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  • Update To PTR Patch 2.7.0!

    • By OSW_Zenkiki Mar 4, 2021
    • Category IconNews
    • 0

    Update To PTR Patch 2.7.0!

    There has been an update to Patch 2.7.0 on the PTR which brings new balance updates, bug fixes, and UI improvements!

     

    Originally Posted by Blizzard Entertainment(Official Post)

    Diablo 3 PTR 2.7.0 Now Live | Patch Update

     

    Update on March 4: PTR 2.7.0 has been updated. Please see below for changes with annotations in RED.

    Our two-week PTR testing period for the 2.7.0 update begins February 25 and we're asking for your help to quell the tides of surging demons. Take a look at the preliminary patch notes below and start theorycrafting how you'll make the most of the Follower system revamp, leaderboard changes, and Legendary item changes; Patch 2.7.0 will be arriving soon.


    Table of Contents

    • PTR Focus Details
      • PTR Tips
    • Patch Notes
      • Seasons
      • Items
    • Bug Fixes
    • How to Participate in PTR
    • PTR Character Copy

    Please note that this is a preview for PTR content, which is subject to change.


    PTR Focus & Details

    We’ll be conducting the Patch 2.7.0 PTR, and phasing in content updates over the course of two weeks, starting Thursday, February 25. During this time there may be periodic maintenances, outages, hotfixes, or minor patches.

    • There will be three PTR-unique buffs active to help you on your journey: increased Legendary drop rate, increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary items that we'd love for you to test!
    • Class and Balance Changes: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and feedback on the set changes to the Wizard's Firebird’s Finery set, the Necromancer's Bones of Rathma set, and the balance updates to the Demon Hunter’s Gears of Dreadlands set and Witch Doctor’s Gazing Demise.
    • New Features Testing: We're looking to gather feedback on the solo player content with the Follower system revamp, and the Greater Rift solo leaderboard updates.

    So that we can efficiently review your posts, feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum.


    PTR Testing Tips

    As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.

    • Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing.
      • For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself.
    • Prior to the start of PTR, consider stocking up on items like Puzzle Rings and Bovine Bardiches. Having these available after you import your character can make any necessary PTR farming much faster!
    • Try to break things! Just tell us when you do so we can make sure that the patch launch is as smooth as possible.
    • When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important.

    Patch Notes

    Below you will find the patch notes for the upcoming update for Diablo III, Patch 2.7.0.


    PATCH 2.7.0

    Table of Contents:

    • Seasons
    • Items
    • Bug Fixes

    Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated.


     

    Seasons

    Follower System Revamp: The Follower system for Diablo III has been revamped and will be made permanently available for Seasonal and Non-Seasonal play! Players can now equip Followers with a total of 14 different item slots which include the Follower Relic Item, Helm, Shoulders, Chest, Gloves, Bracers, Belt, 2 Rings, Neck, Pants, Boots, main-hand weapon, and off-hand. We're introducing a new Follower feature into Diablo III called Emanate, which allows the player to gain the intended effect of certain Legendary Powers and Set Bonuses when equipped on the hired Follower. The current list of items with Emanate capabilities are the following:

    • Broken Crown
    • Homing Pads
    • Spaulders of Zakara
    • Goldskin
    • Custerian Wristguards
    • Nemesis Bracers
    • Gladiator Gauntlets
    • Gloves of Worship
    • Dovu Energy Trap
    • Rakoff's Glass of Life
    • Avarice Band
    • Krede's Flame
    • The Flavor of Time
    • Sage's Journey (3-piece set bonus)
    • Cain's Destiny (3-piece set bonus)

    Follower Skills Revamp: Follower skills have been reworked to showcase new and updated skills. Check out the skills change list below:

    Follower Updates

    • Follower ability tooltips now display the current value of scaled abilities rather than the range.
    • Vanish, Fate's Lapse, and Guardian now have a higher priority than player's cheat death skills.
    • Vanish, Fate's Lapse, and Guardian now display a debuff icon while on cooldown.
    • Fixed a bug to make Follower Relics that reduce the cooldown by 50% now affect Vanish, Fate's Lapse, and Guardian.
    • Updated Vanish description to provide clarity.

    Developer's Note *Update: These updates should provide additional clarity into the benefits followers are providing to players.

    Scoundrel

    • Crippling Shot
      • Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 3 to 6 seconds based on the Scoundrel's Dexterity.
    • Powered Shot
      • Ranged attack that explodes on impact, dealing 120% weapon damage as Arcane to enemies within 10 yards and has a 100% chance to Stun enemies for 3 to 6 seconds based on the Scoundrel's Dexterity.
    • Hysteria
      • Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 3% for 3 to 6 seconds based on the Scoundrel's Dexterity.
    • Anatomy
      • Increases Critical Hit Chance by 1.8% to 4% for you and the Scoundrel based on the Scoundrel's Dexterity.
    • Multishot Passive
      • Passive: The Scoundrel's special attacks have a 50% to 70% chance to fire 3 bolts based on the Scoundrel's Dexterity.
    • *Skill Rework - Vanish
      • When you take fatal damage, the Scoundrel conceals you from enemies for 3 to 7 seconds based on the Scoundrel's Dexterity, and prevents your death allowing you to escape your death.
    • *New Skill - Night's Veil
      • The Scoundrel launches a cloud that covers a 20-yard area and lasts 5 to10 seconds based on the Scoundrel’s Dexterity. All attacks against enemies that are inside the cloud will be critical hits.
    • *New Skill - Piercing Shot
      • Ranged attack that pierces and increases damage done to enemies by 10% for 3 to 6 seconds based on the Scoundrel's Dexterity.
    • *Removed Skills - Dirty Fighting and Poison Bolts

