March Ranked Play Card Back - Riverpaw Ruffian - Hogger (Animated!)
Heroes Patch 41150 - Xul the Necromancer, Hero Changes, Shop, UI, Lunar Festival Ends
Legion Alpha - Build 21215
New PTR Patch Datamined
A new PTR Patch has been datamined. Read all the class changes and its new strings, which contains changes to items and sets, below.
The following information is datamined and may be inaccurate! It is also likely to change before the patch goes live.
We will continue updating this post as we get more information. Check back often!
Update 11:00 PM EST: Added new Pet and Wing icons - new Cow King pet there!
Update 11:30 PM EST: Added Set Changes! Removed non meaningful strings and did some formatting.
Set Bonuses
Below are all the changes to set bonuses coming in the PTR patch.
Shenlong's Spirit
- 2 pieces: When reaching maximum Spirit, all damage is increased by 150% (up from 100%), but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit
Natalya's Vengeance
- 6 pieces: After casting Rain of Vengeance, deal 500% (up from 400%) increased damage and take 60% (up from 50%) reduced damage for 10 (up from 6) seconds.
Immortal King's Call
- 6 pieces: While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% (up from 250%) increased damage.
Tal Rasha's Elements
- 4 pieces: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds. (reworded)
- 6 pieces: Attacks increase your damage by 750% (up from 500%) for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
Zunimassa's Haunt
- 4 pieces: You and your pets take 3% (up from 2%) less damage for every Fetish you have alive.
- 6 pieces: Enemies hit by your Mana spenders take 1500% (up from 800%) increased damage from your pets for 8 (up from 4) seconds.
The Shadow's Mantle
- 2 pieces: While equipped with a melee weapon, your damage (reworded from "all damage") is increased by 1200% (up from 600%).
Might of the Earth
- 4 pieces: Leap causes an Earthquake when you land. Additionally, Leap gains the effect of the Iron Impact rune and the rune's effect and duration are increased by 150% (up from doubling the duration).
- 6 pieces: Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% (up from 800%).
Thorns of the Invoker
- 2 pieces: Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% (up from 25%) for 2 seconds.
- 4 pieces: You take 50% less damage for 20 seconds after damaging an enemy with Bombardment. (reworked from "casting Bombardment")
- 6 pieces: The attack speed of Punish and Slash are increased by 50% and deal 800% (up from 600%) of your Thorns damage to the first enemy hit.
Legacy of Raekor
- 6 pieces: Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% (up from 300%).
Vyr's Amazing Arcana
- 4 pieces: Archon stacks also increase your Attack Speed, Armor, and Resistances by +1.5% (up from 1%).
Monkey King's Garb
- 4 pieces: Every second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 1000% (up from 500%) weapon damage for each stack of Sweeping Wind you have.
- 6 pieces: Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 3000% (up from 1500%) increased damage.
Embodiment of the Marauder
- 4 pieces: Sentries deal 400% (up from 300%) increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do.
- 6 pieces: Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 800% (up from 600%) increased damage for every active Sentry.
Firebird's Finery
- 6 pieces: Your damage is increased by 40% (up from 25%) for each enemy that is Ignited. Elites that are Ignited increase your damage by 2000% (up from 250%). You can only have one Elite damage bonus active at a time.
Raiment of a Thousand Storms
- 6 pieces: Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 300% for 6 seconds (new).
Helltooth Harness
- 4 pieces: After applying Necrosis to an enemy, you take 60% (up from 50%) reduced damage for 10 seconds..
- 6 pieces: After casting Wall of Death, gain 1400% (up from 900%) increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
Roland's Legacy
- 4 pieces: Increase the damage of Shield Bash and Sweep Attack by 750% (up from 600%).
- 6 pieces: Every use of Shield Bash or Sweep Attack that hits an enemy grants 50% increased Attack Speed and 10% damage reduction for 8 seconds (up from 5).
Wrath of the Wastes
- 4 pieces: During Whirlwind you gain 50% damage reduction and your applied Rends deal triple damage. (new)
Delsere Magnum Opus
- 2 pieces: Casting Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, or Wave of Force reduces the cooldown of Slow Time by 2 seconds. (added new spells - Explosive Blast, Spectral Blade, Wave of Force)
- 4 pieces: You take 50% reduced damage while you have a Slow Time active (reworked from being inside a Slow Time). Allies inside your Slow Time gain half benefit.
- 6 pieces: Enemies affected by your Slow Time take 2000% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities. (added new spells)
Unhallowed Essence
- 6 pieces: Your generators, Multishot, and Vengeance deal 40% (up from 20%) increased damage for every point of Discipline you have.
Uliana's Stratagem
- 4 pieces: Your Seven-Sided Strike deals double its total damage with each hit. (up from doing "its total damage")
- 6 pieces: Increase the damage of your Exploding Palm by 250% (new) and your Seven-Sided Strike detonates your Exploding Palm.
Spirit of Arachys
- 4 pieces: Hex gains the effect of the Toad of Hugeness rune. After summoning a Toad of Hugeness, you gain 50% damage reduction and heal for 10% of your maximum Life per second for 15 seconds (up from 10 seconds).
- 6 pieces: The damage of your creature skills is increased by 1500% (up from 1200%). Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas.
New Pet and Wing Icons
These are the new Pet and Wing icons found in the datamined files. The 3rd pet icon is called the Cow King pet in the string files.
Pet Strings
- Cosmetic_Pet_teddyBear_04
"You cannot keep me in this teddy bear forever. This isn't even my final form!"-Overseer Lady Josephine - Cosmetic_Pet_VoodooDoll_01
She was created as part of a plot involving hatred, revenge, and murder. For all that, she's a happy-go-lucky gal! - Cosmetic_Pet_nightmare_02 An innocent young girl named Claire discovered this creature. Reasoning that it has a horn and seems to love the unsullied, she decided it must be a unihorn.
- Cosmetic_Wings_bfly_07: Become one with the beauty of the music of the spheres.
- Cosmetic_Wings_bird: For a predator as majestic as they are lethal.
- Cosmetic_Pet_FloatingSkull_01: A brave cavalryman who made a horrific pact with one of the prime evils to save the life of his father, Blaze will never die, so long as evil stalks the land.
- Cosmetic_Pet_FloatingSkull_02: A brave warrior with many opinions, Humbart journeys still through the mortal plane, sharing his version of wit and wisdom.
- Cosmetic_Pet_bladedsoul_01: From the time he was a broodling, all he wanted to be was a Rift Guardian. He studied for many years, but was ultimately found wanting. Take him on a rift with you, and he'll be happy.
- Cosmetic_Pet_succubus_01: She will accompany you on your adventures, but if she grows impatient with you, you'll be the first to know. You're safe… for now.
- Cosmetic_Pet_gluttony_01: He's got a helmet and an appetite. What else could you want?
- Cosmetic_Pet_yeti_01: He likes the snow, but he'll follow wherever you go.
- Cosmetic_Pet_cowking_01: From a place that doesn't even exist.
- Cosmetic_Pet_spider_01: She just wants a big, multi-armed hug.
- Cosmetic_Pet_ghost_01: “If you think death will be our parting, you have another thing coming." – Hannah
- Cosmetic_Pet_hoodednightmare_01: Could it be Malthael's country cousin?
- Cosmetic_Pet_mimic_01: Just a harmless chest. Nothing bad could happen if you approach…
- Cosmetic_Pet_zombie_01: She won't eat your brains, unless you're already dead. Then she'll know your secrets.
- Cosmetic_Pet_fallenHound_04: His favorite game is "Fetch the Skull," but try to make sure no one is using the skull first.
- Cosmetic_Pet_babysiege_01: The way he breaks buildings and other structures is just so cute.
Class Changes
Barbarian
- Tough as Nails Increase Armor by 25%. Increase Thorns by 100% (up from 50%).
- Hammer of the Ancients
- Birthright : Critical Hits heal you for 3% of your maximum Life. (reworked from dropping health globes)
- Ignore Pain
- Mob Rule : Allies within 50 yards also gain 25% damage reduction and Immunity to control-impairing effects for 5 seconds. (reworked)
Demonhunter
- Companion
- Boar Companion : Active: Your boar charges to you, then taunts all enemies within 20 yards for 5 seconds. / Passive: Summons a boar companion that attacks enemies for 50% of your weapon damage as Physical. / The boar increases your and your party's (added) Life regeneration by 10728
and resistance to all elements (reworded from damage types) by 20%.
- Boar Companion : Active: Your boar charges to you, then taunts all enemies within 20 yards for 5 seconds. / Passive: Summons a boar companion that attacks enemies for 50% of your weapon damage as Physical. / The boar increases your and your party's (added) Life regeneration by 10728
WitchDoctor
- Grasp of the Dead
- Death Is Life : Enemies who die while in the area of Grasp of the Dead have a 70% (up from 10%) chance to summon a Zombie Dog (removed chance to drop health globe)
Wizard
- Archon While in Archon form, your normal abilities are replaced by powerful Archon abilities, your damage is increased by 300% (up from 20%), and your Armor and resistances are increased by 150% (up from 20%) / Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon.
- Improved Archon : Increase the damage of all Archon abilities by 50%. (up from 22%)
- Teleport : Archon form can cast Teleport with a 2 second cooldown. (down from 3 seconds)
New Strings
All the string changes in the latest PTR patch. This will be formatted into sections as we move forward.
Skill Changes
- Rune_D#Barbarian_HammerOfTheAncients Critical Hits
have aheal you for [{Script Formula525}*100]%chance to cause enemies to drop a health globeof your maximum Life. - Rune_C#Barbarian_IgnorePain Allies within [{Script Formula 4}] yards also
benefit from Ignore Paingain [{Script Formula 10} * 100]% damage reduction and Immunity to control-impairing effects for {Script Formula 12} seconds. - Rune_E#Witchdoctor_GraspOfTheDead Enemies who die while in the area of Grasp of the Dead have a [{Script Formula 21}*100]% chance to
drop a health globe orsummon a Zombie Dog. - Simple_Rune_D#Barbarian_HammerOfTheAncients Critical Hits
may cause enemies to drop a health globeheal you. - Simple_Rune_C#Barbarian_IgnorePain
AlliesExtends half of the benefitfrom the effects of Ignore Painto your Allies. - Simple_Rune_E#Witchdoctor_GraspOfTheDead Enemies killed within Grasp of the Dead have a chance to
drop health globes orsummon Zombie Dogs. - Combined_Simple_Rune_A#Wizard_Archon Cooldown: [{Script Formula 10}] |4second:seconds;
- Combined_Rune_A#Wizard_Archon Cooldown: [{Script Formula 10}] |4second:seconds;
and, your damage,is increased by [{Script Formula 17}*100]%, and your Armor and resistances are increased by [{Script Formula 3}*100]%. - Combined_Rune_D#Wizard_Archon Cooldown: [{Cooldown Time}] |4second:seconds;
and, your damage,is increased by [{Script Formula 17}*100]%, and your Armor and resistances are increased by [{Script Formula 3}*100]%. - Rune_B#X1_DemonHunter_Companion Active: Your boar charges to you, then taunts all enemies within {Script Formula 3} yards for {Script Formula 4} seconds.
per secondandincreases yourresistance to alldamage typeselements by [{Script Formula 16} * 100]%. - Simple_Rune_B#X1_DemonHunter_Companion Active: Your boar charges to you and taunts nearby enemies.
