PTR Patch 45113 - New Necromancer Item Passives
The PTR server (which is acting as a Beta server) has been patched, adding some changes to the Necromancer that include new passive items.
New Item Passives
Please remember, these are passives that go on set bonuses and legendary items. These are NOT just ring effects.
DiabloFans Quote:
- (P6_Necro_Set_1 (2)) (PH) Placeholder Legendary Set name
- 2 pieces: [Your minions have a chance to reduce the cooldown of Army of the Dead by [1] seconds each time they deal damage.]
- 4 pieces: [You gain 1% damage reduction for 5 seconds each time one of your minions deal damage. Max [50] stacks.]
- 6 pieces: [Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200%.]
- (P6_Necro_Set_2 (2)) (PH) Placeholder Legendary Set name
- 2 pieces: [Blood Rush gains the effect of every rune.]
- 4 pieces: [While at full life, your healing from skills is added to your max life for 45 seconds, up to 100% more.]
- 6 pieces: [Spending 10% life makes life spending attacks remove 10% more life and deal 200% more damage for 30 seconds. Using a skill to heal will consume a stack to heal 300% more.]
- (P6_Necro_Set_3 (2)) (PH) Placeholder Legendary Set name
- 2 pieces: [Bone Armor damage is increased by 1000%.]
- 4 pieces: [Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit.]
- 6 pieces: [Bone Armor also activates a swirling tornado of bone damaging nearby enemies for 750% weapon damage and increases the damage they take from the Necromancer by 1500%.]
- (P6_Necro_Set_4 (2)) (PH) Placeholder Legendary Set name
- 2 pieces: [Each corpse you consume fires a corpse lance fragment at a nearby enemy, dealing 800% weapon damage.]
- 4 pieces: [Each enemy you hit with Bone Spear reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds.]
- 6 pieces: [Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000%.]
- P6_ItemPassive_Unique_Ring_001Your minions have a chance to reduce the cooldown of Army of the Dead by [{VALUE1}] seconds each time they deal damage.
- P6_ItemPassive_Unique_Ring_002You gain 1% damage reduction for 5 seconds each time one of your minions deal damage. Max [{VALUE1}] stacks.
- P6_ItemPassive_Unique_Ring_003Each active Skeleton Mage increases the damage of your minions and Army of the Dead by [{VALUE1}*100]%.
- P6_ItemPassive_Unique_Ring_004Blood Rush gains the effect of every rune.
- P6_ItemPassive_Unique_Ring_005While at full life, your healing from skills is added to your max life for 45 seconds, up to 100% more.
- P6_ItemPassive_Unique_Ring_006Spending 10% life makes life spending attacks remove 10% more life and deal 200% more damage for 30 seconds. Using a skill to heal will consume a stack to heal 300% more.
- P6_ItemPassive_Unique_Ring_007Bone Armor damage is increased by [{VALUE1}*100]%.
- P6_ItemPassive_Unique_Ring_008Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional [{VALUE1}*100]% damage reduction per enemy hit.
- P6_ItemPassive_Unique_Ring_009Bone Armor also activates a swirling tornado of bone damaging nearby enemies for 750% weapon damage and increases the damage they take from the Necromancer by 1500%.
- P6_ItemPassive_Unique_Ring_010Each corpse you consume fires a corpse lance fragment at a nearby enemy, dealing [{VALUE1}*100]% weapon damage.
- P6_ItemPassive_Unique_Ring_011Each enemy you hit with Bone Spear reduces your damage taken by [{VALUE1}*100]%, up to a maximum of 50%. Lasts 15 seconds.
- P6_ItemPassive_Unique_Ring_012Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by [{VALUE1}*100]%.
- P6_ItemPassive_Unique_Ring_037Bone Spikes, Bone Spear and Bone Spirit deal 150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded.
- P6_ItemPassive_Unique_Ring_038After consuming 15 corpses you unleash a free Death Nova.
