Blizzard at PAX East, Best of Mekkatorque's Workshop, Versus Series: Meta vs Naiman
Heroes Hotfix Patch 34190 Notes - February 18th 2015
Iron Docks Quest Hub Delayed, Lunar Festival, Mythic BRF, Blue Tweets, InstaDoom
Update: still no ETA on Patch 2.2 PTR (source).
First Look: Patch 2.2.0
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Patch 2.2.0 is currently in development and coming soon to a Public Test Region near you! Here's a first look at some of the new content and changes you can expect to see and, of course, test to your heart's delight once the PTR is live.
Legendary Updates:
New and Improved Sets:
One of our main goals this patch is to introduce more sets that could compete with the most powerful ones currently in the game. To that end, we're debuting three new 6 piece sets in patch 2.2.0—Unhallowed Essence, Wrath of the Wastes, and Delsere's Magnum Opus. You'll be able to take these items for a spin on the PTR (in Wrath of the Wastes' case, literally)!
In addition, we're redesigning—and, in some cases, adding—bonuses to existing Sets like Zunimassa's Haunt, Raiment of a Thousand Storms, Roland's Legacy, Tal Rasha's Elements, Inna's Mantra, Natalya's Vengeance, and Immortal King's Call. This means a grand total of ten new or revamped play styles to try out!
New Legendary Item Powers:
Sets aren't the only new items you’ll see in patch 2.2.0. We're also adding over 15 new Legendary powers in the form of Legendary gems, armor, rings, and more, as well as updates to existing items.Among these new Legendary powers include the one you, our community, helped create during theBlizzCon Legendary Workshop! We're still finalizing the details on this item (includings its name), and we'll be interested to know what you think once you've had the change to test it out on the PTR.
Adventure Mode Updates:
New Rift Layouts:
If you've been playing lots of Nephalem or Greater Rifts, you may feel like you've seen them all. Starting in the patch 2.2.0, however, you'll begin seeing some new Rift tilesets based on the Fields of Misery and Festering Woods from Act I, Stinging Winds from Act II, and Fields of Slaughter from Act III. Their map layouts are randomized as well, so they’ll look different each time you explore them. Below, you can see two of these new layouts; the first image is a randomization of the Stinging Winds, and the second is based on the Festering Woods.
New Bounties:
If you're a fan of Adventure Mode, you'll be happy to hear that you'll soon have over 20 new bounties to discover in Acts II, IV, and V. We're also introducing a brand new type of bounty to the game: Exploration. As the name implies, these new bounties involve exploring an area and finding people who need to be rescued (if they're good guys) or slain (if they're not). You'll see 14 bounties of this type across all Acts in the game.
Class Updates:
New Goblins to Chase:
For those who never tire of hunting Treasure Goblins, we're introducing three brand new ones to slake your thirst for gobbie slaying. The Gelatinous Sire splits into smaller goblins, the Gilded Baron helps satisfy your never-ending greed for gold, and the Insufferable Miscreant has friends to help him run interference. Be on the lookout, and good luck chasing after them!
New Cosmetics Window:
Want to take your Spectral Hound for a romp around Sanctuary without worrying about taking up valuable inventory space? Well, now you can! Starting in patch 2.2.0, any cosmetic items you own can be easily selected from a new interface, so all your visual goodies will be a click away. This includes items whose effect is only for looks and which don't directly affect gameplay, like wings, pets, portrait frames, and pennants.
New File System: CASC
For many years, Blizzard games have used a file format called Mo'PaQ (MPQ for short) as a way to compress and store game files, but it has had a number of technical limitations. To address these, we're switching Diablo III over to our proprietary file format called CASC (Content Addressable Storage Container) in patch 2.2.0.
This new file format has lots of improvements that directly benefit players, including a self-maintaining file structure (which helps prevent errors during installation), a faster and more reliable patching process, the ability to hotfix game client data, and a whole lot more!
The first step in transitioning Diablo III players will be converting existing installs to the new file format when patch 2.2.0 goes live, while using as much of the existing installed data as possible to reduce additional downloads.