- Combined_Simple_Rune_B#X1_DemonHunter_Companion Cooldown: {Cooldown Time} seconds
- Combined_Rune_B#X1_DemonHunter_Companion Cooldown: {Cooldown Time} seconds
per secondandincreases yourresistance to alldamage typeselements by [{Script Formula 16} * 100]%.
Bnet Errors
- ERROR_396214: Please use a web browser and visit the Battle.net Account Management page to set your Country of Residence before accessing the Diablo III in-game store. (Code {errCode})
- Error_No_Season_Journey_Available_34200: There was a problem retrieving your Season Journey progress. Please try again later. (Code {errCode})
- Error_No_Achievement_Available_34200: There was a problem retrieving your achievements. Please try again later. (Code {errCode})
Buff Tooltips
- TreasureGoblin_Wrangler_3: Sprint Trail
- TreasureGoblin_Wrangler_3_desc: Sprint Trail
- DemonHunter_Sentry_9_desc: All enemies killed now count towards Set Objective 1
- DemonHunter_Sentry_9: Set Dungeon Buff
- Wizard_StormArmor_4: Storm Armor
- Wizard_StormArmor_4_desc: Taking reduced damage.
- P41_ItemPassive_Unique_Ring_007_2: Rapid Assault
- P41_ItemPassive_Unique_Ring_007_2_desc: Increased Rapid Fire Damage.
- X1_Crusader_ShieldBash2_2: Shield Bash
- X1_Crusader_ShieldBash2_2_desc: Your next Shield Glare will deal increased damage.
- P2_ItemPassive_Unique_Ring_033_2: Raiment of a Thousand Storms
- P2_ItemPassive_Unique_Ring_033_2_desc: Damage of your Spirit Generators is increased.
- X1_Monk_DashingStrike_5: Dashing Strike
- X1_Monk_DashingStrike_5_desc: Dashing Strike damage is increased.
- P41_ItemPassive_Unique_Ring_012_1: Crystal Fist
- P41_ItemPassive_Unique_Ring_012_1_desc: Damage taken is reduced.
Errors
- NephalemRiftWarning_TieredRiftCantBeInSetDungeon: You cannot join a Greater Rift while participating in a Set Dungeon.
Gizmos
- p4_barrel_Rare: Resplendent Barrel
- a3dun_Keep_Barrel_B_Breakable_Cosmetic_01: Mysterious Barrel
- a1dun_Cath_chest_Cosmetic_01: Mysterious Chest
- a3dun_Crater_Chest_Cosmetic_01: Mysterious Chest
- A4dun_Garden_Chest_Cosmetic_01: Mysterious Chest
- A4dun_Garden_Chest_Cosmetic_02: Mysterious Chest
- p4_Forest_Snow_Chest_Snowy_Cosmetic_01: Mysterious Chest
- P4_Ruins_Frost_Chest_Rare_Cosmetic_01: Mysterious Chest
- TrOut_Fields_Chest_Cosmetic_01: Mysterious Chest
- x1_Bog_Chest_Cosmetic_01: Mysterious Chest
- x1_Westm_Chest_Cosmetic_01: Mysterious Chest
Item Flavor
- TransmogFlail_241_001: Khalim, the Que-Hegan of Travincal, was incorruptible, and his spirit will never rest until the Lord of Terror is vanquished for all time.
- TransmogFlail_241_002: Its dark metal shape reveals the evil within.
- TransmogFist_241_001: Fills its victims with an overwhelming despair that makes them pray for the sweet release of death.
- TransmogStaff_241_001: Crafted in the High Heavens, but wielded with a hatred as dark as the Burning Hells.
- TransmogFlail_241_003: “If the purity of the Zakarum runs through your veins, the spirits of the fallen will stiffen your resolve.” - Elder Crusader Drakon
- TransmogFlail_241_004: “Before they were led astray by their Grand Maester, the Templars embodied all that Akarat intended.” - Diadra the Scholar
- TransmogFist_241_002: “Brother Fyntana commissioned this weapon to replace the hand he lost in his storied quest to rid the Aranoch of the Lacuni. It is said that bits of the panther men he killed were incorporated in its construction.” - Poldamyr's Histories of the Veradani
- TransmogXbow_241_001: “This crossbow is said to have been recovered from the depths of the ruins of Corvus. What wonderful foolishness! Corvus, much like the nephalem said to have lived there, is a myth. It represents nostalgia for a ‘pure humanity’, a golden age that never existed.” - Abd al-Hazir
- TransmogAxe_241_003: L’anzuul’s vile axe was never used to more righteous purpose than when it was wielded by the Chief Elder of Sescheron.
- Cosmetic_Wings_bird: For a predator as majestic as they are lethal.
- P5_Cosmetic_Wings_bfly_07: Become one with the beauty of the music of the spheres.
- P5_Cosmetic_Wings_bird: For a predator as majestic as they are lethal.
- TransmogSword_241_003: After slaying many a traveler, the Ghoul King was at last dethroned by an adventurer in search of hidden nephalem artifacts. The monster's sword vanished after the fatal encounter, but it was recently discovered tangled in the roots of a sickly tree in the Festering Woods. The wicked blade still shares its late master's hunger for living flesh.
- Cosmetic_Wings_bfly_03: Beware a demon whose wings dazzle the eyes.
- Cosmetic_Wings_bat_07: "Bone is the structure of life. Flesh without bone is nothing, while bone without flesh… is beautiful." -Deathspeaker Daros
- P5_cos_Pennant_Harvest_01: The long cold winter begins, but your hard work during the harvest will keep you alive. Hopefully.
- P41_Unique_Dagger_102_x1: Legend has it that on hot days, Lord Greenstone enjoyed cooling himself with the wind of hurled knives.
