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  • Sanctuary Freezes Over During the Hellish Holiday Event

    • By OSW_Zenkiki Dec 16, 2022
    • Category IconNews
    • 0

    Sanctuary Freezes Over During the Hellish Holiday Event

    A new holiday event is live in Diablo 3!

     

    Originally Posted by Blizzard Entertainment (Official Post)

    Sanctuary Freezes Over During the Hellish Holiday Event

    We wish you one Hell of a holiday season!

     

    Winter has befallen Sanctuary—and with it, a fresh layer of demonic trickery has coated the land. During this time of year, mortals exchange gifts to spread holiday cheer, but the Burning Hell’s helpers have thwarted this celebration by stealing all the gifts for their own nefarious purposes.

     

    Restoring this time of glee rests squarely on your shoulders, Nephalem. Can you save this Hellish Holiday?


    Slay Hell’s Helpers to Recover Gifts

    From December 16, 11:00 a.m.–February 5, 11:00 a.m. PST, you’ll need to put the sword to Treasure Goblins and Greater Rift Guardians for a chance at recovering a Gift. Because of their hardiness, Greater Rift Guardians have an increased chance of dropping a Gift. Sanctuary’s denizens were especially generous in their offerings to one another this year, ranging from helpful resources to rarefied gear—here is what you can potentially receive from any recovered Gifts:

     

    Each Gift will always contain the following items:

    • Five Khanduran Rune, Caldeum Nightshade, Arreat War Tapestry, Corrupted Angel Flesh, and Westmarch Holy Water
    • Arcane Dust
    • Death’s Breaths
    • Forgotten souls
    • Reusable Parts
    • Veiled Crystals

    Each Gift could also contain one of the following items:

    • Wings
      • Cosmic Wings
      • Falcon’s Wings
    • Pets
      • Blaze
      • Buddy
      • The Bumble
      • Charlotte
      • Friendly Gauntlet
      • Galthrak the Unhinged
      • Grunkk
      • Haunting Hannah
      • Humbart Wessel
      • Lady Morthanlu
      • Lamb
      • Liv Moore
      • Malfeasance
      • Ms. Madeleine
      • The Mimic
      • Overseer Lady Josephine
      • Queen of the Succubi
      • That Which Must Not Be Named
      • The Stomach
      • Unihorn
    • Transmogs
      • Amberwing
      • The Clipper
      • Crossbow of Corvus
      • Flail of Carnage
      • Ghoul King's Blade
      • God Butcher
      • Hand of Despair
      • Helm of Cranial Crustacean
      • The Horadric Hamburger
      • King Maker
      • Lachdanan's Stormshield
      • Mace of the Crows
      • Man Prodder
      • Panther's Claw
      • The Que-Hegan's Will
      • Quinquennial Sword
      • Rakanishu's Blade
      • The Reaper's Kiss
      • Second Quinquennial Sword
      • Spectrum
      • Star Helm
      • Star Pauldrons
      • Steffon's Heavy Lance
      • Sungjae's Fury
      • Templar's Chain
    • Misc
      • Sword of Mediocrity
      • Blood Shards
      • Coal (Glowing Ore)

    Developer’s Note: If a player owns any of the Pets or Wings from above list, they will be unable to receive a duplicate of them from any recovered Gifts. Otherwise, enjoy your lumps of coal!

    May your holidays be full of demons to slay!
    -The Diablo III Team

     

    0
  • Diablo IV Release Date Revealed | Pre-Purchase For Open Beta Access

    • By OSW_Zenkiki Dec 8, 2022
    • Category IconNews
    • 2

    Diablo IV Release Date Revealed | Pre-Purchase For Open Beta Access

    Originally Posted by Blizzard Entertainment (Official Post)

    Meet Your Maker on June 6—Pre-Purchase Diablo IV!

    Diablo IV is now available for pre-purchase through Battle.net and the PlayStation and Xbox Games Stores.

