Deck Spotlight: Deathwinglock, Deck Talk: Tesla's Oil Rogue, Speed Dating with Gamers
Love Bug Anub'arak Now Available, Town Hall Heroes #50, Speed Dating with Gamers
Mythic BRF Progress, Patch 6.1 PTR Patch Notes - Feb 13, Blue Tweets, "Nothing to Do"
Wyatt Cheng on Blood Shards
Senior D3 game designer Wyatt Cheng dropped by a thread on reddit to leave a couple thought on what we might see in the future regarding the Blood Shards limit. Check his reply below!
Originally Posted by Blizzard (Reddit)
In short, the devs think new players should be forced to spend shards early to get that reward for sense of progression, and want veteran players to be able to get a variety of legs while gambling, rather than just getting item X. They also acknowledge that at higher greater rifts, and with blood thieves, the 500 shard cap is hit easily.
I think this solution is a fair compromise that fits into the devs philosophy, and that would be to increase your blood shard cap based on how far you have already progressed (via greater rifts). It would look a little something like this.
Base cap: 500
GR 25: 750
GR 30: 1000
GR 35: 1250
GR 40: 1500
etc. etc.
Thoughts?Great idea!
As mentioned during the Tavern Talk, we would like to increase the cap via some mechanism that allows players to unlock it via accomplishment. As we mentioned, players clearing high rifts are hitting the cap more frequently than intended.
A 1500 cap is probably too high, because as you heard on the Tavern Talk, we don't want veteran players to defer their reward for too long, but allowing players to raise to 750 or 1000 via some accomplishments? That might be workable.
Another thing I like about this idea is that it's a personal reward for improving your personal best Rift. As we also discussed, I would love if the game could celebrate personal bests better Forget those leaderboards - if I just want to do a Whirlwind build, I would love the game to celebrate each time I reach a new highest rift.
Season 2 Live
With Season 2 going live on Friday, a lot of people are already rushing to get the first Conquests. Leukington, from clan TFS, made a thread on our forums pointing users to their Greater Rift 35 clear, less than a day after the Season start - on hardcore! These guys are on a whole different level, with sick determination, skill and coordination - if you will you can see their entire run on this VoD to learn a thing or two. Nice job guys!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Diablo III Season 2 is now live in all gameplay regions! To create a Seasonal hero, select your class, gender, and name as usual, then select the "Seasonal Hero" checkbox on the lower left of the screen
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What Are Seasons?
Seasons are an optional, recurring game mode that offers PC players the opportunity to periodically start fresh, leveling new Normal or Hardcore heroes from level 1 without any currency, resources, items, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal heroes will also have their own shared stash and Artisan progression. Any currency, materials, recipes, items, Paragon experience, and Artisan progression earned during a Season will be rolled over to a player's non-Seasonal profile once the Season concludes. Seasons offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and new achievements called Conquests. Progress within a given Season will also be tracked in our new Leaderboard system. To learn more about Season 2, click here.
Nmity Gearing Guide
For those still looking for good sources of information for the early stages of Season 2, TryHardNmity has also put up a video guiding people towards the late stages of the game. Similar to those previously featured from Deadset, Rhykker and MHM, but with his own thoughts and presentation. Worth taking a look if you're still getting started - check it out!
Someone hire that guy for his suggestion!
(insert Obama pic here)
Doesn't go far enough. Even at 1500 shards thats about an hour and a half of farming 40+ grifts, or 2-3 Blood Goblins in a few Neph rifts. Nothing worse then waiting for a team member to swap toons, or having to manage your own shards inbetween rifts. Would rather go strait from rift to rift without having to dick around with stash management.
TLDR - 5K or GTFO.
with my luck, that's 5 set pieces when a new patch hits for new set items.
I concur. Ebolaids being one of them.
OT: I support raising the BS cap significantly. Don't give us this 750 crap. It makes it almost not even worth the development effort.
They intend for you to spend those blood shards frequently during play. Probably because it helps break the monotony.
By your reasoning, 500 would be way too high for t1 players and should be reduced.
You easily get 3 times the blood shards at higher grift, so why shouldn't the cap be increased 3 folds?
At t1 you get like 60 blood shards, and at grift 40 I get like 200. I don't know how many grift 50+ players get per run.
Why should all have the same 500 cap? And why is 500 "just right for" at 60 shards per rift but 1500 is too high at 200+ shards per rift?