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Dardor's "Crafty Spirits" WD
This week's Play Your Way post is on Witch Doctors - a Cold build that has very accessible crafting gear requirements and seems like a great way to start your farming endavours on Season 2. There's a preview with some info below, and you can check out the full guide here!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Season 1 has just ended, and you might be planning to try something new with the start of the next season. If you were considering rolling with a Witch Doctor, Dardor’s “Crafty Spirits” build offers a great starting point to get your voodoo rolling on day one.
About the Build:
Every character journey starts from the same place, and when a new season begins, we get to experience that fresh outset together. This experience can feel daunting for some players, but it can also reinvigorate your Diablo goals. If you’re a Witch Doctor player who’s intimidated by the experience, then Dardor#1625's introductory “Crafty Spirits” build might be right up your alley.
This Witch Doctor's just getting started... but that's the point!
Using almost exclusively a combination of crafted items to hit the ground running, Dardor’s build is an accessible way to jump a few difficulty levels while you hunt down more powerful pieces of gear. Oriented around Cold damage, it offers crowd control, a slew of bodyguard pets, and a ton of survivability.
The Items:
Crafted items are a cornerstone of this build, allowing you to jump up in difficulty without having to wait for that perfect item to drop. Plenty of other items can complement this build as you find them and the sets used are malleable enough to allow easy shifts to accommodate new pieces.
Shia has acquired some of the pieces for her end-game journey, but she has plenty of room to grow! Recommended Items:Complementary Items:
- Aughild’s Authority (3-piece)
- Equal share boosts to your toughness and damage
- Recommended pieces: Any
- Guardian’s Jeopardy (3-piece)
- Offers substantial toughness
- Boost to movement speed is helpful before you have substantial Paragon points to cap it out
- Recommended pieces: Any
- Asheara’s Vestments (4-piece)
- Even more toughness
- Offers another set of pets in the form of your followers
- Recommended pieces: Gloves, Pants, and Boots
- Ring of Royal Grandeur
- Recommended to make easier use of all the above sets
- Relatively easy to acquire from Act I Horadric Caches
- Utar’s Roar
- Ensures an early source of +% Cold Damage
- Craftable and a potential quick method for acquiring an Ancient weapon
Recommended Legendary Gems:
- Frostburn
- Bonus source of +% Cold Damage
- Offers excellent crowd control with its legendary affix
- Rimeheart
- Fits into the Cold theme
- Synergizes well with Frostburn
- Zunimassa’s Haunt (4-piece)
- When used in conjunction with Visage of Giyua, keeps your Fetish Army around indefinitely
- Great set for transitioning into as you acquire more pieces
- Visage of Giyua
- Frees up a slot from Fetish Army, allowing more build flexibility
- Mask of Jeram
- Damage increase for all pets is hugely beneficial
- Uhkapian Serpent
- Provides a huge boost to survivability by splitting damage with your Zombie Dogs
Recommended Stats:
- Enforcer
- Additional pet damage will vastly increase your efficiency
- Taeguk
- With no primary skill, you’ll consistently benefit from this gem’s buff
- Bane of the Trapped
- Consistent Chilled effects from your abilities will grant you this damage boost regularly
- As a pet-based build, you’ll see huge returns from Attack Speed and Critical Hit Damage
- Since Cold Damage is your primary element, +% Bonus to Cold Damage is recommended
- When considering your Toughness, make sure to prioritize Armor over All Resistance; you’ll have plenty of resists from Intelligence and crafted set bonuses
Recommended Difficulty and Game Mode:
At the time of submission, Dardor had taken this build up to Torment IV in Normal Mode. This is not meant to be an end game build, but to help you tackle the early game quickly while you build up an assortment of gear and decide on your end game route. It’s recommended to use this build for activities like leveling, Nephalem Rifts, and Bounties. Because of its dedication to survivability, this is a build I could see working for an early Hardcore season character. Just bear in mind that efficiency isn’t what is most important with this build; it’s staying alive and tackling difficulties you might not otherwise feel ready to explore.
Underused Skills and Sets
A user on the official forums asked why some other Hatred Spenders like Rapid Fire were not included in the Marauder set bonus skills when it was reworked. Nevalistis replied explaining generally the devs would like to take the opportunity of having an underused skill be buffed by new items. Noteworthy as well
Originally Posted by Blizzard (Blue Tracker / Official Forums)
before, turrets casted any of our hatred spenders without limit. This would have been incredibly imbalanced if, say, rapid fire was included as one of our hatred spenders. But now, the turrets are limited to only casting when we do. So, is there any reason turrets still can not cast rapid fire?Rather than adding spenders like Rapid Fire or Strafe to an existing set, we'd like to take the opportunity to introduce new items that complement those skills. We want to give you more options outside of the Embodiment of the Marauder set.
While we don't have plans to share regarding those particular skills at this time, we do look at data for skills that are less used and feedback on which skills players would like to use more frequently. That information often impacts the design of future items.
Blizzcon Sets
A blue post over at the EU forums mentioned how the sets previewed at Blizzcon (Wiz, Barb, DH) will only be available on a future content patch, ideally Patch 2.2. The interesting part however is how they haven't determined if those sets will be Seasonal or not - which is kind of a big deal. Would you like the new sets to be Seasonal only? Would you, a non-seasonal player, play Seasons if they were?
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Will the new sets (from Blizzcon) be released when Season 2 starts?The set items that were shown at BlizzCon are currently planned for patch 2.2 and as such will not be available in Season 2. Whether or not those sets will be Season-only has yet to be determined though.
Are they Season-only sets?
Wudijo Rank #1 Hardcore Run
Wudijo uploaded to his channel video footage of his run through a GR tier 48 with his Hardcore Demon Hunter. An attempt to grab the Rank #1 spot (US/EU/KR), and then.... sorry, cannot spoil it, it's a must watch! Check it out, and after watching check the video description, where he goes over his throughts on this run.
The big deal now though, is whether they will be seasonal or not. As a seasonal adept, I think it would be a really cool incentive, different from the "meh" items we've seen so far. But I'm sure there would be an outrage from non-seasonal players with it. Maybe with a shorter lasting seasonal these can work really well to bring players back (2~ months).
S1 was intended to be longer than all other following seasons. it's basically beta season
If Blizzard wants to push players even further away from the game, they'll do 4-6 months. And if they want to up their game and impress everyone, and redeem themselves for the 6-month S1, they would do 2 months and blow everyone's minds with a huge Patch 2.2 in April, or early May .. imagine that
It could be lag/latency though. If you ever had lag before, you know it affects how the game "shows" you what's happening.
All of D3 is a beta test. Marauders was the lazy man's set, and now I've actually gotta play the game when playing my DH,
To say that Blizzard has to properly test a set in-house or via the PTR is stupid. They'll release it whenever they'll feel like it and let the players test it, and THEN they'll "balance" the set.
I didn't like this either in Diablo2 but since I played mostly in Classic which didn't have ladder exclusive items it was not that big problem.
What was a problem for me was the fact that Ladder was splitting the community apart to non ladder and ladder.
In the old days of Diablo 2 it was possible to play with new ladder season characters with any of your old ones. This though caused some economy problems especially with the dupe hacks etc. So eventually it was of course a must to have a clean sheet before every ladder.