- P6_ItemPassive_Unique_Ring_039You gain 50% increased movement speed for 2 seconds after using Blood Rush.
- P6_ItemPassive_Unique_Ring_040Your damage reduction is increased by 1% for every 2% life you are missing.
Necromancer Ability Changes
Please note the following is taken from the files and can be incorrect or not show the full picture.
DiabloFans Quote:
Necromancer
- Extended Servitude Increase the duration of your
Raise DeadSkeleton Mage and Revive minions by 25%. - Blood Is Power Blood
Isis Power - Fueld By Death
FueldFueled By Death
- stat : Consuming a corpse increases your run speed by 3% for 5 seconds. This effect can stack up to 10 times.
- Siphon Blood Generate: 15 Essence each time damage is dealt
./ Siphon the blood from the targeted enemy dealing 300% weapon damage. / Siphon Blood heals you for 2% of your total health every second while channeled.
- Suppress : Enemies are also slowed by 75% while you siphon blood from them.
- Blood Rush
- Metabolism : Provides
2an additional charge but doubles the health cost.
- Metabolism : Provides
- Command Skeletons Cost: 50 Essence / Active: Command your skeletal minions to attack the target and increase their damage by 50% for 5 seconds. / Passive: Raise skeletons from the ground every 2
secondseconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage per attack. - Decrepify Cost: 10 Essence / A crippling curse that reduces the enemy units' movement speed by 75% and reduces damage
doneof affected enemies by 20% for 30 seconds.
- Enfeeblement : Increase the potency of the movement speed reduction
for the firstto 100% and decaying to normal potency over 5 seconds. - Opportunist : Gain a 3% movement speed increase for every enemy cursed, up to a maximum of 30%.
- Borrowed Time : Gain 1% cooldown reduction for every enemy cursed, up to a maximum of 20%.
- Enfeeblement : Increase the potency of the movement speed reduction
- Command Golem
- Bone Golem
: Raise a Bone Golem to fight for you. Bone Golems deals 450% weapon damage per attack. / Active: The Golem becomes a tornado of bone carrying all nearby enemies to the targeted locationand rooting, stuns themin placefor 3 seconds and deals 2000% weapon damage over the duration. - Blood Golem
: Raise a Blood Golem to fight for you. Blood Golems deals 450% weapon damage per attack. / Active: The Golem sacrifices itself healing you for 25% of your health and reconstructs at the targeted location. As the Golem reconstructs, veiny tendrils damage nearby enemies for 450% weapon damage. Flesh ConsumingDecay Golem: Raise a Flesh Consuming Golem to fight for you. Flesh Consuming Golems deals 450% weapon damage per attack. / Active: The Golem consumes corpses at the targeted location increasing its damage by 30% per corpse.DecayFlesh Golem :IncreasesActive: Command thenumberGolem to the targeted location where it collapses into a pile of 8 corpsesdropped to 8.- Ice Golem
: Raise an Ice Golem to fight for you. / Active: Command the Golem to the targeted location where it freezes enemies for 3 seconds and increases their chance to be critically struck by 10% for 10 seconds.
- Bone Golem
- Frailty Cost: 10 Essence / A crippling curse that kills enemies with less than 15% health. Lasts 30 seconds.
0Harvest EssenceReturn: Gain 2 essence when a cursed enemy dies.
- Skeleton Mage Cost: 40 Essence / Raise a skeleton from the ground to attack your foes dealing 400% weapon damage
per attackover two attacks. Lasts 6 seconds.
- Gift of Death : Risen
Skeletonsmages leave a corpse behind when they die or expire. - Life Support : Risen
Magesmages cost 10% health to cast but lasts an additional 2 seconds.
- Gift of Death : Risen
- Grim Scythe
- Blood Scythe : Heal for 1% of your health per enemy hit.
- Death Nova
- Tendril Nova : Now heals you for 1% of your health per target hit and reduces damage dealt to 225%.