     

    Lilith has returned…

     

    Eons after her exile, her summoning ushers in an age of darkness and hatred. Inarius, former archangel of the High Heavens, has also returned to the world he and Lilith created together. The two will once again cross paths, and what was built is now at risk of destruction.

     

    On June 6, 2023, you’ll assume the mantle of Barbarian, Druid, Necromancer, Rogue, or Sorceress and traverse an expansive Sanctuary, honing your abilities and discovering powerful gear to combat the unremitting darkness enhanced by Lilith’s return. For more information on Diablo IV’s offerings check out this blog.


    Pre-Purchase Your Plane of Hell

    The armies of the Burning Hells anticipate your arrival—are you prepared to make their acquaintance? Equip yourself with a gamut of demon-slaying tools by pre-purchasing Diablo IV now so you can unshackle Sanctuary from Lilith’s grasp when the time comes!

    Pre-Purchase the Diablo IV Ultimate Edition digitally and receive:

    • Up to four days of Early Access to Diablo IV’s launch***
    • Accelerated Seasonal Battle Pass Unlock in Diablo IV—includes a Premium Seasonal Battle Pass Unlock plus 20 Tier Skips and a cosmetic
    • Wings of the Creator Emote in Diablo IV
    • Hellborn Carapace Mount Armor in Diablo IV
    • Temptation Mount in Diablo IV
    • Early Access to the Open Beta*
    • Light Bearer Mount in Diablo IV
    • Inarius Wings and Inarius Murloc Pet in Diablo III**
    • Amalgam of Rage Mount in World of Warcraft**
    • Umber Winged Darkness Cosmetic Set in Diablo Immortal**
    • Digital copy of Diablo IV game

    Pre-Purchase the Diablo IV Digital Deluxe Edition and receive:

    • Up to four days of Early Access to Diablo IV’s launch***
    • Premium Seasonal Battle Pass Unlock in Diablo IV
    • Hellborn Carapace Mount Armor in Diablo IV
    • Temptation Mount in Diablo IV
    • Early Access to the Open Beta*
    • Light Bearer Mount in Diablo IV
    • Inarius Wings and Inarius Murloc Pet in Diablo III**
    • Amalgam of Rage Mount in World of Warcraft**
    • Umber Winged Darkness Cosmetic Set in Diablo Immortal**
    • Digital copy of Diablo IV game

    Pre-Purchase the Diablo IV Standard Edition digitally and receive:

    • Early Access to the Open Beta*
    • Light Bearer Mount in Diablo IV
    • Inarius Wings and Inarius Murloc Pet in Diablo III**
    • Amalgam of Rage Mount in World of Warcraft**
    • Umber Winged Darkness Cosmetic Set in Diablo Immortal**
    • Digital copy of Diablo IV game

    *Actual platform availability and launch date(s) of the Beta subject to change. See Diablo.com for more details. Minimum Open Beta duration is two days. Limited time only. Internet connection required.

    **Downloaded separately. Availability varies by platform and region. Diablo III, Diablo Immortal and World of Warcraft sold separately.

    ***Up to four days based on estimated access: actual play time subject to possible outages and applicable time zone differences.

    When Will You Receive Your Diablo III, Diablo Immortal, and World of Warcraft Incentives:

    Inarius Wings and Inarius Murloc Pet for Diablo III**:

    • Both items will be added to a player’s account beginning on December 9 and for the same platform they pre-purchased Diablo IV for. No action is needed on your part.

    Amalgam of Rage Mount for World of Warcraft**:

    • Players who pre-purchased Diablo IV for Battle.net will receive this mount starting on December 9.
    • For players who pre-purchased Diablo IV digitally for Xbox or PlayStation, they will receive this mount once Diablo IV launches on June 6, 2023.

