Official Patch Notes
These are the official changes from the Diablo 3 blog.
Originally posted by Blizzard (Official Blog)
Necromancer Skills
Bone Armor
- Reap of Anguish Harvest of Anguish
- Now deals Cold damage instead of Physical
Dislocation
- Now deals Poison damage instead of Physical
Limited Immunity
- Now begins its cooldown once the immunity effect ends
Command Skeletons
- The active ability for this skill now lasts until the target dies or you change the target of your command
- Skeletons summoned after issuing the command will also attack the target
Necromancer Passives
Blood Is Power
- Has been redesigned
- After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used.
Final Service
- When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds
- This passive does not require active pets to prevent death and grant immunity
- Instead of immediately consuming all pets, this passive will grant 10% health per pet until the Necromancer is at 100% health
Wizard Skills
Mirror Image
- Simulacrum
- This rune has been renamed to "Hard Light"
Bug Fixes
Decay Golem
- Fixed a bug where the visuals for Army of the Dead: Unconventional Warfare were not being played
Items
Legendary Items
- Funerary Pick
- Siphon Blood drains blood from 2 additional targets
- Trag’oul’s Corroded Fang
- The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse
- Scythe of the Cycle
- Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 3 seconds
- Dreadgolem Spike
- Bone Spear now costs 40 Essence and deals 125-150% additional damage
- Bloodtide Blade
- Death Nova deals 125-150% increased damage for every enemy within 10 yards
- Reilena’s Shadowhook
- Bone Spikes generates an additional 2-4 Essence for each enemy hit
- Death’s Scythe
- Each different Poison skill you use increases the damage of your Poison skills by 75-100% for 15 seconds
- Spear of Jesseth
- Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses
- Lost Time
- Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks.
- Bone Ringer
- The damage bonus of Command Skeletons is increased by 25-30% each second while active
- Leger’s Disdain
- Grim Scythe deals an additional 7-10% damage for each point of essence it restores
- Iron Rose
- Attacking with Siphon Blood while at full life has a 15-25% chance to cast a free Blood Nova
- The Johnstone
- Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends
- Haunted Visions
- Simulacrum now drains 10-15% of your maximum life every second and lasts twice as long
- Wisdom of Kalan
- Increases the maximum number of Bone Armor stacks by 5
- Bloodsong Mail
- While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage
- Requiem Cereplate
- When Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds
- Mask of Scarlet Death
- Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse
- Fate’s Vow
- After consuming 15-20 corpses you unleash a free Death Nova
- Moribund Gauntlets
- Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy
- Grasps of Essence
- When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times
- Golemskin Breaches
- Your Golem’s damage is increased by 100-125% and you take 25% less damage while you are within 18 yards of it
- Defiler Cuisses
- Your Bone Spirit’s damage is increased by 75-100% for every second it is active
- Steuart’s Greaves
- You gain 40-50% increased movement speed for 2 seconds after using Blood Rush
- Bryner’s Journey
- Bone Spikes has a 10-15% chance to cast a Bone Nova at the target location
- Dayntee’s Binding
- Decrepify gains an additional 20-30% damage reduction for attacks against you
- Razeth’s Volition
- Skeletal Mage gains the effect of the Gift of Death rune
- Circle of Nailuj
- You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds
- Prayer of Briggs
- Uncursed enemies are pulled to the target location when a curse is applied to them
- Krysbin’s Sentence
- Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded
- Lornelle’s Sunstone
- Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing
- Corpsewhisper Pauldrons
- Corpse Lance damage is increased by 15-20% for 3 seconds each time you consume a corpse. Max 15 80 stacks
Class Sets
- Bones of Rathma ([PH] Bone / Pet Set)
- (4) Set Bonus
- You gain 1% damage reduction for 5 seconds each time your pets deal damage. Max 50 stacks.
- Trag’Oul’s Avatar ([PH] Blood Set)
- (6) Set Bonus
- Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%.
- Healing from skills consumes one stack regardless of how many targets are hit
- Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing
- Grace of Inarius
([PH] Saint Set)
- (6) Set Bonus
- Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% weapon damage per second as Physical. Enemies hit by the tornado take 850% additional damage from the Necromancer’s abilities and minions
- Pestilence Master’s Shroud ([PH] Melee Set)
- (2) Set Bonus
- Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage
- Jairoan Arms
- (2) Set Bonus
- Army of the Dead gains the effect of the Unconventional Warfare rune
Bug Fixes
- Fixed an issue causing phylacteries to roll only the lowest possible damage value
Adventure Mode
Set Dungeons
- Set dungeon monsters are now tracked on the mini-map when the dungeon begins
- All Basic Tier monster kill requirements have been lowered
Bug Fixes
- Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty
PTR ONLY
D'jank Miem
- Players can exchange Blood Shards with this vendor for bags containing gear
- The cost per bag has been set to 500 200.
- Players will now be able to purchase bags containing new Legendary items in addition to the previous bags containing Set items
Diablo 3 PTR Patch 2.6 - 45499: New Legendary Items and Necromancer Changes
A new PTR patch just hit, and we're working on getting the new legendary item effects added here as quickly as possible.
DiabloFans Quote:
Necromancer
- Extended Servitude Increase the duration of your
SkeletonSkeletal Mage and Revive minions by 25%. - Blood Is Power
Every 5%After cumulatively losing 100% of your maximum Lifelost will reduce, allremainingability cooldowns are reduced by120%. This effect cannot reduce an ability's cooldown more than once for each time that ability is used. - Final Service
IfWhen youwouldtake lethal damageinstead, you are sustained preventing all damage for 4 seconds. In addition, all minions are consumedandto heal you for 10% of yourhealthLife. This effect cannot occur more than once every 60 seconds. - Stand Alone Increase
Armorarmor by 100%, reduced by 10% for each active minion. - Reaping Dark Reaping
- stat : While using a scythe, gain 1% Essence and Life per kill.
