November Ranked Card Back, BlizzCon Dev Interview Questions, Hearthstone World Championships - Day 4
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T10 Farming vs Greater Rifting
In a recent vein to yesterday's highlighted video, Bluddshed has also made one comparing T10 farming and Greater Rifting - check it out below!
Custom Rifts Suggestion
PrvtPile has crafted an interesting idea on our forums. What if the Random Element of Greater Rifts could be removed and players could instead choose what kind of Rift they want to play. He also thought of a few downsides to balance the feature, like not getting loot from these GRs.
Check out the short snippet below, or the original thread for the whole idea!
Once you’ve chosen all your settings, now you Create the Custom Rift. First you name it, select whether it is open to public or not, and whether it is a Static Rift.
STATIC RIFTS (this is an important option, and deserves a separate discussion to itself)
A non-Static rift would simply operate as regular Rifts and Grifts currently do i.e. whenever you enter a new rift it randomizes (from the set criteria) the rift. So, even if you select only 1 map-type etc. for your Custom Rift, but do not set it as Static, it will still randomly create a rift based on that one map type and the other criteria every time someone attempts that rift. A Static Rift, however, will only create one single rift when the creator/designer of the Custom Rift initially creates the Custom Rift, and from then on all subsequent openings of that rift, by anyone, will all be exactly the same, from the map layout to the monsters’ spawn location and type, pylon location etc. Everything is identical for every player who opens that Custom Rift (excluding RG spawn location, obviously).
PROS of a Static Rift
- reduces the advantage of things like THUD (everybody already knows the full map and pylon location etc.)
- removes the need for GRift fishing
- reduces overall balance issues such as mob types, mob affixes, map types, pylons etc. If the Rift is identical for everyone, it doesn’t really matter if Ghosts or Conduits are OP or not, because everyone has to fight/use them (this also allows us to bring the fun dense maps back to Greater Rifts, so we’re not stuck with shitty Cave maps 75% of time)
- allows the use of mob/map-specific strategies: items like http://us.battle.net/d3/en/item/arthefs-spark-of-life might be more useable (unlikely, but you get my point) if you know 100% of the Rift is Undead mobs
CONS
- boring? (not for people who enjoy the competition)
If you’re still unconvinced by Custom Rifts, well, simple: there’s no need to play these Custom Rifts at all if you have no interest in them. You miss out on nothing by not playing them. It’s just like how some people will never play Hardcore-mode and they don’t miss out on anything by not. Which brings me to my next important point.
NO LOOT
Custom Rifts would have no loot. None at all (not even from the Rift Guardian). And no experience gained. This is partly so that people couldn’t cheese and create some easy farming rift, but more so because Custom Rifts would be purely about the fun of the competition, just like those countless other games we play because people enjoy competing against each other – that’s what drives (in part) communities. We can see this where D3 communities are already (and have been for a long time) creating their own friendly competitions/challenges in order to keep themselves entertained when there’s little else in the game for them to do, and GRift-fishing becomes too tedious. For examples see the old T6 speed-clearing competition ( http://us.battle.net/d3/en/forum/topic/14609681171#1 ), the HC No Set Challenge (http://us.battle.net/d3/en/forum/topic/18000139876?page=1 ), the Reddit Challenge ( https://www.reddit.com/r/diablo/wiki/weeklychallenge_s1 ), and I’m sure there’s many more.
while, static rifts seem like a neat idea, the game just isnt enjoyable enough for me to play it without gaining exp or loot.
the customization is too oddly specific..
why not have rift piece drop as loot, so you combine pieces to make a rift map
How would it be a "true test"? Someone would find the perfect class/build/composition for that one specific rift and everybody would be using it. In ARPGs there's always going to be a "best", it's just maths. The whole game is maths. It would just make things even more boring than they currently are.
Thanks for giving this idea some notice, Zero. Unfortunately I see a lot misunderstanding of the idea, but that's probably my fault for not putting in a tl;dr.
A Blizz-created static rift would also be a good idea, but just to clarify, the suggested idea in this thread is not for personal/individual rifts, but would be community-created rifts, so they would in all-likelihood actually be better than any Blizz-created rift, since the community simply understands the game more, since they're the ones playing it constantly.
ARPGs are puzzle games. Yes, usually puzzle games have a 'best' solution. But that is not the point - it's the thrill in finding the 'best' solution that keeps people interested. Yes, once a solution is found, everyone copies it. The key to making the game interesting is to continue to change the puzzle. Currently this is done every 3-6 months with a new season, which the community is clearly finding too slow, as they stop playing after a month or so. This new system is one idea (not the only one) in which the community could create new puzzles every week/month or as often as the community desires.People will flock to content that provides no loot and no xp. See dueling.
No exp gained + no loot + Diablo = a no go because that's what the game is all about....