    Umber Winged Darkness Cosmetic Set for Diablo Immortal**:

    • Players who pre-purchased Diablo IV for Battle.net will receive this Cosmetic Set starting on December 14.
    • For players who pre-purchased Diablo IV digitally for Xbox or PlayStation, they will receive this Cosmetic Set once Diablo IV launches on June 6, 2023.
    • To redeem this Cosmetic Set, players will need to log in to Diablo Immortal, navigate to the Event tab, and claim their cosmetic there.

    **Downloaded separately. Availability varies by platform and region. Diablo III, Diablo Immortal and World of Warcraft sold separately.


    Sing Lilith’s Praises—Diablo IV Limited Collector’s Box:

    Whether you’ve ingested one of Lilith’s Blood Petals or not, purchasing the Diablo IV Limited Collector’s Box from the Blizzard Gear Store is the telltale mark of a Daughter of Hatred devotee. Forged from Sanctuary’s most rarefied elements, a finite amount of Collector’s Boxes will be available on December 15 following our first Diablo IV Developer Update livestream, where we will showcase this item. Here’s what’s included:

    • Candle of Creation
    • Cloth Map of Sanctuary
    • Diablo IV Collector’s Edition Art Book
    • Occult Mousepad
    • Pin of the Horadrim
    • Two Matted Fine Art Prints Sized 18.54” x 10.79”

    Note: The Diablo IV Limited Collector’s Box does not include a copy of the game—this is a separate purchase. Also, players located in South Korea and Australia will have additional retail options to purchase from announced soon.


    Join Our Diablo IV Developer Update Livestream

    Our showcase at the Game Awards was just the tip of the demon’s horn. We have more invitingly dark details to share about Diablo IV, directly from our developers. On December 15 at 11:00 a.m. PST, join game director Joe Shely and associate game director Joseph Piepiora on the official Diablo Twitch and YouTube channels as they dive into details around Diablo IV’s production and the new Codex of Power system in our first Developer Update livestream.

     

    Following the livestream, we’ll post a recap blog highlighting details you don’t want to miss, along with a video on demand of the livestream for you to watch.

     

    Hail Lilith, Blessed Mother!
    -The Diablo IV Team

     

    2 latest comment by JustinT3z Jump to Comment
  • Diablo IV Hands-On Preview Roundup

    • By OSW_Zenkiki Dec 7, 2022
    • Category IconNews
    • 1

    Diablo IV Hands-On Preview Roundup

    A small selection of press got their hands on Act 1 of Diablo IV and got to play for about a dozen hours. The content from this preview was distinctly different than that of what the Endgame Beta offered players back in November. You can find a roundup of some of the more notable previews below!

     


    Gamespot

    "Diablo IV is quick to differentiate itself from its predecessors in almost every way, while intelligently iterating on new series staples with ideas that put freedom of play at the center." - Alessandro Barbosa

     

    The full written article can be found here.

     


     IGN

    "RIP to my free time." - Ryan McCaffery

     

    The full written article can be found here.

     

     


    PC Gamer

    "Blizzard's long-awaited sequel is extraordinarily satisfying to play within minutes." - Tyler Colp

     

    The full written article can be found here.

    1 latest comment by pikke Jump to Comment
  • Interviews With Joe Shely & Rod Fergusson About Diablo IV

    • By OSW_Zenkiki Nov 7, 2022
    • Category IconNews
    • 0

    Diablo IV Interviews

    IGN have released several videos about Diablo IV from their interview with Game Director Joe Shely and General Manager Rod Fergusson! Diablo IV is slated to release sometime next year, but these interviews give a good look at how the game has been shaping up!

     

     

     

     

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  • Diablo II: Resurrected Patch 2.5 Now Live

    • By OSW_Zenkiki Sep 22, 2022
    • Category IconNews
    • 1

    Diablo II: Resurrected Patch 2.5 Now Live

     

    Originally Posted by Blizzard Entertainment (Official Post)

    Diablo II: Resurrected Patch 2.5 Now Live

    Join us around the campfire, hero!

