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  • Diablo II Ladder Reset On Friday, December 6

    • By Neinball Dec 6, 2019
    • Category IconNews
    • 1

    Diablo II Ladder Reset On Friday, December 6

     

     

    For those that might be feeling a bit nostalgic lately, there is a ladder reset for Diablo II coming later today. See Blizzard's post below for all the details.

     

    Originally Posted by Nevalistis (Official Post)

     Greetings adventurers,

     

    Darkness gathers and it is once more time to fight the evils that lurk below Sanctuary. The next Diablo II ladder reset is scheduled for Friday, December 6 at 5:00 PM PT!

     

    We’ll see you in a couple weeks for the latest ladder reset!

     

    Cheers,

    Diablo Community Team

    1 latest comment by FEIF Jump to Comment
  • Official Blog: System Design In Diablo IV (Part II)

    • By OSW_Zenkiki Dec 3, 2019
    • Category IconNews
    • 8

    Official Blog: System Design In Diablo IV (Part II)

    David Kim has returned with Part II of the Diablo IV System Design blog! There are several changes to itemization in Diablo IV since we last saw it at BlizzCon, including the addition of Angelic, Demonic, and Ancestral Power as additional affixes on items.

     

    Originally Posted by David Kim (Official Post)

     

    In Part I, we addressed many of the open questions from the community about the Diablo IV game designs we revealed at BlizzCon. I recommend checking that out if you haven’t already.

    Itemization is a huge core part of any Action RPG. We’re focusing specifically on itemization in this blog because it’s a complex and nuanced topic. Let’s start with two key principles that guide us as the Diablo IV development team.

     

    First, we agree that adding depth and customization to your character through itemization is incredibly valuable and important to the game. This has been the most-discussed topic since we revealed Diablo IV. To be clear—we believe Diablo IV itemization should be deep and rewarding and that’s one of our highest priorities. Another important philosophy across the whole game for our team is the concept “Easy to learn, difficult to master.” This core philosophy helped many of us become the hardcore gamers we are today, and one we want to embrace throughout the Diablo IV development process.

     

    Second, we agree with the feedback that Diablo IV shouldn’t just mimic the itemization in our previous Diablo games. Our plan is to take the best parts of previous games and improve upon them while introducing new elements to make Diablo IV unique. We don’t want to create an exact copy of Diablo II or Diablo III. It’s worth calling out that, on this subject, there was a lot of mixed feedback and differing opinions, and we acknowledge that means there’s no single approach that everyone in the community will agree on.

     

    That said, thanks to your feedback, we have some potential changes we’re actively discussing internally regarding itemization that we’d like to share with you today. Again, we feel it’s important to stress that this is very early design, and we’re sharing this with the community far sooner than we ever have before. There will be problems with these ideas we’ll have to iterate through, and what’s presented below is almost certainly not final. The reason we’re sharing this so early is because we want to involve the community in our process and learn as much as we can from your feedback, as soon as possible.

    Let’s get to it!


    Affixes in Diablo IV

    We went through so much great community discussion, including a fair amount of conflicting feedback, and we’ve had dozens of hours of discussion on this topic. We were left with two major takeaways. First, item affixes should be a meaningful part of character power. Second, they should create interesting choices when deciding which items to equip. Our previous focus was on making each affix geared toward specific builds, so that the “perfect item” would vary depending on the build you were pursuing. We still like this overall direction, but we understand it can also feel like your choices are limited because you end up chasing a list of “best-in-slot” items.

     

    Here are the changes we’re considering:

    • We’re increasing the total number of affixes on items, including Magic (Blue), Rare (Yellow), and Legendary (Orange). This should raise the overall importance of non-Legendary affixes on your character’s overall level of power.
    • We are also introducing three new stats:
      • Angelic Power, which increases the duration of all beneficial effects (like self-buffs or healing)
      • Demonic Power, which increases the duration of all negative effects (like debuffs or damage over time)
      • Ancestral Power, which increases the chance of on-hit effects (aka increased proc chance)

    These new stats can appear as affixes, such as +15 Angelic Power. In addition to providing the above-stated benefit, we want these new stats to also act as pre-requisites for empowering certain other affixes. If you don’t have enough of a specific power, you can still equip the item, but you may not benefit from an affix linked to that power.