- Blood Nova : Spend
Health10% health to unleash a Blood Nova that deals 450% weapon damage to all nearby enemies within 25 yards. - Blight : Leave a lingering patch of blight on the ground slowing enemies by 60% and causing them to deal 15% less damage for 1
secondssecond.
- Revive Target an area reviving up to 10 corpses within 20 yards for 15 seconds.
- Recklessness : Revived minions deal an additional 150% damage but last
65 seconds. Damage dealt is turned into Cold.
- Recklessness : Revived minions deal an additional 150% damage but last
- Bone Armor Cost: 10 Essence / Cooldown: 10 seconds / Rip bones from nearby enemies, dealing
150125% weapon damage, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.
0 Increased DamageVengeful Armaments : Damage dealt to enemies is increased by 200%0Limited Immunity : Your armor absorbs all incoming damage for 5 seconds and grants immunity to all control impairing effects.- Reap of Anguish : Bone Armor also increases your movement speed by 1% for each enemy hit.
- Bone Spikes Generate: 24 Essence
./ Summon bone spikes from the ground dealing 150% weapon damage per second.
- Frost Spikes : Leaves a frost patch that reduces the movespeed of enemies by 60% for
02 secs.
- Frost Spikes : Leaves a frost patch that reduces the movespeed of enemies by 60% for
- Bone Spirit
Cooldown: 15 seconds /Launch a Bone Spirit that will seek enemies. Deals 4000% damage on impact.// You gain a charge every 15 seconds and can store up to 3 charges. Recharge time is reduced by 1 second for each corpse you consume. - Rigor Mortis Rigor Mortis
- stat : Blight abilities also slow enemies by 30% and reduce their attack speed by 15% for 5 seconds.
- desc :
- (PH) Exploit Weakness (PH) Exploit Weakness
- stat : Receive a 1% damage bonus for each enemy afflicted by one of your curses.
- desc :
Act 4 Map Updated
4 new pieces of art were added to the act 4 map.
Set Dungeons and New Recipes
DiabloFans Quote:
Quest_p4_SetDung_Barb_Kings_Kill.txt
- Objective17Desc
KillBasic: Complete one objective and kill {Left} monsterswithout taking fatal damagewithin the time limit - Objective55Desc COMPLETE:
KillComplete one objective and kill 168 monsterswithout taking fatal damagewithin the time limit - Objective60Desc FAILED:
KillComplete one objective and kill 168 monsterswithout taking fatal damagewithin the time limit - Objective63Desc
COMPLETEFAILED:KillComplete one objective and kill 168 monsterswithout taking fatal damagewithin the time limit - Objective67Desc Basic: Complete one objective and kill 0 monsters within the time limit
Quest_p4_SetDung_Barb_Kings_Master.txt
- Objective60Desc FAILED: Complete
all objectivesboth objectives and kill 218 monsters within the time limit - Objective63Desc
Mastery: Kill all monsters and complete all objectives within the time limit - Objective66Desc COMPLETE:
Kill all monsters and complete all objectivesComplete both objectives and kill 218 monsters within the time limit - Objective67Desc Mastery:
KillComplete both objectives and kill {Left}monsters and complete all objectivesmonsters within the time limit - Objective72Desc Mastery: Complete both objectives and kill {Left} monsters within the time limit
Quest_p4_SetDung_Barb_Might_Kill.txt
- Objective17Desc
KillBasic: Complete one objective and kill {Left} monsterswithout taking fatal damagewithin the time limit - Objective55Desc COMPLETE:
KillComplete one objective and kill 232 monsterswithout taking fatal damagewithin the time limit - Objective60Desc FAILED:
KillComplete one objective and kill 232 monsterswithout taking fatal damagewithin the time limit - Objective63Desc
COMPLETEFAILED:KillComplete one objective and kill 232 monsterswithout taking fatal damagewithin the time limit - Objective67Desc Basic: Complete one objective and kill 0 monsters within the time limit
Quest_p4_SetDung_Barb_Might_Master.txt
- Objective60Desc FAILED: Complete
all objectivesboth objectives and kill 282 monsters within the time limit - Objective63Desc
Mastery: Kill all monsters and complete all objectives within the time limit - Objective66Desc COMPLETE:
Kill all monsters and complete all objectivesComplete both objectives and kill 282 monsters within the time limit - Objective67Desc Mastery:
KillComplete both objectives and kill {Left}monsters and complete all objectivesmonsters within the time limit - Objective72Desc : Mastery: Complete both objectives and kill {Left} monsters within the time limit
Quest_p6_Bounty_A2_Church_Kill_Envy.txt
- Name Bounty: Kill Vidian
- Objective5Desc : Enter the Murder Room
- Step4Splash Kill Vidian.
