First Look At Season 13:
An official blog has been posted giving us our first glimpse into Season 13 which begins Friday, February 23rd at 5:00pm PST in NA, CET in Europe, and KST in Asia. This season looks to be a quiet one as far as changes and balance; however, we do get an awesome Inarius themed portrait and bloody teddy bear... I call it the murder bear. You can view the full official blog below:
Originally Posted by Blizzard Entertainment (Official Post)
Season 13 begins soon! For those among you who enjoy the fresh start a Season brings, we wanted to give you a glimpse of what to expect before you race out the gate.
New Cosmetic Rewards
As per tradition, Season 13 will introduce new cosmetic rewards, obtainable by progressing through the Season Journey.
In addition to the Helm and Shoulders slots of the exclusive Conqueror Set, a brand-new series of portraits themed around Imperius will be available. Those who enjoy collecting pets will also be pleased to see a new arrival—Blaine’s Bear! While traveling together, you may be tempted to ask him why he’s covered in blood, or try removing the sharp objects he carries around. We strongly advise against this.
Season Journey Rewards
If you’ve been playing the past few Seasons diligently and reached Conqueror in the Season Journey each time, you’ve accrued a few extra stash tabs. Players who have not yet earned a total of four stash tabs via the Season Journey can still unlock an additional one by completing the following tasks at the Conqueror tier:
Complete a Torment XIII Rift in under 5 minutes Complete Greater Rift 60 solo Kill Greed on Torment XIII Kill Cydaea on Torment XIII in under 15 seconds Reforge a Legendary or Set item Augment an Ancient item with a Level 50 or greater Legendary Gem Level three Legendary Gems to 55 Complete two Conquests
Seasonal Conquests
Speaking of Conquests, we’re rotating those, too! Love going fast? Sprinter and Speed Racer will be making a return. Enjoy testing your mettle in Greater Rifts? Divinity and Lionhearted are also coming back. If you’d rather max out your kill count with Cursed Chests, Curses! and Stars Align will be right up your alley. Those who enjoy seeing how far they can go without Set Items will get a kick out of The Thrill and Super Human. Finally, if you’re keen to show off your mastery of Set Dungeons, Masters of the Universe and Masters of Sets will be available once more.
Haedrig’s Gift
Finally, just as before, you’ll get a shiny new Class Set courtesy of Haedrig’s Gift for completing certain chapters in the Season Journey. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
The set you will receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
Here are the sets granted by Haedrig’s Gift in Season 13:
- Barbarian – Might of the Earth
- Crusader – Thorns of the Invoker
- Demon Hunter – The Shadow’s Mantle
- Monk – Monkey King’s Garb
- Necromancer – Grace of Inarius
- Witch Doctor – Raiment of the Jade Harvester
- Wizard – Firebird’s Finery
Frequently Asked Questions
Q: When does Season 13 start?
A: Season 13 begins Friday, February 23 at 5:00 p.m. PST in North America, 5:00 p.m. CET in Europe, and 5:00 p.m. KST in Asia. For time zone conversion, see this site.
Q: When are the non-Seasonal Leaderboards being wiped?
A: Non-Seasonal Leaderboards are tied to what we call “Eras,” each of which lasts about 6–12 months. The most recent era began November 9. For more information on Eras, please see this post.
Q: What will happen to older Seasonal and Era records?
A: Starting with Season 10, we removed old personal bests from Season 1. When Season 13 arrives, we will remove old personal bests from Season 4, and so on. We will be doing the same for personal bests from the previous Era when the next one goes live.
Seasonal Leaderboard records are not being cleared and will remain archived both in game and on our website.
Season 13 is almost here! What are your goals for this Season? Is there a build you want to give your full attention, or do you have another goal lined up?
Let us know in the comments below, and we’ll see you for the start of Season 13!
Season 13: More nothing.
What a disappointment!!!!!!!!!!!!!!! No new content,not a single thing,we did not even get a a Double EXP weekend in S12 . Please guys just give us something new or something on weekends. Just something to make it a bit different then S12
They've already stated development on D3 is over. We'll probably see a couple of new legendary effects on already existing non-effect legendaries..but thats about it. ..Diablo 4 is more than likely in production.
Wow thanks for the crappy conquests guess most of us won't be getting guardian this season...
