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  • Diablo Immortal Pre-Launch Legendary Gem Changes

    • By OSW_Zenkiki May 23, 2022
    • Category IconNews
    • 0

    Diablo Immortal Pre-Launch Legendary Gem Changes

    Diablo Immortal has seen many balance changes to Legendary Gems leading up to the launch of the game. Please keep in mind that things will likely change further before the June 2nd release date.

     


    DiabloFans Quote:


    Gem Changes

    • Power & Command - Power and Command alternates states every 9 seconds. Power increases your Primary Attack damage by 22 24% .5% . Command increases all other skill damage by 22 24% .5% . Each time these states alternate, you have a 30% chance to dispel a harmful effect from yourself.
    • Phoenix Ashes -
      • Old - Prevents fatal damage, and then grants a shield for 6 seconds that absorbs 600% of your Life in damage. When the shield expires, heal for 100% of the remaining value. Cannot occur more often than once every 300 seconds.
      • New - Prevents fatal damage, and then grants a shield for 6 seconds that absorbs damage equal to 1050% of your base damage. When the shield expires, heal for 80% of the remaining value. Cannot occur more often than once every 180 seconds.
    • The Black Rose - Each time you are attacked, you have a 15% 24% chance to summon vines that Immobilize the attacker for 4 3 .50 30 seconds. Each enemy cannot be affected by this more than once every 12 20 seconds.
    • Chip of Stoned Flesh -
      • Old - Your attacks have a 5% chance to petrify your target, Stunning them for 3.00 seconds. Petrified targets take 20% increased damage. Cannot affect the same target more than once every 20 seconds.
      • New - When you cause an enemy loss of control, you also inflict an explosive curse. When the curse expires, enemies will explode for 45% of all damage taken during its duration, up to a maximum of 450.00% base damage. Cannot occur more often than once every 20 seconds per target. Damage taken by victims of the explosive curse increased by 24%.
    • Nightmare Wreath - You have a 10% chance when you kill defeat an enemy to cause other nearby enemies to flee in fear for 3 2 .00 40 seconds. Fleeing enemies take 4% 8% increased damage. Cannot occur more often than once every 20 seconds.
    • The Hunger -
      • Old - Heal 15% + 60 Life each time you kill an enemy. Movement Speed increased by 6% for 3 seconds each time this occurs.
      • New - Heal 140% base damage + 567 Life each time you defeat an enemy. Movement Speed increased by 16% for 3 seconds each time this occurs. Cannot occur more often than once every 20 seconds.
    • Bloody Reach -
      • Old - Deal 4.50% increased damage for every 2 yards between you and the target, up to a maximum of 18% at 8 yards. Your attacks have a chance to slow the target's Movement Speed by 30% for 2 seconds.
      • New - Your attacks deal 6.00% increased damage for every 2 yards between you and the enemy hit. Maximum increase of 24% at 8 yards. In addition, your attacks have a 1.2% chance to slow enemy Movement Speed by 35% for 3 seconds.
    • Battleguard - Decreases all melee damage you take by 24.00% from enemies within 3 yards of you by 18.00% . Additionally, while your health is below 60% you can move unhindered through enemies.
    • Frozen Heart (Unreleased) -
      • Old - Decreases all damage taken from enemies further than 3 yards away by 24.00% and grants a chance to inflict 45% Chill to nearby enemies for 3 seconds.
      • New - When you take damage, activate an icy shield that absorbs 360% base damage + 1458 lasting 6 seconds. Cannot occur more often than once every 20 seconds. While you are shielded, enemy attacks against you have a 30% chance to Chill the attacker.
    • Unity Crystal -
      • Old - 22.50% of all damage you take is split among party members within 9 yards using this gem. Each party member using this gem also decreases all damage you take by 2%.
      • New - All party members within 6 yards of you take 1.50% decreased damage and deal 1.2% increased damage for each additional nearby party member.
    • Howler's Call -
      • Old - Your Primary Attack has a 30% chance to summon a charging spirit wolf that inflicts 300% base damage +1215 to all enemies in its path and has a 100% chance to Stun enemies for 1.5 seconds. Cannot occur more often than once every 10 seconds.
      • New - Your Primary Attack has a 10% chance to summon a charging spirit wolf that inflicts 360% base damage + 1458 to all enemies in its path and has a 48% chance to Stun enemies for 3 seconds. Cannot occur more often than once every 20 seconds.
    • Everlasting Torment -
      • Old - Your critical hits inflict agony, dealing 50% base damage + 202 every second for 3 seconds. Each nearby enemy afflicted with agony increases your Attack Speed by 4%. Each enemy can be affected by this only once every 6 seconds.
      • New - Your critical hits inflict agony, dealing 30% base damage + 122 every second for 6 seconds. Each nearby enemy afflicted with agony increases your Attack Speed by 6%. Each enemy cannot be affected by this more often than once every 20 seconds.
    • Seeping Bile -
      • Old - Your attacks have a 5% chance to poison enemies, inflicting 75% base damage + 303 every second over 3 seconds and decreasing Movement Speed by 45%. This poison spreads to nearby enemies if the victim dies. Cannot affect the same target more than once every 6 seconds.
      • New - Your attacks have a 4% chance to poison enemies, inflicting 65% base damage + 263 every second over 6 seconds and decreasing Movement Speed by 24%. This poison spreads to nearby enemies if the victim dies. Cannot affect the same target more often than once every 20 seconds.
    • Mocking Laughter - Your Primary Attack causes enemies it hits to deal 4%decreased 8%decreased damage and forces non-Elite monsters it hits to attack you for 6.00 seconds.
    • Cutthroat's Grin - Gain 22 24 .50% 00% increased Critical Hit Chance and 6% 4% increased damage when attacking from behind.
    • Lightning Core -
