So the craziest theory came up in the past couple days: the BlizzCon 2016 goodie bag came with Diablo-themed roleplaying dice, but the 4-sized die - conveniently called D4 - seems to be both undersized and with a printing error.
Some fans have theorized that Blizzard has hidden hints of a Diablo 4 reveal at this year's BlizzCon in the goodie bag! Rhykker went over the reasoning about how this could be possible and drew his conclusions in the video. What do you think? D4 is possible or just a crazy idea?
Our moderation manager Bagstone has crafted a very handy tool for those planning on playing Season 7 on next patch: a Season Journey Tracker. It will help players keep track of their Journey progress without having to constantly check the in-game screen.
He has also set up a thread with info, some tips and as a place to gather user feedback. Drop by to leave a comment.
Super simple concept - just as you doing the Season Journey click on a task to keep an overview of what you have done and what still needs to be done. The status is saved in a cookie. Pay attention to the in-game popups because you can complete many season journey objectives that aren't even visible yet, so this website might help you to keep an overview.
A few observations/PSAs about the season journey in S7:
If you're only in for the stash tab, do not augment your gear with a rank 30 gem for "Destroyer"; instead, augment a rank 40 gem since you need two of those for "Conqueror".
Similarly, if you want to go for Guardian, do not augment your gear with anything below rank 50. In fact, you might just complete the entire Season Journey including the solo rift and leveling 3 gems to 65, and in the end put those three gems on your gear - and be done with the season journey. Saves you the additional 38-50 rifts to level the 3 "augment" gems to 50.
For Chapter II you need to enchant something at the Mystic, and for Chapter IV you need to enchant a socket into a weapon. If you enchant a socket into any rare weapon it covers both (the Mystic can enchant weapons at level 2 which costs only 1000 gold to upgrade).
I know that some people might be keen on doing massacre bonuses for leveling instead of rifting. Note that if you do that you will definitely not have enough money at level 70 to level up all artisans, delaying your first Gift for quite some time. Your gear will also suck. It's one of the reasons why rifting for leveling is not only easier and more consistent - it also nets much more gear and gold.
As usual, feedback welcome. Also, I have to say a huge thanks to the DFans crew and in particular Monstrous for providing feedback to earlier versions (my inability to create good designs made it look like it was created by a rainbow puking CSS monkey).
To-do list that I might add (if I have time over the weekend):
Mark lower requirements that are included in an objective (i.e., check off all rifts when completing a T13)
Add some sort of "Chapter complete" notification when all objectives for one chapter are done
Add Haedrig's Gift information and conquests if possible
Our next patch is coming soon! Read on to learn about the new difficulty levels, new and updated items, Adventure Mode updates, and UI changes you’ll see in Patch 2.4.2.
New Difficulty Levels
With new power comes a desire to test your strength. If you’ve sharpened your weapons on Torment X and are ready for new challenges, you’ll be happy to hear we’ve added Torment XI–XIII difficulties to the game, and filled them with progressively better loot—so get out there and wreck face, nephalem!
New and Updated Items
As with previous patches, Patch 2.4.2 brings updates to many Legendary and Set Items and also adds a few new items and Legendary powers. Here are some of the items we’ve updated, and don’t forget to check out our PTR patch notes for all the details.
User Interface Updates
Finally, we have a few changes to the user interface. Those who enjoy taking screenshots will soon have a hotkey that hides the in-game UI for cleaner shots. We’re also adding unique pylon minimap icons to Nephalem Rifts and Greater Rifts, and a unique icon for the Menagerist Treasure Goblin.
Adventure Mode Changes
We’re also sweetening Adventure Mode rewards, starting with Nephalem Rifts. You’re now guaranteed a Greater Rift Key when completing any Rift, with a chance to get a second (or even a third) key as you increase the game’s difficulty. We’ve also adjusted drop rates for Infernal Machines, with a 100% drop chance in Torment IV, and an increasing chance for a second machine to drop as you go up in difficulty.
New challenges and updated items await you once the patch arrives! We can’t wait to see what builds you'll create and the stories you’ll have to share when Season 7 arrives. Are you ready? Let us know what you’re most excited about, feel free to ask any questions you have in the comments, and GL HF!
Season 6 Rank #1 GR 127 Clear
Empyrian Gaming recently uploaded footage of their 4-man GR 127 clear, which holds the rank #1 spot worldwide on the leaderboards. If you're interested in knowing what was the absolute highest level of play towards the end of Season 6, check it out.
A friendly reminder from DiabloFans: the release date of Patch 2.4.2 is still unknown! Only the start date of Season 7 has been disclosed by Blizzard.
There is a very slim chance that the patch is released tomorrow, which is unlikely given the lack of a maintenance message. Most expect the patch to be released next Tuesday, August 2nd. If it's released this week, know that our Builder will be updated and the Patch 2.4.2 Recap will be available!
You’ll be able to sort through your rollover rewards and review your progress on the Leaderboards between Seasons. It’s a great time to reflect on the accomplishments you’ve made and enjoy the culmination of your pre- and post-Season loot hunts! Season 6 will be ending on the following dates and times:
North America: Friday, July 22 @ 5:00 p.m. PDT
Europe: Friday, July 22 @ 5:00 p.m. CEST
Asia: Friday, July 22 @ 5:00 p.m. KST
Season 7 will begin about two weeks afterwards on these dates:
North America: Friday, August 5 @ 5:00 p.m. PDT
Europe: Friday, August 5 @ 5:00 p.m. CEST
Asia: Friday, August 5 @ 5:00 p.m. KST
For time zone assistance, click here. We look forward to seeing you in Season 7!
Dunkelvieh's Demon Hunter 2.4.2 Summary
Dunkelvieh has put together a very useful video going over all the Demon Hunter changes coming in Patch 2.4.2, and giving a preview of what to expect for the class in the new Season. If you're looking forward to rolling a DH, definitely check it out!
This week's Play Your Way build focuses on burying your enemies under undead corpses. While not the strongest top tier build, it's definitely a fun concept worth exploring towards the end of Season 6 and while we wait for Patch 2.4.2. Check it out!
Literal death from above. Grasp of the Dead (Rain of Corpses) drops a cadre of cadavers onto your unsuspecting enemies. In this week’s Witch Doctor edition of Play Your Way, Kingdudman#1375 capitalizes on this horrifying display of gravitational destruction to flood your screen with the chaos of death and destruction that only a master of voodoo can bring.
About the Build
This is definitely a piecemeal build that works via the Legacy of Nightmares bonus, boosting damage and survivability across the board. As for the actual skills and mechanics, expect to be dropping Grasp of the Dead left and right by wielding Wilken’s Reach for that cooldown removal, Deadly Rebirth for the free Rain of Corpses rune, throwing out Zombie Dogs via Sacrifice(Provoke the Pack) for even more corpse-tastic fun (and a nice DPS boost), and some hybrid pet support for crowd control, defense, and supplemental damage.
There is more than sufficient damage and survivability to not only reliably farm Torment X, but to climb moderately high into Greater Rifts. Kingdudman has taken this up to Greater Rift 65, and there’s something to be said for the pure joy that is decimating your enemies by chucking corpses at them.
What are you running on your Witch Doctor? Do you enjoy the death and decay side of voodoo, or are you instead a master of pets? Have you rained corpses from above with great success? Let us know in the comments or be sure to send us your build! Next time, we’ll take a look at the deadly and agile Demon Hunter. See you in Sanctuary!