Forged in the Barrens: Card List, Release Date, & Expansion Details
Diablo II: Resurrected Deep Dive
Diablo Immortal: Alpha & Beyond!
BlizzConline Opening Ceremony Overview
BlizzConline - Diablo IV: What's Next?
The Diablo: What's Next panel is where members of the Diablo development team discuss the latest content coming to Sanctuary! This panel focused on information for Diablo IV.
Diablo IV
- The panel started with the Rogue trailer for Diablo IV.
- Rogues can use Swords/Daggers, and Bows/Crossbows
- We got a better look at character creation/customization.
- Rogues get three different specializations
- Shadow Realm, Combo Points, Exploit Weakness
- Rogues can imbue their attacks with different elements like poison or frost.
- Different regions will provide different looking armor and weapons.
- Chill builds up to a full freeze over time.
- Rogues are extremely mobile.
- More classes will come in the future.
- Having an open world in Diablo IV allows the team to figure out how the world fits together better.
- There are many mounts to collect in the game.
- Mounts have customization options, like changing horseshoes to increase the speed of your mount.
- The team didn't want people fighting on mounts, so dismount skills are what help bridge the gap between being mounted and being in combat.
- If you are attacked while mounted, you will be dismounted.
- Camps are strongholds of evil in the overworld.
- Monsters have moved into abandoned places left behind after the reapers killed countless people in Reaper of Souls.
- Camps are permanent fixtures in the world. When defeated, it becomes a town and waypoint for the player.
- Defeated camps open up new activities to complete in that region of the game world.
- The ability to jump over chasms or up/down elevation has been added
- There are PvP areas called Fields of Hatred which are optional.
- Collect shards of hatred from doing content in the fields.
- Purifying the shards will turn them into a usable currency.
- Players and monsters can interrupt players who are purifying shards.
- Players who kill a lot of other players will have a bounty placed on them.
- Ears are a trophy that can be collected through PvP.
The PvP conceptually sounds amazing but the problem is every time world PvP is attempted it just boils down to "large premade groups roam about farming players".
I would have much preferred an option to turn PvP on/off and be able to do it throughout the entire game, it'd feel more fluid. I hope the game has a dedicated duel option to, the dueling-world is what kept D2 alive.
I think it's worth reminding people that there is a character cap in regions of the world of D4. Large event boss areas increase that cap, and dungeons decrease it. It's possible a character cap in the PvP area would prevent the large premade groups from being a problem.
Love what im seeing so far but god this game still looks like its years away ugh. D2R should keep me happy in the meantime
Agreed. I can't see D4 being released until the end of 2022 at the earliest. D2R is looking solid (I'm not getting Warcraft 3 Reforged concerns like a lot of people), but with them saying the release is in 2021, for all we know it'll be a Christmas release or something. For all we know, PoE 2 will be coming out a short time later and could beat D4 to the punch. Such an interesting time for ARPG's.