    Templar

    • Heal and Loyalty
      • These skills now scale based on the Templar’s Strength.
    • Intimidate
      • Enemies that hit or are hit by the Templar are slowed by 80% for 3 to 6 seconds based on the Templar's Strength.
    • Charge
      • Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3 to 6 seconds based on the Templar's Strength.
    • Intervene
      • Taunt enemies within 10 yards of you for 3 to 6 seconds based on Templar's strength when you are hit.
      *Skill Rework - Onslaught
      • Delivers a massive blow to an enemy for 800% weapon damage and causes the target and nearby enemies to take 10% increased damage for 3 to 6 seconds based on the Templar's Strength.
    • *Skill Rework - Guardian
      • When you take fatal damage, the Templar will rush to your aid, knocking back enemies within 15 yards, healing you for 15% to 25% life based on the Templar's Strength, and shielding you from all damage for 5 seconds.

    Enchantress

    • Erosion
      • Conjures a pool of energy that deals 330% weapon damage as Arcane over 5 to 7 seconds based on the Enchantress's Intelligence. Affected enemies will also take 10% increased damage.
    • Focused Mind
      • A 40-yard aura that increases attack speed for you and the Enchantress by 3% to 6% based on the Enchantress's Intelligence.
    • *Skill Rework (Renamed from Powered Armor) - Powered Shield
      • Reduces damage by 6% from ranged attacks, increases Armor by 3%, and slows melee attackers by 60% for 3 to 6 seconds for you and the Enchantress based on the Enchantress's Intelligence.
    • *New Skill - Temporal Pulse
      • The Enchantress casts a guided orb that deals 150% weapon damage and slows enemies by 80% for 3 to 6 seconds based on the Enchantress's Intelligence.
    • *New Skill - Amplification
      • Increases your highest static elemental bonus by 5% to 10% based on the Enchantress's Intelligence.
    • *New Skill - Prophetic Harmony
      • Reduce your skills’ Cooldowns by 5% to 10% based on the Enchantress's Intelligence.
    • *New Skill - Fate's Lapse
      • When you take fatal damage, the Enchantress empowers you to speed up your movement through time for 3 to 7 seconds to avoid death based on the Enchantress's Intelligence.
    • *Removed Skills - Forceful Push, Mass Control, Disorient, and Missile Ward

    Developer's Note: By reworking and adding Follower skills, expanding the Follower’s equipment set, and introducing Emanate, we believe Followers will be more meaningful and provide greater utility to the single-player experience.

    Solo Leaderboards Update: Greater Rift solo leaderboards now contain additional filters to sort by. This update provides a total of 7 filters available per class.

    • Class Sets
    • No Class Set
    • Overall (default filter)

    Developer's Note: In their current form, the Solo Leaderboards are great at showcasing the strongest builds for each class but tend to only highlight a small percentage of the wide variety of builds that players have available to them. We want to empower the community to play their favorite set and be represented on the leaderboard.

    Season Rewards: Two unique new rewards, a portrait frame, and a pet will be granted to players who complete the Season 23 Guardian Journey. Please note that the reward content will not be available during PTR 2.7.0.


    Items

    General 

    • Rathma's Shield passive skill now has a 60-second cooldown  

    Item Changes

    • Bones of Rathma 2-Piece Set: Your minions reduce the cooldown of Army of the Dead by 1 0.25 second each time they deal damage. Your skeletal warriors spawn faster, and your revived minions no longer expire.
    • Bones of Rathma 4-Piece Set: Your minions no longer take damage. You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Maximum of 75 stacks.
    • Bones of Rathma 6-Piece Set: Each active minion increases the damage of Army of the Dead and Bone Spirit by 1000% 500%, up to 8500%.
    • Defiler Cuisses: Bone Spirit's damage is increased by 400% to 500% for every second it is active and will also freeze enemies on impact. Maximum of 5 seconds.
    • New item* Bonds of C'Lena: Army of the Dead and Bone Spirit deals 300% to 400% increased damage. Bone Spirit deals an additional 2% increased damage for 5 seconds each time Army of the Dead hits an enemy. Bone Spirit deals 300% to 400% increased damage and deals an additional 2% increased damage for 10 seconds each time Army of the Dead hits an enemy. Maximum of 500 stacks

    Developer's Note: We recognize that the Bones of Rathma set plays similarly to other Necromancer builds. Our goal is to preserve the fantasy of the set while maintaining diversity among the Necromancer sets.

    Developer's Note *Update: Initially multiple legendary powers were left uncapped to see how players would utilize them, however we didn't anticipate for Army of the Dead to be able to cast as frequently as it was. This totally dominated how the set was played and also resulted in permanent invincibility. We're attempting to address this and we'd love for players to try out the new changes and provide additional feedback.

