We had the chance to walkthrough the demo of Diablo Immortal with lead designer Wyatt Cheng and senior producer Joe Hsu and chat about the game. Here's what we asked about and learned during the 30 minute demo.
Note: Interview has been slightly edited and rearranged for clarity. Answers not attributed to a specific person are paraphrased.
Q: How will Diablo Immortal deliver story to players
Players will still get story primarily through talking to NPCs. Dialogue will sometimes continue between characters while in outdoor zones battling demons.
Hsu: "We are putting a lot of time into thinking about how do we tell the story, because it’s on a mobile platform, it’s faster paced, we don’t want to be reading like a WoW quest."
Q: On whether the demo at BlizzCon will be in the final game
Level sequence at show was built for the demo, but final game will use the same art assets. Plan is for game to ship with 15 unique tilesets, or environments, in the form of eight outdoor zones and seven instanced dungeons.
Q: Will there be random maps?
Cheng: "We are looking at the outdoor world being fixed. We wanted to capture some of that MMO aspect where the world was real. And one of the things that make a world feel real are...familiar landmarks. And if you have random tilesets, it takes away from the world feeling real."
Q: On the development philosophy behind Diablo Immortal
Cheng: "One of our general guidelines, this is just kind of a rule of thumb and not a hard rule, a guideline for making content, comes from something I heard Sid Meier say at a GDC talk about 10 years ago, when he was talking about when they make a new sequel to Civilization, they try to use one-third familiar systems that people know and love, one-third where they take an existing system and evolve it, and one-third new. We kind of approached Diablo Immortal the same way.
"You look at a game, we kind of followed that rule with Starcraft 2 from Starcraft 1, there’s a mix of the familiar and some new stuff there. When it comes to even something like the rare monsters, they have jailer and waller and stuff, there will be some familiar ones (monster affixes), some changed ones, and some new."
Q: How is development split between Blizzard and NetEase?
Hsu: "It’s a co-development, so there’s no real split, everybody has good ideas and everybody is brought in to discuss good ideas. We all implement, so it’s one team."
Q: On new content coming post-launch
Cheng: "One of the really, really exciting things about Diablo Immortal, we know from the outset we plan to expand over time. That’s not something we’ve done with a Diablo game before, where even before we ship we know we’re going to support it with live content updates.
"One of the things players love is new content, players are always eager to have new content and see new experiences, so we’re planning at the beginning on that. We’re planning on new classes, new zones, new loot, new dungeons. We're making sure we're able to continue expanding."
Q: How frequent will updates be?
TBD
Q: Will there be a way to trade or exchange items? Will there be an auction house?
Cheng: "That is a great question, it’s something quite a few people have been wondering about. Back in Diablo 2, there was just free trading of items among everyone. That had its pros and cons. On the upside, it was super fun to trade for items. On the downside, it wasn’t necessarily a great experience. You had to hang out in trade chat a lot, or go to third party forums or sites, there were a lot of scams and hacks that happened. People were always talking about getting scammed. So we actually, when we did the auction house for Diablo 3, that was really because it was an earnest look at how people were playing Diablo 2 and let’s make this a good experience. Let's take what people love. And a lot of players were, “Oh yeah, a nice, clean, streamline, secure, way to get one item from a player to another."
"The side effect was that getting the best items came from spending a lot of time in the auction house rather than fighting monsters and slaying demons. So we took the auction house out. We thought it was going to be an awesome idea, but it had these negative side effects of taking away your core motivation to play and get better loot. So we took it out in Reaper of Souls, and we said everything is going to be soulbound in Reaper of Souls, and that made the game a lot more fun for players, they really enjoyed finding items for themselves. But that has had its own negative effect. It’s a smaller one, but now you don’t care as much about the fact that you’re part of a great society. ....we do want to see if we can find a middle ground between no trading of any kind and an auction house."
Q: Will there be a crafting system?
Team is looking at opportunities to provide some form of item improvement, whether it is reforging, socketing or improving stats in some other way.
Q: Will there be support for alternate control schemes, such as controllers for phones?
Cheng: "It has been brought up, kind of too early to say right now. Personally I’m a little skeptical because we’ve designed this for touch screen. Even the way we aim the abilities, if I attached a controller and then activate one of these. We have an open mind, but we’ll talk about that down the road as we get further along."
