Diablo Immortal Pre-Launch Legendary Gem Changes
Diablo Immortal has seen many balance changes to Legendary Gems leading up to the launch of the game. Please keep in mind that things will likely change further before the June 2nd release date.
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Gem Changes
- Power & Command - Power and Command alternates states every 9 seconds. Power increases your Primary Attack damage by
2224%.5%. Command increases all other skill damage by2224%.5%. Each time these states alternate, you have a 30% chance to dispel a harmful effect from yourself. - Phoenix Ashes -
- Old - Prevents fatal damage, and then grants a shield for 6 seconds that absorbs 600% of your Life in damage. When the shield expires, heal for 100% of the remaining value. Cannot occur more often than once every 300 seconds.
- New - Prevents fatal damage, and then grants a shield for 6 seconds that absorbs damage equal to 1050% of your base damage. When the shield expires, heal for 80% of the remaining value. Cannot occur more often than once every 180 seconds.
- The Black Rose - Each time you are attacked, you have a
15%24% chance to summon vines that Immobilize the attacker for43 .5030 seconds. Each enemy cannot be affected by this more than once every1220 seconds. - Chip of Stoned Flesh -
- Old - Your attacks have a 5% chance to petrify your target, Stunning them for 3.00 seconds. Petrified targets take 20% increased damage. Cannot affect the same target more than once every 20 seconds.
- New - When you cause an enemy loss of control, you also inflict an explosive curse. When the curse expires, enemies will explode for 45% of all damage taken during its duration, up to a maximum of 450.00% base damage. Cannot occur more often than once every 20 seconds per target. Damage taken by victims of the explosive curse increased by 24%.
- Nightmare Wreath - You have a 10% chance when you
killdefeat an enemy to cause other nearby enemies to flee in fear for32 .0040 seconds. Fleeing enemies take4%8% increased damage. Cannot occur more often than once every 20 seconds. - The Hunger -
- Old - Heal 15% + 60 Life each time you kill an enemy. Movement Speed increased by 6% for 3 seconds each time this occurs.
- New - Heal 140% base damage + 567 Life each time you defeat an enemy. Movement Speed increased by 16% for 3 seconds each time this occurs. Cannot occur more often than once every 20 seconds.
- Bloody Reach -
- Old - Deal 4.50% increased damage for every 2 yards between you and the target, up to a maximum of 18% at 8 yards. Your attacks have a chance to slow the target's Movement Speed by 30% for 2 seconds.
- New - Your attacks deal 6.00% increased damage for every 2 yards between you and the enemy hit. Maximum increase of 24% at 8 yards. In addition, your attacks have a 1.2% chance to slow enemy Movement Speed by 35% for 3 seconds.
- Battleguard - Decreases all melee damage you take by 24.00% from enemies within 3 yards
of you by 18.00%. Additionally, while your health is below 60% you can move unhindered through enemies. - Frozen Heart (Unreleased) -
- Old - Decreases all damage taken from enemies further than 3 yards away by 24.00% and grants a chance to inflict 45% Chill to nearby enemies for 3 seconds.
- New - When you take damage, activate an icy shield that absorbs 360% base damage + 1458 lasting 6 seconds. Cannot occur more often than once every 20 seconds. While you are shielded, enemy attacks against you have a 30% chance to Chill the attacker.
- Unity Crystal -
- Old - 22.50% of all damage you take is split among party members within 9 yards using this gem. Each party member using this gem also decreases all damage you take by 2%.
- New - All party members within 6 yards of you take 1.50% decreased damage and deal 1.2% increased damage for each additional nearby party member.
- Howler's Call -
- Old - Your Primary Attack has a 30% chance to summon a charging spirit wolf that inflicts 300% base damage +1215 to all enemies in its path and has a 100% chance to Stun enemies for 1.5 seconds. Cannot occur more often than once every 10 seconds.
- New - Your Primary Attack has a 10% chance to summon a charging spirit wolf that inflicts 360% base damage + 1458 to all enemies in its path and has a 48% chance to Stun enemies for 3 seconds. Cannot occur more often than once every 20 seconds.
- Everlasting Torment -
- Old - Your critical hits inflict agony, dealing 50% base damage + 202 every second for 3 seconds. Each nearby enemy afflicted with agony increases your Attack Speed by 4%. Each enemy can be affected by this only once every 6 seconds.
- New - Your critical hits inflict agony, dealing 30% base damage + 122 every second for 6 seconds. Each nearby enemy afflicted with agony increases your Attack Speed by 6%. Each enemy cannot be affected by this more often than once every 20 seconds.
- Seeping Bile -
- Old - Your attacks have a 5% chance to poison enemies, inflicting 75% base damage + 303 every second over 3 seconds and decreasing Movement Speed by 45%. This poison spreads to nearby enemies if the victim dies. Cannot affect the same target more than once every 6 seconds.
- New - Your attacks have a 4% chance to poison enemies, inflicting 65% base damage + 263 every second over 6 seconds and decreasing Movement Speed by 24%. This poison spreads to nearby enemies if the victim dies. Cannot affect the same target more often than once every 20 seconds.
- Mocking Laughter - Your Primary Attack causes enemies it hits to deal
4%decreased8%decreased damage and forces non-Elite monsters it hits to attack you for 6.00 seconds. - Cutthroat's Grin - Gain
2224 .50%00% increased Critical Hit Chance and6%4% increased damage when attacking from behind. - Lightning Core -
- Old - Your attacks have a 10% chance to call chain lightning, inflicting 180% base damage + 729 to all enemies near the target and increasing all damage you deal by 6% for 3 seconds. This cannot occur more often than once every 15 seconds.