- Rathma's Shield You cannot lose
lifeLife for 4 seconds after using Land of the Dead, Army of the Dead, or Simulacrum. - Commander of the Dead Commander of the Risen Dead
- stat : The
essenceEssence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%
- stat : The
- Exploit Weakness
Exploit WeaknessSpreading Malediction - Siphon Blood Generate: 15 Essence each time damage is dealt / Siphon the blood from the targeted enemy dealing 300% weapon damage as Physical. / Siphon Blood heals you for 2% of your total health every second while channeled.
- Bone Spear Cost: 20 Essence / Summon a piercing bone projectile that causes 450% weapon damage as Physical to all enemies it passes through.
- Shatter : Instead of piercing now detonates on the first enemy hit dealing 450% weapon damage as Physical to all enemies within 15 yards.
- Blood Spear : Bone Spear turns into Blood Spear. Damage is increased to 518% weapon damage
atas Physical at the cost of 10% health. - Teeth : Launch razor sharp teeth that deal 300% weapon damage as Physical to enemies in front of you.
- Command Skeletons Cost: 50 Essence / Active: Command your skeletal minions to attack the target and increase their damage against it by 50%
for 5 seconds. / Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack.
- Kill Command : Now commands your skeletons to explode, dealing 80% weapon damage as Poison to enemies within 15 yards.
- Frenzy : Commanded skeletons go into a frenzy, gaining 25% increased attack speed
forwhile they attack thedurationtarget.
- Corpse Explosion Target an area exploding all corpses within 11 yards dealing 250% weapon damage as Physical to enemies within 20 yards.
- Close Quarters : Now explodes corpses close to you, dealing 325% weapon damage as Poison to enemies within 20 yards.
- Army of the Dead Cooldown: 120 seconds / Raise a massive skeletal army to pummel the targeted location dealing 12000% weapon damage as Physical in a 15 yard radius.
- Dead Storm : Cost: 20% health / Raise a storm of the dead that surround you damaging enemies for 15500% weapon damage as Physical over 5 seconds.
- Command Golem Cooldown: 60 seconds / Active: Command the Golem to the targeted location where it collapses into a pile of 5 corpses. / Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage as Physical per attack.
- Bone Golem : Active: The Golem becomes a tornado of bone carrying all nearby enemies to the targeted location, stuns them for 3 seconds and deals 2000% weapon damage as Physical over the duration.
- Blood Golem : Active: The Golem sacrifices itself healing you for 25% of your health and reconstructs at the targeted location. As the Golem reconstructs, veiny tendrils damage nearby enemies for 450% weapon damage as Physical.
- Corpse Lance Target an enemy to summon projectiles from nearby corpses that cause 900% weapon damage as Physical to the target.
- Blood Lance : Spend 5% of your total health to launch an additional lance from yourself towards the target that deals 300% weapon damage as Physical.
- Skeleton Mage
SkeletonSkeletal Mage
- desc : Cost: 40 Essence / Raise a skeleton from the ground to attack your foes dealing 400% weapon damage as Physical over two attacks. Lasts 6 seconds.
- Contamination : Raise a contaminated mage that channels an aura of decay for 175% weapon damage as Poison for its duration.
- Skeleton Archer : Raise a Skeleton Archer that deals 400% weapon damage as Cold. / Skeleton Archers increase your attack speed by 3% for 5 seconds each time they deal damage. Max 10 stacks.
- Death Nova Cost: 20 Essence / Unleash a Nova that deals 350% weapon damage as Poison to all enemies within 25 yards.
- Tendril Nova : Now heals you for 1% of your health per target hit and reduces damage dealt to 225% weapon damage as Physical.
- Bone Nova : Spines radiate outward and deal 475% weapon damage as Physical within 12 yards.
- Blood Nova : Spend 10% health to unleash a Blood Nova that deals 450% weapon damage as Physical to all nearby enemies within 25 yards.
- Revive
(PH)Horrific Return : When you revive a corpse, enemies within 20 yards run in fear for 3 seconds. Damage dealt is turned into Poison.
- Bone Armor Cost: 10 Essence / Cooldown: 10 seconds / Rip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.
- Vengeful Armaments :
DamageIncreases the damage dealt toenemies is increased by 15%145% weapon damage. - Limited Immunity : Cooldown: 45 seconds / Your armor absorbs all incoming damage
for 5 secondsand grants immunity to all control impairing effects but only lasts for 5 seconds. ReapHarvest of Anguish : Bone Armor also increases your movement speed by 1% for each enemy hit.
- Vengeful Armaments :
- Bone Spikes Generate: 24 Essence / Summon bone spikes from the ground dealing 150% weapon damage as Physical per second.
- Path of Bones : Now unleashes a line of spikes that deals 100% weapon damage as Physical. Damage is increased by up to 100% for those further away.
- Bone Pillars : Instead strikes the target and up to two nearby enemies with large bone pillars for
150225% weapon damage per second as Poison. - Blood Spikes : Enemies hit bleed for 50% weapon damage as Physical over 2 seconds and heal you for 0.5% of your total life over the duration.
- Bone Spirit Launch a Bone Spirit that will seek enemies. Deals 4000% weapon damage as Physical on impact. / You gain a charge every 15 seconds and can store up to 3 charges. Recharge time is reduced by 1 second for each corpse you consume.