Q: Will there be more cinematics similar to the reveal cinematic?
Hsu: "I think it’s too early to say but it’s definitely interesting and we’ll be looking at feedback. That’s not the only way to tell our story. There’s a lot of different forms that Blizzard tries to use and we’ll be taking a look."
Q: What kind of visual customization can players expect?
Cheng: "As far as transmog we haven’t made a decision on yet, but we do think the look of your character is an important part of the game. At the panel yesterday we showed how the barbarian progresses in gear over time and showed some concept art for that, we showed another at the bottom, we showed the wizard progressing in gear over time. So we’re just starting to map out what each of the classes looks like as their gear gets better. We definitely want that...in the demo your gear doesn’t change your appearance, but in the final game it will."
Q: Will classes have some kind of resource management?
Cheng: "It’s still TBD…there’s been a ton of experimentation. It was not that long ago, just a few months ago in Diablo Immortal, every class used mana, which was more like Diablo 2. Then we said "Hey, we always want to experiment and iterate, and we said let’s try going to cooldowns for everything and see what that’s like."
"So we did that, and said “Hmm, it feels different but not better. So what if we added charges to abilities?" So maybe I’m not using mana, but I am manipulating my charges. So that’s definitely showing a lot of merit. What you’re seeing now is a snapshot in progress of development. Maybe mana will come back. Maybe we'll get some other resources. Maybe we’ll iterate with what we have now and be happy with it, but expect it might change before ship."
Q: On people playing on PC via Android emulators
Cheng: "We are not planning on going after (those players), not going to try and ban people running on emulator. But it’s not something we’re going to officially support. In my personal opinion, we are designing this for touch screen device, if somebody were to map keyboard keys to the directional controls and then use the mouse, I don’t know if that’s actually a great game experience. But we’re not going to go after people and vilify people. And I’m sure they will (play via emulator)."
Q: How will Diablo Immortal be monetized?
Cheng: "Monetization, business model even, we have nothing to announce today. We haven’t even decided honesty. We have nothing to say because we don’t know. At Blizzard, the focus is always, always, gameplay first. It’s etched, molded in metal, as one of Blizzard’s core values. Gameplay first. Get a good game, get the itemization figured out, skills, progression, UI, feel. And say okay, now that the game is fun, what makes sense for a business model."
Fucking Activist sellouts
So they haven't even thought about what the monetization? Jesus Christ Blizzard....
Cheng: "One of the really, really exciting things about Diablo Immortal, we know from the outset we plan to expand over time. That’s not something we’ve done with a Diablo game before, where even before we ship we know we’re going to support it with live content updates.
OMG really? are you f'ing serious? "Expand"? "Support"? "Live content"? What about D2/3/4 expand/support?
No joke, with every interview I get more mad. I keep looking for something like "ok sorry we f'ed up, this is what we are going to do to fix it" but instead I find this crap like "yeah we glad we came up with that idea, now we are planing to waste time/human resorses/money to support it"
Not to mention in order to consume the content(lore) that will be uniqe for mobile, I need to actually move from my pc and pick up a divice that meant for talking/texting, and start playing on 6 inch display with my god damn thumbs for who knows how many hours.
At Blizzard, the focus is always, always, gameplay first. It’s etched, molded in metal, as one of Blizzard’s core values. Gameplay first. Get a good game
*Releases Diablo on mobile*
This 'game' is a blatant cash grab. What complete trash and a massive insult to the entire Diablo franchise and fan base. Blizzard ain't even developing it.
Time to accept Diablo is dead, the Blizzard that we once knew has been dead for some years now and its never going to be revived to the glory we have all been hoping for.
To quote the audience at Blizzcon... BOOOOOOO
Path of Exile is the true D3/D4
Haven't even thought about monetization? Unbelievable. A bold-face lie.
NO ONE BELIEVES YOU.
