I know this article is coming late, being over a month since BlizzCon, but I felt that it was almost impossible to discuss Diablo: Immortal immediately following the announcement. Since then, outright anger has condensed into solid criticisms and vitriolic comments have made way for thought out concerns. I feel there are some actual good points to Immortal and there are things we could be excited for, but there are obviously many issues to be concerned about as well.
The Good
There are some positives when it comes to Immortal. The feeling from people who had the chance to play the game at BlizzCon seemed largely positive, and demo exit poll discussions with the devs at the show were encouraging.
Personally, I found the game to be fun as the Monk and Barbarian, but the Wizard needed a lot of work. The flow of gameplay is quick-paced, faster than D2 while not as frantic as D3. The "cooldown resource" overall felt okay once I had adapted to it. There was some discussion with devs about maybe adding a function to certain skills that would reduce the cooldowns on other skills as a kind of "generator" mechanic. I like the idea of this approach as most end game builds in any ARPG are largely disconnected from its resource system, whereas in other styles of RPG resource mechanics play more into specific timing or rotation than what we've seen in other Diablo titles.
I also wanted to touch briefly on the controls for Immortal. One issue I see that has come up again and again about Immortal is the controls. Plenty of other content creators have weighed in on it already and the only thing I have to add to the discussion is that it took me about 5-6 playthroughs before I started getting a feel for them. By the 10th playthrough the button placements were second nature and the game felt a lot more refined. There will definitely be a learning curve and not just for skill interactions or class mechanics, but each skill had its own targeting or aiming mechanic and learning all of those will take time in figuring out different builds once we actually get our hands on the finished game. I feel most people I've heard that criticized the control scheme just didn't have enough time with the demo, because if I had only played it once with each class (especially in the case of the Wizard), I would have walked away with a negative take on the controls, too.
Outside of the gameplay, the concept art for the game looks amazing, with hints of some major lore reveals like The Resurrection Chamber. Could we finally learn how demons are resurrected and why Diablo and his brothers are always coming back? It's a great example of how there is definitely stuff to get excited about when it comes to Diablo: Immortal, as the game is being promoted to include almost everything we've ever wanted in a Diablo game, including:
- Varied end game content
- In-depth gameplay via skill interactions
- Continual updates and content
- Expanded lore and story
- Gameplay tailored to different playstyles (10min bites or hours long grind sessions)
- Persistent online world with city hubs
All of these are things we would love in Diablo 3 or Diablo 4. It's a shame that the negatives surrounding Immortal have overshadowed these attributes as everything they're aiming for would stack up to be amazing for an ARPG, it's just that we weren't expecting these features to debut first in a mobile game.
The Bad
ARPGs have dealt with a lot of issues over the years, with botting and item buying being some of the top complaints among the respective communities of almost every major ARPG out there. Even looking back at vanilla Diablo 3, the real money auction house was one of, if not THE, most controversial feature of that game. The vast majority of ARPG players despise pay-to-win mechanics, so when Blizzard announces a Diablo title for mobile, where there is a huge stigma of pay-to-win practices, you can see where this goes wrong. While I still trust Blizzard to make an amazing mobile game, the fact they've partnered with NetEase, a company that is famous for its microstransaction heavy titles, still leaves me with some major reservations. The Diablo community, and the ARPG playerbase as a whole, doesn't have issues with mircotransactions so long as they don't unbalance player power. Path of Exile is supported completely by cosmetic mircotransactions for example and is widely beloved, but if there are any ways to just out right buy powerful items in Diablo Immortal, it will further sour the relationship between the core Diablo fanbase and Blizzard. It's understandable that there is some hesitation from fans who are worried that the game could potentially offer people the ability to buy power rather than earn, in the process being forced to pay into the system in order to compete. Especially since Blizzard hasn't decided (or at least isn't saying) how the game will be monetized just yet.
Another red-flag topic I heard from developers regarding Immortal was a question about "auto-play". Many eastern mobile games feature an auto-play mechanic where the game plays for you; moving to zones, talking to NPCs, fighting monsters, and completing quests. While not as completely automated as botting, this would be a huge sticking point for western ARPG fans that have been against botting for decades. The issue here is that auto-play is a staple for games in the eastern markets and Blizzard wants to create just a single, global game and not have to localize it for different regions. This is just one of those issues where there is no real right answer. Western players don't want an auto-play mechanic, but eastern players would be left questioning why it isn't in the game, and Blizzard wants everyone to play in the same shared space. Thankfully, decisions about auto-play were still very far away as the developers were still focused on core design of Immortal and it sounded like the developers were well aware of how western players would react to such a feature. I hope Blizzard fully understands that if they truly intend for Immortal to be targeted towards "core Diablo players" that this type of feature is a make-or-break decision for the majority of the Diablo community. Anything that resembled botting being a core feature of the game would be completely tone-deaf to a core issue we, as players, have been rallying against since the early days of the franchise.