- Panic Attack : Enemies within 10 yards are feared for 2 seconds when Bone Spirit detonates.Damage turns into Poison.
- Unfinished Business : Bone Spirit explodes dealing 1250% weapon damage as Cold to all enemies within 10 yards on detonation.
- Astral Projection : Damage is increased by 15% for each enemy that Bone Spirit passes through while seeking its target. Damage turns into Cold.
- Land of the Dead
- Plaguelands : Land of the Dead deals up to 10000% weapon damage as Poison to enemies over its duration.
Wizard
- Mirror Image
SimulacrumHard Light : Increase the Life of your Mirror Images to 200% of your own.
New Legendary Passives
DiabloFans Quote:
ItemPassivePowerDescriptions.txt
- P6_ItemPassive_Unique_Ring_001 Your minions have a chance to reduce the cooldown of Army of the Dead by [{VALUE1}]
secondssecond each time they deal damage. - P6_ItemPassive_Unique_Ring_003 Each active
SkeletonSkeletal Mage increases the damage of your minions and Army of the Dead by [{VALUE1}*100]%. - P6_ItemPassive_Unique_Ring_005 While at full
lifeLife, your healing from skills is added to yourmax lifemaximum Life for 45 seconds, up to 100% more. - P6_ItemPassive_Unique_Ring_006 Spending 10%
lifeLife grants you a stack of Blood Cascade. Each stack of Blood Cascade increases the damage oflifeLife-spending attacks by 200%, but also increases thelifeLife you lose by 10%. Using a skill to heal will consume a stack and heal for 300% more. - P6_ItemPassive_Unique_Ring_008
Bone Armor stacks are now refreshed. In addition,Bone Armor grants an additional [{VALUE1}*100]% damage reduction per enemy hit. - P6_ItemPassive_Unique_Ring_009 Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 375% weapon damage and
increasesincreasing the damage they take from the Necromancer by 850%. - P6_ItemPassive_Unique_Ring_022 Gain the Dark Reaping passive.
- P6_ItemPassive_Unique_Ring_023 Gain the
Exploit WeaknessSpreading Malediction passive. - P6_ItemPassive_Unique_Ring_040 Your damage reduction is increased by {c_magic}[{VALUE1}*100 |
12|]% for every21%lifeLife you are missing. - P6_ItemPassive_Unique_Ring_041
Your necromancer minions haveAttacking with Bone Spikes has a {c_magic}[{VALUE1}*100|1|]% chance toapplycast arandom curse on hitBone Nova at the target location. - P6_ItemPassive_Unique_Ring_042 Bone Spear now costs
{c_magic}40 Essence and deals {c_magic}[{VALUE1}*100]% increased damage. - P6_ItemPassive_Unique_Ring_043
Skeleton MagesYou now raise an additional Skeletal Mage with each cast and they last an additional {c_magic}{VALUE1} seconds. - P6_ItemPassive_Unique_Ring_045 P6_ItemPassive_Unique_Ring_045
- string1 : Your Bone Spirit's damage is increased by {c_magic}[{VALUE1}*100]% for every second it is active.
- P6_ItemPassive_Unique_Ring_046 P6_ItemPassive_Unique_Ring_046
- string1 : The Cursed Scythe rune for Grim Scythe now has a [{VALUE1}*100]% chance to apply a curse.
- P6_ItemPassive_Unique_Ring_056 P6_ItemPassive_Unique_Ring_056
- string1 : When a target has all 3 curses active, there is a chance to trigger an overload of misfortune dealing {c_magic}20,000% weapon damage as Cold to all enemies within 7 yards and consuming all curses.
- P6_ItemPassive_Unique_Ring_055 P6_ItemPassive_Unique_Ring_055
- string1 : Raise Dead gains the Singularity rune gaining the bonuses of your remaining Essence while only consuming the normal amount.
- P6_ItemPassive_Unique_Ring_047 P6_ItemPassive_Unique_Ring_047
- string1 : Death Nova deals {c_magic}[{VALUE1}*100]% increased damage for every enemy within 10 yards.
- P6_ItemPassive_Unique_Ring_048 P6_ItemPassive_Unique_Ring_048
- string1 : Bone Spikes generates {c_magic}{VALUE1} additional Essence for each enemy hit.
- P6_ItemPassive_Unique_Ring_049 P6_ItemPassive_Unique_Ring_049
- string1 : Uncursed enemies are pulled to the target location when a curse is applied to them.
- P6_ItemPassive_Unique_Ring_050 P6_ItemPassive_Unique_Ring_050
- string1 : Your Thorns is increased by {c_magic}[{VALUE1}*100]% for every enemy afflicted by one of your curses.
- P6_ItemPassive_Unique_Ring_054 P6_ItemPassive_Unique_Ring_054
- string1 : Siphon Blood drains blood from 2 additional targets.
- P6_ItemPassive_Unique_Ring_057 P6_ItemPassive_Unique_Ring_057
- string1 : Skeletal Mage gains the effect of the Gift of Death rune.
- P6_ItemPassive_Unique_Ring_058 P6_ItemPassive_Unique_Ring_058
- string1 : When Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds.
- P6_ItemPassive_Unique_Ring_059 P6_ItemPassive_Unique_Ring_059
- string1 : Corpse Lance damage is increased by {c_magic}[{VALUE1}*100]% for 3 seconds when you consume a corpse. Max 15 stacks.
- P6_ItemPassive_Unique_Ring_060 P6_ItemPassive_Unique_Ring_060
- string1 : Revive now consumes all corpses to raise a minion that deals {c_magic}[{VALUE1}*100]% more damage per corpse.