Also, "gameplay first" is bullshit. Gameplay isn't worth a shit if the monetization is pay for advantage. It could have the best gameplay in the world, it would still mean nothing given pay for advantage mobile monetization. Then it becomes a worthless game, gameplay cannot save it.
i came here with this quote in my clipboard.
did he really just said, that they didn't knew from the onset that they had to support a game with additional content or doing live content (it seems he means events or something like that)?
if i didn't read that wrong, we just heard that we should see ourselves blessed that we even received some updates for D3. i just weep for the millions of people who will download and play this game and even make this a huge financial success, all the while we get our rotting criticist bones trodden upon. fucking great.
also, no plans about monetization? no business model? didn't have the guts to announce another franchise-killing info bit, eh? when you look at crusaders of light and google a bit, you see quite a few people annoyed with high prices for items via real cash. and we all know that the current diablo dev team is just playing to the fiddle of netease games since they emphasize so much on the divided workforce thing, so we can assume that netease will implement their system with little say from actiblizz.
in crusaders of light are more stores than anyone wants and they really like your money there. also, just playing the introduction would work with changing the "quest bubbles" to diablo-esque stuff. reskinning the whole game will do exactly what one would expect.
so, all in all? diablo, as we knew it, dies and becomes immoral. yeah, no typo there. even if they develop something behind the scenes, they SHOULD have teased us for 2020. but for now, we have the next offering for 2019+ and that will be the main concern until 2021 at the very least. think about a real new game not before 2022. i am in tears.
I might actually try it through Bluestacks just to see how it plays (and I am sure it will play far better emulated on my PC than it will on a mobile) though I fully expect it be shallow crap. And of course won't spend a dime in MTX.
I don't think they will emulate the game more than for reviews either.
And.. No random tilesets?
I hope some indie developer can make a diablo game with random tilesets. If anyone HERE are making a Diablo clone, let me know!
They wonder why people don't take mobile gaming seriously. But we ask for support from a better control scheme, like a control pad (which is supported by iOS and Android) and they are skeptical that it can work. Look, you want me to accept this as a legitimate Diablo experience, okay, fine, then give me a controller that's more accurate than rubbing my finger on a tiny screen.
OMG that epic non answer on whether or not there will be trading
Holy $hit, Jim Sterling was right ... LIIIIVVVVEEEE SEEERRRVVVIIICCCCEEEESSSSSSS ...
https://www.youtube.com/watch?v=166UJe9-P-8
So, I wanted to comment something on this topic, but when I saw those those hateful comments, I don't want to say anything anymore, because I'm sure I would get nothing but hate, when I say anything even slightly positive about this game
In other news Blizzard had deleted negative comments by the thousands and it seems it somehow managed to delete 100.000+
dislikes https://www.youtube.com/watch?v=RtSmAwpVHsA
Way to go, Blizzard, this will show your fans you care and are listening!
It's kinda scary how often he's right
They talked about Gamer's values,quality of life, finding happiness and balance among friends and family. And now you gave us this ? Whoever made this decision is a communist, an anti-Christ in disguise for all YOU care about is MONEY! This is Shitty move, unselfish and greedy! Sorry for the comment, but this is reality!
Apparently this is also a thing that (didn't) happen: https://kotaku.com/sources-blizzard-pulled-diablo-4-announcement-from-bli-1830232246
Q: How frequent will updates be?
TBD
More like DOA lul
Q: And..... how will pc players also experience this new story content happening between D2 and D3?
Blizzard A: Don't you have a phone?
Blizard suck up: Yeah don't you have a phone? *smirk
.......
the issue here isn't necessarily because you made it available for mobile, though i hate the idea and will not play mobile diablo ever. the issue is EXCLUSIVE MOBILE DIABLO. meaning that whole new story content is only going to be on mobile only.
This is nothing like making D3 playable on PS and Switch. you want to backport pc and make available for other platforms? go right ahead.
But what they did instead....this is an entirely different ballpark of messed up by making it a mobile exclusive.
So wheres that PC version of what happens between D2 and D3? ..... They just wasted all that story potential on.... a friggin mobile exclusive game.......this is how out of touch blizzard are.
You're not alone, friend. Not all of us are so blind. I remember a similar, if less severe reaction, to their announcement of Hearthstone, a card game based off of World of Warcraft. Now, we're getting an MMOARPG version of Diablo on mobile and everyone is freaking out, but I'm just sitting over here mildly excited about the premise of slaying demons in my down time when pooping, travelling, or "shopping" with my girlfriend.
Call me crazy, but I want to give it a try before I hate it to death. I owe Blizzard that much, at least.