      • Old - Your attacks have a 10% chance to call chain lightning, inflicting 180% base damage + 729 to all enemies near the target and increasing all damage you deal by 6% for 3 seconds. This cannot occur more often than once every 15 seconds.
      • New - Your Primary Attacks and movement slowly charge you up with electrictity. When fully-charged, your Primary Attacks will release chain lightning, dealing 280% base damage + 1134 to nearby enemies. Increases all damage you deal by 12% for 3 seconds. Cannot occur more often than once every 20 seconds.
    • Blessing of the Worthy - When you take damage, you have a 20% chance to unleash retribution on all nearby enemies, dealing damage equal to 30% 28% of your current Life and decreasing all damage you take by 10% 16% for 6 seconds. Cannot occur more often than once every 15 20 seconds.
    • Blood-Soaked Jade - Increases all damage you deal by up to 24% and your Movement Speed by 10%, with less damage bonus the lower your Life, to a minimum of 12%. Additionally, take 10% 8% decreased damage while below 50% Life.
    • Echoing Shade - Your attacks have a 15% chance to summon a shadow clone that lasts 18 20 .00 seconds and gains some of your atributes. You can now have up to 3 shadow clones at one time and their Life is increased by 100%.
    • Fervent Fang -
      • Old - Each attack you make against an enemy increases the damage it takes from your attacks by 2.25%, up to a maximum of 22.5% at 10 stacks. Also increases all damage you deal to Elite monsters by 6%.
      • New - Each time you damage an enemy increases the damage it takes from your attacks by 2.40%, up to a maximum of 24% at 10 stacks. Also increases all damage you deal to Elite monsters by 6%.
    • Berserker's Eye - Increases all damage you deal by 15 16 .00% and increases your Critical Hit Chance by 4% 2% , but also increases all damage you take by 5%.
    • Lo's Focused Gaze (Unreleased) - Your Charge skills charge 45 24 .00% faster and deal 4% 2% increased damage.
    • Trickshot Gem - Your Channel Channeled skills consume energy 30 24 .00% slower and you take 4% 2% decreased damage while using them.
    • Pain of Subjugation - You deal 18 16 .00% increased damage to enemies suffering loss of control, and take 4% decreased damage while you are suffering loss of control.
    • Respite Stone - You take 3 1 .00% 60% decreased damage for every 10% your Life is below maximum, up to a maximum decrease of 16% . You also gain 6% increased Block Chance when your Life drops below 50%.
    • Ca'arsen's Invigoration - Increases the speed of your Primary Attack by 18 16 .00%, and the damage of your Primary Attack by 6% 2% .
    • Defiant Soul - Each time you Block an attack you deal 100% 192% base damage + 810 777 to all nearby enemies, and then take 1% 6% decreased damage for the next 3 seconds. Cannot occur more often than once every 3 20 seconds.
    • Zod Stone - Increases the duration of your Ultimate skills by 60 48 .00%, and the damage of your Ultimate skills by 10% 6% .
    • Follower's Burden - Increases all damage you deal by 3.00% for each summon you control, up to a maximum increase of 18%. Additionally, your summons take 6% decreased damage.
    • Concentrated Will (Unreleased) - When you use a rapid movement skill you will leave a soul marker behind, and after a short delay you will return to your starting position, dealing 400% base damage + 1620 to all intervening enemies. Cannot occur more often than once every 20 seconds. You have a 0% chance to cause enemies you encounter to flee in Fear for 3 seconds.
    • Bottled Hope - When you use a skill to grant a buff, increase the damage and Movement speed of the target by 24.00% for 6 seconds. Cannot occur more often than once every 20 seconds per target. Skill cooldowns decreased 6%.
    • Volatility Shard (Unreleased) - Each time you defeat an enemy, they will explode for 90% base damage + 365 to all nearby enemies. Cannot occur more often than once every 6 seconds. Your damage dealt is increased by 8% for 2 seconds after each explosion.
    • Hellfire Stone (Unreleased) - When you use any skill, 6 fiery blazes will orbit around you. After a short delay, the flames will shoot out to strike enemies within 4 yards, each dealing 78% base damage + 316. Cannot occur more often than once every 20 seconds. Damage done to targets struck by blazes increased by 18%.
    • Salted Earth (Unreleased) - While in combat, you will leave a poison trail that continually deals 1% base damage + 10 to enemies within it and slows Movement Speed by 20%. Trail persists for 3 seconds.
    • Heartstone (Unreleased) - Increases the duration of absorb shields by 48.00%. Effects which cause loss of control of your character have 6% shorter duration while you have an absorb shield.
    • Blessed Pebble (Unreleased) - Increases the duration of beneficial effects on you by 12.00%. Your Movement Speed is increased by 4% while you have any beneficial effect active.
    • Puppeteer's Bauble (Unreleased) - After defeating an Elite enemy, force its spirit to fight by your side for 60.00 seconds. Cannot occur more often than once every 60 seconds. Additionally, 10% of all damage you take is taken by the spirit instead.
    • Zwenson's Seclusion - When you defeat an enemy, summon a dark beast to attack nearby enemies, dealing 120% base damage + 486 to all nearby enemies. Cannot occur more often than once every 6 seconds. You now have a 28% chance to summon additional dark beast.
    • The Leper's Balm (Unreleased) - Your attacks have a 15% chance to slow enemy Movement Speed and Attack Speed by 35% for 8.00 seconds. Cannot occur more often than once every 20 seconds per target. Damage to slowed enemies increased by 10%.
    • Kir Sling (Unreleased) - You have a 15% chance when you are attacked to release a burst of light that blinds all nearby enemies for 4.00 seconds. Cannot occur more often than once every 20 seconds.You deal 14% increased damage to blinded enemies.
    • Freedom and Devotion - Increases the duration of your summons by 24.00% and the damage done by your summons by 3%.
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  • Diablo III Celebrates 10 Years