- P6_ItemPassive_Unique_Ring_061 P6_ItemPassive_Unique_Ring_061
- string1 : Army of the Dead gains the effect of the Unconventional Warfare rune.
- P6_ItemPassive_Unique_Ring_062 P6_ItemPassive_Unique_Ring_062
- string1 : Each corpse consumed in the Land of the Dead increases your damage by 10% for {c_magic}[{VALUE1}] seconds after it ends.
- P6_ItemPassive_Unique_Ring_063 P6_ItemPassive_Unique_Ring_063
- string1 : The damage bonus of Command Skeletons increases by {c_magic}[{VALUE1}*100]% every second while active.
- P6_ItemPassive_Unique_Ring_064 P6_ItemPassive_Unique_Ring_064
- string1 : While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals {c_magic}[{VALUE1}*100]% additional damage.
- P6_ItemPassive_Unique_Ring_065 P6_ItemPassive_Unique_Ring_065
- string1 : Your Secondary skills deal {c_magic}[{VALUE1}*100]% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.
- P6_ItemPassive_Unique_Ring_066 P6_ItemPassive_Unique_Ring_066
- string1 : Each different poison skill you use increases the damage of your poison skills by {c_magic}[{VALUE1}*100]% for 15 seconds.
- P6_ItemPassive_Unique_Ring_067 P6_ItemPassive_Unique_Ring_067
- string1 : Your Golem's damage is increased by {c_magic}[{VALUE1}*100]% and you take 25% less damage while you are within 18 yards of it.
- P6_ItemPassive_Unique_Ring_068 P6_ItemPassive_Unique_Ring_068
- string1 : Your Golem has a {c_magic}[{VALUE1}*100]% chance to shed a corpse when it is hit by an enemy.
- P6_ItemPassive_Unique_Ring_069 P6_ItemPassive_Unique_Ring_069
- string1 : Simulacrum now drains {c_magic}[{VALUE1}*100]% of your maximum life every second and lasts twice as long.
- P6_ItemPassive_Unique_Ring_070 P6_ItemPassive_Unique_Ring_070
- string1 : Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by {c_magic}[{VALUE1}*100]% for 5 seconds. Maximum 5 stacks.
- P6_ItemPassive_Unique_Ring_071 P6_ItemPassive_Unique_Ring_071
- string1 : Increases the maximum stacks of Bone Armor by {c_magic}{VALUE1}.
- P6_ItemPassive_Unique_Ring_072 P6_ItemPassive_Unique_Ring_072
- string1 : Decrepify gains an additional {c_magic}[{VALUE1}*100]% damage reduction for attacks against you.
- P6_ItemPassive_Unique_Ring_073 P6_ItemPassive_Unique_Ring_073
- string1 : Attacking with Siphon Blood while at full life has a {c_magic}[{VALUE1}*100]% chance to cast a free Blood Nova.
- P6_ItemPassive_Unique_Ring_074 P6_ItemPassive_Unique_Ring_074
- string1 : Grim Scythe deals an additional {c_magic}[{VALUE1}*100]% damage for each point of essence it restores.
Items.txt
- P6_Necro_Set_1_Pants
(PH) Necromancer Bone Set PantsRathma's Skeletal Legplates - P6_Necro_Set_1_Shoulders
(PH) Necromancer Bone Set ShouldersRathma's Spikes - P6_Necro_Set_1_Chest
(PH) Necromancer Bone Set ChestRathma's Ribcage Plate - P6_Necro_Set_1_Gloves
(PH) Necromancer Bone Set GlovesRathma's Macabre Vambraces - P6_Necro_Set_1_Helm
(PH) Necromancer Bone SetRathma's Skull Helm - P6_Necro_Set_1_Boots
(PH) Necromancer Bone Set BootsRathma's Ossified Sabatons - P6_Necro_Set_2_Boots
(PH) Necromancer Blood Set BootsTrag'Oul's Stalwart Greaves - P6_Necro_Set_2_Chest
(PH) Necromancer Blood Set ChestTrag'Oul's Scales - P6_Necro_Set_2_Gloves
(PH) Necromancer Blood Set GlovesTrag'Oul's Claws - P6_Necro_Set_2_Helm
(PH) Necromancer Blood Set HelmTrag'Oul's Guise - P6_Necro_Set_2_Pants
(PH) Necromancer Blood Set PantsTrag'Oul's Hide - P6_Necro_Set_2_Shoulders
(PH) Necromancer Blood Set ShouldersTrag'Oul's Heart - P6_Necro_Set_1_Boots (0)
(PH) Necromancer Bone Set BootsRathma's Ossified Sabatons - P6_Necro_Set_3_Boots
(PH) Necromancer Saint Set BootsInarius's Perseverence - P6_Necro_Set_3_Chest
(PH) Necromancer Saint Set ChestInarius's Conviction - P6_Necro_Set_3_Gloves
(PH) Necromancer Saint Set GlovesInarius's Will - P6_Necro_Set_3_Helm
(PH) Necromancer Saint Set HelmInarius's Understanding - P6_Necro_Set_3_Pants
(PH) Necromancer Saint Set PantsInarius's Reticence - P6_Necro_Set_3_Shoulders
(PH) Necromancer Saint Set ShouldersInarius's Martyrdom - P6_Necro_Set_4_Boots
(PH) Necromancer Plague SetPestilence Battle Boots - P6_Necro_Set_4_Chest
(PH) Necromancer Plague Set ChestPestilence Robe - P6_Necro_Set_4_Gloves
(PH) Necromancer Plague SetPestilence Gloves - P6_Necro_Set_4_Helm
(PH) Necromancer Plague Set HelmPestilence Mask - P6_Necro_Set_4_Pants
(PH) Necromancer Plague Set PantsPestilence Incantations - P6_Necro_Set_4_Shoulders
(PH) Necromancer Plague Set ShouldersPestilence Defense - P6_Unique_Scythe1H_01
(PH) Necromancer One-Handed ScytheFunerary Pick - P6_Unique_Scythe1H_02
(PH) Necromancer One-Handed ScytheTrag'Oul's Corroded Fang - P6_Unique_Scythe1H_03