The Ugly
This one isn't necessarily about the game itself, but it's still important — how the whole announcement of Diablo: Immortal was handled. Diablo players are primarily PC players, with a growing console base as well. When we're told to be excited about this year's BlizzCon, we expected something for PC. The Immortal announcement came out of left field and when there was nothing else mentioned for Diablo 3 or the next iteration in the series beyond "multiple teams, working on multiple projects", it's understandable that the fans got upset. That isn't to say that Blizzard and the developers shouldn't be excited about Immortal — they genuinely care about the game and they should be excited for their passion project. But, at the same time, the people in control of these marketing decisions should understand that we're not going to be the demographic that's going to be excited for that style of game. There are multiple examples from earlier this year of other developers announcing mobile titles to lukewarm response at best or outright hostility at worse. We fans felt as if Blizzard didn't understand what we wanted or what we get excited about. It felt like they were out of touch.
Will PC players play a mobile game? Of course, but it's not going to be a primary focus. We needed something else, hard evidence from Blizzard to saying "hey here's something else we're working on to show that we haven't forgotten about you, the core audience." It's commonly accepted by most that one of the multiple projects is Diablo 4 and it will be on PC, but at this point the community needs to hear Blizzard say that.
But as we've seen, Blizzard will not budge when it comes to keeping everything hidden until it's ready to show. Even after the bombshell Kotaku article, which contained numerous details about a second, cancelled expansion for Diablo 3 and multiple versions of Diablo 4, Blizzard still refuses to comment, which honestly is only furthering the divide between the community and the company.
The cancellations of projects like Titan and Starcraft: Ghost have burned Blizzard in the past, which makes it somewhat understandable why Blizzard doesn't want to reveal their hand. However, in this scenario, it seems Blizzard could have take a play from game publisher Bethesda Softworks, who earlier this year announced a mobile game based on its beloved RPG series The Elder Scrolls and then followed it up by immediately confirming development of a new core game entry in the form of The Elder Scrolls VI. They even released a teaser trailer. Bethesda knew its fanbase wouldn't be satisfied with just a mobile game announcement, so they gave them a little tease of what was to come. And it worked.
Turns out people can get mighty excited about 20 seconds of mountains and rocks followed by a logo. It's a gesture like that which shows the developers still have their core audience in mind. Maybe one day, AAA+ titles will exist for mobile and it'll be something BlizzCon goers will be expecting, but we're not there yet. Diablo: Immortal could be that first mind-blowing mobile game that really draws in the hardcore crowd, but no one will believe that until they get the game in their hands, and Blizzard should have approached it as such.
We can all agree that Immortal got off to a bad start, but there is some potential for the title. There are also some aspects to be very wary of. Blizzard will need to put in a lot of effort to recoup lost faith among the fanbase, and they'll also need to be more open in communicating about where Immortal is headed and what kind of monetization system the game will feature.
Diablo fans are upset because they're passionate about the franchise. They have decades of fond memories, and a mobile title, with all of the stigmas that go along with that, just seems anathema to those memories. For many Immortal will be a great side game, but they'll just want something more to go along with it. Maybe, just maybe, Blizzard can take a little risk and openly acknowledge that they're working on a PC Diablo title as the next iteration in the series and ease people's fears. If not, it might be a long wait for fans when it comes to learning what's next.
Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.
Exactly my worries and vieves of upcoming game. Microtransactions is the biggest problem I see . Nice article.
As a player of all Blizzard games since the beginning and a PC gamer that has since moved on to everything else, I can say a lot of their audience has too. The time for games to be locked behind one ecosystem is almost at an end.
Blizzard has a large console player base despite only two titles being on console and one on mobile. I'm glad that they are moving to other platforms, hopefully it will help Blizzard get the continual income stream for games it needs to get back to the quality they were once known for.