    • Firebird's Finery 2-Piece Set: When you die, a meteor falls from the sky and revives you. Disintegrate Ignites enemies, causing them to take 3000% weapon damage per second until they die. Disintegrate Ignites enemies, causing them to take 7500% weapon damage per second until they die. When you die, a meteor falls from the sky and revives you. This effect has a 60-second cooldown.
    • Firebird's Finery 4-Piece Set: You gain 80% damage reduction and 4000% increased damage while Ignite is applied to a target. Casting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 2% per stack. Stacks up to 50 times. Casting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 1% per stack. Stacks up to 100 times. You gain 80% damage reduction while maintaining Combustion stacks.
    • Firebird's Finery 6-Piece Set: Hitting an Ignited enemy with a fire spell other than Disintegrate deals Ignite damage multiplied by Combustion stacks. You gain 4000% increased damage while Ignite is applied to a target. Hitting an Ignited enemy with a non-channeling fire spell deals Ignite damage multiplied by Combustion stacks.

    Developer's Note: Firebird’s Finery is due for a rebirth. We have overhauled the set to breathe new life into it while still allowing the player to incinerate the forces of Hell. 

    Developer's Note *Update: The original intent of this set redesign was not to use channeling abilities as the main source of damage so we adjusted the 2-piece and 6-piece bonuses. We increased the Combustion tick rate to make it easier to maintain stacks and to make the set less cumbersome to play. Additionally, we appreciate the community's catch of the unintended overlap between Tal Rasha's Elements and Firebird's Finery. It was fun while it lasted, but it has to go.

    • Gears of Dreadlands 6-Piece Set: Hungering Arrow pierces a maximum of 2 times while wearing the Gears of Dreadlands. Your primary skills deal 15,000% increased damage. 
    • The Ninth Cirri Satchel: Hungering Arrow is guaranteed to pierce and also deals 450% to 600% increased damage. Hungering Arrow can only pierce up to 3 times.

    Developer's Note: We toned down the number of pierces Hungering Arrow can perform while Gears of Dreadlands is equipped to address concerns when interacting with Missile Dampening.

    Developer's Note *Update: The initial change was targeted towards Gears of Dreadlands using Hungering Arrow, which severely nerfed its performance and also didn't fix the same issue across other sets. The new fix is now on the core legendary power that Hungering Arrow relies on, and Gears of Dreadlands' power has been adjusted to compensate and also encourage other primary abilities.

    • Gazing Demise: The damage of Spirit Barrage is increased by 100% to 150%. Spirit Barrage gains the Phantasm rune that lasts twice as long, and the attack rate from Manitou spectres is increased.

    Developer's Note: Mundunugu’s Regalia is overperforming compared to other sets. This change to Gazing Demise should simplify the gameplay mechanic while reducing its damage output.

    • Blackthorn's Jousting Mail: Replaced one primary minor property with a random elemental damage affix.

    Class Set Dungeon Update

    • To account for the Necromancer redesign of the Bones of Rathma set, we have updated the objective to "Revive 100 Corpses" from the current "Raise 100 Skeletal Mages".

    Bug Fixes

    • General: Updated text on Blackthorne's Jousting Mail item descriptor
    • Demon Hunter: Fixed a bug where Hungering Arrow - Shatter Shot pierced more than intended. 
    • Wizard: Fixed bug where the Firebird's Finery 6-piece bonus was not interacting with Wave of Force - Heat Wave and the base Hydra's attacks.
    • Wizard: Fixed a bug where the Deathwish damage bonus was not always applying correctly while Channeling.
    • Leaderboard: Fixed a bug where players could be placed on the "No Six Piece Set" Leaderboard when having a Class Set equipped.
    • Leaderboard: Fixed a bug that caused the bottom of the Leaderboard UI to be cut off.

    How to Participate

    To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.

    Step 1: Restart the Battle.net desktop app.

    Step 2: Navigate to the Diablo III tab on the left-hand menu.

    Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.

    Step 4: Click Install to begin the installation process.

    Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.


    PTR Character Copy

    The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.

    Step 1: Log into the live game and then log out.

    Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.

    Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)

    Step 4: Select your region.

    Step 5: Click "Copy." This will copy all characters on your account from the selected region.

    Step 6: You will be disconnected from the PTR client.

    Step 7: Log back in. Your copied characters will be available for play.

    Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.


    As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

    0
  • Diablo 3 PTR 2.7.0 Preview!

    • By OSW_Zenkiki Feb 23, 2021
    • Category IconNews
    • 10

    Diablo 3 PTR 2.7.0 Preview!

    Patch 2.7.0 for Diablo III will be hitting the PTR on the 25th of February, and include some huge changes such as a rework to Followers, a new way to filter the solo leaderboards, and tons of other new additions!

     

    Originally Posted by Blizzard Entertainment (Official Post)

    Diablo 3 PTR 2.7.0 Preview

    Our two-week PTR testing period for the 2.7.0 update begins February 25 and we're asking for your help to quell the tides of surging demons. Take a look at the preliminary patch notes below and start theorycrafting how you'll make the most of the Follower system revamp, leaderboard changes, and Legendary item changes; Patch 2.7.0 will be arriving soon.


    Table of Contents

    • PTR Focus Details
      • PTR Tips
    • Patch Notes
      • Seasons
      • Items
    • How to Participate in PTR
    • PTR Character Copy

    Please note that this is a preview for PTR content, which is subject to change.


    PTR Focus & Details

    We’ll be conducting the Patch 2.7.0 PTR, and phasing in content updates over the course of two weeks, starting Thursday, February 25. During this time there may be periodic maintenances, outages, hotfixes, or minor patches.