    • By OSW_Zenkiki May 12, 2022
    • Category IconNews
    • 3

    Diablo III Celebrates 10 Years

    Diablo III is celebrating its 10th anniversary! In addition to double bounty caches for the remainder of Season 26 and Echoing Nightmare becoming a permanent feature, you can also purchase the 10th anniversary artwork from the official gear store.

     

    Originally Posted by Blizzard Entertainment (Official Post)

    Diablo III Celebrates 10 Years

     

    Exactly 10 years ago today, brave Nephalem arrived in the town of New Tristram to investigate a falling star. This discovery would give way to a divine ally and a quest to stop a sinister plot to destroy Sanctuary and the High Heavens. Even after the final blow was struck, and Diablo defeated, these same valiant Nephalem continued to protect those in need. We—and Sanctuary—thank you for your decade-worth of valor, dedication, and your vanquishing of endless nightmarish threats to have been birthed by the Burning Hells.

     

    Remember, this 10-year milestone for Diablo III was made possible by YOU, Nephalem, many of whom have spent countless hours demon-slaying, looting, and creating memorable moments to look back on. To show our undying appreciation for the support of more than 65 million Nephalem worldwide over the past 10 years, we have an exciting announcement for the Echoing Nightmare and will be providing a mid-season buff. But first, we want to thank you once more for celebrating the 10th anniversary of Diablo III with us!