Note: This change only applies to the Windows/Mac version of Diablo III and Diablo III: Reaper of Souls, and will not affect the console versions of the game.
While these are a few of the more noticable adjustments we're making, patch 2.2.0 will also include several additional fixes, quality of life enhancements, and other changes not listed above. We're eager to hear your thoughts and feedback as you try out the patch, and look forward to reading your comments below and in the forums.
See you on the PTR, nephalem!
Coming soon to a Public Test Region near you! i hope it's soon and not soonTM, anyways the hype is real
Sets and quality of life sound really promising (shard cap, trials, autopickup please).
Eww dont use the Sap Soon TM, that guy is the worst thing to ever happen to any community
I was hoping on less focus on sets and more on legendaries. A bunch of new legendary shoulders would be a nice start.
I feel like the sets today pretty much shoehorns you into wearing mostly set items, and makes RoRG a mandatory ring along with a SoJ.
Sooner than I expected, considering blizzard's definition of "soon", only 3 months since blizzcon rofl
That new demon hunter set looks a little tarty, last thing we need is Anita Sarkeesian getting all up in here....
Edit, Sorry that might be a mage set.
This preview came unexpectedly fast. I thought we would see something about 2.2 in April or May because i'm so used to Blizzard Time.
And thanks god for the upcoming Sentry counter for DH.
omg AWESOMNE!
Are you paying a subscription-fee to play Diablo 3, to keep the cost of development down as time goes by? No? Okay, then stop bringing that argument to the table.
When RoS was released, that was all the content you, as a single-purchase consumer, was ever entitled to. Any time they spend on the game after that should by you, the single-purchase consumer, be considered a gesture of great service. After all, any time the developers spend developing after the initial release of the product you purchase, could potentially create a deficit - but of course this is Blizzard, so that will never happen, but that still doesn't warrant you any further entitlement.
Too many people fail to realize where they stand in this mayhem of spending/consuming, and sometimes you folks need to be bashed a time or two as a wake-up call.
maybe new file system fix these damn fps drops
and do you like this situation? blizzard has three major IPs: diablo, warcraft, starcraft and the spin-offs. diablo is the red-headed stepchild and doesn't get any AAA treatment like the other games. they don't spend many resources and base everything on the box sales. after they took out the RMAH, they cut their only income of money and it shows.[/p]
sure, entitlement is a serious issue. but demanding AAA treatment from an AAA company for one of their three main IPs (also supposedly AAA) isn't far off and the endgame is really rather stale. they are changing not very much over the course of a year, that doesn't help the franchise at all.[/p]
That wizard sure looks sexy.
Will roll a good Str DH with rain of vengeance and 5 support skills
Also according to blizzard, set = playstyle
kek
I hope the new file system doesn't reset the settings.
Other than that, great. Looking forward to playing the new sets of course.
Sort of... but I just can't get past the utter dissonance between the armor on the legs/arms and the spandex(?) elsewhere. I can't tell if it's a piss-take, or a glitch, or just really janky art direction. It's like they deliberately turned the biniki armor trope up to 11... but if they did, they should have gone full ham and called the set something like "Bkini's Relentless Gaze" or "Mi'driff's Triumph".
I really hope the male version is just as daft, but 100% for the lulz, not the Tumblrinas.
Hahaha. +1 https://www.youtube.com/watch?v=OTGh0EMmMC8&t=2m38s
Looking forward to 2.2.0
I think it might come sooner than we expect /wink
I wouldn't expect that anytime soon. If you (or anybody else) is expecting it for the 2nd expansion, you're probably in for a big disappointment.
Gauntlets of the Rain + Nat set pl0x!
So for me anyway I think it's kind of a drag to have these elemental limitations sometimes to maximize dps potential. I think it would be awesome to have (almost) every ability have a rune something along the lines of prismatic that utilizes the elemental damage type of the weapon itself. You could slightly underbalance these abilities to make up for their obvious utility.
Al those sets getting tweaks, but no change to helltooth? It's like the worst class set in the game atm.