    • There will be three PTR-unique buffs active to help you on your journey: increased Legendary drop rate, increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary items that we'd love for you to test!
    • Class and Balance Changes: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and feedback on the set changes to the Wizard's Firebird’s Finery set, the Necromancer's Bones of Rathma set, and the balance updates to the Demon Hunter’s Gears of Dreadlands set and Witch Doctor’s Gazing Demise.
    • New Features Testing: We're looking to gather feedback on the solo player content with the Follower system revamp, and the Greater Rift solo leaderboard updates.

    So that we can efficiently review your posts, feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum.


    PTR Testing Tips

    As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.

    • Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing.
      • For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself.
    • Prior to the start of PTR, consider stocking up on items like Puzzle Rings and Bovine Bardiches. Having these available after you import your character can make any necessary PTR farming much faster!
    • Try to break things! Just tell us when you do so we can make sure that the patch launch is as smooth as possible.
    • When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important.

    Patch Notes

    Below you will find the patch notes for the upcoming update for Diablo III, Patch 2.7.0.


    PATCH 2.7.0

    Table of Contents:

    • Seasons
    • Items

    Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated.


     Seasons

    Follower System Revamp: The Follower system for Diablo III has been revamped and will be made permanently available for Seasonal and Non-Seasonal play! Players can now equip Followers with a total of 14 different item slots which include the Follower Relic Item, Helm, Shoulders, Chest, Gloves, Bracers, Belt, 2 Rings, Neck, Pants, Boots, main-hand weapon, and off-hand. We're introducing a new Follower feature into Diablo III called Emanate, which allows the player to gain the intended effect of certain Legendary Powers and Set Bonuses when equipped on the hired Follower. The current list of items with Emanate capabilities are the following:

    • Broken Crown
    • Homing Pads
    • Spaulders of Zakara
    • Goldskin
    • Custerian Wristguards
    • Nemesis Bracers
    • Gladiator Gauntlets
    • Gloves of Worship
    • Dovu Energy Trap
    • Rakoff's Glass of Life
    • Avarice Band
    • Krede's Flame
    • The Flavor of Time
    • Sage's Journey (3-piece set bonus)
    • Cain's Destiny (3-piece set bonus)

    Follower Skills Revamp: Follower skills have been reworked to showcase new and updated skills. Check out the skills change list below:

    Scoundrel

    • Crippling Shot
      • Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 3 to 6 seconds based on the Scoundrel's Dexterity.
    • Powered Shot
      • Ranged attack that explodes on impact, dealing 120% weapon damage as Arcane to enemies within 10 yards and has a 100% chance to Stun enemies for 3 to 6 seconds based on the Scoundrel's Dexterity.
    • Hysteria
      • Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 3% for 3 to 6 seconds based on the Scoundrel's Dexterity.
    • Anatomy
      • Increases Critical Hit Chance by 1.8% to 4% for you and the Scoundrel based on the Scoundrel's Dexterity.
    • Multishot Passive
      • Passive: The Scoundrel's special attacks have a 50% to 70% chance to fire 3 bolts based on the Scoundrel's Dexterity.
    • *Skill Rework - Vanish
      • When you take fatal damage, the Scoundrel conceals you from enemies for 3 to 7 seconds based on the Scoundrel's Dexterity and prevents your death.
    • *New Skill - Night's Veil
      • The Scoundrel launches a cloud that covers a 20-yard area and lasts 5 to10 seconds based on the Scoundrel’s Dexterity. All attacks against enemies that are inside the cloud will be critical hits.
    • *New Skill - Piercing Shot
      • Ranged attack that pierces and increases damage done to enemies by 10% for 3 to 6 seconds based on the Scoundrel's Dexterity.
    • *Removed Skills - Dirty Fighting and Poison Bolts

    Templar

    • Heal and Loyalty
      • These skills now scale based on the Templar’s Strength.
    • Intimidate
      • Enemies that hit or are hit by the Templar are slowed by 80% for 3 to 6 seconds based on the Templar's Strength.
    • Charge
      • Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3 to 6 seconds based on the Templar's Strength.
    • Intervene
      • Taunt enemies within 10 yards of you for 3 to 6 seconds based on Templar's strength when you are hit.
      *Skill Rework - Onslaught
      • Delivers a massive blow to an enemy for 800% weapon damage and causes the target and nearby enemies to take 10% increased damage for 3 to 6 seconds based on the Templar's Strength.
    • *Skill Rework - Guardian
      • When you take fatal damage, the Templar will rush to your aid, knocking back enemies within 15 yards, healing you for 15% to 25% life based on the Templar's Strength, and shielding you from all damage for 5 seconds.

