Popular Decks of the Week, Hearthstone Logic #8
Upcoming EU Currency Adjustments, Shop Discounts Coming in Beta, Skin Spotlight: Great-father Winter Rehgar
Anniversary Event Extended, Jan 5 Hotfixes, Garrisons and Alts, Highmaul in 60 Sec
Patch on Live Patching Servers
A live patch has hit the live patch servers. Usually when this happens before Tuesday it means the patch should go live on the next Tuesday. However, we have not seen a maintenance post yet, so it is still up in the air if we will see the patch this week or not.
Why Players Quit D3
Drothvader, a former MVP, made a thread that got quite popular on the official forums, asking players what makes them stop playing Diablo 3 and what would it take for them to come back. The beginning of Droth's post is quoted down below (it's much longer than that), with Tyvalir's reply afterwards. Some might think that is a pointless effort, but the community managers and devs are watching these, and they might shape the future of the game, as it happened with D3 vanilla and the AH!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
For those that have quit, may I ask why?Hey everyone, thanks to all of you for sharing your thoughts on this and to Droth for the original post requesting player feedback. I've only read through the first few pages so far, but I've already seen a lot of good thoughts and ideas that I'll be passing to the development team. I'm looking forward to reading the rest and passing that on as well.
And what could be added to bring you back to playing the game?
So I wanted to spark a conversation today because, well, why not. There are many a player who since the launch of RoS have thrown in the towel and called it quits (Myself included) and I wanted to take a moment to tackle this specific question.
Now, you don't have to go super in depth, but try to in about 500 words describe why you have quit Diablo and what could be done to bring you back as a player?
I'll go first. (continues...)
You've all really outdone yourselves with sharing good feedback here. Whether you realize it or not, these conversations help us to achieve a broader perspective of the game than we could ever get on our own, and I'm thankful to all of you for your passion and support as we continue to develop Diablo III.
TL;DR - This is awesome, and we appreciate it!
GR 45 DH on 2.1.2
A few players are concerned that Demon Hunters won't be able to perform as well with the changes coming in Patch 2.1.2. Some, who have not been following the PTR and previous changes, might be caught by surprise by the changes thinking the class was weakened. Philosophios has uploaded footage of a post-changes DH going through a GR level 45 - so fret not. DHs are as fun and strong as ever! Check below.
And kinda missing the fact that i cant trade with clan members. I dont care about a general trading system, just clan based. My clan consists only out of a few people, but i know them in RL aswell.
It is not fun to only have one set per class be viable for an end-game that never ends. Great, I can beat T6 with no effort. I can climb the endless rift levels. I guess that's cool. Except in order to do that I have to use one set of items. I need specific rings. I need specific weapons. I need specific items.
There are no interesting mechanics in this game. The very core of the game is uninteresting and boring. Weapons are stat sticks that your skills modify the damage of based on a %. Why? Why do our skills do a % of weapon damage to begin with? Why are enemies in the billions of health? Didn't they realize the mistake that large numbers brings from WoW? They rectified the mistake there, yet, they're continuing here.
Paragon levels are fairly pointless except for a few 0DPS builds. Everything in this game revolves around how much damage you can do in as short a time as possible. There are few interesting skills and most of them boil down to what element type they are instead of interesting effects and modifiers. There are very few combos to skills in this game, and most of these combos are underpowered and useless. Almost all interesting skills deal insanely low damage and are absolutely useless.
Weapons are primarily stat sticks and are functionally redundant. Every single time they release a new set of things (unique gems, for example), there are two to three that are above and beyond better than all of the others. The development team can not come up with any interesting or effective defensive builds or items that don't revolve around completely disabling the enemies. Having to literally dodge every single attack that enemies fire at you is boring and uninteresting. The very gameplay they've promoted through absurd damage scaling has turned the game in to the exact same thing that it was at launch except now, instead of needing godly yellow items, we require very specific legendaries.
There's a dramatic lack of interesting gear in this game, and any interesting gear is made useless by the very mechanics they push on us. AOE life drain pants that do damage based on your life regen but remove life regen? Awesome idea! Completely useless!
The fix to the game is three fold.
1. Produce masses of unique equipment. It doesn't matter if they are godly or not. Every legendary should feel legendary. Stats are boring. Effects are not. Every single weapon that's in the game can be given an existing twinkly effect and a unique modifier or effect. Bam. You've got a hundred new weapons. Make existing set items not suck. Why would I take the Helltooth set when I have the Jade Harvester set? Zombie Wall is amazingly fun to use, but is completely useless with the game they've made.
2. Give us flexibility in builds. Sets force you in to specific modes of play. And, that's cool. The point of sets should be to make weak skills (zombie wall, as an example) become strong. They shouldn't force you to make builds around the set, they should give you more flexibility in what you can do with the limited number of skills.
3. The paragon system sucks and does not give actual customization or character growth. Every modern ARPG has a skill point system for skills. Give us the ability to actually make our skills unique and interesting with the paragon system.
And, I can't say it enough:
STATS SUCK!