(PH) Necromancer One-HandedScythe of the Cycle - P6_Unique_Scythe1H_04
(PH) Necromancer One-Handed ScytheJairoan Skullscythe - P6_Unique_Scythe2H_01
(PH) Necromancer Two-Handed ScytheDreadgolem Spike - P6_Unique_Scythe2H_02
(PH) Necromancer Two-Handed ScytheBloodtide Blade - P6_Unique_Scythe2H_03
(PH) Necromancer Two-Handed ScytheReilena's Shadowhook - P6_Unique_Scythe2H_04
(PH) Necromancer Two-HandedDeath's Scythe - P6_Unique_Phylactery_01
(PH) Necromancer PhylacteryLost Time - P6_Unique_Phylactery_02
(PH) Necromancer PhylacteryBone Ringer - P6_Unique_Phylactery_03
(PH) Necromancer PhylacteryLeger's Disdain - P6_Unique_Phylactery_04
(PH) Necromancer PhylacteryIron Rose - P6_Necro_Unique_Boots_21
(PH) Placeholder item nameSteuart's Greaves - P6_Necro_Unique_Chest_21
(PH) Placeholder item nameBloodsong Mail - P6_Necro_Unique_Gloves_21
(PH) Placeholder item nameMoribund Gauntlets - P6_Necro_Unique_Helm_21
(PH) Placeholder item nameMask of Scarlet Death - P6_Necro_Unique_Shoulders_21
(PH) Placeholder item nameCorpsewhisper Pauldrons - P6_Necro_Unique_Pants_21
(PH) Placeholder item nameGolemskin Breeches - P6_Necro_Unique_Pants_22
(PH) Placeholder item nameDefiler Cuisses - P6_Necro_Unique_Shoulders_22
(PH) Placeholder item nameRazeth's Volition - P6_Necro_Unique_Helm_22
(PH) Placeholder item nameFate's Vow - P6_Necro_Unique_Gloves_22
(PH) Placeholder item nameGrasps of Essence - P6_Necro_Unique_Chest_22
(PH) Placeholder item nameRequiem Cereplate - P6_Necro_Unique_Boots_22
(PH) Placeholder item nameBryner's Journey - P6_Cosmetic_Wings_twitch
(PH) TwitchSkeletal Wings - Cosmetic_Pet_TaldarimProbe
TaldarimTal'darim Probe - Cosmetic_Pet_Bloodling
BloodlingHalf-formed Golem - P6_Cosmetic_Wings_Necro
(PH) NecromancerWings of the Crypt Guardian - P6_Cosmetic_Wings_NecroAchievement
(PH) Necromancer AchievementTrag'Oul Wings - Cosmetic_PortraitFrame_Necro
(PH)NecromancerPortrait Frame - cos_pennant_p6_necro
(PH) Name me!Blood Master - cos_pennant_p6_setDngn_necro
(PH) Name me!Necromancer Ascendant - cos_pennant_NecroSigil_01
(PH) Name me!Necromancer - P6_PTRBag_Necro_Set_Bone
Necromancer's Reanimation GarmentsPTR Set: Bones of Rathma - P6_PTRBag_Necro_Set_Blood
NecromancerPTR Set: Trag'Oul'sBlood ArmorAvatar - P6_PTRBag_Necro_Set_Saint
Necromancer's Battle ApparelPTR Set: Grace of Inarius - P6_PTRBag_Necro_Set_Plague
NecromancerPTR Set: Pestilence Master'sBlighted GuardShroud - P6_Unique_Shield_01 P6_Unique_Shield_01
- string1 : Jairoan Skullshield
- P6_Unique_Ring_01 P6_Unique_Ring_01
- string1 : Circle of Nailuj
- P6_Unique_Ring_02 P6_Unique_Ring_02
- string1 : Prayer of Briggs
- P6_Unique_Ring_03 P6_Unique_Ring_03
- string1 : Krysbin's Sentence
- P6_Unique_Ring_04 P6_Unique_Ring_04
- string1 : Lornelle's Sunstone
- P6_Unique_Spear_01 P6_Unique_Spear_01
- string1 : Spear of Jesseth
- P6_Unique_Belt_01 P6_Unique_Belt_01
- string1 : Dayntee's Binding
- P6_Unique_Amulet_01 P6_Unique_Amulet_01
- string1 : The Johnstone
- P6_Unique_Amulet_02 P6_Unique_Amulet_02
- string1 : Haunted Visions
- P6_Unique_Amulet_03 P6_Unique_Amulet_03
- string1 : Wisdom of Kalan
- Cosmetic_Wings_bird_02 Cosmetic_Wings_bird_02
- string1 : Star Wings
- P6_Cosmetic_Wings_GhostKerrigan P6_Cosmetic_Wings_GhostKerrigan
- string1 : Wings of the Ghost Queen
- P6_PTRBag_Necro_ScytheShieldSet P6_PTRBag_Necro_ScytheShieldSet
- string1 : PTR Set: Jairoan Arms
- P6_PTRBag_Necro_Offset_01 P6_PTRBag_Necro_Offset_01
- string1 : Non-Set Legendary Armaments I
- P6_PTRBag_Necro_Offset_02 P6_PTRBag_Necro_Offset_02
- string1 : Non-Set Legendary Armaments II
- P6_PTRBag_Necro_Scythes_1H P6_PTRBag_Necro_Scythes_1H
- string1 : Weapon Pack: 1H Scythes
- P6_PTRBag_Necro_Scythes_2H P6_PTRBag_Necro_Scythes_2H
- string1 : Weapon Pack: 2H Scythes
- P6_PTRBag_Necro_Phylacteries P6_PTRBag_Necro_Phylacteries
- string1 : Bag of Phylacteries
- P6_PTRBag_Necro_Rings P6_PTRBag_Necro_Rings
- string1 : Jewelry Pouch: Rings
- P6_PTRBag_Necro_Amulets P6_PTRBag_Necro_Amulets
- string1 : Jewelry Pouch: Amulets
ItemSets.txt
- P6_Necro_Set_1
(PH) Placeholder Legendary Set nameBones of Rathma - P6_Necro_Set_2
(PH) Placeholder Legendary Set nameTrag'Oul's Avatar - P6_Necro_Set_3
(PH) Placeholder Legendary Set nameGrace of Inarius - P6_Necro_Set_4
(PH) Placeholder Legendary Set namePestilence Master's Shroud - P6_Necro_Set_5 P6_Necro_Set_5
- string1 : Jairoan Arms
Item Flavor Text
DiabloFans Quote:
ItemFlavor.txt
- p4_SetDung_Clue_Monk_Storms ...amongst the old ruins, where the shattered houses of the long dead tremble, waiting to collapse.