    Enchantress

    • Erosion
      • Conjures a pool of energy that deals 330% weapon damage as Arcane over 5 to 7 seconds based on the Enchantress's Intelligence. Affected enemies will also take 10% increased damage.
    • Focused Mind
      • A 40-yard aura that increases attack speed for you and the Enchantress by 3% to 6% based on the Enchantress's Intelligence.
    • *Skill Rework (Renamed from Powered Armor) - Powered Shield
      • Reduces damage by 6% from ranged attacks, increases Armor by 3%, and slows melee attackers by 60% for 3 to 6 seconds for you and the Enchantress based on the Enchantress's Intelligence.
    • *New Skill - Temporal Pulse
      • The Enchantress casts a guided orb that deals 150% weapon damage and slows enemies by 80% for 3 to 6 seconds based on the Enchantress's Intelligence.
    • *New Skill - Amplification
      • Increases your highest static elemental bonus by 5% to 10% based on the Enchantress's Intelligence.
    • *New Skill - Prophetic Harmony
      • Reduce your skills’ Cooldowns by 5% to 10% based on the Enchantress's Intelligence.
    • *New Skill - Fate's Lapse
      • When you take fatal damage, the Enchantress empowers you to speed up your movement through time for 3 to 7 seconds to avoid death based on the Enchantress's Intelligence.
    • *Removed Skills - Forceful Push, Mass Control, Disorient, and Missile Ward

    Developer's Note: By reworking and adding Follower skills, expanding the Follower’s equipment set, and introducing Emanate, we believe Followers will be more meaningful and provide greater utility to the single-player experience.

     

    Solo Leaderboards Update: Greater Rift solo leaderboards now contain additional filters to sort by. This update provides a total of 7 filters available per class.

    • Class Sets
    • No Class Set
    • Overall (default filter)

    Developer's Note: In their current form, the Solo Leaderboards are great at showcasing the strongest builds for each class but tend to only highlight a small percentage of the wide variety of builds that players have available to them. We want to empower the community to play their favorite set and be represented on the leaderboard.

     

    Season Rewards: Two unique new rewards, a portrait frame, and a pet will be granted to players who complete the Season 23 Guardian Journey. Please note that the reward content will not be available during PTR 2.7.0.


    Items

    Item Changes

    • Bones of Rathma 2-Piece Set: Your minions reduce the cooldown of Army of the Dead by 1 second each time they deal damage. Your skeletal warriors spawn faster, and your revived minions no longer expire.
    • Bones of Rathma 4-Piece Set: Your minions no longer take damage. You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Maximum of 75 stacks.
    • Bones of Rathma 6-Piece Set: Each active minion increases the damage of Army of the Dead and Bone Spirit by 1000%.
    • Defiler Cuisses: Bone Spirit's damage is increased by 400% to 500% for every second it is active and will also freeze enemies on impact.
    • New item* Bonds of C'Lena: Army of the Dead and Bone Spirit deal 300% to 400% increased damage. Bone Spirit deals an additional 2% increased damage for 5 seconds each time Army of the Dead hits an enemy.

    Developer's Note: We recognize that the Bones of Rathma set plays similarly to other Necromancer builds. Our goal is to preserve the fantasy of the set while maintaining diversity among the Necromancer sets.

    • Firebird's Finery 2-Piece Set: When you die, a meteor falls from the sky and revives you. Disintegrate Ignites enemies, causing them to take 3000% weapon damage per second until they die.
    • Firebird's Finery 4-Piece Set: You gain 80% damage reduction and 4000% increased damage while Ignite is applied to a target. Casting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 2% per stack. Stacks up to 50 times.
    • Firebird's Finery 6-Piece Set: Hitting an Ignited enemy with a fire spell other than Disintegrate deals Ignite damage multiplied by Combustion stacks.

    Developer's Note: Firebird’s Finery is due for a rebirth. We have overhauled the set to breathe new life into it while still allowing the player to incinerate the forces of Hell.

    • Gears of Dreadlands 6-Piece Set: Hungering Arrow pierces a maximum of 2 times while wearing the Gears of Dreadlands

    Developer's Note: We toned down the number of pierces Hungering Arrow can perform while Gears of Dreadlands is equipped to address concerns when interacting with Missile Dampening.

    • Gazing Demise: The damage of Spirit Barrage is increased by 100% to 150%. Spirit Barrage gains the Phantasm rune that lasts twice as long, and the attack rate from Manitou spectres is increased.

    Developer's Note: Mundunugu’s Regalia is overperforming compared to other sets. This change to Gazing Demise should simplify the gameplay mechanic while reducing its damage output.

    • Blackthorn's Jousting Mail: Replaced one primary property with a random elemental damage affix.

    Class Set Dungeon Update

    • To account for the Necromancer redesign of the Bones of Rathma set, we have updated the objective to "Revive 100 Corpses" from the current "Raise 100 Skeletal Mages".

     


    How to Participate

    To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.

     

    Step 1: Restart the Battle.net desktop app.

    Step 2: Navigate to the Diablo III tab on the left-hand menu.

    Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.

    Step 4: Click Install to begin the installation process.

    Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.


    PTR Character Copy

    The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.

     

    Step 1: Log into the live game and then log out.

    Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.

    Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)

    Step 4: Select your region.

    Step 5: Click "Copy." This will copy all characters on your account from the selected region.

    Step 6: You will be disconnected from the PTR client.

    Step 7: Log back in. Your copied characters will be available for play.

     

    Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.

     


    As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

    10 latest comment by Niven Jump to Comment
  • BlizzConline Diablo Q&A

    • By OSW_Zenkiki Feb 20, 2021
    • Category IconNews
    • 0

    Diablo News Roundup

    Diablo II: Resurrected Deep Dive

    Forged in the Barrens: Card List, Release Date, & Expansion Details

    Diablo Immortal: Alpha & Beyond!

    Diablo IV: What's Next?