     

    As the flames flicker and crackle, we’re incredibly proud to announce that Terror Zones are now live in Diablo II: Resurrected. There’s also smoke on the horizon—Ladder Season Two and six new Sundering Charms will be going live on October 6. Sit back and relax as we run through the details of all the new helltastic features coming with this update.


    Quest Log

    Terror Zones

    Ladder Season Two

    Sundering Charms

    Patch Notes


    Terror Zones

    The journey to level 99 is a celebrated experience for players and quite the milestone if achieved—a rite of passage, even. We want the journey to level 99 to be accessible to a larger population of players, offer more variety other than repeatedly farming Baal, Diablo, and Nihlathak, and most importantly, remain challenging. This is where Terror Zones come in. As we get into details, please note that players can choose to opt-out of Terror Zones if desired.

     

    To unlock the Terror Zones feature, you must defeat Baal per character, per difficulty using any expansion character—existing characters that have already fulfilled the requirements will automatically have this feature unlocked. Once Ladder Season Two begins, players will need to meet the aforementioned requirements to unlock Terror Zones for their new ladder characters.

     

    When playing a Terror Zone-enabled game, every hour, diabolical tremors infused with the Lord of Destruction’s unwavering corruption creep into specific zones, emboldening the monsters within, and terrorizing them. The monsters in these zones will be at least two levels higher than your current level or their original level, up to a maximum per difficulty. The experience received and the loot dropped by killing a terrorized monster will be based on this new level—terrorized monsters will also grant additional experience points.

     

    Here are the level details for each monster type per difficulty:

    Normal

    • Base: +2 levels up to level 45
    • Champion: +4 levels up to level 47
    • Unique: +5 levels up to level 48

    Nightmare

    • Base: +2 levels up to level 71
    • Champion: +4 levels up to level 73
    • Unique: +5 levels up to level 74

    Hell

    • Base: +2 levels up to level 96
    • Champion: +4 levels up to level 98
    • Unique: +5 levels up to level 99

    The base player level used for the above calculations are taken from the creator of the game. If the host leaves the game, a new player will be selected for the base once the next Terror Zone is announced. Upon entering a Terror Zone-enabled game, you'll be informed of the current terrorized areas through a message sent to you via the Chat Box. When the time for new terrorized zones draws near, you will be informed of the impending changes via the Chat Box.

     

    In addition, you will be informed that you’re entering a terrorized area by several indicators:

    • Unique iconography next to a terrorized monster's name
    • On-screen text and messaging
    • Special audio cue
    • In-game text on the auto-map
    • Unique environmental lighting
    • Ember visual effects

    Waypoints have also received some changes to assist in locating the current Terror Zone:

    • An icon will display on the Waypoint menu next to the Waypoint that is closest to the current Terror Zone.
    • The Waypoint closest to the current Terror Zone will have its name displayed in a purple font.

    Here’s a complete list of all the zones that can become terrorized:

    Act I

    Blood Moor and Den of Evil

    Cold Plains and The Cave

     

    Burial Grounds, The Crypt, and the Mausoleum

     

    Stony Field

     

    Dark Wood

     

    The Forgotten Tower

     

    Jail

     

    Cathedral and Catacombs

     

    The Pit

     

    Tristram

     

    Moo Moo Farm

     

    Act II

    Sewers

    Rocky Waste and Stony Tomb

     

    Dry Hills and Halls of the Dead

     

    Far Oasis

     

    Lost City, Valley of Snakes, and Claw Viper Temple

     

    Arcane Sanctuary

     

    Tal Rasha's Tombs

     

    Act III

    Spider Forest and Spider Cavern

    Flayer Jungle and Flayer Dungeon

    Kurast Bazaar, Ruined Temple, and Disused Fane

    Kurast Sewers

    Travincal

    Durance of Hate

    Act IV

    Outer Steppes and Plains of Despair

    River of Flame/City of the Damned

     