The problem in Diablo 3 specifically is not that there is a lack of "new content" every couple months. D2 does not have this problem, no one asks for "new content" every new ladder reset, and instead D2 fans drool when the Ladder Reset is announced even 18 years after its release. The problem is that D3 has terrible "core-game-mechanics". D3 has no trading, no pvp, no long journey to get geared and level to the high 80s or 90s. All there is to do in D3 is to run endless difficulty "Hamster Wheels" with NO purpose other than having your name on some pointless "Leaderboard". Beside that, 99.999% of the playerbase will never see their name on that useless and counterproductive leaderboard due to people that play games for a living, people that share accounts, and last but not least people that use bots. D2 "Leaderboards" for leveling to 99 did not affect any of the playerbase, and no one cares about that. people just check it to compare their own Level-Up-Progress to the TOP people on that "Leaderboard".
Every Ladder Reset in D2, a 18 year old game, is stormed by tens of thousands of players to reach Hell difficulty as fast as possible to start farming gear and level up. There is no need for new content every few months because the game is absolutely AMAZING at it's core mechanics and that takes replayability far beyond D3. In D2, The journey is long and the economy is reset and so players have an incentive to play like crazy. People trade left and right to get geared with items they could not find or to get in-game wealthy etc. people offer rush and level services to other players and the whole system is "timeless". D2 Ladders can be repeated indefinitely, and will be because of the amazing core game and longevity.
D3 gives you everything for free without effort.
D2 you have to work for it and put an effort and invest time, and as such, the rewards for doing so, is what gets players addicted to D2.
Ive already seen people who had that bloody bear in Season 12...
I sure can't wait to totally ignore this season too!
Yep, D3 is all about doing things that are expected of you. There's no achievement in anything. It is expected that you find your set of choice (as if there was even the option of not playing with a set), you even get it for free as rewards in the Season. It's expected that you find all the supporting legendary gear to fill out your slots and stock out your Cube. The legendary drop rate you get after your set is complete makes it impossible not to. It's expected for you to find your 3 legendary gems of choice (once again, no option of not using them, they're just incomparably better). Hell, they even make sure you don't get duplicate gems to ensure you do get the gems you want. Then, it's expected that with the gear you have, you will easily clear T13 and level your gems in rifts. It's expected, because there's literally nothing else for you to do. Once you've levelled your gems as far as you can and hit a difficulty (read: HP/DPS) wall, you go level new gems so that you can augment your gear, get some paragon levels along the way, to get % boost to DPS and toughness. Once you've done that, you can level your gems a bit further, pushing you higher in the GRs. Once you've hit the ceiling again, go level another gem for augment, or relevel a new gem to upgrade the augments you already got applied. Before long you'll realise that essentially since the moment you started doing Greater Rifts to level your first Legendary Gem, you hit the threadmill. That's all you're going to be doing now. Levelling gems, forever, like a good little hamster. Meanwhile, I'm leveling my x-th self-found character in Diablo 2, trying a bow+javelin multi-elementalist Amazon. Still haven't found 50% of high level legendaries or runes after 11 years. Don't need them, as long as my build is good and I work on it, I can beat the game with skill and effort regardless of gear.
D2 self-found in single player (the way I always played it) was about you overcoming the predetermined challenge of the game by making the most out of what you have, with the reward being a hard earned victory at the end, with the character you created through sweat and blood. And if you wanted more after beating the game, the best legendaries only became available at around lvl 82, which is approximately where the playthrough ended. So if you persisted and pushed on, you'd be rewarded with things you only dreamed of before, and could transform your struggling character into a true god with enough work. D3 is about giving you everthing as long as you invested enough time (not effort), preferrably not doing the hard stuff but the optimal stuff to max out your XP and legendaries per hour (meaning you are never incentivised to challenge yourself), with the reward being no final victory because you're on an endless threadmill, with a character that dropped for you from monsters and doesn't have a speck of your own design in it. A character that only deals damage with specific skills because your items say those skills do high damage (otherwise all damage skills are interchangeable), being survivable only because your items say you are. Once you get to the true "end-game" of gem levelling, you realise that all this time you've been doing not what was hard but what was expected,and the game is hollow. Diablo 2 ends on a triumph over a hard boss and one day, perhaps, you shall return to relive that moment. Diablo 3 ends when you've grown sick of the threadmill. And you're never coming back.
In their eyes Diablo isn't that.
D3 seems to be a game created for players with compulsive behaviors