- P5_Cosmetic_Wings_bat_07: "Bone is the structure of life. Flesh without bone is nothing, while bone without flesh… is beautiful." -Deathspeaker Daros
- Cosmetic_Wings_bat_04: Strike fear into the hearts of evil doers.
- P5_Cosmetic_Wings_bat_04: Strike fear into the hearts of evil doers.
- Cosmetic_Wings_Bfly_01: Dangerous demons sometimes display great beauty.
- P5_Cosmetic_Wings_Bfly_01: Dangerous demons sometimes display great beauty.
- P5_Cosmetic_Wings_bfly_03: Beware a demon whose wings dazzle the eyes.
- cos_pennant_harvest_01: This pennant smells of dead leaves. You should unfurl it.
- P41_Unique_Ring_02: Unscrupulous merchants have often duplicated this much sought-after ring to sell to the unwary.
- P41_Unique_Pants_001: Specially crafted to withstand the rigors of the swamp lands.
- P41_Unique_Boots_01: The Horadrim Nilfur was so accurate in her spellcasting that she could call meteors to land at her feet.
- P41_Unique_CombatStaff_2H_005: "When one's mind floats along the unseen trails that pulse through the world, one’s movements become effortless." —Dvorak, Sage of the Many
- P41_Unique_Belt_007: "Unbearable creatures of the night plagued the Bakuli Jungle region. They were dangerous and not easily seen. It was a wonder that we all survived." -Account of Tapeks, Krum, Astraelly, Tanooki, Franklin, Kuan, and Tiget, the last known group of adventurers to pass through alive.
- P41_Unique_Xbow_102: Because of the consummate skill required to construct them, Wojahnni heavy crossbows are reserved for the officer class. As the Assaulter's effectiveness is essential to the nation's military superiority, they are seldom found intact outside of Wojahn since there is a simple peg inserted in the weapon that, when pulled, causes it to fall to pieces.
- P41_Unique_Gloves_014: You hold the power of true magic within your hands.
- P41_Unique_Gloves_002: These gauntlets drain the warmth from anything they touch.
- P41_Unique_Fist_008: Indestructible, pure and clear. So the body follows the mind.
- P41_Unique_Quiver_001: The demon hunter Augustine knew that it was important to use exactly the right arrow for each target, but could never find a way to organize the many arrows she needed. Until she discovered this quiver, which always seemed to have the right arrow at the right time.
- P41_Unique_Fist_007: The very sight of this weapon is enough to settle disputes that would otherwise lead to war.
Item Instructions
- ScrollSpectralHound (right mouse button) to summon or dismiss this pet.
- CosmeticPet: (right mouse button) to add this pet to your collection.
Item Passive Power Descriptions
>>> Note how it's usual for devs to put legendary or set affixes that are being tested or changed on "Rings". It does not mean these powers/affixes will be moved over to Rings!- ItemPassive_Unique_Ring_726_x1 Soul Harvest consumes your damage over time effects on enemies, instantly dealing 300 (up from 150) seconds worth of remaining damage.
- ItemPassive_Unique_Gem_007_x1 15% chance on hit to smite a nearby enemy for [VALUE]% weapon damage as Holy and heal yourself for 3% of your maximum Life (added).
- ItemPassive_Unique_Gem_008_x1 Gain Swiftness with every attack, (reworked from chance of gaining swiftness) increasing your Attack Speed by 1% and Dodge by [VALUE]% (added) for 4 seconds. This effect stacks up to 15 times.
- ItemPassive_Unique_Gem_015_x1 Gain [VALUE]% increased damage for 1.5 seconds (down from 3 seconds) when you spend resource on a channeled skill (reworked from just spending resource). This effect stacks up to 10 times (reworked).
- ItemPassive_Unique_Gem_013U_x1 Primary skills heal you for [VALUE]% of maximum Life on hit.
- ItemPassive_Unique_Gem_005U_x1 All enemies you poison take [VALUE]% increased damage from all sources and deal [VALUE]% less damage.
- ItemPassive_Unique_Ring_900_x1 Every use of Shield Bash or Sweep Attack that hits an enemy grants [VALUE]% increased Attack Speed and 10% damage reduction for 8 (up from 5) seconds.This effect stacks up to 5 times.
- P2_ItemPassive_Unique_Ring_001 During Whirlwind you gain [VALUE]% damage reduction and your applied Rends deal triple damage (added).
- P2_ItemPassive_Unique_Ring_012 Enemies affected by your Slow Time take [VALUE]% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
- P2_ItemPassive_Unique_Ring_033 Your Spirit Generators increase the weapon damage of Dashing Strike to [{VALUE1}*100]% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 300% for 6 seconds (added).
- P3_ItemPassive_Unique_Ring_004 Increase the attack speed and damage (added) of Blessed Hammer by [{VALUE1}*100]%.
- P3_ItemPassive_Unique_Ring_011 Archon stacks also increase your Attack Speed, Armor, and Resistances by [VALUE]%.
- P3_ItemPassive_Unique_Ring_018 Your Seven-Sided Strike deals double (up from 100% of its damage) its total damage with each hit.
- P3_ItemPassive_Unique_Ring_020 Increase the damage of your Exploding Palm by [VALUE]% (new) and your Seven-Sided Strike detonates your Exploding Palm.
- P4_ItemPassive_Unique_Ring_027 Energy Twister damage is increased by [VALUE] for each Energy Twister you have out up to a maximum of 5 (new maximum).
- P4_ItemPassive_Unique_Ring_084 You take [VALUE]% reduced damage while you have a Slow Time active (reworked from "being inside Slow Time"). Allies inside your Slow Time gain half benefit.