    Echoing Nightmare Update

    Since Season 26 began, many Nephalem have sought to avenge their fallen allies in the Echoing Nightmare. We have received positive feedback around the Echoing Nightmare and are truly glad to see you’ve enjoyed battling the horrors of Nephalem’s past while gaining experience and powerful loot along the way.

     

    Therefore, the Echoing Nightmare will become a permanent feature in Diablo III. Creating challenging, new, and exciting end-game experiences is always top of mind for us, so we’re excited to be keeping this experience around for good. This experience will be available for year-round play. If you have not had the opportunity to try the Echoing Nightmare out yet, get a taste of what it entails from our Season 26 blog.


    Mid-Season Double Bounties Event

    The reward for hunting down some of Sanctuary’s most wanted just got a little sweeter! All bounties will be doubled from now until Season 26 ends. Here’s a breakdown of how you’ll have the chance to score more Legendary loot, such as the coveted Ring of Royal Grandeur.

     

    After completing all five bounties in an act, you will be rewarded with twice the Horadric Caches you would normally receive, as dictated by the difficulty level you’re playing on. Reward drop rates will remain unchanged during this event. But more caches mean more opportunities to obtain that essential piece of gear that will bolster your Nephalem’s build. For a refresher on the bounty-exclusive Legendary items that may be obtained from Horadric Caches, check out our Game Guide.

     

    There are many hardy foes peppered throughout Sanctuary for you to collect the bounty on—venture forth and dare to lay claim to the spoils!


    Immortalize Ten Years of Diablo III

    Diablo III will only turn 10 once. Adorn your wall with imagery forged from the Burning Hell’s finest artisans by getting the exclusive 10th Anniversary Diablo III artwork. Make haste, Nephalem, they’re HOT!

    3 latest comment by Zasz Jump to Comment
  • Diablo Immortal Pre-Release Set Bonus Changes

    • By OSW_Zenkiki May 11, 2022
    • Category IconNews
    • 0

    Diablo Immortal Pre-Release Set Bonus Changes

    One of the changes from Diablo Immortal's closed beta to launch is the addition of a 6 set bonus on set items. We have an early look at what those set bonuses may be, but please keep in mind that things may change before the June 2nd release date.

     


    DiabloFans Quote:


    Set Changes

    Grace of the Flagellant

      • 2/6 Bonus - All continual damage, Channeled damage, and persistent continually ground done damage increased by 15%.
      • 4/6 Bonus -
        • Old - After dealing continual damage 5 times against an enemy, you will deal 239 additional damage.
        • New - Each time you damage an individual enemy 5 times, you will do 287 additional damage to that enemy.
      • 6/6 Bonus - Each time you deal damage, you have a 4% chance to unleash a lightning strike, dealing 1724 damage to all nearby enemies and Stunning them for 2 seconds. Cannot occur more often than once every 40 seconds.

    Untouchable Mountebank

      • 2/6 Bonus - Each time you take damage, you have a 20% chance to gain a shield that absorbs 958 damage equal to 13% of your maximum damage Life . Cannot occur more often that than once every 9 seconds.
      • 4/6 Bonus -
        • Old - While shielded by this set, you gain up to 30% increased movement speed and can move unhindered through monsters.
        • New - Each time you take damage, you have a 20% chance to gain a shield that absorbs damage equal to 13% of your maximum Life. Cannot occur more often than once every 9 seconds.
      • 6/6 Bonus - Each time you take damage, you have a 20% chance to gain a shield that absorbs damage equal to 13% of your maximum Life. Cannot occur more often than once every 9 seconds.

    War Rags of Shal'baas

      • 4/6 Bonus -
        • Old - Your Primary Attack speed increases with each consecutive attack, up to a maximum of 25% increase.
        • New - Your Primary Attacks gradually increase your Attack Speed, up to a maximum of 25%.
      • 6/6 Bonus - Your Primary Attacks have a 5% chance to increase your Attack Speed for 10 seconds. Cannot occur more often than once every 30 seconds.

    Issatar Imbued

      • 2/6 Bonus -
        • Old - Increases all damage you deal by 10% for 1 seconds after using a non-Channeled skill.
        • New - Each time you defeat an enemy, you gain 30% increased Movement Speed for 2 seconds.
      • 4/6 Bonus -
        • Old - Increases your critical strike chance by 15% for 1 seconds after using a non-Channeled skill.
        • New - Damage dealt increased by 2.5% for every 5% increase in your Movement Speed, up to a maximum damage increase of 25%.
      • 6/6 Bonus - Each time you defeat an enemy, you have a 10% chance to gain an orbiting soul orb for 10 seconds, which deals 263 damage when it passes through an enemy. Cannot gain a soul orb more often than once every 40 seconds.