    Chaos Sanctuary

     

    Act V

    Bloody Foothills

    Frigid Highlands

     

    Glacial Trail

     

    Crystalline Passage and Frozen River

     

    Arreat Plateau

     

    Nihlathak's Temple, Halls of Anguish, Halls of Pain, and Halls of Vaught

     

    Ancient's Way and Icy Cellar

     

    Worldstone Keep, Throne of Destruction, and Worldstone Chamber

     

     


    Ladder Season Two

    Our first Ladder Season for Diablo II: Resurrected has been an absolute success—adept heroes raced to save Sanctuary, some cementing their name on the leaderboard, but all of them striking fear into the tormented hearts of their demonic adversaries in the process.

     

    Ladder Season Two will begin on October 6, ushering in a new opportunity for brave heroes to race to level 99 and amass powerful loot along the way. This will also be the first Ladder Season with Terror Zones! Can you handle the increased ferocity of the Burning Hells, or will you perish under their amplified might? We cannot wait to see how Terror Zones will influence the leaderboard, or hopefully, allow new players the opportunity to see their name on it for the first time.

     

    We’ll also introduce six new Sundering Charms with Ladder Season Two, more information about these can be found in the next section.

     

    As it was with the previous season, Ladder Season Two will feature four different modes:

    Version Description
    Pre-Expansion Ladder The standard version of Ladder play that encompasses playing only with the original four acts.
    Pre-Expansion Hardcore Ladder The hardcore (only one life) version of Ladder play that encompasses playing only with the original four acts.
    Ladder The standard version of Ladder play that encompasses playing five acts, as it includes the “Lord of Destruction” expansion content.
    Hardcore Ladder The hardcore (only one life) version of Ladder play that encompasses playing five acts, as it includes the “Lord of Destruction” expansion content.

     

    For those new to Ladder Seasons, you might be wondering what happens to your Shared Stash loot once the current season ends.

    Once Ladder Season One ends, all Ladder characters will be transferred to their respective non-ladder group. All items in that character group's shared stash go into a new Withdraw Only set of Shared Stash tabs, denoted by a check marked Past box. You will have all of Ladder Season Two to withdraw any items you would like to keep. When Ladder Season Two ends, this withdraw only set of stash tabs will be overridden with any items in the Ladder Season Two Shared Stash. Be sure to get any items out before then or they will be forever lost!


    New Sundering Charms

    In Hell difficulty, many monsters receive resistance to specific damage types. If their resistance increases above 100%, that monster is then immune to a specific damage type. Because there are only a handful of ways to reduce a monster’s immunity, only a minute portion of hero builds can successfully farm all zones in Diablo II: Resurrected. We realize that this can create scenarios where certain builds are unable to take full advantage of the current Terror Zone, thus missing out on the experience gains, and most importantly, the fun of these zones.

     

    To promote increased class build diversity, we have introduced six Sundering Charms that allow the player to break specific monster immunity types while the charm is in their inventory. Once Ladder Season Two begins on October 6, Sundering Charms will be a possible drop for new Ladder characters. These new unique charms will only drop from Terrorized monsters of Champion, Unique, Superunique, or Boss difficulty.

     

    You’ll notice a new keyword below called Sunder. This keyword means that if a monster has immunity to a specific damage type, their resistance will be reduced to 95% regardless of what their starting resistance percentage was—breaking their immunity and allowing damage of that type to be dealt to them. Sunder is applied before other resistance reducing modifiers and only affects non-players. There is one tradeoff that comes with the Sundering Charms: while they reduce a monster’s resistance, they also reduce your resistance to the same element, allowing you to receive more damage of that type. The specific percent that your resistance is reduced by the Sundering Charm will vary per charm, so look out for the charms offering the most advantageous percentages to maximize your build. Any abilities granted by a Sundering Charm will also extend to your pets and summons, so keep that in mind as you upgrade your character.

