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Name Class Effects
SoulfireNecromancerThrow a ball of soulfire that explodes when it strikes an enemy, inflicting 1059 damage to the target and 25% as much to all other nearby enemies.
Command SkeletonsNecromancerActive: Command your skeletal champions to charge to a location and increase attack speed by 80% for 4.5 seconds.
Grim ScytheNecromancerSlash with a summoned scythe, dealing 1293 damage to all enemies in front of you. Each enemy hit generates a corpse, up to a maximum of 2. Maximum 2 charges.
Wraith FormNecromancerTransform into a wraith, gaining 50% increased movement speed and invulnerability for 2 seconds. During this time you cannot attack.
Skeletal MageNecromancerSummon an immobile skeletal mage for 13 seconds that throws bolts of soulfire in a direction, each dealing 264 damage to all enemies in the bolt's path. You may not command more than 6 total skeletal champions and skeletal mages.
Bone WallNecromancerConjure a wall of bones for 9.1 seconds that blocks the movement of all enemies and allies, and also blocks all enemy projectiles. Maximum 3 charges.
Corpse ExplosionNecromancerDetonate all corpses in the target area, each corpse dealing 1149 damage to all nearby enemies. Enemies struck by multiple simultaneous explosions take 40% cumulatively reduced damage for each additional hit.
Bone SpearNecromancerShoot a piercing Bone Spear forward to inflict 682 damage, and pierce up to 2 additional enemies. Damage reduced 50% for each additional enemy pierced.
Corpse LanceNecromancerSummon projectiles from nearby corpses that impale the target and other random nearby enemies. Each corpse summons 3 lances that each deal 568 damage. Multiple hits on the same target deal 20% cumulatively reduced damage.
Bone ArmorNecromancerProtect yourself and nearby allies with a shield of bones that absorbs 2191 damage for 12 seconds.
Dark CurseNecromancerCurse all enemies in the area, dealing 918 damage to them over 6 seconds and greatly reducing their vision.
Bone SpiritsNecromancerUnleash a continual barrage of bone spirits, dealing 230 damage to enemies. Using Bone Spirits slowly consumes its energy, which recovers while Bone Spirits is not in use.
Command GolemNecromancerSummon a bone golem for 24 seconds. When summoned, it will deal 609 damage to all nearby enemies and Stun them for 2 seconds. While it is active, you can order the golem to leap to a nearby location, where it will deal 213 damage and force all nearby monsters to attack it for 6 seconds.
Bone SpikesNecromancerSummon bone spikes that erupt from the ground, Stunning enemies for 2 seconds and dealing 1300 damage. Charging longer increases range, and damage up to 1639.