    Windloft Perfection

      • 2/6 Bonus - Gain Thousand Winds, increasing your Movement Speed by 15%. Thousand Winds increased deactivates for 3 seconds if you by take 10% damage .
      • 4/6 Bonus -
        • Old - For every 5% increase to your movement speed, you deal 1% increased damage, up to a maximum damage increase of 14%.
        • New - Increases your damage done by 20% while Thousand Winds is active.
      • 6/6 Bonus - Gain a shield that makes you immune to damage 5 times while Thousand Winds is active. Cannot gain this shield more often than once every 40 seconds.

    Shepherd's Call to Wolves

      • 2/6 Bonus - Damage done by Your summons deal increased 15% by more 15% damage .
      • 4/6 Bonus -
        • Old - Critical strike chance for you and your summons increased by 3% per active summon, up to a maximum increase of 18%.
        • New - Critical Hit Chance increased by 3% for each of your summons, up to a maximum of 18%.
      • 6/6 Bonus - Your summons enter a frenzied state for 10 seconds each time one of them critically hits. The frenzied state increases their damage and Attack Speed by 100%. Cannot occur more often than once every 40 seconds.

    Feasting Baron's Pack

      • 2/6 Bonus - Increases the duration of your effects abilities that cause enemy loss of control by 20% 30% .
      • 4/6 Bonus -
        • Old - Each time you use a skill to cause an enemy loss of control, the cooldown of your skills that inflict loss of control is decreased by 5%, up to a maximum decrease of 30%.
        • New - Increases damage done from all sources by 15% to enemies suffering under your loss of control effects.
      • 6/6 Bonus - Unleash a nova of ice each time you defeat an enemy afflicted by your loss of control effects, dealing 766 damage to nearby enemies and Freezing them for 4 seconds. Cannot occur more often than once every 40 seconds.

    Vithu's Urges

    • 2/6 Bonus -
      • Old - Each time you use a skill to buff an ally, you also heal that ally for 383 Life.
      • New - Increases the duration of all beneficial effects on you or your party members by 30%.
    • 4/6 Bonus -
      • Old - Each time you use a skill to buff an ally, you also briefly grant them 50% increased movement speed.
      • New - Increases the target's Attack Speed by 30% for 3 seconds each time you use a skill to grant a beneficial effect to yourself or a party member.
    • 6/6 Bonus - Each time you use a skill to buff yourself or a party member, creates an area of apotheosis for 10 seconds that grants 15% Life Drain to yourself and any party members within the area. Cannot occur more often than once every 40 seconds.
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  • Zone Preview: Realm of Damnation

    • By OSW_Zenkiki May 9, 2022
    • Category IconNews
    • 1

    Zone Preview: Realm of Damnation

    Originally Posted by Blizzard Entertainment (Official Post)

    Zone Preview: Realm of Damnation

     

    If you haven’t followed Diablo Immortal’s Closed Beta Test, this preview picks up where the zone of Frozen Tundra leaves off. If you missed that preview, you can catch up here. Spoilers ahead.

     

    Diablo® Immortal’s™ launch storyline sends you racing after the cataclysmic shards of the Worldstone, the artifact used to create Sanctuary. After you’ve explored frozen wastes and festering swamps and cemeteries choked with the risen dead, your quest will take you somewhere people who played the Closed Beta haven’t seen yet.

     

    The Realm of Damnation is the personal hell of a demon lord. It’s a corner of the Burning Hells where Skarn, the mastermind pursuing the Worldstone shards, gets to play judge, jury, and executioner (repeatedly).

     

    I’m Ryan Quinn, Narrative Designer on Diablo Immortal, and I’ll be your guide to Skarn’s plane of agony and rebirth along with Hunter Schulz, Art Director.

     

    At the end of the Frozen Tundra story quest, you’ll follow Skarn into his lair and uncover what he’s been planning for humanity and the Worldstone—but you won’t immediately come face to face with the Lord of Damnation or all of his forces.


    The Forest of Misery

    There is an impulse to limit hellish landscapes to one note, and there shouldn't be a question whether you are in Hell or not, but Diablo Immortal’s zone maps are large, and we really like having visual variation to keep your journey interesting and make it easier to remember locations and cool moments.