    The Black Cleft

    • Monster Magic Immunity if Sundered
    • Magic Resist –45% to -65%

    The Bone Break

    • Monster Physical Immunity is Sundered
    • Physical Damage Received Increased by 10% to 30%

    The Cold Rupture

    • Monster Cold Immunity is Sundered
    • Cold Resist –70% to -90%

    The Crack of the Heavens

    • Monster Lightning Immunity is Sundered
    • Lightning Resist –70% to -90%

    The Flame Rift

    • Monster Fire Immunity is Sundered
    • Fire Resist –70% to -90%

    The Rotting Fissure

    • Monster Poison Immunity is Sundered
    • Poison Resist –70% to -90%

    Developer’s Note: We have heard much of the community's thoughts on how the new Sunder Charms work with the sorceresses Cold Mastery ability. Looking at the percentage of monsters that are cold immune, the trade-offs of having to gain and equip a new grand charm, and re-checking our damage output, we feel the current behavior of Cold Mastery is not significantly more powerful than many of the other abilities affected by Sunder and does not need to change at this time.


    Patch Notes

    Gameplay/Quality of Life

    • Added additional warning text to the mercenary confirmation prompt if your previous mercenary still has items equipped.
    • Damage value for the Paladin’s Thorns aura is now present on the character menu.
    • Dead Finger Mages now reset correctly to their original state when revived by Necromancers.
    • Fixed an issue where casting delays could desync at very high ping.
    • Fixed an issue where monster unique mods were triggering from another unique mod's trigger. For example, monsters that were both lightning and fire enchanted created an explosion every time they were put into hit recovery (Ex: repeatedly hit by Warcry).
    • Fixed a rare issue where item names on the ground would erratically flicker and shift while pathing around them.
    • Fixed an issue where players and monsters were able to walk through doors that visually looked closed.
    • Fixed an issue where certain Rune Words could not be repaired in the same game session they were created.
    • Fixed an issue where loading a character on a console that was created on PC was causing texture and lighting issues on console.
    • Fixed an issue that would occur when binding a skill to a multi-key binding (Ex: Ctrl + X, Alt + X) the action bound to the first key became unbound from that key.
    • Fixed an issue where the game name and password were not properly updating and displaying in-game when toggling the setting for showing it.
    • Fixed an issue where updates to stats, skills, or quests were displaying when no updates were available.
    • Fixed an issue where hardcore character names were not displaying in red text on the character list.
    • Fixed an issue with the Legacy Graphics gamble refresh icon containing graphical artifacts and corruption.
    • Fixed an issue where single and dual-wielding basic attacks with Claw weapons could have inconsistent attack speeds.
    • Fixed an issue where flags associated with previous characters (Ladder, Hardcore, and Classic) would persist for newly created characters in the Legacy Graphics Character Creation Screen.
    • Fixed an issue where the “buy” button legend in the vendor window would not display on the first weapons tab.
    • Fixed an issue where certain VFX were causing graphical corruption when fighting Uber Diablo.
    • Fixed an issue where Iron Golems could lose the aura granted by the item they were created with when the Golem was frozen.
    • Chosen game settings now persist in lobby game creation and filtering rather than being reset.
    • Fixed an issue where Iron Golems created in a previous game would disappear instead of teleporting to you.
    • Fixed an issue where performing a weapon swap during a trade would sometimes freeze the game.
    • Fixed an issue where visuals effects granted by set bonuses would sometimes toggle on and off.
    • Fixed an issue where environmental screen-space VFX were not playing.
    • Fixed an issue where Iron Golems summoned through a charge of the skill (Ex: granted by Metalgrid) would disappear when performing an inventory update.
    • Fixed an issue where Iron Golems created by a charged skill would not save between games.
    • Fixed an issue where players on console and controller would sometimes get the red-flash indicator for health loss while performing an inventory update.
    • Fixed an issue where the Horadric Cube could not be quick-dropped if there were items in it when playing on console or with a controller.
    • Fixed an issue where similar items weren't grouping together when auto-populating into the belt while using a controller.
    • Fixed various issues when quick-moving a belt with items in the additional belt slots it provides while using a controller.
    • Fixed an issue where you sometimes couldn't quick-equip an item that has its requirement met by another equipped item.
    • Fixed an issue where an item with requirement reductions would sometimes still show as requirements not met when equipped on a mercenary.
    • Fixed a desync with mana values when the consumption and regeneration of mana happened in a short frame window.
    • Fixed an issue where Quick Cast would sometimes restore the previous skill to the wrong mouse button.
    • Act V Dual-Wielding mercenaries now accurately animates two attack swings instead of one.
    • Fixed an issue where there were no corresponding Suicide Minion versions of the three guest Minion variants. These guest Minions will no longer visually transform into a skeleton and continuously stack explosion damage when whipped by Nihlathak or an Overseer.
    • Fixed an issue where Fist of the Heavens could unintentionally be used when it was bound on controller or assigned to left click on M+KB.
    • Fixed an issue where pets summoned by "chance to cast" skills on items would disappear after performing an inventory update.
    • Fixed an issue where Ravens summoned by charged skills would disappear after a few seconds.
    • Necromancer
      • Difficulty penalties for life drain now apply to the Blood Golem's attacks.
      • Fixed an issue where Blood Golem was not correctly stealing life from a PvP opponent.
    • Fixed an issue where the experience sharing calculation for an eight-player party would rarely overflow and award less experience than normal.