     

    Here are a couple of work-in-progress examples to better illustrate what these affixes do (again, none of this is final and could change considerably):

     

     

     

    Each of the three Powers will have a list of affixes that are attuned to it, so depending on which stats you care about, you might want to focus on Angelic, Demonic, or Ancestral Power. In the examples above, you would need 50 Demonic Power to get an additional rank in the Devastation skill, 55 Demonic Power for 25% Fire Resistance, or 60 Demonic power for an additional 2 ranks in the Char to Ash skill. If you wanted to build around Crushing Blow, you’d need to stack at least 55 Ancestral Power instead, while 40 Angelic Power would be required to gain 25% Cold Resistance.

     

    We think these changes will address those two main takeaways pretty well. Legendary powers should no longer completely dwarf the strength of your affixes, and the affixes themselves provide more interesting choices because their strength depends on how much of the relevant Powers you’ve accumulated on the rest of your gear. You might find an amulet with the perfect stats for your build, but some of its Affixes may require Demonic Power when you’ve previously focused on Ancestral. Maybe your current amulet is the primary source of your Ancestral Power, so equipping a new amulet would mean potentially making sacrifices elsewhere.

     

    With this system, it will be easy to identify items with good stats, but it will take some thought and planning to decide whether the item is good for your build. The best items for your character will really depend on what you currently have and how you’ve built that character, making it more difficult to just look up the right answer online.

     

    At the same time, we think this system keeps items approachable, even if you make suboptimal itemization decisions. You may be weaker, but doing so won’t completely break your character. We can also introduce this mechanic gradually and naturally as you level, rather than making it a requirement to understand at the beginning.


    Attack/Defense Changes

    Based on your feedback, we’ve changed Attack to only be found on weapons, Defense to being only on armor, and we’ve removed both Attack and Defense from jewelry entirely. The goal here is to better embrace the fantasy of each type of item.

     

    We like the Attack and Defense stats as a way to convey power progression on items. A core part of any ARPG is the quest for more power. Just as we have skill ranks, talent trees, character levels, and so forth, Attack and Defense allows us to reflect your power growth in items as well.

     

    To be clear, Attack/Defense is not the end of the story of an item’s power, but it does fulfill the “easy to learn, difficult to master” design philosophy by giving players a broad sense of whether the item is an upgrade. Players who are optimizing their character will still need to take the additional affixes on an item into account, as their benefit to your build can outweigh the raw Attack or Defense of an item. Solely picking your items based on Attack and Defense will almost never be the optimal way to play, but it does provide a good starting point for newer players.

     

    It’s important to reiterate here that items are just one part of a character’s overall power. Our goal is to spread out power across different sources, including skill ranks, your character’s level, talent trees, items, and the endgame character progression system (which, like everything else, is still in development).


    Ancient Legendary Replacement

    In our last post, we mentioned that we were looking at some potential changes to Ancient items based on your feedback. We are going to remove Ancient Legendaries from the game in their current form entirely.

     

    Our newest proposal hits a couple different feedback points: addressing the usefulness of Rare (Yellow) items as well as increasing the depth and complexity of player gear choices in the endgame.

     

    We will be introducing a new type of consumable item (which we haven’t yet named). This item would be earned by killing monsters, just like other items. It would have one random Legendary affix on it, drops only in the late endgame, and can be used to apply that affix to any non-Legendary item.

     

    This means a few things:

     

    • We create an “elective mode for items” that is experienced after players have had time to experience Rare and Legendary items normally, as well as familiarized themselves with a variety of affixes
    • This adds a way to introduce new methods of play without adding even more power to endgame items
    • Rare items with the best affixes on them are always useful and retain value

     


    More Feedback

    We want to remind you one last time for good measure that none of this is final—we haven’t even tried most of this in a working build yet! We’d love to get some constructive feedback on these approaches, as well as the general direction we’re headed for itemization. We’ve never shared this level of detail this early before, but we look forward to reading what you have to say.

    Thanks,

     

    David Kim

    Lead Systems Designer

    8 latest comment by Critz1184 Jump to Comment
  • Challenge Rift - Week 127

    • By OSW_Zenkiki Nov 26, 2019
    • Category IconNews
    • 1

    Challenge Rift - Week 127

    Challenge Rift Week 127 is live! This week the Challenge Rift features three different Demon Hunter builds in the form of Shadow Impale, Unhallowed Essence, and Legacy of Nightmares! If you are curious how Challenge Rift builds are chosen each week, you can view this official blog post!