    BlizzConline Opening Ceremony Overview

    BlizzConline Diablo Q&A

    Got something you’ve been dying to know about Sanctuary? Join the Diablo development team as they answer community questions about the gameplay, monsters, and world of Sanctuary. This is our recap of the Diablo Q&A panel from day 2 of BlizzConline!

     


     


    • Q: So Rogues are canonically only women. Does that mean we'll have two classes that are locked to one gender, the other being druid?
      • A: Sisterhood of the sightless eye are canonically women, but all classes in Diablo IV have full customization and are not gender-locked.
    • Q: You had tech alpha in December, any key learnings?
      • A: Learned how people felt about controls, and that the game felt like a true Diablo game. They have work to do on end-game systems and will talk about it more later this year.
    • Q: Are there going to be high texture/animated cinematics at the end of every act and major moment like we had in Diablo III? The Tyrael vs Imperius cinematics are the greatest I have ever seen.
      • A: Resurrected is remaking all cinematics shot-for-shot.
    • Q: I noticed in the Diablo IV gameplay videos that when you hit a monster, the monster becomes highlighted or a lighter color. I feel like this ruins the immersion of the game. Will there be an option to disable this?
      • A: The team like how it works, but some feel like it doesn't fit. It can be disabled through their accessibility suite.
    • Q: Are there plans to continue the seasons of Diablo III in Diablo Immortal?
      • A: People find seasons appealing for different reasons. Progression reset and content updates are the two main ones. For Immortal, they are focusing on the content updates. There is no intention to reset progress like in Diablo III seasons.
    • Q: I see that there is cross-progression in Diablo II, but doesn't seem to have cross-play?
      • A: Cross-progression will be supported. Cross-play isn't supported right now. You will be able to compete with players on other platforms due to the global leaderboard.
    • Q: Controller support for D2 on PC?
      • A: Yes!
    • Q: Local co-op in D2?
      • A: There won't be couch co-op like in console D3. Local play on the switch will be supported. 8-Player local co-op will be available.
    • Q: In the last quarterly update of Diablo IV, you also introduced legendary affixes with damage multipliers. Don't you think this system will escalate the same way it did in Diablo III? Or are you strictly planning on not only balancing builds by increasing or decreasing damage multipliers?
      • A: The team expects you to feel more powerful as you progress, but don't expect to be in the millions or billions of damage.
    • Q: Will the lore of Immortal go through the lore of Diablo III, and maybe even Diablo IV?
      • A: No, Immortal is focused on the span on time between Diablo II and Diablo III. Immortal does explore the ability to explore things outside of the normal timeline with 'time-walking' type content.
    • Q: Bots and Cheats: will there be more protection against them in Diablo II?
      • A: Moving to modern battle.net means that there are far more tools to fight those issues.
    • Q: When trying to make a darker world with Diablo IV like the original Diablo and Diablo II, what are your biggest challenges? Do you get any limitations because of the actual state of the community?
      • A: A big limitation is striking the right balance. Going to hard causes players to get players to get numb to it, but striking a balance gets the right atmosphere. People have been reacting well to the tone shown in the quarterly updates. The shifts in pop-culture has allowed more of the horror elements to be present.
    • Q: When is Immortal is coming out?
      • A: Can't share when it will release, but more testing phases are ahead. Crusader and Necromancer need to be in and two or three extra zones. The elder game systems also need to be properly tested.
    • Q: Will there still be player collision with other players in Diablo II? For instance, Maggot Lair was always tough to traverse.
      • A: Collision will still be there!
    • Q: Are there any plans on supporting druid builds in Diablo IV that focus on staying in one were-form for a longer duration?
      • A: Yes! You can make builds that every button is a werebear or werewolf skill.
    • Q: How will Immortal work for future updates after release? Update / Expansion wise?
      • A: There are many patch/content plans, and they will support the game long after release. They want to add new items, dungeons, stories, zones, paragon trees, classes, systems, etc.
    • Q: What patch will the remaster be based off of? Skill synergies and elemental immune enemies in the later patches severely limited build diversity and fun factor.
      • A: It will use 1.1.4, which is the current live patch. They wanted to focus on nailing the authentic experience rather than balancing out something else.
    • Q: Diablo III felt very isolating with the lack of trading between players, will Diablo IV have trading?
      • A: They want Diablo IV to feel social, and are still figuring out what limitations they want to have, but trading will be available player-to-player.
    • Q: Will there be PvP & PvE in Immortal: competing with and against players, raids, etc? For example, a battle arena with a ranking system (and free to play friendly system) where you can spend day and night developing your skills. Challenging other people would motivate everyone to keep playing this game even after finishing the storyline.
      • A: There will be lots of awesome content for people to do after they finish the story. Both PvE and PvP.
    • Q: Will the classic Diablo II be updated to have better screen resolution? Like 720p or even 1080p since the default resolution is unplayable on fullscreen for me.
      • A: The remaster will run at modern resolutions and framerates. (They did not answer the question about classic Diablo II)
    • Q: Can you explain the old framerate and breakpoint system in Diablo II and how it can work with uncapped framerate?
      • A: The original game ran on frames not on time. A breakpoint is when you've upgraded a skill to be fast enough to not fall in-between a frame so you don't get credit for it. The remake still runs on this breakpoint system, but the visuals are capable of running very smoothly; however, the moments where the game checks to see what happens are still in the exact same spot.
    D4 lightning round:
    • Q: Will every class have their own set of class quests?
      • A: No, every class will have a unique mechanic and the Rogue's is the specializations. These will be unlocked through quests.
    • Q: Transmogrification is going to be a thing?
      • A: Yes
    • Q: Fishing?
      • A: No
    • Q: Couch co-op?
      • A: Yes
    • Q: Are there town portal scrolls or books?
      • A: Yes
    • Q: Although we know that the high heaves closed its gates to the mortals, will we see any angels meddling in Sanctuary after Lilith's return?
      • A: Technically, yes.
    • Q: Were we ever close to Inarius' prison during our Diablo adventures?
      • A: No
    Immortal Lighting Round:
    • Q: Will Immortal ever consider having a mass PvP-like guild vs guild in the open world? This thing was the best feature other mobile games offered like Black Desert mobile etc.
      • A: Yes.
    • Q: Can gestures be included for character animations?
      • A: Maybe? Not sure what's being asked.
    • Q: Will Immortal support 120hz devices?
      • A: Not on launch, maybe later.
    • Q: Will the release include Crusader and Necromancer?
      • A: Yes.
    • Q: How many players can the largest raid have?
      • A: Uhhh... Yes! Large groups.
    Diablo II Lighting Round
    • Q: Will trading still function the same?
      • A: Yes, but there are more quality of life options. You can link items in chat.
    • Q: Will you be throwing any new runewords into the game?
      • A: No.
    • Q: Will Diablo II overwrite an original Diablo II installation?
      • A: No! They are separate products.
    • Q: Can I load Diablo II characters into resurrected?
      • A: Right now they are separate.

