PTR PATCH 2.6.1 - v2.6.1.47041
The following changes were made in the latest PTR patch.
Originally Posted by Blizzard (Official Blog)
CLASSES
Witch Doctor Passives
- Creeping Death
- Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to 14400 seconds
- Note: There is currently a bug preventing this passive from affecting Piranhas; this will be fixed in an upcoming PTR patch
Wizard Skills
- Frozen Orb
- Increased projectile travel distance from 30 to 45
Bug Fixes
- (PTR Only) Fixed an issue with Battle Rage - Bloodshed where the damage from critical hits was not being scaled by the proc coefficient of the power doing damage
- Fixed an issue where the advanced tooltip for Bone Armor - Dislocation did not correctly state the rune did Poison damage
- Fixed an issue where Furious Charge would inherit the elemental damage type on your weapon when Vile Ward was equipped, as opposed to the damage type of the rune you chose
ITEMS
Legendary Items
- Barbarian
- Band of Might
- After casting Furious Charge, Ground Stomp, or Leap, take
50–60%60-80% reduced damage for 8 seconds- Bracers of the First Men
- Hammer of the Ancients attacks 50% faster and deals 150–200%
300-400%400-500% increased damage- Gavel of Judgement
- Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by
400-500%600-800% and it returns 25 Fury if it hits 3 or fewer enemiesNote: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch- Crusader
- Fate of the Fell
- Heaven's Fury gains two additional rays and has its damage increased by
150-200%375-500%- Golden Flense
- Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300%
- Witch Doctor
- The Short Man’s Finger
Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch- Wizard
- Halo of Karini
- You take
45–60%60-80% less damage for34 seconds after your Storm Armor electrocutes an enemy more than3015 yards awaySet Items
- Crusader
- Thorns of the Invoker
- (2) Set
Note: There is currently an issue which causes the actual Thorns increase to be 35% instead of 70%; this will be fixed in an upcoming PTR patch- Demon Hunter
- Embodiment of the Marauder
- (4) Set
- Sentries deal
400%100% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do- (6) Set
- Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200%
2100%2400% increased damage for every active Sentry- Monk
- Shenlong's Spirit
- The damage of your Spirit Generators is increased by
1.5%2% for each point of Spirit you have- When reaching maximum Spirit, all damage is increased by
150%200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit- Necromancer
- Pestilence Master’s Shroud
- (4) Set
- Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds.
- Witch Doctor
- Helltooth Harness
- (6) Set
Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch.- Raiment of the Jade Harvester
- (6) Set
- Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 300 1200 seconds worth of remaining damage.
- Wizard
- Vyr’s Amazing Arcana
- (6) Set
- You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to
18%25%- Chantodo's Resolve
- (2) Set
- Every second while in Archon form you expel a Wave of Destruction, dealing 350%
600%1000% weapon damage to enemies within 30 yards- Bug Fixes
- (PTR Only) Fixed an issue where the legacy version of the Legendary power on Dayntee's Binding did not upgrade to the new version of this item’s power in Kanai’s Cube
- (PTR Only) Fixed an issue where you could equip the legacy and new version of the Legendary power on Gavel of Judgement at the same time
- (PTR Only) Fixed an issue where every rune except for Shattering Throw was not benefitting from the increased damage from Akkhan’s Leniency
- (PTR Only) Fixed an issue where where Lashing Tail Kicks cast by mimics spawned by Rabid Strike were not having their damage increased by Scarbringer
- (PTR Only) Fixed an issue where the new version of Fate's Vow was not displaying the correct visuals per rune selected with Army of the Dead
- (PTR Only) Fixed an issue where Fate's Vow was not providing the maximum bonus to Army of the Dead when used in Kanai’s Cube
- (PTR Only) Fixed an issue where it was possible to reach zero HP and live when using Haunting Visions and Simulacrum
ADVENTURE MODE
Rifts
- Increased the amount of experience and Rift progress granted by Blazing Constructs
- Increased the amount of experience and Rift progress granted by Smoldering Constructs
The real thing we should be talking about.
As someone who has always liked the M6 DH set and would like to see it as a viable competitor to Impale and UE Grenades for GR pushing, I am curious to see if the buff the to the set's 6pc bonus is enough to compensate for the new nerf to the 4pc bonus. I am not really sure as to their reasoning behind the nerf when everything else seems to be getting buffed. If I am understanding the two bonuses correctly with a max of 5 sentries out at once, it would be a maximum of 400% (4pc) and 6000% (6 pc) as it stands in 2.6. In the 2.6.1 PTR with the new change, it is 100% and 12000%. Unless I am making a glaring error somewhere, the overall bonus for the set would be effectively cut in half provided you had a max of 5 sentries up at once. If I am wrong, or not taking other factors into consideration, please let me know and correct me.
Anyone who has checked it out on the PTR, I would love to hear some feedback to see how it measures up to the build as it stands live in 2.6.
LOVING the sound of these Thornsader buffs, been my favourite build since the Involer update and these damage buffs should put it in a FAR better place.
I'm assuming when a change is crossed out (like the 35/70% buf for the 2pc) that means it's no longer an issue right?
it's very important bra
Oh my god, Jade Harvester finally gets baseline damage reduction. With the update to Soul Harvest stacks, and the 6pc giving 50% DR, and the set bonuses being QUADRUPLED, I absolutely cannot wait to play Jade next seasons.
Really looking forward to Frozen orb build variations in the next season.
Just have the Ik set buff hota, ancients and seismic slam would be nice because having that in the leap quake set is really unfitting. But having a raw damage buff set will always under perform the sets buffing specific skills. lon as weak as it is, is still stronger.