- New - Your Primary Attacks and movement slowly charge you up with electrictity. When fully-charged, your Primary Attacks will release chain lightning, dealing 280% base damage + 1134 to nearby enemies. Increases all damage you deal by 12% for 3 seconds. Cannot occur more often than once every 20 seconds.
- Blessing of the Worthy - When you take damage, you have a 20% chance to unleash retribution on all nearby enemies, dealing damage equal to
30%28% of your current Life and decreasing all damage you take by10%16% for 6 seconds. Cannot occur more often than once every1520 seconds. - Blood-Soaked Jade - Increases all damage you deal by up to 24% and your Movement Speed by 10%, with less damage bonus the lower your Life, to a minimum of 12%. Additionally, take
10%8% decreased damage while below 50% Life. - Echoing Shade - Your attacks have a 15% chance to summon a shadow clone that lasts
1820 .00 seconds and gains some of your atributes. You can now have up to 3 shadow clones at one time and their Life is increased by 100%. - Fervent Fang -
- Old - Each attack you make against an enemy increases the damage it takes from your attacks by 2.25%, up to a maximum of 22.5% at 10 stacks. Also increases all damage you deal to Elite monsters by 6%.
- New - Each time you damage an enemy increases the damage it takes from your attacks by 2.40%, up to a maximum of 24% at 10 stacks. Also increases all damage you deal to Elite monsters by 6%.
- Berserker's Eye - Increases all damage you deal by
1516 .00% and increases your Critical Hit Chance by4%2% , but also increases all damage you take by 5%. - Lo's Focused Gaze (Unreleased) - Your Charge skills charge
4524 .00% faster and deal4%2% increased damage. - Trickshot Gem - Your
ChannelChanneled skills consume energy3024 .00% slower and you take4%2% decreased damage while using them. - Pain of Subjugation - You deal
1816 .00% increased damage to enemies suffering loss of control, and take 4% decreased damage while you are suffering loss of control. - Respite Stone - You take
31 .00%60% decreased damage for every 10% your Life is below maximum, up to a maximum decrease of 16% . You also gain 6% increased Block Chance when your Life drops below 50%. - Ca'arsen's Invigoration - Increases the speed of your Primary Attack by
1816 .00%, and the damage of your Primary Attack by6%2% . - Defiant Soul - Each time you Block an attack you deal
100%192% base damage +810777 to all nearby enemies, and then take1%6% decreased damage for the next 3 seconds. Cannot occur more often than once every320 seconds. - Zod Stone - Increases the duration of your Ultimate skills by
6048 .00%, and the damage of your Ultimate skills by10%6% . - Follower's Burden - Increases all damage you deal by 3.00% for each summon you control, up to a maximum increase of 18%. Additionally, your summons take 6% decreased damage.
- Concentrated Will (Unreleased) - When you use a rapid movement skill you will leave a soul marker behind, and after a short delay you will return to your starting position, dealing 400% base damage + 1620 to all intervening enemies. Cannot occur more often than once every 20 seconds. You have a 0% chance to cause enemies you encounter to flee in Fear for 3 seconds.
- Bottled Hope - When you use a skill to grant a buff, increase the damage and Movement speed of the target by 24.00% for 6 seconds. Cannot occur more often than once every 20 seconds per target. Skill cooldowns decreased 6%.
- Volatility Shard (Unreleased) - Each time you defeat an enemy, they will explode for 90% base damage + 365 to all nearby enemies. Cannot occur more often than once every 6 seconds. Your damage dealt is increased by 8% for 2 seconds after each explosion.
- Hellfire Stone (Unreleased) - When you use any skill, 6 fiery blazes will orbit around you. After a short delay, the flames will shoot out to strike enemies within 4 yards, each dealing 78% base damage + 316. Cannot occur more often than once every 20 seconds. Damage done to targets struck by blazes increased by 18%.
- Salted Earth (Unreleased) - While in combat, you will leave a poison trail that continually deals 1% base damage + 10 to enemies within it and slows Movement Speed by 20%. Trail persists for 3 seconds.
- Heartstone (Unreleased) - Increases the duration of absorb shields by 48.00%. Effects which cause loss of control of your character have 6% shorter duration while you have an absorb shield.
- Blessed Pebble (Unreleased) - Increases the duration of beneficial effects on you by 12.00%. Your Movement Speed is increased by 4% while you have any beneficial effect active.
- Puppeteer's Bauble (Unreleased) - After defeating an Elite enemy, force its spirit to fight by your side for 60.00 seconds. Cannot occur more often than once every 60 seconds. Additionally, 10% of all damage you take is taken by the spirit instead.
- Zwenson's Seclusion - When you defeat an enemy, summon a dark beast to attack nearby enemies, dealing 120% base damage + 486 to all nearby enemies. Cannot occur more often than once every 6 seconds. You now have a 28% chance to summon additional dark beast.
- The Leper's Balm (Unreleased) - Your attacks have a 15% chance to slow enemy Movement Speed and Attack Speed by 35% for 8.00 seconds. Cannot occur more often than once every 20 seconds per target. Damage to slowed enemies increased by 10%.
- Kir Sling (Unreleased) - You have a 15% chance when you are attacked to release a burst of light that blinds all nearby enemies for 4.00 seconds. Cannot occur more often than once every 20 seconds.You deal 14% increased damage to blinded enemies.
- Freedom and Devotion - Increases the duration of your summons by 24.00% and the damage done by your summons by 3%.
Values for each skill seems to be much higher ?
Something wrong with the datamine?
its comparing the max values from beta with the max values from release, they got changed