     

    0
  • BlizzConline Diablo News Roundup

    • By OSW_Zenkiki Feb 20, 2021
    • Category IconNews
    • 2

    Diablo Q&A

    Diablo II: Resurrected Deep Dive

    Forged in the Barrens: Card List, Release Date, & Expansion Details

    Diablo Immortal: Alpha & Beyond!

    Diablo IV: What's Next?

    BlizzConline Opening Ceremony Overview

    BlizzConline Diablo News Roundup

    Diablo dominated much of the conversation yesterday during BlizzConline due to some monumental announcements! A roundup of all the biggest Diablo news can be found below!

     

     


    Diablo II: Resurrected

     

     

    In May of last year, we had reported on the potential that Vicarious Visions, a studio well known for their recent work on the Crash Bandicoot N. Sane Trilogy and Tony Hawk's Pro-Skater 1+2, had been working on a remaster of Diablo II. The announcement in January that Vicarious Visions would be merging with Blizzard seemed to confirm the report. At long last, Blizzard announced the long rumored remaster during day 1 of BlizzConline! Here is everything we know:

     

    • The goal was to stay true to what Diablo II was, without adding anything that did not belong.
    • Any changes or additions came with great deliberation.
    • This is a Remaster and not a remake.
    • Diablo II is running underneath all the visual upgrades, and players can freely swap back-and-forth between the new and old graphics on the fly.
      • Due to this, the game still respects the grid that Diablo II adheres to, despite having a 3D engine running above everything.
      • The game respects the 25fps cycle of the original, and abilities/movement will feel how it does in the original.
      • The 3D game engine running on top of everything allows the game to run in silky-smooth high framerates without breaking the 25fps cycle in the background.
      • The game can run in 4K.

     

    • All cinematics have been painstakingly remastered shot-for-shot.
    • Much of the audio has been improved, and the game now has surround sound features and additional ambient noises/effects.
    • All items have a new 3D model. This means your character will be wearing items that match the item icon in your inventory.
    • Due to players already using mule characters to manage stash space, a shared stash has been introduced.
      • Non-ladder characters cannot access a ladder shared stash and vice-versa.
      • Offline characters cannot access the shared stash of online characters and vice-versa.

      

    • Item comparison tool-tips have been added, but do not suggest gear upgrades.
    • An advanced stat screen has been introduced.
    • Auto-gold pickup has been added, but is opt-in.
    • A new camera zoom has been introduced.
    • There are five more supported languages.
    • The character screen has been updated.
    • Due to global servers and cross-progression, duplicate names will now be allowed but will be appended by a gamertag or ID.
    • Character expiration will no longer exist.
    • PvP and Multiplayer works how it does in Diablo II.
      • The online game browser has been much improved.
      • Trading still exists.

      

    • Ladder season will be reduced in length to increase engagement.
      • The leaderboard will be saved at the end of each season, and will be easier to filter.
    • While this is a PC first experience, the game will be available on consoles.
      • Controller support is in.
      • Cross-Progression works between PC & consoles.
    • A technical alpha on PC will be happening soon, and the game will release in 2021.

     


    Diablo IV

     

    Even though the expectations leading into BlizzConline were that we would hear about a new class coming to Diablo IV, fans were surprised at the announcement of the Rogue--which is a re-imagining of the class from the original Diablo. The Rogue is a swift, deadly, mobile class with unparalleled versatility. Rogue players can choose from a variety of ways to stab, shoot, and trap their enemies and can enhance their combat through poisons, shadow magic, and specialized techniques. Assassin and Demon Hunter players will notice some of their favorite tricks of the trade are present with the Rogue, and it's safe to assume that we will not be seeing the Assassin or Demon Hunter classes be playable in Diablo IV.