- ItemPassive_Unique_Gem_001U_x1: Gain [VALUE]% increased damage versus elites and take [VALUE]% reduced damage from elites. (new)
- P41_ItemPassive_Unique_Ring_001: You take [VALUE]% less damage for 3 seconds after your Storm Armor electrocutes an enemy more than 30 yards away. (new)
- P41_ItemPassive_Unique_Ring_002: Increase the damage of Whirlwind by [VALUE]% (new)
- P41_ItemPassive_Unique_Ring_003: Sacrifice deals [VALUE]% additional damage against enemies affected by Locust Swarm or Grasp of the Dead. (new)
- P41_ItemPassive_Unique_Ring_021: Increase the damage of Meteor by 200%. When your Meteor hits 3 or fewer enemies, the damage is increased by [VALUE]%. (new)
- P41_ItemPassive_Unique_Ring_004: Increase the damage of Seven-Sided Strike by 100% and reduce the cooldown of Seven-Sided Strike by [VALUE]%. (new)
- P41_ItemPassive_Unique_Ring_005: Firebats deals [VALUE]% increased damage to enemies affected by Locust Swarm or Piranhas. (new)
- P41_ItemPassive_Unique_Ring_007: Rapid Fire deals [VALUE]% increased damage for every half second that you channel. Stacks up to 4 times. (new)
- P41_ItemPassive_Unique_Ring_006: Your Shield Glare deals damage equal to up to your last {VALUE1} Shield Bash casts. (new)
- P41_ItemPassive_Unique_Ring_008: Fire skills deal [VALUE]% increased damage. (new)
- P41_ItemPassive_Unique_Ring_009: Cold skills deal [VALUE]% increased damage and have a 50% chance to Freeze enemies. (new)
- P41_ItemPassive_Unique_Ring_010: Dashing Strike increases the damage of Dashing Strike by [VALUE]% for 1 second, stacking up to 5 times. (new)
- P41_ItemPassive_Unique_Ring_011: Elemental Arrow gains an effect based on the rune: *Ball Lightning now travels at 30% speed. *Frost Arrow damage and Chilled duration increased by [VALUE]. *Immolation Arrow ground damage over time increased by [VALUE]. *Lightning Bolts damage and Stun duration increased by [VALUE]. *Nether Tentacles damage and healing amount increased by [VALUE]. (new)
- P41_ItemPassive_Unique_Ring_012: Dashing Strike reduces your damage taken by [VALUE] for 6 seconds. (new)
Items
- Mojo_206 Hollow Gaze
- Cosmetic_Pet_teddyBear_04 Overseer Lady Josephine
- P4_Unique_Ring_01 Ring of Emptiness
- Cosmetic_Pet_squire Lamb
- Cosmetic_Pet_VoodooDoll_01 Ms. Madeleine
- P4_Unique_Flail_2H_002 Shield Bash Flail
- Cosmetic_Pet_nightmare_02 Unihorn
- Cosmetic_Wings_bird: Falcon's Wings
- TransmogSword_241_001: God Butcher
- TransmogAxe_241_001: Aidan's Revenge
- TransmogAxe_241_002: King Maker
- TransmogFlail_241_001: The Que-Hegan’s Will
- TransmogHelm_002: Helm of the Cranial Crustacean
- TransmogFlail_241_002: Flail of Carnage
- TransmogFist_241_001: Hand of Despair
- TransmogStaff_241_001: The Reaper's Kiss
- TransmogPolearm_241_001: Man Prodder
- TransmogSword_241_002: Amberwing
- TransmogFlail_241_003: The Spirit of the Zakarum
- TransmogAxe_241_003: Kanai's Scorn
- TransmogAxe_241_004: Sungjae's Fury
- TransmogSpear_241_001: Steffon's Heavy Lance
- TransmogFlail_241_004: Templar's Chain
- TransmogFist_241_002: Panther’s Claw
- TransmogSword_241_003: Ghoul King's Blade
- TransmogXbow_241_001: Crossbow of Corvus
- TransmogMace_241_001: Mace of the Crows
- TransmogSword_241_004: Quinquennial Sword
- TransmogSword_241_005: Second Quinquennial Sword
- Cosmetic_Pet_gluttony_01: The Bumble
- P5_Cosmetic_Pet_gluttony_01: The Bumble
- Cosmetic_Pet_babysiege_01: Grunkk
- P5_Cosmetic_Pet_babysiege_01: Grunkk
- Cosmetic_Pet_fallenHound_04: Buddy
- P5_Cosmetic_Pet_fallenHound_04: Buddy
- P5_Cosmetic_Pet_ghost_01: Haunting Hannah
- Cosmetic_Pet_ghost_01: Haunting Hannah
- P5_Cosmetic_Pet_goatman_melee_02: Lady Morthanlu
- Cosmetic_Pet_hoodednightmare_01: Malfeasance
- P5_Cosmetic_Pet_hoodednightmare_01: Malfeasance
- P5_Cosmetic_Pet_mimic_01: The Mimic
- Cosmetic_Pet_mimic_01: The Mimic
- P5_Cosmetic_Pet_nightmare_02: Unihorn
- Cosmetic_Pet_FloatingSkull_01: Blaze
- P5_Cosmetic_Pet_FloatingSkull_01: Blaze
- Cosmetic_Pet_FloatingSkull_02: Humbart Wessel
- P5_Cosmetic_Pet_FloatingSkull_02: Humbart Wessel
- Cosmetic_Pet_spider_01: Charlotte
- P5_Cosmetic_Pet_spider_01: Charlotte
- P5_Cosmetic_Pet_squire: Lamb
- P5_Cosmetic_Pet_succubus_01: Queen of the Succubi
- Cosmetic_Pet_succubus_01: Queen of the Succubi
- P5_Cosmetic_Pet_teddyBear_04: Overseer Lady Josephine
- P5_Cosmetic_Pet_VoodooDoll_01: Ms. Madeleine
- P5_Cosmetic_Pet_crawlingHand_03: Friendly Gauntlet
- Cosmetic_Pet_cowking_01: That Which Must Not be Named
- P5_Cosmetic_Pet_cowking_01: That Which Must Not be Named
- Cosmetic_Pet_bladedsoul_01: Galthrak the Unhinged
- P5_Cosmetic_Pet_bladedsoul_01: Galthrak the Unhinged
- Cosmetic_Pet_yeti_01: The Bumble
- P5_Cosmetic_Pet_yeti_01: The Bumble
- Cosmetic_Pet_zombie_01: Liv Moore
- P5_Cosmetic_Pet_zombie_01: Liv Moore
- Cosmetic_Wings_bfly_07: Cosmic Wings
- P5_Cosmetic_Wings_bfly_07: Cosmic Wings
- P5_Cosmetic_Wings_bat_04: Dark Bat
- P5_Cosmetic_wings_bat_07: Osseous Grasp
- P5_Cosmetic_Wings_bfly_01: Lord Culsu's Wings