    PC-Specific Fixes

    • Added functionality to revoke and undo friend rejection so it’s no longer a permanent rejection.
    • Fixed an issue where the "/friends list" chat command was being truncated after 256 characters.
    • Removed the ability to bind the Print Screen key.
    • Fixed an issue where if the players opened chat after dying with Legacy Graphics active, all controls stopped functioning.
    • Fixed an issue if a linked item in chat exceeded one line, the item was unable to be selected and shown.
    • Fixed an issue where if a player entered the lobby, then entered a game, the difficulty selection would be blank upon returning to the lobby.
    • Removed the scroll bar and buttons from the autosuggest menu for chat commands.
    • Fixed an issue where if a skill was bound, then the key was removed from the skill binding, the unbound skill would still display without a binding.
    • Improved the scrolling on the ladder season, ladder type, and class drop-down in the ladder tab in the online lobby.
    • Fixed a tooltip that incorrectly stated “Show game name and password” to correctly state “Show game name.”
    • Fixed an issue where the latency indicator visual in the lobby was off center.
    • Fixed an issue where if the player activates controller mode while in the lobby, the latency indicator visual would disappear.
    • Skills can now always be set to the left or right slots, regardless of if you meet the requirements to use them.
    • Fixed an issue where rings were always quick-equipped to the right-hand slot, even if the left-hand slot was open.
    • M+KB can now quick-equip and quick-unequip items to and from their character and mercenary.
    • Fixed an issue where dragging an item onto a mercenary's portrait was not swapping their currently equipped item.
    • Text-to-speech now uses Voice (installed on Windows) which corresponds to the voice language selected (Set in Battle.net launcher).
    • Text-to-speech option reads out all chat commands regardless of channel.
    • Text-to-speech, when reading an item link, will now only read the item text instead of including various numbers and letters.
    • Added an in-game icon to represent friends who are online playing Overwatch 2.
    • Fixed an issue where whispering someone in a different channel would not automatically bring the user to the whisper channel with the other user.

