Patch 2.7.2 PTR - Soul Shard Preview

Patch 2.7.2 PTR - Soul Shard Preview

We jumped onto the PTR to take a look at the seasonal theme for the upcoming Season 25. The theme revolves around Soul Shards, which are new legendary gems that can be inserted into helms or weapons with sockets. These Soul Shards will drop during Season 25 and only on a seasonal character. There are 7 in total, 3 for helms (Prime Evil) and 4 for weapons (Lesser Evil). Each gem can be upgraded up to 3 times using a new item called the Hellforge Ember. This is an early look at the PTR and things are subject to change.

 

 


Prime Evil Soul Shards

  • Fragment of Destruction
    • You move unhindered through enemies. Each enemy you pass through will be marked by destruction for 7 seconds. Each marked enemy that dies removes 1 second from one of your skills on cooldown. If the Mark of Destruction expires before the enemy dies, you lose 2% of your maximum health as damage. Marks are not applied if you are below 35% health.
      • Rank 1
        • +X% Life
        • Reduces cooldown of all skills by X%
        • Reduces all resource costs by X%
        • +X% Extra Gold from Monsters
        • +X% Experience. (X% at level 70)
      • Rank 2
        • + Vitality/Strength/Dexterity/Intelligence, All Resist, or Reduced Damage from Ranged Attacks
      • Rank 3
        • You now leave a trail of fire in your wake that slays enemies with the Mark of Destruction that are below 10% health.

 

  • Shard of Hatred
    • You deal 15% reduced damage while you have 3 or fewer enemies within 25 yards. If more than 3 enemies are within the same distance, you deal 10% increased damage per enemy (to a maximum of 100%)
      • Rank 1
        • X% Life
        • Reduces cooldown of all skills by X%
        • Reduces all resource costs by X%
        • +X% Extra Gold from Monsters
        • +X% Experience. (X% at level 70)
      • Rank 2
        • + Vitality/Strength/Dexterity/Intelligence, All Resist, or Reduced Damage from Ranged Attacks
      • Rank 3
        • Killing an elite enemy pulls all enemies within 40 yards to where the elite died.

 

  • Sliver of Terror
    • Your cooldowns are increased by 25%. For every skill on cooldown, you take 12.5% reduced damage and deal 75% increased damage.
      • Rank 1
        • +X% Life
        • Reduces cooldown of all skills by X%
        • Reduces all resource costs by X%
        • +X% Extra Gold from Monsters
        • +X% Experience. (X% at level 70)
      • Rank 2
        • + Vitality/Strength/Dexterity/Intelligence, All Resist, or Reduced Damage from Ranged Attacks
      • Rank 3
        • Your attack speed and critical hit chance are increased by 7% for each skill on cooldown.

 


Lesser Evil Soul Shards

  • Stain of Sin
    • You deal 25% less damage. When you kill an Elite enemy, you spawn a pool of blood that increases the damage non-elite enemies receive by 250% and lasts 7 seconds.
      • Rank 1
        • + Damage
        • Critical Hit Damage Increased by X%
        • Increases damage against elites by X%
        • + Life per Hit
        • + Thorns Damage
      • Rank 2
        • Elemental Damage
      • Rank 3
        • The pool of blood now collects Rift Progress Orbs

 

  • Remnant of Pain
    • Your Critical Hit Chance is reduced by 15%. Attacks against Incapacitated enemies are automatically critical hits.
      • Rank 1
        • + Damage
        • Critical Hit Damage Increased by X%
        • Increases damage against Elites by X%
        • + Life Per Hit
        • + Thorns Damage
      • Rank 2
        • Elemental Damage
      • Rank 3
        • When you critically hit an enemy, you increase the attack speed of all players by 5% for 5 seconds. Max 10 stacks.

 

  • Essence of Anguish
    • Every time you deal poison damage to an enemy you increase your cooldown reduction, move3ment speed and damage received by 5% for 10 seconds. Max 10 stacks.
      • Rank 1
        • + Damage
        • Critical Hit Damage Increased by X%
        • Increases damage against elites by X%
        • + Life per Hit
        • + Thorns Damage
      • Rank 2
        • Elemental Damage
      • Rank 3
        • Your movement speed and cooldown reduction can be increased up to 15 times by dealing poison damage to an enemy.

 

  • Dregs of Lies
    • Reduce the damage of enemies hit by 33% for 5 seconds. Damage you deal is reduced by 50%
      • Rank 1
        • + Damage
        • Critical Hit Damage increased by X%
        • Increases damage against elites by X%
        • + Life per Hit
        • + Thorns Damage
      • Rank 2
        • Elemental Damage
      • Rank 3
        • On receiving fatal damage, spawn a shadow that prevents your death, restores your health to 35%, and grants +225 All Resist to all party members while it is active. The shadow only lasts 15 seconds.
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