     

    First, you’ll need to fight through the twisted canopies of the Forest of Misery. In the darkness swarm Rasplets and Gnarled Pawns, demons who’ve failed Skarn and had their bodies fused with parts of the realm as punishment.

     

    The Old Growth, voiced by James Goode, is the most massive, venerable danger in the woods.

     

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    We tried to reflect environmental shapes and colors in the Realm of Damnation's creature design (taking a breather from the classic reddish demon you see elsewhere in the fires of Hell).

    We wanted the pawns to feel at home in this environment, as if they had evolved there, or at the very least been transformed by it.

     


    The Last Vestige

    Years ago, a group of angel sentinels discovered the Realm of Damnation while it was taking shape from hellish chaos. Cut off from the Heavens and trapped, they’ve carved out a foothold in Skarn’s home. As you leave the Forest of Misery behind, you’ll join the survivors in their besieged encampment: The Last Vestige.

    The angels’ warleader, Verathiel, is utterly relentless; her band has been hunting demonic threats outside the Battlefields of Eternity for eons. But being stranded in the Realm of Damnation is a greater challenge than any they’ve faced. As the wielder of the angelic dagger Yl’nira, you have a chance to gather some allies in Hell. . .if you can save them from a truly awful fate.


    Skarn, Lord of Damnation

    At the end of Diablo II: Lord of Destruction™, the archangel Tyrael realized that the Worldstone had been corrupted, and he shattered it before it could doom all of Sanctuary. The resulting disaster discorporated Tyrael, and ruined Arreat and much of the north. Skarn wants nothing more than to pick up the pieces.

     

    Painting by Brom

     

    Yet little has been recorded of him. At the defeat of the Prime Evils in Diablo II, war was raging within the Hells, with no clear victor despite great evils like Azmodan and Belial claiming massive realms of their own. Skarn flourished during this age, but demonologists cannot say whether he led an army, or simply used the conflict as an opportunity to capture parts of the Hells for himself. Most do not even know him by name.

     

    What is clear about Skarn is his abiding interest in humanity. In just a few years, he has gathered a massive cult of followers who tempt and deceive to swell their ranks among the Western Kingdoms. The power of creation is nearly at their disposal.


    Sounds of the Realm

    Our audio team really pushed themselves to make sure Skarn’s cruelty and grand ambitions take root in every ominous corner of the zone. Give a listen to “Realm of Damnation.”

    Your browser does not support the audio element.

     

    You’ll hear plenty from Skarn, voiced by Steve Blum, and Verathiel, voiced by Kimberly Brooks, once the Realm of Damnation is in your hands.

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    Demon Gates

    Nothing about this environment is inviting--it's a graveyard of bones and spiny rocks! Thin membranes underneath it all hold back the hellish, fiery core from below.

     

    Skarn’s domain is bloated with activities, and you can expect the same kinds of wilderness gameplay present in Immortal’s other zones: lairs, bounties, events, quests, and plenty of loot.

     

    Zones in Diablo Immortal are vast spaces packed with enemies, events, hidden lairs, and treasure. As a point of reference: in red, the map outline of Diablo III's Fields of Misery; in blue, the Realm of Damnation.

     

    There are also unique challenges you’d only find in Hell. Demon Gates appear multiple times per day in random locations throughout the Realm of Damnation. To bolster his armies, Skarn has opened his doors to demons from elsewhere in the Burning Hells. Demons arrive through portals throughout the zone on a timer—with a party of three, you can hunt down where they’ll emerge, enter their gateways, and kill them before they lend further power to the legions of Damnation. These fights are kinetic encounters with significant rewards, and you’ll be able to earn bonus loot from three per day.


    New Dungeon – Pit of Anguish

    Similarly vital to Skarn’s plot are the Pits of Anguish—spawning pools for Abyssal Gargantuans buried deep in the Hells. One pit in particular serves as our dungeon for the zone; when you set foot on its shores, you’ll battle blade-wielding demonic cultivators and tackle a screen-filling boss fight with the most blood by volume of any in the game.

     

    Zaka is one of the more memorable enemies you'll run into in the Realm of Damnation. One thing that isn't instantly clear is this illustration in his size; there's also a twist to this boss battle we're excited to see players react to.