    Console-Specific Fixes

    • Character names are now correctly shown in the Game Details screen.
    • Classic characters can no longer create a game targeting any non-classic content (Ex: Act V) in the Game Creator menu.
    • Updated the icon on the Game Creator menu to further differentiate from the Search Menu.
    • Updated the magnifying glass icon in the Game List Search to match the text color.
    • Fixed an issue where the Ladder Season end message was incorrectly displaying on the front end.
    • Fixed an issue where connecting a second controller that logs into a different user would cause the game to lose connection.
    • Improved the Ladder leaderboard loading on PS4 / PS5.
    • Fixed a rare issue where Unknown could appear in console’s language if language was changed while in-game.
    • Fixed an issue on Switch where the quest log tab text was being cut off in Italian.
    • Fixed an issue where the Ladder end time displayed the time inaccurately.
    • Fixed an issue where dying would disable the Emote Wheel.
    • Closing the inventory on controller with an item in your cursor will now try to place the item in your inventory before dropping it.

    Localization

    • Updated gender pronoun strings that referred to the player from “his / her” to the neutral counterpart “their.”
    • Added a prefix for online Uber Diablo messages received in offline games.
    • Added localization translations for the automap tooltip.
    • Fixed an issue where the maximum gold in-game text for Polish, Russian, Mexican Spanish, and Portuguese languages were exceeding their bounds in the UI.
    • Fixed a variety of equipped skill names that were exceeding their bounds in the UI for the Russian and Polish languages.
    • Removed unnecessary spacing between tabs on PC in the quest log, waypoints, and player stash UI screens when playing with a controller while using the large font option.
    • Changed the date formatting for Japan to be displayed as Year / Month / Day.
    • Fixed a typo in the Japanese translations for quick equip and unequip to mercenary tooltip.

    Stability

    • Fixed a crash on PC that occurred when resizing the client window while in the lobby.
    • Improved game join and game create backend request for a smoother player experience.
    • Various game stability improvements.

    Modding

    We have made some changes to enhance the offline single-player modding experience. While these changes will cause compatibility issues for current offline single-player mods, they will allow for further customization options for mod developers.

    • Added a new file: LevelGroups.txt. This file allows levels to be grouped together for the purpose of condensing Terror Zones messages.
    • Added a new file: hirelingdesc.txt. This file defines hireling data specific to the monsterclass but not the hireling statblock. Currently it only controls voice type.
    • Various mercenary UI attributes are now modifiable through data. This includes skill icons, inventory slot backgrounds, and class names.
    • New AI parameters have been added to the mercenary's AI for the purpose of removing hardcoding. See monai.txt for details.
    • Removed hardcoded relationships for beltable items. Similar items are now determined by spell type for scrolls and item type for everything else.
    • Fixed a crash on controller when using new player skills that are listed after the vanilla skills.

    Save Data Changes

    Some changes to save data have been made in "ItemStatCost.txt". If an existing single player mod has edited these values, then their mod's saves may become corrupted when migrating old saves to the new save version. It is recommended to create backups of existing saves before loading them.

    1. "damageresist" and "magicresist"
      1. Save Bits: 8 -> 9
      2. Save Add: 0 -> 200
    2. "fireresist", "lightresist", "coldresist", and "poisonresist"
      1. Save Bits: 8 -> 9
      2. Save Add: 50 -> 200

    Text File Column Changes

    Developers of existing offline single player mods can remake their changes with the new data, or they can add the new columns before merging.

    levels.txt

    • "LevelGroup"

    monstats.txt

    • "CannotDesecrate"
    • "NoShldBlock" -> "ShieldBlockOverride"

    skillsdesc.txt

    • "hireableiconcel"

    soundenviron.txt

    • "InheritEnvrionment"

    Thank You for Playing

    Our team is incredibly thankful for your continued support and collaboration. Together, we have successfully added Terror Zones to Diablo II: Resurrected, injecting new variety into this timeless classic. We look forward to seeing you continue to slay demons for many years to come!

     

    If you want to learn more about Diablo II: Resurrected, check out our website, or for real-time updates, follow our official Twitter @Diablo.

    P.S.

    We were flipping through the old Diablo II manual and found this confounding inscription. . .what does it all mean?

     

     

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