Patch 2.5.0 PTR Notes

  • Patch 2.5.0 PTR Notes
    Last updated February 7 @ 11:30 AM PST. Below you'll find the preliminary PTR patch notes for Patch 2.5.0. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

    PTR PATCH 2.5.0 - v2.5.0.43508

    If you need more information on how to participate on the PTR, visit our FAQ.   Once you've had the chance to try things out, be sure to visit the Public Test forums to discuss the patch.
      To provide feedback about content changes in 2.5.0, visit the PTR Feedback forum. To report any in-game bugs you find while playing on the PTR, visit the PTR Bug Report forum.
     

    Table of Contents:

    GENERAL

      New Feature: Armory
        Players may now save up to five different builds per character using the Armory
          This new feature can be found in the town hub within each Act
        Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers
          Equipping a saved armory build will automatically swap items and gear between the character and stash
      New Feature: Crafting Mat Storage
        Starting with Patch 2.5.0, crafting materials picked up or obtained through salvaging will now appear in a separate storage tab, freeing up space in the shared stash
          This tab can be accessed through the Inventory window
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    CLASSES

      Crusader
        Shield Glare
          The Divine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects
      Barbarian
        Seismic Slam
          The Rumble rune will now consume all remaining fury to increase the rune’s damage over time component by 15% weapon damage per point of fury spent
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    ITEMS

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    ADVENTURE MODE

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      General
        Primal Ancient Items
          Legendary and Set items will now have a chance to roll as Primal Ancient These items are more rare than Ancient items and have increased stat ranges
      Legendary Items
        The following items have been adjusted
          Rimeheart
            Increased the chance to proc its Legendary item power on frozen targets from 10% to 20%
          Strongarm Bracers
            The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands The damage bonus duration has been increased to 6 seconds
      Class Specific Items
        The following class sets received changes
          Crusader
            Roland's Legacy
              (4) Set Bonus
                Damage bonus has been increased to 2500% (from 1250%) damage bonus on Sweep Attack and Shield Bash
          Monk
            Inna's Favor
              (6) Set Bonus
                Damage bonus for each Mystic Ally has been increased to 125% (from 100%)
          Witch Doctor
            Zunimassa’s Haunt
              (6) Set Bonus
                Damage bonus has been increased to 2500% (from 1500%) when enemies are hit by your mana spenders for 8 seconds
          Wizard
            Delsere’s Magnum Opus
              (2) Set Bonus
                Cooldown of Slow Time is reduced by 3 seconds (from 2) when casting Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade and Wave of Force
              (4) Set Bonus
                Damage reduction increased to 60% (from 50%)
              (6) Set Bonus
                Enemies take 3500% increased damage (from 2500%) while inside Slow Time
                  The slow and damage bonuses persist on enemies for 5 seconds after they exit Slow Time
        Some existing class-specific Legendary items have been updated to include a unique Legendary power Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power
          Demon Hunter
            Holy Point Shot
              Impale throws two additional knives
                Note: Each enemy can only be hit once per skill use
        The functionality of some items has changed
          The Barber
            This weapon is now a Ceremonial Knife instead of a Dagger, allowing it to roll the same damage as other Witch Doctor items The damage bonus to the final explosion of this item’s Legendary power has also been reintroduced
              With this change, the item’s Legendary power will also be updated in Kanai’s Cube for those who already extracted it Players will need to re-equip the power in the cube for the updated version to appear
          Manald Heal
            Wizard pets such as Hydras will now also proc the damage component of Manald Heal when attacking a target
              Note: This change will appear in an upcoming PTR patch
        Greater Rifts
          The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows
            Torment I – VI: No Requirement Torment VII: Solo Greater Rift 30 Torment VIII: Solo Greater Rift 35 Torment IX: Solo Greater Rift 40 Torment X: Solo Greater Rift 45 Torment XI: Solo Greater Rift 50 Torment XII: Solo Greater Rift 55 Torment XIII: Solo Greater Rift 60
          Note: This change only applies to players on PC / Mac
        Set Dungeons
          Unhallowed Essence
            The upper right tile for this dungeon has been replaced with one that affords more space for monster spawning as a quality of life improvement
          Armor of Akkhan
            The number of times Condemn must hit 10 or more enemies to complete the objective has been reduced from 12 to 10
          Delsere’s Magnum Opus
            The required number of enemies players must hit at once with Slow Time has been reduced from 30 to 20, and the number of times they must be hit has increased from 3 to 4
          Uliana’s Stratagem
            The minimum number of enemies players need to hit with a single Exploding Palm for the first Bonus Objective has been lowered from 21 to 15 and the number of times it must be performed has been changed from 3 to 4
        Bounties
          Bonus Acts have been removed
            With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches