Forged in the Barrens: Card List, Release Date, & Expansion Details
Diablo Immortal: Alpha & Beyond!
BlizzConline Opening Ceremony Overview
BlizzConline - Diablo II: Resurrected Deep Dive
MrLlamaSC hosts a roundtable panel discussing everything you need to know about Diablo II: Resurrected.
- Vicarious Visions is confirmed to have been working on the remaster.
- Vicarious Vision has been working with Blizzard for a couple years.
- The team wanted to stay true to what Diablo II was, and allow new people to experience it.
- They wanted to deliver an authentic experience that players remember from 20 years ago.
- Evolving from 2D to 3D was challenging, and had to write a new physical based renderer.
- It has added dynamic lighting and VFX.
- The camera has a new ability to zoom.
- The ability to swap between the old and new visuals is done because the original game is running underneath.
- The game logic runs on a 25fps cycle, allowing the game to run at a high framerate without messing with the gameplay.
- The old game runs on a grid, and the remaster respects the grid.
- Item models on characters will match the icon.
- All the cinematics are remastered.
- Audio now has surround-sound features, ambient noises and effects.
- A remaster was the only forward because a remake would change too much.
- New features were heavily scrutinized.
- There is a shared stash!
- Non-ladder characters can't interact with ladder stashes and vice-versa.
- Offline characters can't use a shared stash with an online character.
- An advanced stats screen will show your stats in full detail.
- Auto-gold pickup is opt-in.
- PC first experience even though there is controller/console support.
- Bringing Diablo II to console was a huge challenge.
- Controller support allows for more accessibility.
- Lord of Destruction is included.
- Can still play a non-expansion character.
- Item comparison tooltips have been added.
- These don't suggest gear for anyone.
- There are five more languages supported.
- The character screen has been updated.
- Offline/Online play flow has been improved.
- 8-Player multiplayer works.
- PvP still exists.
- Trading is still in the game.
- The game browser has been improved.
- Ladder Seasons will be reduced in length to increase engagement.
- The leaderboard will be saved, and will be easier to filter.
- Character expiration will no longer exist.
- Due to global servers and cross-progression, duplicate names will now be allowed.
- They will be appended with a gamertag or ID
- The only game art they re-used 1-to-1 was Tyreal's wings.
- It's a goal to stop botting and duping.
- Players can sign up for the technical alpha here.
It is official then. I soiled myself xD
Shard stash YESSSS!!!! I will riot if blizzard goes back on that.
I would actually like if they didn't go the "no-changes" route on this, I like the fact it's not a from the ground up remake but if there doing ladder resets I would love to see some actual patches put into the game. They can take from what Path Of Diablo clearly did right with so many things (esp adding some end-game content).
I'm gonna buy it either way ofcourse, but if they don't give it a Path Of Diablo style treatment I can't see the game being anything more than a nostalgia trip because games & players have evolved.
You forgot to add they will have "semi" mod support, so maybe we can see the biggest mods move over.