I also however, think that this was handled extremely poorly and Blizzard always needs to honor their longtime fans and supporters (mostly PC). This should have been approached much differently to show they are working very hard for their devout fanbase (on all current medium) but in the meantime here's something we're working on to bring more people to our amazing titles (and hold you over until the next release we may or may not be working on *wink).
Granted it's easy for anyone to say these things in hindsight... I'm sure they did some research before deciding to go with what they did and it looked like it would be mostly positive.
Ive always been a fan of diablo games even though 2 is still my favorite. Im glad they finally move to mobile. Personally as a crossplatform gamer I like the idea of being able to play some diablo on the go! The mobile gaming industry has and will continue to grow. "72.3% of mobile users in the U.S. are mobile phone gamers. (IAB (Trends), 2016)"
Sure Diablo started out on PC, but to be upset that they move to another well developing industry is like being upset that an actor decided to play a different role than you are used to, so you decide to not like the idea out of stubbornness, sure a few others might agree with you, but guess whos making the money? In short... suck it up buttercups because thats just how it is!
Excellent article!
The thing with Blizzard is to try new ideas and see how things will evolve in the years to come. Maybe making this a mobile title that most people can play without expensive hardware, console or pc, is a good idea.
I hope this makes it way to consoles. I can't wait to get more lore and answers. However, I am one of the few who probably won't have a nice enough phone to play this, including the bandwidth cost. My monthly bill is $15, not willing to upgrade and pay hundreds for a phone or more than $20 for service.
The funny thing about pc... there is an app that allows you to use mobile apps. Sure, it might not feel like a true PC game. But if you arent able to afford a new phone or service, you can easily improvise and play on the same network.
and why does the loyal pc playerbase has to suffer for this? consoles are still nailed down and just recently began crossplaying between xbox and playstation with a lot of hassles. you maybe can extend a game to mobile console, but you have to stay loyal to your biggest crowd and offer a game first for the pc, THEN for the rest.
sure, do it if you want. bring your game solely on mobile. it won't be a typical diablo game pulling allnighters with friends in dungeons. it will be an easily consumable, dumbed down diablo "experience" with maybe 45-60 minute sessions tops. that will all be what the game needs and what the player will give. because when you want to enter something and have to way for energy to refill or buy it, the sad truth of mobile gaming slaps you silly and will ask yourself how that could have happen to such a vaunted franchise.
For me the whole Good vs Bad vs Ugly discussion is irrelevant. It's a mobile game so it's instantly a no-deal. If it's not on PC - I won't play it - simple as that. I don't own any consoles and though I do have a phone - it won't be capable of playing this.
I don't begrudge them trying a mobile game out because there's clearly an audience for it. But the way they announced it was truly terrible and they got a lot of people's hopes up - only to pull the rug out from under them.
As I see, it seems as though everyone is beginning to worry about wether or not they are going to continue PC continums. PC has a higher graffic and definition than any current consoles I've used by far. So have no fear the next PC is on its way to your systems, just a matter of how long they want to keep you waiting. And I foresee that the mobile version will turn into one of the virtual game systems.
Diablo Immortal announcement is no different then announcing Goblin season. It's not relevant and useless. If we wanted to play a game on mobile, we would have. Majority of us are PC gamers.
Even if they announced Diablo game for console only, it would be better then this garbage that we are getting. I pray it dies fast and they smarten up.
What is this rubbish? Even "the bad" is put on a positive note. Have some integrity for crying out loud! For years since the domain was under Sixen's care, all the news had a sort of fanboy influence towards blizzard but this is a bit much. Lets get real now, mkay?
I do not want a mobile game. I do not want to be stuck by a socket to have my phone charge for hours. I do not want a microtransactions heavy title with play to win elements. There was that picture of Wyatt and Netease managers on reddit that you somehow missed to talk about. It was clear that the game will hit you with "you want to build your ring faster, pay gold coins that you can buy from the shop".
This article is as bad as the idea of mobile games. Also why was everyone at the convention enunciating mobile as :mo-bal (which is about something that can be moved around a lot) instead of mo-bi-le which is god damn mobile telephones.
Americans pronounce it without the i for some unknown reason. And yet when you ask them to say the word 'Erudite' they say "Er-i-udite" with an i that isn't even there. It makes no sense.
Thanks for the article - and while it is indeed a bit late, it's "better late than never" as we say, right?