     

    Challenge Rift 127 - NA

    • by OSW_Zenkiki
    • Bolas Freezing Strike
    • Impale Overpenetration
    • Vengeance Dark Heart
    • Shadow Power Gloom
    • Companion Wolf Companion
    • Vault Tumble
    • Tactical Advantage
    • Hot Pursuit
    • Blood Vengeance
    • Ambush

    Challenge Rift 127 - EU

    • by OSW_Zenkiki
    • Evasive Fire Focus
    • Multishot Full Broadside
    • Vengeance Seethe
    • Vault Tumble
    • Preparation Invigoration
    • Companion Wolf Companion
    • Ambush
    • Cull the Weak
    • Thrill of the Hunt
    • Steady Aim

    Challenge Rift 127 - Asia

    • by OSW_Zenkiki
    • Chakram Razor Disk
    • Sentry Polar Station
    • Companion Wolf Companion
    • Vault Tumble
    • Fan of Knives Knives Expert
    • Vengeance From the Shadows
    • Night Stalker
    • Custom Engineering
    • Archery
    • Cull the Weak

     

    1 latest comment by Xador Jump to Comment
  • Season 19 Mega-Post!

    • By OSW_Zenkiki Nov 20, 2019
    • Category IconNews
    • 0

      Diablo IV: Community Roundup

    Season 19: The Season of Eternal Conflict

     

     

    Season 19 is the Season of Eternal Conflict! For the duration of Season 19, all players will benefit from the Pandemonium buff, which provides a small stacking boost to movement speed and bonus damage whenever a player kills an enemy--ultimately capping out at an additional 50% movement speed and 100% damage at 1000 stacks. Reaching certain kill-streak goals will trigger a special effect, and cause even more mayhem on the battlefield:

     

    • 15 Kills: Exploding Chickens seek and destroy
    • 30 Kills: A wide Frost Nova freezes enemies
    • 50 Kills: Corpses rain from the sky
    • 100 Kills: Five massive Energy Twisters are unleashed
    • 150 Kills: Dark Geysers form beneath enemies
    • 200 Kills: Treasure chests fall from the sky
    • 300 Kills: A ring of fire engulfs everything
    • 400 Kills: Meteors hail from above
    • 500 Kills: Angels descend upon the battlefield to fight for your cause
    • 1000 Kills: ?????

    Season 19 begins on Friday, November 22nd at 5:00pm in each region. Season 19 goes live on all Consoles world wide at 5:00pm PDT, the same time as PC in North America. For timezone conversion, visit this site!

     

     

                                                                                   

     


    Table of Contents

    • Season of Eternal Conflict
    • Discord Server
    • Haedrig's Gift & Seasonal Rewards
    • Seasonal Conquests
    • Season 19 Starter Guides
    • Level With A Cause
    • Challenge Rift Week 126
    • Patch 2.6.7 Notes
      • Patch 2.6.7a Balance Changes

     DiabloFans Discord

    Join us on our Discord server! It's the perfect place for finding people to group with, get your questions answered, and stay up to date on the latest news! You can join our server by clicking on the banner below, or by going here! 

     

    If you don't use Discord you're missing out, but you can also find people to play with by using our forums! 

     

     


     Haedrig's Gift & Seasonal Rewards

    Completing Chapters 2, 3, and 4 of the Seasonal Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!

     

    The set you will receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.

     

    Here are the sets granted by Haedrig’s Gift in Season 19:

     

    • Barbarian – Wrath of the Wastes
    • Crusader – Roland’s Legacy
    • Demon Hunter – Unhallowed Essence
    • Monk – Raiment of a Thousand Storms
    • Necromancer – Bones of Rathma
    • Witch Doctor – Helltooth Harness
    • Wizard – Tal Rasha’s Elements

    Beginning with Season 17, Blizzard began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 19, this means rewards that were originally available from Season 7 are returning to the Season Journey.

     

     

    In addition to the Helm & Shoulder slots of the exclusive Conqueror Set, and the Season 7 portrait frame & Dream of Piers dark unicorn pet, players can also earn a new unique Valor portrait frame and Angelic Treasure Goblin pet by completing the entire Seasonal Journey!

     

     


     Seasonal Conquests

     Want to prepare your Conquests plans for Season 19? Here are all the conquests you'll face this season!