- P5_Cosmetic_Wings_bfly_03: Wings of Kokabiel
- P5_Cosmetic_Wings_bird: Falcon's Wings
- P41_Unique_Ring_01: Halo of Karini
- P41_Unique_Dagger_102_x1: Lord Greenstone's Fan
- P5_cos_Pennant_Harvest_01: Harvest
- P41_Unique_Ring_02: Skull Grasp
- P41_Unique_Pants_001: Swamp Land Waders
- P41_Unique_Boots_01: Nilfur's Boast
- P41_Unique_CombatStaff_2H_005: The Flow of Eternity
- P41_Unique_Belt_007: Bakuli Jungle Wraps
- P41_Unique_Xbow_102: Wojahnni Assaulter
- P41_Unique_Gloves_014: Magefist
- P41_Unique_Gloves_002: Frostburn
- P41_Unique_Fist_008: Crystal Fist
- P41_Unique_Quiver_001: Augustine's Panacea
- P41_Unique_Fist_007: Fleshrake
Monsters
- TreasureGoblin_K: Menagerist Goblin
- FallenChampion_A_Unique_Cosmetic_02: Regreb the Slayer
- TentacleHorse_C_Unique_Cosmetic_02: {ph}Princess Lilian{ph}
- TentacleBear_C_Unique_Cosmetic_02: {ph}Sir William{ph}
- FallenShaman_A_Cosmetic_Unique_01: Graw the Herald
- x1_TriuneSummoner_C_Unique_Cosmetic_01: Nevaz
- ZombieSkinny_B_Unique_313: Ravi Lilywhite
p4 SetDung Descriptions
- Sets_Wiz_Firebird Primary Objectives :
Ignite or kill 20 enemieson firewithin 3 seconds 6 times - Sets_Cru_Akkhan Primary Objectives :
150100 enemies while imbued with Akarat's Champion - Sets_Barb_Kings Primary Objectives :
MaintainKill 150 enemies whilst Wrath of theBerserker for 120 secondsBeserker is active - Sets_DH_Mar Primary Objectives :
Keep a minimum ofKill 140 enemies with 3 or more Sentries activefor the duration of the dungeon{icon:Marker_Set,1.5} Do not allow any enemies into melee range - Sets_DH_Nat Primary Objectives :
- Sets_Monk_Sunwuko Primary Objectives :
{icon:Marker_Set,1.5} Maintain Sweeping Wind for the duration of the dungeon - Sets_Monk_Uliana Primary Objectives :
ExplodeSimultaneously explode 21 enemiessimultaneouslymarked with Exploding Palm 3 times
Barbarian Set Dungeon - Immortal King's
- Objective2Desc
MaintainKill {Left} enemies whilst Wrath of the Berserkerfor 120 secondsis active - Objective23Desc {c_red}FAILED:
MaintainKill 150 enemies whilst Wrath of the Berserkerfor 120 secondsis active - Objective26Desc COMPLETE:
MaintainKill 150 enemies whilst Wrath of the Berserkerfor 120 secondsis active - Result
MaintainKill 150 enemies whilst Wrath of the Berserkerfor 120 secondsis active
Barbarian Set Dungeon - Wrath of the Wastes
- Objective2Desc Rend 10
differentenemies at once {Done} / {Needed} - Objective23Desc {c_red}FAILED: Rend 10
differentenemies at once 5 times - Objective26Desc COMPLETE: Rend 10
differentenemies at once 5 times - Result Rend 10
differentenemies at once 5 times - Result Do not take any physical damage for the duration of the dungeon
Crusader Set Dungeon - Akkhan
- Objective2Desc Use Condemn on 10
differentenemies simultaneously {Done} / {Needed} - Objective26Desc COMPLETE: Use Condemn on 10
differentenemies simultaneously 12 times - Objective34Desc {c_red}FAILED: Use Condemn on 10
differentenemies simultaneously 12 times - Result Use Condemn on 10
differentenemies simultaneously 12 times - Objective64Desc {c_red}FAILED: Kill
175205 monsters without taking fatal damage - Objective55Desc COMPLETE: Kill
175205 monsters without taking fatal damage
Crusader Set Dungeon - Thorns of the Invoker
- Objective2Desc Kill 5 Elites while standing in Consecration with Iron Skin active {Done} / {Needed}
DH Set Dungeon - Marauder
- Objective2Desc
Keep a minimum ofKill {Left} |4enemy:enemies; with 3 or more Sentries activefor the duration of the dungeon - Objective34Desc COMPLETE:
Keep a minimum ofKill 140 enemies with 3 or more Sentries activefor the duration of the dungeon - Objective37Desc {c_red}FAILED:
Keep a minimum ofKill 140 enemies with 3 or more Sentries activefor the duration of the dungeon - Result
Keep a minimum ofKill 140 enemies with 3 or more Sentries activefor the duration of the dungeon
- Objective64Desc {c_red}FAILED: Kill
125150 monsters without taking fatal damage - Objective70Desc COMPLETE: Kill
125150 monsters without taking fatal damage - Objective55Desc COMPLETE: Kill
125150 monsters without taking fatal damage
Monk Set Dungeon - Uliana's Stratagem
- Objective2Desc
ExplodeSimultaneously explode 21 enemiessimultaneouslymarked with Exploding Palm3 times{Done} / {Needed} - Objective26Desc {c_red}FAILED:
ExplodeSimultaneously explode 21 enemiessimultaneouslymarked with Exploding Palm 3 times - Objective34Desc COMPLETE:
ExplodeSimultaneously explode 21 enemiessimultaneouslymarked with Exploding Palm 3 times - Result
ExplodeSimultaneously explode 21 enemiessimultaneouslymarked with Exploding Palm 3 times
WD Set Dungeon - Spirit of Arachyr
- Objective37Desc {c_red}FAILED: Lick 30 different
enemieswith a Toad
Wizard Set Dungeon - Firebird's
- Objective2Desc
SetIgnite or kill 20 enemieson firewithin 3 seconds {Done} / {Needed} - Objective34Desc COMPLETE:
SetIgnite or kill 20 enemieson firewithin 3 seconds 6 times - Objective37Desc {c_red}FAILED:
SetIgnite or kill 20 enemieson firewithin 3 seconds 6 times - Result
SetIgnite or kill 20 enemieson firewithin 3 seconds 6 times
Kauza on the PTR Patch
Kauza clarified a few facts about the next PTR patch being deployed in the near future. See the blue post below.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve been hard at work on our next patch, which is going to bump us up to version 2.4.1. We’ll have our official PTR patch notes available soon, but we’d like to call out a few specific changes and talk about the philosophy that went into making them.
First, we’ve been looking at the prevalence of Barbarians in group play beyond Greater Rift 80 and how they’re being used. While many classes bring party-based buffs, the damage reduction of Ignore Pain – Mob Rule combined with Pride of Cassius is currently a clear outlier. As a result, we’re reducing the party benefit of Ignore Pain – Mob Rule from 50% to 25%. To ensure this doesn’t harm the overall viability of group play, we’re also reducing the damage of monsters at high Greater Rifts. This allows not only groups with Barbarians to remain near the same levels in terms of incoming damage, but it affords alternative group compositions greater survivability.
Next up, Wyatt had recently posted a bit about Taeguk. We are making some significant changes to Taeguk, as well as some other Legendary Gems.
First up, for Taeguk:
- Taeguk will now only work for channeled powers
- Taeguk will now stack more quickly, but also drop off more quickly. The maximum is now ten stacks, and you’ll now lose the stack after 1.5 seconds instead of 3 seconds
- The Armor % component of Taeguk has been changed to 2% per stack
The idea here is that Taeguk will complement those moments when you’re channeling and need an extra boost. You probably won’t have Taeguk up all the time, but it won’t hurt as much when your stacks fall off as you’ll build them up much more quickly. And while the Armor % reduction will affect survivability, the reduced monster damage at higher Greater Rifts will help to balance this out. We’ll have much more to share soon on changes to other gems, which will help to make as many gems as possible work as reasonable substitutes for Taeguk.
Finally, we are changing both Twisted Sword and Solanium. What we’ve seen from group compositions is a playstyle based around Wizards spamming Energy Twister, while the group spams Health Globe generation. We’ve received a ton of feedback on these, and we agree completely that manipulation of the generation of health globes is not good for the game. Here’s what we’re changing:
- Solanium is getting an internal cooldown (ICD) of 8 seconds
- Twisted Sword is getting a cap at 5 Energy Twisters
This means a couple of things for users of these items. For Solanium users, you’ll still be able to generate additional health globes, but this removes any possibility of the current health globe spamming mechanics moving forward. For Twisted Sword users, Wizards who use the skill in the course of their normal playstyle shouldn’t see much of a change. However, the exponential scaling made possible by Energy Twister spamming won’t be possible anymore.
In short, you should be able to play support builds, and your Wizard should feel powerful. What we found with both of the above cases, though, is a negative effect on group dynamics and class playstyle. We’ll be taking all of your feedback during PTR to ensure we’ve hit our goals here. And, of course, thanks for all of your feedback on Patch 2.4.0.
That's a lot of stuff. Those pets look nice!
@Anshinritsumai please keep in mind that "store" related strings have been present in the datamined files (for both PTR and live builds) for quite a while now. It doesn't necessarily mean that we will see a shop feature for anywhere other than the Chinese version of D3.
Those strings have been there forever and they never really announced an in-game shop, so unless they're planning a big change to the game and their design philosophy as we near Season 6, I don't think it will happen. Just my 2 cents
It means that it becomes less necessary to run a support Barb with Mob Rule in order to survive. Basically groups with a support Barb should see little to no change, but groups without one should see a decent increase, and thus become more viable.
Two things that I really want to see in this patch:
1) Inna's 6pc clones getting reduced/zero collision radius. Watching a bunch of my clones stand around doing nothing is incredibly unfun, and nerfs Inna's damage hard in cramp quarters.
2) Jade Harvester getting changed to not be dependent on # of stacks for its damage reduction. Swap the 4pc bonus with Lakumbra's Ornament's bonus, and make it 60% flat reduction as long as you have at least one stack of Harvest (like you did with Sunwuko's and the Sweeping Wind stacks). I'm so tired of losing huge portions of my mitigation on RGs, simply because I only have one target to harvest.