- Objective12Desc : Kill Vidian
Quest_P6_Bounty_A2_Moors_Kill_Birdie.txt
- Name Bounty: Kill
AugustinAgustin The Marked - Step1Splash
{PH}KillAugustinAgustin The Marked.{PH} - Objective3Desc
{PH}KillAugustinAgustin The Marked{PH}
Quest_p6_SetDung_Necro_Blood_Bonus_1.txt
- Objective2Desc
Reach 100 Stacks while in Archon formSpend 1,000% of your life on abilities {Done} / {Needed} - Objective34Desc COMPLETE:
{PH} Not Yet Implemented {PH}Spend 1,000% of your life on abilities - Objective37Desc FAILED:
{PH} Not Yet Implemented {PH}Spend 1,000% of your life on abilities - Result
Reach 100 Stacks while in Archon form 3 timesSpend 1,000% of your life on abilities
Quest_p6_SetDung_Necro_Blood_Bonus_2.txt
- Objective2Desc
{PH} Not Yet Implemented {PH}Heal 1,000% of your life with abilities {Done} / {Needed} - Objective26Desc FAILED:
{PH} Not Yet Implemented {PH}Heal 1,000% of your life with Blood abilities - Objective42Desc COMPLETE:
{PH} Not Yet Implemented {PH}Heal 1,000% of your life with abilities - Result
Kill 300 enemies while in Archon FormHeal 1,000% of your life with abilities
Quest_p6_SetDung_Necro_Blood_Kill.txt
- Objective17Desc
KillBasic: Complete one objective and kill {Left} monsterswithout taking fatal damagewithin the time limit - Objective55Desc COMPLETE:
Kill 565Complete one objective and kill 530 monsterswithout taking fatal damagewithin the time limit - Objective63Desc FAILED:
Kill 565Complete one objective and kill 530 monsterswithout taking fatal damagewithin the time limit - Objective69Desc
COMPLETEFAILED:Kill 565Complete one objective and kill 530 monsterswithout taking fatal damagewithin the time limit - Result
KillBasic: Complete one objective and kill {s1} monsterswithout taking fatal damagewithin the time limit - Objective73Desc Complete one objective and kill 0 monsters within the time limit
Quest_p6_SetDung_Necro_Blood_Master.txt
- Objective60Desc FAILED: Complete
all objectivesboth objectives and kill 580 monsters within the time limit - Objective65Desc
Mastery: Kill all monsters and complete all objectives within the time limit - Objective67Desc Mastery:
KillComplete both objectives and kill {Left}monsters and complete all objectivesmonsters within the time limit - Objective72Desc COMPLETE:
Kill all monsters and complete all objectivesComplete both objectives and kill 580 monsters within the time limit - Objective73Desc Mastery: Complete both objectives and kill {Left} monsters within the time limit
Quest_p6_SetDung_Necro_Bone_Bonus_1.txt
- Objective2Desc
Reach 100 Stacks while in Archon formAccumulate 1000 seconds cooldown reduction on Army of the Dead {Done} / {Needed} - Objective34Desc COMPLETE:
Reach 100 Stacks while in Archon form 3 timesAccumulate 1000 seconds cooldown reduction on Army of the Dead - Objective37Desc FAILED:
Reach 100 Stacks while in Archon form 3 timesAccumulate 1000 seconds cooldown reduction on Army of the Dead - Result
Reach 100 Stacks while in Archon form 3Use Army of the Dead 10 times
Quest_p6_SetDung_Necro_Bone_Bonus_2.txt
- Objective2Desc
Kill enemies while in Archon formRaise 150 Skeleton Mages {Done} / {Needed} - Objective26Desc FAILED:
Kill 300 enemies while in Archon FormRaise 150 Skeleton Mages - Objective42Desc COMPLETE:
Kill 300 enemies while in Archon FormRaise 150 Skeleton Mages - Result
Kill 300 enemies while in Archon FormRaise 150 Skeleton Mages
Quest_p6_SetDung_Necro_Bone_Kill.txt
- Objective17Desc
KillBasic: Complete one objective and kill {Left} monsterswithout taking fatal damagewithin the time limit - Objective55Desc COMPLETE:
Kill 565Complete one objective and kill 370 monsterswithout taking fatal damagewithin the time limit - Objective63Desc FAILED:
Kill 565Complete one objective and kill 370 monsterswithout taking fatal damagewithin the time limit - Objective69Desc
COMPLETEFAILED:Kill 565Complete one objective and kill 370 monsterswithout taking fatal damagewithin the time limit - Result
KillBasic: Complete one objective and kill {s1} monsterswithout taking fatal damagewithin the time limit - Objective73Desc Basic: Complete one objective and kill 0 monsters within the time limit
Quest_p6_SetDung_Necro_Bone_Master.txt
- Objective60Desc FAILED: Complete
all objectivesboth objectives and kill 420 monsters within the time limit - Objective65Desc
Mastery: Kill all monsters and complete all objectives within the time limit - Objective67Desc Mastery:
KillComplete both objectives and kill {Left}monsters and complete all objectivesmonsters within the time limit - Objective72Desc COMPLETE:
Kill all monsters and complete all objectivesComplete both objectives and kill 420 monsters within the time limit - Objective73Desc Objective73Desc
- string1 : Mastery: Complete both objectives and kill {Left} monsters within the time limit
Quest_p6_SetDung_Necro_Plague_Bonus_1.txt
- Objective2Desc
Reach 100 Stacks while in Archon formHit multiple enemies with a single Empowered Bone Spear 50 times {Done} / {Needed} - Objective34Desc COMPLETE:
Reach 100 Stacks while in Archon form 3Hit multiple enemies with a single Empowered Bone Spear 50 times - Objective37Desc FAILED:
Reach 100 Stacks while in Archon form 3Hit multiple enemies with a single Empowered Bone Spear 50 times - Result
Reach 100 Stacks while in Archon form 3Hit multiple enemies with a single Empowered Bone Spear 50 times
Quest_p6_SetDung_Necro_Plague_Bonus_2.txt
- Objective2Desc
Kill enemies while in Archon formDon't take 400,000 damage {Done}k / {Needed}k - Objective26Desc FAILED:
Kill 300 enemies while in Archon FormDon't take 400,000 damage - Objective42Desc COMPLETE:
Kill 300 enemies while in Archon FormDon't take 400,000 damage - Result
Kill 300 enemies while in Archon FormDon't take 400,000 damage
Quest_p6_SetDung_Necro_Plague_Kill.txt
- Objective17Desc
KillBasic: Complete one objective and kill {Left} monsterswithout taking fatal damagewithin the time limit - Objective55Desc COMPLETE:
Kill 565Complete one objective and kill 205 monsterswithout taking fatal damagewithin the time limit - Objective63Desc FAILED:
Kill 565Complete one objective and kill 205 monsterswithout taking fatal damagewithin the time limit - Objective69Desc
COMPLETEFAILED:Kill 565Complete one objective and kill 205 monsterswithout taking fatal damagewithin the time limit - Objective73Desc Objective73Desc
- string1 : Basic: Complete one objective and kill 0 monsters within the time limit
Quest_p6_SetDung_Necro_Plague_Master.txt
- Objective60Desc FAILED: Complete both objectives and kill 255 monsters within the time limit