However, there are two points where I'm a bit confused:
1) You ask "why are Diablo and his brothers always coming back" - why is that an open question? It became apparent in gameplay once you see the epilogue of Diablo 1, realizing that Diablo can never be defeated but only contained; and it's explained in he lore extensively that the "Eternal Conflict" is what motivates both sides to fight each other, and since the prime evil cannot be defeated but only be contained, it will always fight back. Especially since our state of "success", i.e., the Prime Evil being fully contained, means that we're as far away from equilibrium as one can possibly imagine, especially if you view it from the "dark side".
2) Some of the points, especially "varied endgame content" and "continuous updates" still have to be proven, we have simply no evidence to see if this is true. And to be brutally honest, no Blizzard game in the last ~10 years has delivered such promise of "varied endgame content" - because loot boxes and P2W aren't exactly that. And from all the evidence we have, i.e., pictures of meetings with NetEase lecturing Wyatt and other Blizzard officials about aggressive MTX - this is what we're heading. Especially given recent developments I believe we as Diablo fans, and even more so the public service roles such as news posters, need to remind ourselves of our duty: critically reflect to what extent Blizzard's actions are in line with their own words. Here are two recent pieces that I think do this: a fan letter and a critical, yet rigorous analysis of how Blizzard has changed.
Hi, @Bagstone. I agree with you about your second point. But know Diablo and others Demons and Angels are immortals isn't the same as to know "how" they reincarnate after being defeated and destroyed. Specially true now, as we know the soulstones have been destroyed...
@head0r
I don't think you've paid any attention to any of the articles... Hell, not even to my comment before you replied. This game was made by employees at Blizzard and another company, Blizzard has not made it to where "the loyal pc playerbase has to suffer for this". There are more Diablo games in the works for their main audience... it's just taking longer than they wanted as Diablo 3 was seen as a failure and they want to make the game more like Diablo 1 and 2. You can also download an app on your PC to play mobile games if you so choose. Most gamers don't have more than an hour to designate to a game per day 7 days a week (especially when you get a job and a family). To get mad for a company trying to expand something you enjoy to another medium and get more people interested in your platforms REAL entries to the title with EXTRA resources is just sad, selfish and pathetic.
It won't... it will do phenomenal, make tons of money overseas at the very least. All that money will go to the mainline franchise and hopefully some of those mobile users will think "this is fun for a free game! Maybe I'll buy the real one on my PC/console!"
People just dont realize how popular mobile gaming has become, or are just too stubborn to beleive it.
https://www.wepc.com/news/videogame-statistics/#mobile-gaming
Whether Blizzard makes the game p2w or flooded with microtrans is completely optional and up to them. Hopefully its more for vanity but regardless, considering the amount of people who have mobile phones and the "whalers"... i guarantee they arent going to lose any money on diabloimmortal. I Dont understand why so much of the PC community has become "me first" how do you have a good pc without a good phone... it really is a great extension to a pc. I even use my phone to control pc apps remotely and vice versa, live stream, and game on the go. I just fail to understand why some of the pc community is trying to claim something that obviously doesnt belong to them.
This is a really bad argument. Phones are so STUPIDLY expensive for what you get from them that I've spent more on my phones in the past 6-8 years than I have on my PC and my PC is still hands down a better system to play games on.
Even if someone gave me the best smartphone in the world for free I'd still game on my PC.
I agree with you completely, mobile gaming has become too large and lucrative to ignore. They say that they should come first or were abandoned/betrayed.... Blizzard made console games throughout their history. They all overlook that the main teams are working on a new game and not effected by the mobile team. Why is no one happy that bringing the franchise to another platform should in the long run boost the titles performance on the platform they use.
Diablo Immortal was actually a fun game to play at Blizzcon. People who go: "herpa derp, mobile, i not playing, i not support blizzard!" are just completely retarded. All the mobile phone memes are stupid as well. The blind rage is so incredibly stupid at this point that I completely lose all respect for people who feel and post that way. I won't be dropping a ton of money on Diablo Immortal, primarily because im mainly a PC gamer, but I will definitely play it when im not near a computer and I have down time to kill.
I think the good is that it's a Diablo game, and we've all been waiting for this. The bad is that it's mobile only, which means no controller support and no cross-play. The ugly is that they showed it off in the middle of BlizzCon instead of at the end when everyone was ready for bed. I suggest visiting https://www.careersbooster.com/our-services/resume-writing/ for hiring professional resume writers. The graphics are pretty, the animations are fluid. It's free to play and ads aren't too intrusive. The in-app purchases are reasonably priced too.