- p4_SetDung_Clue_WD_Spider Alliance of the Dying Sun,
-—Brother Draves - P4_Unique_Ring_05
“"Seems designed to reduce damage, but I’m not sure how it works. Obviously, it failed its previous owner. Hopefully it will work better for you.”"-—Haedrig - p6_SetDung_Clue_Necro_Blood Alliance of the Dying Sun,
inthrough the maze that houses this portal.sojournertraveler I found.Dont give up, skeleton! –Brother Syrrus - p6_SetDung_Clue_Necro_Bone Alliance of the Dying Sun,
now has a home.is complete. It rests hidden ina cave lit with candles, in anan alcovejust beforein a candle-lit cave near the entrance to an ancient temple.Elder Brother Joachim - p6_SetDung_Clue_Necro_Plague …
difficult to keep my footing as the ancient temple is flooded and the current is quite strong. Fortunately,can hardly breathe! I do notevery surface inknow how thetemple is covered in watergarrison will make it through the next season.–That reeking demon must have spoiled all of the food. -SisterMargotFrances - p6_SetDung_Clue_Necro_Saint …
can hardly breathe! I’m not sure howdifficult to keep my footing as thegarrison intends to make it throughold temple is flooded and thenext season. The food must all be spoiled after that foul-stenched demon took up residencecurrent is quite strong. Fortunately, not every surface in the temple is covered in water.–-SisterFrancesMargot - P6_Unique_Scythe1H_01
(PH) Give me flavor text!Smooth as gleaming bone, this weapon could butcher a corpse in a matter of seconds in the right hands. - P6_Unique_Scythe1H_02
(PH) Give me flavor text!It whispers your name from realms beyond. - P6_Unique_Scythe1H_03
(PH) Give me flavor text!"The Great Cycle of Being always begins anew... but not for you." —Master Necromancer Jostan - P6_Unique_Scythe1H_04
(PH) Give me flavor text!This assembly of sharpened bones will make you a true artist in combat. - P6_Unique_Scythe2H_01
(PH) Give me flavor text!In an unparalleled display of summoning prowess, Master Necromancer Rahad raised the tallest golem in history--until this spike was cut from it. - P6_Unique_Scythe2H_02
(PH) Give me flavor text!The favored weapon of Master Necromancer Ordan, renowned teacher of the Priests of Rathma. He was so devoted to this weapon that he would rather part with his life than have it leave his side. - P6_Unique_Scythe2H_03
(PH) Give me flavor text!The swiftest of the Priests of Rathma, Reilena could weave her way through enemies with the grace of a dancer, leaving only bones in her wake. - P6_Unique_Scythe2H_04
(PH) Give me flavor text!A weapon of mysterious origins that seems to cut more deeply when you're cutting it a little close in battle. - P6_Unique_Phylactery_01
(PH) Give me flavor text!The hourglass glows with the essence of several lives that ended too soon. - P6_Unique_Phylactery_02
(PH) Give me flavor text!When this bell tolls, the dead will always answer. - P6_Unique_Phylactery_03
(PH) Give me flavor text!The face within the center of the cross is the shrunken visage of an ancient priest of Rathma. He appears to be judging you unfavorably. - P6_Unique_Phylactery_04
(PH) Give me flavor text!Forged as a gift for the union between the leaders of the Haroutunian Clan and House Chien. This brooch was favored by Lady Aerisrose, and is said to reflect her power and beauty. - P6_Necro_Unique_Boots_21
(PH) Give me flavor text!"Stand your ground firmly enough, and your foes may start to question their own standing." —Steuart the Bold - P6_Necro_Unique_Chest_21
(PH) Give me flavor text!The rustling of the scales sounds like a spray of blood hitting the ground. - P6_Necro_Unique_Gloves_21
(PH) Give me flavor text!Death is the state that unites all things. That which seems alive is only waiting to die. - P6_Necro_Unique_Helm_21
(PH) Give me flavor text!It grins at you unsettlingly. - P6_Necro_Unique_Shoulders_21
(PH) Give me flavor text!Commune with the dead. Speak in their tongue. Learn their secrets. - P6_Necro_Unique_Pants_21
(PH) Give me flavor text!Clad in the flesh of a golem, you begin to feel a greater affinity with them. - P6_Necro_Unique_Boots_22
(PH) Give me flavor text!Though they have seen every corner of Sanctuary, these boots seem ready for another adventure. - P6_Necro_Unique_Chest_22
(PH) Give me flavor text!Originally fashioned for a king's burial, it was instead entrusted to a Priest of Rathma, who began the tradition of passing it on to the worthiest champions of the necropolis. - P6_Necro_Unique_Gloves_22
(PH) Give me flavor text!You feel attuned to the life force in all beings. - P6_Necro_Unique_Helm_22
(PH) Give me flavor text!"This helm belongs to those who are dead. All who have worn it have died, and all who wear it yet shall follow." —Unknown - P6_Necro_Unique_Pants_22
(PH) Give me flavor text!Walk as though you are one with the night. - P6_Necro_Unique_Shoulders_22