- Objective67Desc Mastery: Complete both objectives and kill {Left} monsters within the time limit
- Objective72Desc COMPLETE: Complete both objectives and kill 255 monsters within the time limit
- Objective73Desc Mastery: Complete both objectives and kill {Left} monsters within the time limit
Recipes.txt
- T02_Weapon_Scythe_1H Journeyman Carve
- T03_Weapon_Scythe_1H Adept Scythe
- T04_Weapon_Scythe_1H Master Sickle
- T05_Weapon_Scythe_1H Grandmaster Saber
- T06_Weapon_Scythe_1H Illustrious Curtail
- T07_Weapon_Scythe_1H Magnificent Masterwork Carve
- T08_Weapon_Scythe_1H Resplendent Dread Massacre
- T09_Weapon_Scythe_1H Glorious Shear
- T10_Weapon_Scythe_1H Exalted Wicked Scythe
- T11_Weapon_Scythe_1H Exquisite Lich's Scythe
- T12_Weapon_Scythe_1H Sovereign Conjurer's Scythe
- T02_Weapon_Scythe_2H Illustrious Shear
- T01_Weapon_Scythe_2H Apprentice Cleave
- T03_Weapon_Scythe_2H : Glorious Guillotine
- T04_Weapon_Scythe_2H Sovereign Scythe
- T01_Weapon_Phylactery Exsanguinated Heart
- T02_Weapon_Phylactery Shattered Candle
- T04_Weapon_Phylactery : Embalming Vessel
- T03_Weapon_Phylactery : Master's Reliquary
The Bone Armor set sounds amazing! Looking forward to seeing it in action
BONE STORM!
More sets that pigeon hole you into playing certain skills.
Want to play a pet necro that doesn't use the bastardized version of skeletal mage for a spender? too bad.
Looks like I'm going with the Bone armor set! I like that it focus' on Bone Armor, but also gives you a flat 1500% damage, so you have WAY more leeway as to which other skills you want to use.
I'm thinking Grim Scythe Generator build, Bone Armour set, Depth Diggers, Simplicity's Strength and fingers crossed, some kind of Legendary to support that.
Haha yeah... Maybe they'll cancel eachother out, and you'll end up with normal cost?
I'm thinking a generator build would work well, because with just set bonus' and the existing generator legendaries, you'll do decent damage.
I mean, with Set, Depth, SS and F&R that's already a pretty huge list of multipliers. IF they add a class specific Legendary to increase Grim Scythe's damage (which they easily could) that's just gravy.
If was in charge, I'd add a 1hScythe with a similar bonus to the Monk fist set. Something like "Increases damage of Grim Scythe by 0.5% per focus"
So basically all the damage reduction set bonuses are "per enemy hit" ?
I guess the compensation for 0 def against RG is the ability to instagib it at 15% ?
Didn't we already learn not to design things like this in D3?
Except that the Bone set makes armor stacks refresh. Meaning once you're up to 10 stacks, as long as you hit someone once a minute to refresh the duration, you'll stay at 10stack (50% Dr) no matter how many targets you hit.
bone armor is the only viable set out of all of them, the rest are just too rampy in defensive and offensive to ever be viable in grifts especially since most of their dmg output is going to be WORSE than Legacy of nightmare so heres hoping blizz buffs them up a bit soon
Weeeelp. There's your four builds everyone. Until two or three aren't nearly as good as the only one on the ladder. Then you'll only see the one. Rip necro. Geee. Didn't see that coming.