     

    • Sprinter/Speed Racer - Complete the entire campaign from Act I to Act V at level 70 in under 1 hour.
    • Avarice/Avaritia - Complete a 50 million gold streak outside The Vault or its Inner Sanctum.
    • On A Good Day/I Can't Stop - Level three legendary Gems to 65.
    • Divinity/Lionhearted - Complete Greater Rift 75 solo.
    • The Thrill/Superhuman - Complete Greater Rift 45 solo without any set items equipped.


     

     Season 19 Starter Guides

    Any players looking to level quickly and get the best start to Season 19 should browse the selection of starter guides from various content creators below! If you're looking for a level 1 blood shard gambling guide, AlexRaEU has posted a comprehensive spreadsheet on the r/Diablo Subreddit!

    Season 19 Class Starter Guides from Bluddshed:

    • Barbarian 
    • Crusader 
    • Demon Hunter 
    • Monk 
    • Necromancer 
    • Witch Doctor 
    • Wizard 

    Ultimate Seasonal Starter Guide:


    Level With A Cause

    The Level With a Cause charity event is returning for Season 19! Level With a Cause is a recurring charity event that occurs at the start of each new season in Diablo 3. Level With a Cause was created by Wolfcryer as a way to unite the Diablo community in an effort to raise money for various charities. 

    The first Level With a Cause was held on Thursday, July 20, 2017 with the release of Season 11 and continued throughout the weekend. Twitch streamers and YouTubers from the Diablo community played and directed viewers to donate to St.Jude's Hospital. In that first Level With a Cause, the Diablo community raised over seven thousand dollars and cemented this as a recurring event.

    ​

    As Level With a Cause continues to grow and the community generates more and more funds for charity, all streamers are encouraged to join the cause and be a part of something awesome! 

     

    You can donate to the Level With a Cause charity event here!

    ​

     


    Challenge Rift - Week 126

    Challenge Rift Week 126 is live! Because Season 19 begins this Friday, we advise that you DO NOT complete the challenge rift until after you've made your seasonal character! This week the Challenge Rift features three different Crusader builds, two of which focus on the new Valor set! If you are curious how Challenge Rift builds are chosen each week, you can view this official blog post!


     

    Challenge Rift 126 - NA

    • by OSW_Zenkiki
    • Blessed Shield Combust
    • Iron Skin Flash
    • Steed Charge Endurance
    • Akarat's Champion Prophet
    • Provoke Hit Me
    • Laws of Valor Critical
    • Iron Maiden
    • Lord Commander
    • Hold Your Ground
    • Fervor

    Challenge Rift 126 - EU

    • by OSW_Zenkiki
    • Shield Glare Divine Verdict
    • Heaven's Fury Blessed Ground
    • Laws of Valor Unstoppable Force
    • Fist of the Heavens Heaven's Tempest
    • Smite Shackle
    • Akarat's Champion Prophet
    • Heavenly Strength
    • Vigilant
    • Finery
    • Long Arm of the Law

    Challenge Rift 126 - Asia

    • by OSW_Zenkiki
    • Iron Skin Charged Up
    • Fist of the Heavens Reverberation
    • Akarat's Champion Prophet
    • Steed Charge Endurance
    • Laws of Valor
    • Heaven's Fury Fires of Heaven
    • Fervor
    • Holy Cause
    • Long Arm of the Law
    • Finery

     


    Patch 2.6.7 Changes

    Patch 2.6.7 added two new class sets to the game! The Aegis of Valor is a new Crusader set with a focus on Fist of the Heavens and Heavens Fury, while the Patterns of Justice is a new Monk set with a focus on Sweeping Wind and Tempest Rush!

     

    Patch 2.6.7a is a pre-season balance patch that focuses on some bug fixes and minor balance tweaks. You will find the patch notes for both 2.6.7 and 2.6.7a below!

     

     

    Originally Posted by Blizzard Entertainment (Official Post)

    Patch 2.6.7a Now Live

     

    Below you will find the patch notes for the most recent update for Diablo III, Patch 2.6.7a.

     

     

    Last updated November 20 @ 10:00 a.m. PST.