With every patch, sets get buffed and GRIfts get nerfed, while TX remains the same. The power creep is totally out of control. I sort of wish the dev team would have been more disciplined starting at 2.0 and just nerfed the overpowered builds instead of buffing everybody else. Stabilize the difficulty instead of constantly shifting the goalposts higher and higher. It's too late to stop it now, hopefully they can figure this out for the next expansion though.
If that's the Ramient's new 4 pc. Wonder what the new 6 pc bonus is. I wonder if this will create a shift in generator monk.
noticed too) mb it's a mistake and this is 6p bonus) mb raiment + shenlongs will be decent)
Wiz nerfed in group? I can already hear the massive butthurt incoming.
RIP Energy Twister. I like it this patch. But TTS giving it 5 stacks max will nerf it too much i guess
And yeah the power creep is ok but TX wtf? I mean we need riftslevls to be scaled like grifts. More drops overall the higher you scale.
Whats the problem with it? It would encourage me to play in groups for rifts again.
So most sets just got doubled... in fact most of them are now stronger than before they were nerfed during last PTR.
Crusader - Laws of Hope : Hopeful Cry will be the new globe spawner. Throws out a ridiculous amount of health globes.
Maximum 5 stacks on twisted sword? Really? When playing solo wiz I get to ±16 in dense areas.
Taeguk 10 stacks? So what are we going to get by upgrading the gem then?
Thorns second bonus should read "4 pieces"
Raekors should read "6 pieces"
Delsere's third bonus should read "6 piece" and nothing new has been added to the 6pc spells only the 2 pc.
Unhallowed 4pc hasn't changed.
typo? 4 pieces: Enemies affected by your Slow Time take 2000% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities. (added new spells)
Shouldnt this be 6piece??
Otherwise a bit to OP 6p FB + 4p DMO = 4k% increased dmg
I hope this isn't all and if it is that it doesn't go through. All this is is just numbers tweaking. Many of the sets have much bigger problem than just numbers. Increasing the damage of Arachyr does not make it any better of a set, just like Helltooth seems just kinda lost in the shuffle of generic WD sets with no major alterations to the gameplay and very few supporting items to make the build interesting and cool (like all the channeling items wizards got). Similarly, Zuni does more damage and takes less. Yay! Too bad the gameplay is boring as sin since all you do is hold your left click with an occasional Acid Cloud. There is only so long that you can spit your generator at your enemies and still have fun with it (my estimate is about 2 hours before insanity starts creeping in).
Monkey King has a similar problem. Damage isn't the big issue, the big issue is the set mechanic is limiting instead of empowering since you are not able to spam your damaging spender even with infinite spirit because you run out of SW stacks, which gets you killed. At that point, you can achieve better results with almost identical skills using Inna, since that gives you similar damage and no restrictions.
WW is the same. Lags behind the other sets by miles, and tripling Rend damage which is almost entirely irrelevant will not fix that. Now if the set applied Rend at an increased and stacking damage while you WW, and your damage scaled with the amont of stacks on nearby enemies (screw Dust Devils, it's the barbarian who should be doing the damage), that would perhaps make it fun to play or watch. As it is, it's a one-button set, and a weak one at that.
TL;DR: I'd rather they improve set mechanics than just raw numbers. Some sets, particularly WD (3/4) are incredibly bland while others have very interesting gameplay which differs vastly from your normal playstyle (Vyr, Uliana, Harvester, Shadow, EQ, Tal Rasha).
WW barb back, Ik stronger now with SS and HOTA barbs, SHield Bash is back, dashing strike is back and now SWK is worth a damn:P and can go above 65 no problem. Tempest rush, lightning rune...AOE GOD!
It seems DMO has even more options which is great, its bascially every spell but a channeling spell so obviously blizzard wants people to channel with Tals set but...if etched sigil doesn't proc the various elements....its not fun to have to cast three other spells just to use your main damage spender. They should of made a set, maybe tals, JUST to focus on channeling functions and play styles. Also its good reakors will be , as a 6-piece the charge set but now they buffed IK it wont change, people will still use full IK's and 4-piece charge set. Maybe IK should be a focus on damage to you while in wrath and to your ancients only and reflect that play style some.
You might be using Monkey King wrong. If you use Tempest Rush or ranged fire gong you never run our of sweeping wind. That might noe be very monky but that's how the set works and having infinite SW stacks would be OP
I would definitely not be for infinite SW stacks, since that would make the build just as bland as the WD sets. SW stack management is a good mechanic of the set. But as you said yourself, the most efficient ways of maintaining your stacks are just very convoluted and not very Monk-y. You either stand at a distance to rely on your belt (which creates issues with spirit generation since you don't want to be melee) or you use Tempest Rush for guaranteed crits. The set should have a built-in mechanic for restoring SW stacks through the use of certain skills, perhaps every third hit of your generator could restore the stacks you lost in the last 3 seconds. That would make a gameplay loop that would involve dumping almost all your stacks very quickly, then restoring them with generators ASAP. It would barely affect the TR build for those who like it and it would work perfectly with LTK Rivera Dancers. The only loser in the set would be WotL, though that build can be played as ranged thanks to Tzo Krin's Gaze. It would create a dedicated item composition for each of the spenders involved in the set, allowing you to choose your preferred playstyle and being able to fill your slots accordingly. The only issue is the lack of set boots in case you don't want to use LTK (Rivera Dancers are the only boots supporting any of the spenders for the MK set, making the slot essentially dead for WoL and TR).
I benched my monk for the patch anyway, but I might take it up again with your suggested generator changes. I really liked Sweeping Wind Tempest and ranged fire WoL was a good transitional build to DH, but monk builds should center around generators in my mind as you suggested