from the 6-piece Tal Rasha set and the 4-piece Delsere set. Rebjorn has put together an amazingly detailed guide on our Builds section, with lots of info and frequently updated, and also with videos showcasing variations on his youtube. Check it out!
Delrasha is a fun, alternative Wizard hybrid build that's capable of clearing high level Greater Rifts.
It's reliable first and foremost. Always performs well. It brings very decent damage to the table while at the same time coming packed with several other benefits: - Great Crowd Control via Slow Time, Black Hole, Glacial Spike and Calamity. - Tanks/meat shields via Mirror Images that will taunt and cast the same spells you cast. - High uptime of both Slow Time and resists/damage stacks from the Tal Rasha set. - Great for Groups - tons of CC + debuffs and the damage is solid enough. - Doesn't require a specific weapon, and there's a lot of room for experimenting. - Fast and fun playstyle that's easy enough to get into, but a bit harder to master.
GR50 was cleared in 10 mins 25 sec in this video, but the potential is a lot higher. My current record is GR55 in 12 mins 48 sec using a variation of this build, but I've also had some attempts at GR56-57 that weren't too far off. Just didn't have good rift RNG for those runs unfortunately, but I know that it's more than possible. I don't have the mindset to go "extreme fishing" for those "perfect rifts", so I mostly just play the rifts I get.
Angel of Death Fanart
Peter Ortiz has made an incredible drawing showing the Angel of Death about to fight two nephalem heroes. Amazing detail and a beautiful drawing!
[UPCOMING HOTFIXES] There are no upcoming hotfixes at this time.
[LIVE HOTFIXES] General
Tornadoes spawned by Sand Shaper and Saxtris once again properly path away from their spawn point (5/27)
Fixed an issue where Fetishes augmented by Carnevil sometimes stopped firing Poison Darts (5/27)
Sweep Attack Support Crusader
Higgsbosonic has crafted a zDPS support Crusader on our Build tool that is somewhat different from the Condemn version of the build. A quite interesting variation that is surely a lot of fun to play, and is capable of reaching very high GR levels, as the video below shows! Check it out.
This is one of the support sader setups for 60-70+ 4 man and 3 man content.
It is not a very easy build to play and requires practice and specific gear for it to run smoothly.
It is more advantageous than condemn build because of the ability to stack mobs on smaller spaces and move them precisely for optimal lightning ball damage.
As of Patch 2.2, the Mystic is available for players who do not own the Reaper of Souls expansion. Tyvalir clarified that is because they want those players to have access to specific transmogrification options that are granted through special events, promotions or Collector's Editions perks from other games. Read more below.
So I'm a little confused. I do not currently own the expansion, yet when I logged into the game today I suddenly have the Mystic sitting in town.
Glad you pointed this out, Gemini.
As it happens, the change in Patch 2.2.1 granting access to Myriam to players who have not upgraded to Reaper of Souls was intentional.
This allows players who receive transmogrification options through special events, promotions, or as Collector's Edition perks from our other games to now access them regardless of whether or not they own the expansion.
This change wasn't originally documented in our patch notes (although this has since been fixed). I've seen this question pop up elsewhere, too, and I can understand the confusion. I hope that clears things up for you!