     


    Items

    • Lamentation
      • Now increases the damage of Rend by [100-150%]
      • Developer's Note: As we've indicated in forum posts, we overshot on Lamentation's original implementation during the 2.6.7 PTR. However, we also very much undershot the overall balance of Rend/Whirlwind's adjustments by removing this bonus completely. After reading a ton of your feedback and completing our own internal testing, we've settled on a middle ground we believe reaches the balance level we were shooting for.
    • Shield of Fury
      • The benefit of this item now stacks up to a cap of 20
      • Developer's Note: As many of you noted coming out of our 2.6.7 update, we also overshot on Crusader with the live patch. We love to see Crusader performing much better with it's new set, and this cap should reign in damage to a more reasonable level

    Bugs

    • Wizard
      • Wave of Force (Arcane Attunement)
        • Stacks of Arcane Attunement are now removed upon entering a Greater Rift (PC Only)
        • Note: This change will be coming to Console in a future patch.
    • Patterns of Justice
      • Fixed an issue where the Tempest Rush Flurry rune attack did not benefit from the 6-Piece bonus when cancelling Tempest Rush (PC Only)
        • Developer's Note: We were unable to resolve this for 2.6.7a for Console; however, it is slated to be fixed on Console in a future patch.
    • Fjord Cutter
      • Fixed an issue where Fjord Cutter was increasing all damage to slowed or chilled enemies instead of just Seismic Slam damage
    • Won Khim Lau
      • Fixed a bug where Epiphany would trigger teleporting while channeling Tempest Rush (Electric Field) when Won Khim Lau was equipped

     


     

    Originally Posted by Blizzard Entertainment (Official Post)

     

    Below you will find the patch notes for the most recent update for Diablo III, Patch 2.6.7. Changes from the PTR have been highlighted in RED.

      


     

    Last updated November 12 @ 10:00 a.m. PST.

    Below you will find the patch notes for the most recent update for Diablo III, Patch 2.6.7.


    PATCH 2.6.7

    Table of Contents:

    • General
    • Seasons
    • Items
    • Monsters
    • Bug Fixes

    Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated. Please note that PTR is only available for PC and Mac users.


    General

    • Greater Rift Keystones are now subject to vacuum pick-up
    • A note regarding the California Consumer Privacy Act (CCPA) has been added to the Options -> Privacy menu, clearly stating we do not sell account information. For more information regarding the CCPA, please see here (Console Only).

    Seasons

    • Developer Note: One of the biggest pieces of feedback from Season 18's buff was that the Triune bonus didn't stick with your character while you adventured. With Season 19, we've altered course as well as upped the ante by experimenting with new mechanics to add an element of both chaos and power to the battlefield. It should feel a bit like Pandemonium, and it may be a consideration whether or not you want to reset your total kill streak for a particular killstreak bonus versus continuously maintain the overall effect (especially as the highest level killstreak rewards will be harder to leverage in situations like Greater Rifts). Killstreaks with higher kill count requirements are more powerful, and we're looking forward to seeing what players think of and do with them!
    • The buff for Season 19, the Season of Eternal Conflict, has been added
      • Pandemonium
        • For the duration of the Season, all players will have a stacking buff that that persists as long as you have hit or killed a monster within the last 5 seconds
        • Each stack gives .005 movement speed and .001% bonus damage. This bonus caps at 50% movement and 100% damage (1000 stacks)
        • In addition, after reaching a certain number of kills in a row, a power is unleashed, dealing an amount of scaling damage based on player level and difficulty or Greater Rift level:
          • 15 Kills: Exploding Chickens seek and destroy
          • 30 Kills: A wide Frost Nova freezes enemies
          • 50 Kills: Corpses rain from the sky
          • 100 Kills: Five massive energy twisters are unleashed
          • 150 Kills: Dark Geysers form beneath enemies
          • 200 Kills: Treasure chests fall from the sky
          • 300 Kills: A ring of fire engulfs everything
          • 400 Kills: Meteors hail from above
          • 500 Kills: Angels descend upon the battlefield to fight for your cause
            • Angels should no longer one-shot Rift Guardians.
          • 1000 Kills: ???
        • Powers are tracked at a group level; this means only one power can be active in play at a time, regardless of the number of players in a group
    • Two new Seasonal rewards are available for players who fully complete the Season 19 Journey: the Valor Portrait Frame and the Angelic Treasure Goblin pet
    • Lilith's Embrace: This exclusive pair of cosmetic wings are now available for all players who purchased a Virtual Ticket. Hail Lilith. (PC Only)