(PH) Give me flavor text!If one did not fear Razeth, one feared the dark powers of his minions. - P6_Necro_Set_1_Boots
(PH) Give me flavor text!Each fragment of this armor came from a corpse that died at a different age. Fully assembled, they represent a thousand years of death. - P6_Necro_Set_2_Boots
(PH) Give me flavor text!The protectors of the Balance must stand on the edge of two worlds, accepted by neither, masters of both. - P6_Necro_Set_3_Boots
(PH) Give me flavor text!When the power of the nephalem became a threat, Inarius sought to have them weakened at any cost. - P6_Necro_Set_4_Boots
(PH) Give me flavor text!"Be ready to cross long distances and difficult terrain. The Balance is seldom disturbed in a series of convenient locations." —Deathspeaker Mykan - P6_Necro_Set_1_Chest
(PH) Give me flavor text!Mendeln declared that all priests would display bones in their armor as symbols of their mastery over death. - P6_Necro_Set_2_Chest
(PH) Give me flavor text!Trag'Oul believed that war on Sanctuary could devour all of existence if left unchecked. - P6_Necro_Set_3_Chest
(PH) Give me flavor text!Few angels have ever willingly abandoned the High Heavens. From the moment Inarius created Sanctuary, he knew that he would never be welcome again in the land of his birth. - P6_Necro_Set_4_Chest
(PH) Give me flavor text!Deathspeaker Mykan was a gifted leader of the Priests of Rathma who wrote many of their strongest spells in the early years of the order. He was well known for his sharp wits and even sharper tongue. - P6_Necro_Set_1_Gloves
(PH) Give me flavor text!Master Necromancers are honored with a few bones from the skeleton minions that once served Rathma. These artifacts are generally used in the priest's gloves. - P6_Necro_Set_2_Gloves
(PH) Give me flavor text!Most live and die without ever knowing why. The wisdom of Trag'Oul opens the way for those who wish to comprehend their greater purpose. - P6_Necro_Set_3_Gloves
(PH) Give me flavor text!Inarius would stop at nothing to end the war between angels and demons. - P6_Necro_Set_4_Gloves
(PH) Give me flavor text!"You may use death magic, but you are not invulnerable. Wear good armor, and maintain it well." —Deathspeaker Mykan - P6_Necro_Set_1_Helm
(PH) Give me flavor text!No known being, living or dead, possesses a skull like this one. Its origins lie in mystery, like the fate of Rathma himself. - P6_Necro_Set_2_Helm
(PH) Give me flavor text!Trag'Oul, guardian of Sanctuary, was the teacher of Rathma, and the first to understand the Balance. Those who follow the One Who Is Forever will always stand sentinel over this world. - P6_Necro_Set_3_Helm
(PH) Give me flavor text!Inarius was the first of the angels to truly look into the heart of a demon. - P6_Necro_Set_4_Helm
(PH) Give me flavor text!"When wielding the powers of blight, it is wise to wear protect your face." —Deathspeaker Mykan - P6_Necro_Set_1_Pants
(PH) Give me flavor text!The bones of many creatures have been artfully arranged in this protective armor that is based on Rathma's own design. - P6_Necro_Set_2_Pants
(PH) Give me flavor text!Though his fate is tied to that of Sanctuary, none have seen the guardian Trag'Oul for years beyond count. The implications are dire, but the Priests of Rathma have not lost faith. - P6_Necro_Set_3_Pants
(PH) Give me flavor text!Inarius became watchful as the first nephalem grew up. His own son, Linarian, later known as Rathma, is said to have inherited his father's stoicism. - P6_Necro_Set_4_Pants
(PH) Give me flavor text!"Keep your spells close, lest your enemies get closer." —Deathspeaker Mykan - P6_Necro_Set_1_Shoulders
(PH) Give me flavor text!The twin skulls represent the forces of light and darkness, each balanced on the shoulders of a Priest of Rathma. - P6_Necro_Set_2_Shoulders
(PH) Give me flavor text!Life and death flow through the Cycle as blood flows through veins. - P6_Necro_Set_3_Shoulders
(PH) Give me flavor text!Inarius was sent to be tortured eternally in the Hells for creating the world of Sanctuary. In this punishment, he has been denied even the freedom of death. - P6_Necro_Set_4_Shoulders
(PH) Give me flavor text!"If all else fails, the pointed tips of your pauldrons can gouge into an enemy's flesh, distracting them while you cast your final spell. You didn't think they were merely for show, did you?" —Deathspeaker Mykan - P6_Cosmetic_Wings_twitch
(PH) I need flavor text!They are perfectly balanced, just like the soul of a Priest of Rathma. - cos_pennant_p6_necro
(PH) Give me flavor text!Bone and sinew bend at your command. - cos_pennant_p6_setDngn_necro
(PH) Give me flavor text!Few necromancers have risen to the heights necessary to earn this pennant. - cos_pennant_NecroSigil_01
(PH) Give me flavor text!All who oppose you, beware. - P6_Cosmetic_Wings_GhostKerrigan P6_Cosmetic_Wings_GhostKerrigan
- string1 : They won't see you coming until it's too late.