     

    In every Diablo game, your journey takes you from landscapes that are bleak and seemingly real to places that are truly otherworldly. We’re excited to show off a new facet of the Burning Hells, one that’s got a couple twists on the lava and horns you might expect.

     

    Don’t let that statement worry you. We still love lava and horns—you'll see. On behalf of the Diablo Immortal team: we hope you are ready for Hell!

    1 latest comment by Draketh90 Jump to Comment
  • Diablo Immortal Class Skill Changes

    • By OSW_Zenkiki May 5, 2022
    • Category IconNews
    • 0

    Diablo Immortal Class Skill Changes

    We have an early look at what class skills have been changed in Diablo Immortal leading up to launch. Please bear in mind that the game is still in development and things are subject to change before the June 2nd release date.

     


    DiabloFans Quote:


    Skill Changes

    Wizard

      • Arcane Torrent - Channel a barrage of arcane projectiles, each dealing 273 136 damage to all enemies in an area. Using Arcane Torrent slowly consumes its energy, which recovers while Arcane Torrent is not in use.
      • Slow Time - Invoke a bubble of warped time and space for 6.25 seconds at a location, reducing the attack and movement speeds of affected enemies by 50% 80% , and slowing the movement of enemy projectiles by 80%. The attack and movement speed reduction effects are reduced by 50% against players .

    Barbarian

      • Cleave - Unleash a powerful attack that deals 506 770 damage to all enemies in front of you, and causes them to Bleed for 507 258 damage over 3 seconds. Maximum 3 charges.
      • Demoralize - Release a ferocious shout that forces nearby monsters to attack you, deals 368 437 damage to all nearby enemies, and reduces their damage done by 30% for 8 seconds.
      • Ground Stomp - Smash the ground, Stunning nearby enemies for 1.5 seconds and dealing 607 damage. Charging longer increases range, and Stun duration up to 3 seconds.
      • Grab -
        • Old - Seize a nearby monster and wield it as a weapon, replacing your Primary Attack with a swing for 379 to 656 damage against all enemies directly in front of you. Activate again to throw the monster, dealing 574 damage to enemies in a direction.
        • New - Seize a nearby enemy and wield it as a weapon. Activate again to throw the enemy, dealing 723 damage to enemies in a direction. Monsters are grabbed for 4 seconds and players for 2 seconds.

    Monk

      • Fists of Thunder - Teleport to a nearby enemy and unleash a rapid succession of punches that each deal 579 to 924 damage. You can teleport again after every third hit. Each enemy player can be a teleport target only once every 5 seconds.
      • Deadly Reach - Project lines of piercing force that deal 492 to 689 damage to the target and 173 231 to 243 324 damage to enemies behind the target.

    Demonhunter

      • Knife Trap - Place a Knife Trap that explodes when an enemy approaches, shooting knives that deal 799 937 damage to all nearby enemies. Maximum 3 charges. You can have up to 3 traps at one time, but they cannot be placed to overlap each other. Placed traps take 1.4 seconds to arm and turn invisible.
      • Rain of Vengeance - Fire a massive volley of arrows into the air that rain down for several seconds, dealing 1632 1448 damage to all enemies in the area over 4 seconds.
      • Escape - Jab your blade forward at all enemies in front of you, dealing 575 damage and inflicting 80% reduced movement speed for 4 seconds, while tumbling backward to escape.Escape can be activated a second time within 3 seconds after it hits an enemy.
      • Spinning Chakram - Launch a spinning Chakram that deals 677 745 damage to all enemies in its path, and then deals 135 203 damage on its return path. Catching the Chakram on its return path will reset its cooldown, but no more than 3 times every 12 seconds.

    Crusader

      • Draw and Quarter - Mount a celestial war horse for 5 seconds, dispelling all movement impairing effects, increasing your movement speed by 60%, and replacing your Primary Attack. Holy chains will bind up to 8 6 nearby monsters, dragging them as you ride and repeatedly dealing 213 186 damage.
      • Consecration - Consecrate the ground around you, dealing 2064 1836 damage to all nearby enemies over 6 seconds.
      • Shield Charge - Charge forward with your shield, pushing all enemies in your path and inflicting 694 579 damage. Enemies colliding with terrain will be Stunned for 3 seconds.
      • Sacred Chain - Throw holy chains that bounce between enemies, striking up to 6 targets and dealing 489 590 damage to each. The chains Stun enemies for 8 seconds, but are dispelled by damage. Duration reduced to 3 seconds on players.
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