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Name Class Effects
Knockback ShotDemon HunterFire a bolt of shadowy energy that deals 1469 damage and knocks enemies away. Enemies knocked into obstacles will be Stunned for 3 seconds.
Multishot Demon HunterFire a salvo of arrows, dealing 1175 damage to all enemies in a direction. Maximum 3 charges.
Crossbow ShotDemon HunterShoot an arrow for 991 to 1386 damage while moving at reduced speed.
Daring SwingDemon HunterUse a rope to swing to a nearby location, dealing 1173 damage to enemies on the way while they cannot attack you. Maximum 2 charges.
Knife TrapDemon HunterPlace a Knife Trap that explodes when an enemy approaches, shooting knives that deal 1679 damage to all nearby enemies. Maximum 3 charges. You can have up to 3 traps at one time, but they cannot be placed to overlap each other. Placed traps take 1.4 seconds to arm and turn invisible.
SentryDemon HunterSummon a turret for 30 seconds that fires at nearby enemies for 162 damage per shot . You may have up to 2 sentries at one time. Maximum 2 charges.
Rain of VengeanceDemon HunterFire a massive volley of arrows into the air that rain down for several seconds, dealing 3272 damage to all enemies in the area over 4 seconds.
Explosive ArrowDemon HunterShoot an arrow that explodes on impact for 691 damage to the target and 172.75 to all nearby enemies.
Smoke ScreenDemon HunterCreate a cloud of thick smoke at your location, concealing you and nearby allied players for 2.5 seconds. Concealed targets may not be attacked. Each ally will lose concealment when they attack.
ImpaleDemon HunterRapidly throw knives in a direction, continually dealing 255 damage to all enemies caught in the barrage. Using Impale slowly consumes its energy, which recovers while Impale is not in use.
EscapeDemon HunterJab your blade forward at all enemies in front of you, dealing 672 damage and inflicting 80% reduced movement speed for 4 seconds, while tumbling backward to escape.
Spinning ChakramDemon HunterLaunch a spinning Chakram that deals 783 damage to all enemies in its path, and then deals 213 damage on its return path. Catching the Chakram on its return path will reset its cooldown, but no more than 3 times every 12 seconds.
VengeanceDemon HunterActive: Transform into the physical embodiment of Vengeance for 6 seconds, causing every Primary Attack to launch 2 additional shots for 122 damage each.
StrafeDemon HunterSpin rapidly while moving at 70% reduced speed, shooting in all directions for 379 damage per hit. Using Strafe slowly consumes its energy, which recovers while Strafe is not in use.