    Items

    • Developer Note: With Patch 2.6.7, we are beginning to roll out new class sets for every class in Diablo III. For the Season of Valor, we're focusing on the two classes that embody the Light and wield some form of Holy elemental damage: Crusader and Monk. You'll also find a handful of retuned or newly added Legendary powers intended to synergize with the new class sets. We did a lot of community research into which skills were most requested by players as well as most underrepresented in current builds, and we hope you're as excited as we are for these new gameplay options. The other class sets will be coming in later patches, so if your class isn't represented this time around, fret not—they're coming in a future patch!
    • You'll also notice a significant number of Barbarian item changes in this patch. While the Barbarian class set will be coming at a later date, we have very much heard the War Cry from our dedicated Barbarian community and implemented a number of changes heavily inspired by extremely thorough feedback. While not every suggestion has been taken at a 1:1 parity, the thoughtful analysis helped guide us to changes we could implement in this patch. Thanks very much to the community members who expressed their concerns in a respectful, constructive manner. It's very helpful, and we greatly appreciate the thought and effort that went into making your voices heard!
    • New Crusader Set: Aegis of Valor
      • 2-Piece Bonus: The charged bolts from Fist of the Heavens has a chance to cast another Fist of the Heavens Attacking with Fist of the Heavens empowers you, allowing Heaven's Fury to deal 100% increased damage for 5 seconds. Stacks up to 3 times (multiplicative).
      • 4-Piece Bonus: Hitting with Fist of the Heavens generates 5 Wrath and reduces damage taken by 1% for 5 seconds. Stacks up to 50 times
      • 6-Piece Bonus: Increase the damage of Fist of the Heavens and Heaven's Fury by 10,000% 20,000%
      • Developer's Note: Thank you so much for your thorough feedback and testing on the 2.6.7 PTR! We decided to add Heaven's Fury to the mix based on popular request as well as because we agree that it matches the theme and adds more gameplay complexity. There is also still room for tweaks and additional iteration in the future, and we're glad we were able to introduce a set so many of you are excited to use!
    • New Monk Set: Patterns of Justice
      • 2-Piece Bonus: Sweeping Wind gains the effect of every rune and movement speed is increased by 5% for each stack of Sweeping Wind.
      • 4-Piece Bonus: Each enemy within Sweeping Wind increases your movement speed by 5%. Stacks up to 10 times. Attacking with Tempest Rush reduces your damage taken by 50% and increases Spirit Regeneration by 50.
      • 6-Piece Bonus: Hitting with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind after hitting over 30 times within a short period. Sweeping Wind damage is increased by 10,000% 15,000%
      • Developer's Note: Thank you so much for your thorough feedback and testing on the 2.6.7 PTR! We heard Monk requests for additional damage reduction and to better integrate Tempest Rush as a skill. We hope the result makes for a more survivable and engaging build that still captures that rush of Holy Justice sweeping through crowds of dastardly demons.
    • Darklight
      • Fist of the Heavens has a [45-60%] 100% chance to be cast twice.
      • Additional Legendary Power: Increases the damage of Fist of the Heavens by [200-250%][800-1000%].
    • Eye of the Storm
      • New Legendary Power: When Sweeping Wind hits exactly 1 enemy, its damage is increased by 100%.
      • Developer's Note: With the redesign of Patterns of Justice, there was less need for this item's introduction. We've removed it for now and may consider adding it (or possibly a different Legendary power) at a later date.
    • Vengeful Wind
      • Increases the maximum stack count of Sweeping Wind by [6-7] 10
      • Additional Legendary Power: Increases the damage of Sweeping Wind by [250-300%] [600-800%].
    • Won Khim Lau
      • New Legendary Power: Hitting with Tempest Rush will activate Cyclone Strike, and both skills deal [500-600%] increased damage.
    • Chantodo's Resolve
      • The scaled attack speed damage bonus to Wave of Destruction has been reduced
      • Developer Note: This is a reactive adjustment from an earlier change to how Wave of Destruction receives a bonus from Attack Speed. The buff that resulted from that change was more than we expected, so we're reigning it in.
    • Wrath of the Wastes
      • 6-Piece Bonus: The damage bonus now also applies to Rend
    • Lamentation
      • Additional Legendary Power: Increases the damage of Rend by [150-200%]
      • Developer Note: While we were very happy with how much better Barbarians are performing, we are concerned we may have overshot it. By removing just one silo'd addition, we can observe how the class performance goes for Season 19 and consider re-adding this change in the future. Remember we still have a patch coming up where Barb will be one of the focused classes, so there will be plenty of time to revisit if necessary!
    • Ambo's Pride
      • New Legendary Power: Attacking with Whirlwind also applies Rend and the total damage of Rend is dealt over 1 second
    • Remorseless
      • Hammer of the Ancients has a [25-30%] chance to summon an Ancient for 20 seconds
      • New Legendary Power: While both Wrath of the Berserker and Call of the Ancients are active, Hammer of the Ancients deals [200-250%] more damage.
    • Fjord Cutter
      • You are surrounded by a Chilling Aura when attacking.
      • New Legendary Power: Seismic Slam attacks 50% faster and also deals 100-150% increased damage against Slowed or Chilled enemies
    • Bracers of Destruction
      • Seismic Slam deals [400-500%] increased damage to the first 5 10 enemies it hits.
    • Fury of the Ancients
      • Call of the Ancients gains the effect of the Ancients' Fury rune and your Ancients attack 100% faster
    • Bone Ringer
      • Now has a cap of 60 stacks.
      • Developer Note: We never intended for this item to be used in a way where you farm stacks for an egregious amount of time (5+ minutes) and then watch all their health disappear in less than a second. It's not an engaging style of gameplay, and we don't want that experience to be the best way to play the Necromancer.
    • Legacy of Dreams
      • This gem is now more likely to drop from a Greater Rift Guardian

