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Fan Creation - Necromancer
As we approach Blizzcon, the hype surrounding the possibility of another D3 expansion starts building up. Players are left wondering what will be next for the franchise. Some go further, taking their imagination and . Some Diablo fans love playing the role of game developers, and these types of suggestions have even shaped the current state of the game.
Today we have a treat for viewers who enjoy those. What would a Necromancer class look like if he was implemented in a future expansion, complete with active and passive skills, and even some potential set items - made by Nightcrest87. Amazing material, well thought out and very carefully crafted - check it out!
Set Items
Some potential Set items that could synergize with the reimagined Necromancer's skillset.
Primary Skills
The equivalent of the class' Signature abilities, free to cast and relatively simple. Focused mostly on single target damage, or weaker area of effect than secondaries.
Secondary Skills
Meant to be the main damage dealers and resource spenders of the class. Classic skills like Poison Nova (renamed) and Corpse Explosion are present in this category.
Defensive Skills
Bone, poison and blood based defensive skills, meant to protect the Necromancer or boost his main abilities.
Animation
Raise undead skeletons or golems from the earth to fight for you. These are what make the Necromancer a "pet" class.
Osteomancy
Bone based skills that help you control the battlefield and your enemies. Skills like Bone Prison and Bone Wall are in this category.
Maladies
The Necromancer version of "auras", based on different gems - Sapphire, Ruby, Amber, etc. With passive and active effects for each.
Passives
The list of available passives for the Necromancer.
Necromancer Q&A
Knowing that others could have questions for him, Nightcrest87 has also put together a Q&A thread with some common questions that other viewers might have. Drop by if you want to read it, ask more questions or leave feedback about his creation!
Necromancer Q&A
Nightcrest87, the creator of the featured Necromancer on the front page, made this Q&A for those interested in having a little more insight and knowing his thought process when designing the class. Check it out!
Q: Why Necros? Why not Druids or Amazons or Space Monkeys?
With the Aspect of Death vanquished, the essence of death has spread and ran rampant all across Sanctuary. The Necros were called on duty to harness it back into control.
Q: Why Wisdom? Intelligence seems like the right choice for the Necromancer.
As class balance currently stands, there are 2 classes for each attribute. Adding a 3rd one for Intelligence would require two more classes to be added to get into balance once more down the line. However, if a fourth attribute was added, it would only require 1 additional class to get into balance one more. The question I asked myself was: Could Druids use Wisdom? Since the answer to this was a loud yes, then Wisdom for Necromancers seemed like a decent choice as well.
Q: Why Bile?
All classes use as a resource something that comes from within them, either physically or mentally. Bile comes from within, it is thematically linked to the sinister aspects of the Necros and let’s face, it sounds cool.
Q: Why Shadow damage as a new element?
I don’t know… There seems to be some sort of a link between darkness and death but I can’t put my finger on it…
Q: Why is Shadow resistance the same as Cold resistance?
While adding a new elemental damage to give depth into a class is more or less inconsequential, adding an additional damage reduction option to look out and gear up for significantly diminishes the toughness of all classes in the long run.
Q: OMG! Why not use Lightning elemental damage?
I don’t particularly like Frankenstein’s monster, thematically. Besides that’s WD territory, aka Voodoo monster.
I just want a new X-pack ASAP! hire them! DAMMIT!
Anyone with bad eyes like myself here's the direct link to the Animation, Osteomancy and Malady trees. Overall... this whole thing makes me miss modding all the more Damn you Nightcrest87!... Amber Horror in Animation instead?
I really don't see the point of a necro when Witch Doctors are basically just that. I'll take a Druid please
@Detruncate that is my fault, they should have all been properly linked. My bad the original images are considerably larger than the ones we have in the post, so definitely check out the full version.
I miss the Druid theme :/
None of the heroes in D3 have a shapeshifting ability or a theme around mother nature in the same way the Druid from D2 had. Witch Doctor has undead theme, Demon Hunter has pets from nature, but it still doesn't compare to way the Druid could command the forces of nature at his side.
Common Blizzard please, give us something for the nature lovers.
Nicely done! I just feel the burning need to point out that it wouldn't matter, at all, if this Necro used int as it's main attribute. It would be perfectly fine to have three classes use int, while strength and dex have two classes. This is of course because of smart loot. It wouldn't matter if there's 72 classes that use int and 3 that use dex, if you were playing a dex class 85% of your drops would be still be dex.
Im dont wanna sound like a dick cause I love Necro class but corpse explosion will never happen. Can u imagine the amount of lag it would cause? Still if there ever will be a new xpansion Necro is first on my wish list:)
I doubt this gets implemented since WD is basically the necro, but if it does, this guy should get paid.
eu apoio esse projeto!!!!
Yea we all want necro, but it's gonna be a druid. Maybe 2 expansions later we'll get necro.
I would like a second expansion pack, but I feel like it isn't likely.
Maybe we get surprised at BlizzCon. That would be cool.
I don't see how this is much different than the feel of the WD class. I'd see Druids are more likely than a Necro (we have WD), or Amazons (We have DH), or Assassins (We have monks and DH).
How about a pirate class ?
@Cromartie There's almost no water in the Diablo universe and it fits nowhere in the lore. lol
Necromancers bring more to the table than just a new class. The lore surrounding the Priests of Rathma is directly tied in to the Eternal Conflict due to the teaching of Balance by Trag'Oul so we'll eventually find ourselves in a position where the balance of Light and Dark must be preserved.
Druids have a tree.
Necromancer... where do I begin, other than it was THE defining class for me in Diablo 2, the game that started it all for me. I had like 4 fully decked out Necromancers at one point, just because I loved every second playing that class. I turned to Witch Doctor in D3 out of a misplaced sense of nostalgia or remembrance of my favorite class, but WDs don't quite fill the void that the Necro left behind. It also didn't make sense that they would add the Barbarian and say they didn't want to revisit the other classes. Well, Blizzard, you basically copied the themes with the new classes and just gave them new names; Wizards-Sorceress, Demon Hunters-Amazon, Crusaders-Paladin, etc.
If they were to add another class, Necromancer has been the first word out of most people's mouths and Druids would be another strong choice. But mostly Necros. They need to have their time in the light again, or darkness, whatever. Out of all the classes introduced in this franchise, they fit the theme the best, hands down. They need to scrap their stubborn ways if they haven't already about not revisiting old classes and just add one of the most memorable and fun classes that have ever been created, our beloved Necromancer. They have nothing to lose, and everything to gain.
Come to think of it a female Necromancer would look so badass.
if they add classes for the next expansion, they need to add 2 classes at least : 1 str, 1 dext and 1 int (or 2 classes based on vit)
the class based on vit would use his HP for his spells.
How about a priest class for int (but as a melee int) ?
an assassin for a dext class
a ranged str class like a druid