- Cosmetic_Pet_TaldarimProbe Cosmetic_Pet_TaldarimProbe
- string1 : It looks at you as though it had expected so much more.
- P6_Unique_Shield_01 P6_Unique_Shield_01
- string1 : "Your defenses must therefore be as flexible and inventive as the enemies you face." -Necromancer Jairo
- P6_Unique_Spear_01 P6_Unique_Spear_01
- string1 : "An enemy's suffering is naught but the greatest pleasure." —Lady Jesseth
- P6_Unique_Amulet_01 P6_Unique_Amulet_01
- string1 : The stone in the center of the amulet glimmers with unfathomable power and potential.
- P6_Unique_Amulet_02 P6_Unique_Amulet_02
- string1 : The spirits of the dead are never far. Search for them only a little, and they shall appear.
- P6_Unique_Amulet_03 P6_Unique_Amulet_03
- string1 : "All we know may yet come to a great and terrible end if we do not intervene." —Excerpt from the Books of Kalan
- P6_Unique_Belt_01 P6_Unique_Belt_01
- string1 : Once worn by a steadfast soul with a taste for victory.
- P6_Unique_Ring_01 P6_Unique_Ring_01
- string1 : Like the Great Cycle of Being, this ring has no beginning and no end. Named for its owner, the Master Necromancer Nailuj, it has aided many in their trials, and has been eagerly sought ever since.
- P6_Unique_Ring_02 P6_Unique_Ring_02
- string1 : "Let fear strike my enemies in the moment of their greatest weakness. Let their suffering embalm them as death comes." —Passage from the Prayer of Briggs
- P6_Unique_Ring_03 P6_Unique_Ring_03
- string1 : "How curious. The day we cross paths is also the day of your passing."—Necromancer Krysbin
- P6_Unique_Ring_04 P6_Unique_Ring_04
- string1 : Forged to protect a loved one, this ring gleams with its own perfect light.
- Cosmetic_Pet_Bloodling Cosmetic_Pet_Bloodling
- string1 : This little one wasn't quite finished when it came into the world, but it'll follow you anyway.
- P6_Cosmetic_Wings_Necro P6_Cosmetic_Wings_Necro
- string1 : As a master of the dead, the crypts are part of your realm, and the rotting bodies within them are your most faithful allies.
- P6_Cosmetic_Wings_NecroAchievement P6_Cosmetic_Wings_NecroAchievement
- string1 : You have received the favor of the Dragon.
Noice!! Looks like my prayers have been answered!
Grim Scythe deals an additional 7-10% damage for each point of essence it restores
That's potentially at extra 150% damage for Grim Scythe, combined with Simplicities Strength and Depth Diggers, my Generator build is shaping up nicely!
IF that's not on a Scythe (which is possible), I'll throw in
The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse
As well, just for poops and giggles, also because it'll free up a couple of slots.
Then for defenses:
Increases the maximum number of Bone Armor stacks by 5. That will be INSANE DR, with the set bonus.
Your Golem’s damage is increased by 100-125% and you take 25% less damage while you are within 18 yards of it. Tanky tanky!
Should be a lot of fun!
and still no fixes for akkhan set, 6 archon set, the lightning ring is too overpowered too, ...
Oh great another witch doctor class, where is our shape shifting druid?
Can't wait for them to release this at the same time as Fall of Oriath and the Grim Dawn expansion come out. Will be kinda delicious to see how hard it flops. An extra class isn't going to change the fact that Diablo 3's system is flawed and is currently one of the worst among ARPGs on the market. This isn't going to bring people back I don't think. It needs an overhaul and they've shown clearly across the recent patches that they have no intention of actually changing anything major anymore.
I actually find the Grim Dawn/Titan Quest system extremely enjoyable. The ability to just spec into a skill for its effect, or go fully in and get all the synergies that often change it into a completely different ability (through the mutator points), along with the ability to combine skill trees as you wish gives it a lot of replayability and allows you to really create your own character (something D3 doesn't do at all). Even the Mastery Points, though dull, serve a vital funciton in your character creation and planning and, best of all, the devotion system is pure genius. At later levels, when you require tons of XP to get new skills and therefore feel like you have nothing to "look forward to", you have the Devotion Shrines speckled across the world to give you another thing to be excited about while you slowly gain XP for your next level. Titan Quest was my favourite ARPG after D2 and in my eyes its greatest successor in its time, and I'm enjoying Grim Dawn even more.
If Blizz got off its ass and pushed out the Necromancer during this little lull that we have, I might almost, for just a split second consider playing it before waving it off as a waste of cash. But seeing as Blizz is taking its sweet time with this one and Fall of Oriath and the Grim Dawn expansion should come out in a couple of months, they are just burying their chances of drawing ARPG fans back, even for a little bit until they remember why they left in the first place.
This is still a patch notes for the Beta client. For the necromancer. Probably they just want to finish testing the new class first.
I guess we will see changes for other classes once 2.6 hits the PTR for the whole community.
That one and the Raise Dead gains the Singularity rune gaining the bonuses of your remaining Essence while only consuming the normal amount. are both missing, and both seem like really powerful items, maybe they'll come in the next ptr patch, alongside some bracers and belts with much needed dmg reduction.