    Monsters

    • Blighter
      • Blighter's Poison Tentacles' Area of Effect now hits less frequently, but at higher damage, when attacking players

    Bug Fixes

    • Wizard
      • Archon
        • Fixed an issue where certain item bonuses (such as from the item Deathwish) would persist between changing forms to/from Archon
          • Developer's Note: A few patches ago, we stated we were going to continue to observe Bazooka Wizard to see its performance over time. Back then, we thought it would require a high level of skill to execute that would make it relatively less utilized as a hard, but rewarding, gameplay option. That hasn't been the case, as many feel it's too mandatory. In the context of this and other changes (like Bone Ringer and Chantodo's), we think it makes sense to make this change now.
    • Spite
      • Fixed an issue where casting Restless Giant would cause the 200% physical bonus damage to fail to apply when the Gargantuan enraged
    • Squirt's Necklace
      • Fixed an issue where some ground effects were causing the Squirt's Necklace buff to fall off despite being shielded
    0
  • Patch 2.6.7a Now Live!

    • By OSW_Zenkiki Nov 20, 2019
    • Category IconNews
    • 3

     Diablo IV: Community Roundup

    Patch 2.6.7a Now Live!

    The pre-season balance patch for Diablo III is now live on all platforms!

     

    Originally Posted by Blizzard Entertainment (Official Post)

    Patch 2.6.7a Now Live

     

    Below you will find the patch notes for the most recent update for Diablo III, Patch 2.6.7a.

     

     

    Last updated November 20 @ 10:00 a.m. PST.

     


    Items

    • Lamentation
      • Now increases the damage of Rend by [100-150%]
      • Developer's Note: As we've indicated in forum posts, we overshot on Lamentation's original implementation during the 2.6.7 PTR. However, we also very much undershot the overall balance of Rend/Whirlwind's adjustments by removing this bonus completely. After reading a ton of your feedback and completing our own internal testing, we've settled on a middle ground we believe reaches the balance level we were shooting for.
    • Shield of Fury
      • The benefit of this item now stacks up to a cap of 20
      • Developer's Note: As many of you noted coming out of our 2.6.7 update, we also overshot on Crusader with the live patch. We love to see Crusader performing much better with it's new set, and this cap should reign in damage to a more reasonable level

    Bugs

    • Wizard
      • Wave of Force (Arcane Attunement)
        • Stacks of Arcane Attunement are now removed upon entering a Greater Rift (PC Only)
        • Note: This change will be coming to Console in a future patch.
    • Patterns of Justice
      • Fixed an issue where the Tempest Rush Flurry rune attack did not benefit from the 6-Piece bonus when cancelling Tempest Rush (PC Only)
        • Developer's Note: We were unable to resolve this for 2.6.7a for Console; however, it is slated to be fixed on Console in a future patch.
    • Fjord Cutter
      • Fixed an issue where Fjord Cutter was increasing all damage to slowed or chilled enemies instead of just Seismic Slam damage
    • Won Khim Lau
      • Fixed a bug where Epiphany would trigger teleporting while channeling Tempest Rush (Electric Field) when Won Khim Lau was equipped
    3 latest comment by Raka Jump to Comment
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