     

    • The Rogue uses Swords and Daggers for melee weapons, but can also use Bows and Crossbows for ranged weapons.
    • Rogues will have three different specializations: Combo Points, Shadow Realm, and Exploit Weakness.
    • Rogues can imbue their attacks with different elements, like poison or frost.
      • Chill effects slowly stack into a freeze in Diablo IV.

     

    • It's likely we will see more classes added to Diablo IV.
    • Players can collect different looking weapons and armor from the different regions within the world.
    • There are many mounts to collect within the game, and will be customizable.
      • The team didn't want players fighting while mounted, so dismount skills were added to bridge the gap between being mounted and starting combat.
      • Players who are attacked while mounted will be immediately dismounted.
    • Camps are strongholds of evil in the world which can be cleared.
      • Monsters have moved into the abandoned places left behind after the reapers killed countless people during Reaper of Souls.
      • When cleared, camps will become hubs/towns with waypoints.
      • Clearing camps unlocks new activities for players.

     

    • The ability to jump over chasms or passable terrain has been added without the need for teleport/leap abilities.
    • There is an optional PvP zone called the Fields of Hatred.
      • Players collect Shards of Hatred from doing content in the Fields of Hatred.
      • In order to use the shards as currency, players must cleanse them.
      • Cleansing shards can be interrupted by monsters and players.
      • Ears are trophies that can be collected by killing other players.
      • A bounty system has been added that is similar to Warmode in WoW.
        • Players who are a menace to others in PvP will be worth far more if you manage to defeat them.

     


    Diablo Immortal

    Diablo Immortal recently held a short technical alpha that gave the team a huge amount of useful feedback, and news about Immortal was overshadowed by the announcement of Diablo II: Resurrected and the Rogue for Diablo IV; however, good information about Immortal was still present.

     

     

    • The level cap in the technical alpha was 45, but is planned to be 60.
    • Challenge Rifts in the technical alpha served as a temporary end-game for players, but a more robust endgame with diverse activities is planned for launch.
    • Controller support was one of the most requested features following the technical alpha, and the team is investigating how they could bring in controller support.
    • The Library of Zulton Kulle gives players an opportunity to go back in time and fight Baal alongside Kulle & Tal Rasha. More cool content like this 'time-walking' dungeon is planned.
    • The new paragon system is far less linear than the one in Diablo III, and allows for greater specialization which will be expanded over time.
    • Despite the disastrous announcement of Immortal in 2018, the positive feedback given from people who played it on the show floor gave the team some much needed encouragement.
    • The next testing phase will add another playable class and will be available to more players for a longer period of time.
      • We are going to hear about the next testing phase soon.

     

    2 latest comment by OSW_Zenkiki Jump to Comment
  • BlizzConline - Diablo II: Resurrected Deep Dive

    • By OSW_Zenkiki Feb 19, 2021
    • Category IconNews
    • 4

    Diablo Q&A

    Forged in the Barrens: Card List, Release Date, & Expansion Details

    Diablo Immortal: Alpha & Beyond!

    Diablo IV: What's Next?

    BlizzConline Opening Ceremony Overview

    BlizzConline - Diablo II: Resurrected Deep Dive

    MrLlamaSC hosts a roundtable panel discussing everything you need to know about Diablo II: Resurrected.

     

     


     

     

    • Vicarious Visions is confirmed to have been working on the remaster.
      • Vicarious Vision has been working with Blizzard for a couple years.
    • The team wanted to stay true to what Diablo II was, and allow new people to experience it.
    • They wanted to deliver an authentic experience that players remember from 20 years ago.
    • Evolving from 2D to 3D was challenging, and had to write a new physical based renderer.
      • It has added dynamic lighting and VFX.
    • The camera has a new ability to zoom.
    • The ability to swap between the old and new visuals is done because the original game is running underneath.
    • The game logic runs on a 25fps cycle, allowing the game to run at a high framerate without messing with the gameplay.
    • The old game runs on a grid, and the remaster respects the grid.
    • Item models on characters will match the icon.
    • All the cinematics are remastered.
    • Audio now has surround-sound features, ambient noises and effects.
    • A remaster was the only forward because a remake would change too much.
    • New features were heavily scrutinized.
    • There is a shared stash!
      • Non-ladder characters can't interact with ladder stashes and vice-versa.
      • Offline characters can't use a shared stash with an online character.
    • An advanced stats screen will show your stats in full detail.
    • Auto-gold pickup is opt-in.
    • PC first experience even though there is controller/console support.
    • Bringing Diablo II to console was a huge challenge.
    • Controller support allows for more accessibility.
    • Lord of Destruction is included.
      • Can still play a non-expansion character.
    • Item comparison tooltips have been added.
      • These don't suggest gear for anyone.
    • There are five more languages supported.
    • The character screen has been updated.
    • Offline/Online play flow has been improved.
    • 8-Player multiplayer works.
    • PvP still exists.
    • Trading is still in the game.
    • The game browser has been improved.
    • Ladder Seasons will be reduced in length to increase engagement.
      • The leaderboard will be saved, and will be easier to filter.
    • Character expiration will no longer exist.
    • Due to global servers and cross-progression, duplicate names will now be allowed.
      • They will be appended with a gamertag or ID
    • The only game art they re-used 1-to-1 was Tyreal's wings.
    • It's a goal to stop botting and duping.
    • Players can sign up for the technical alpha here.
    4 latest comment by Moze2k Jump to Comment
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