GvG Card Reveal: Ogre Ninja, Dunemaul Shaman, Hearthstone History at the Blizzard Museum
Hero Rotation for Nov. 25, 2014
Patch 6.0.3 Hotfixes: November 25 Class Balance Changes
D2 Ladder Reset
Some of you Diablo fans still play D2 every now and then? For old times' sake? Well, if you do you might wanna know that there was a planned reset for the D2 Ladder today (25th November), and that the realms are already back up. Check the post from Tyvalir below!
Originally Posted by Blizzard (Official Forums)
UPDATE: The Diablo II servers are now live once more, and the new ladder has officially begun. Enjoy!
It’s that time again! On the morning of Tuesday, November 25, we’ll be conducting maintenance in order to reset the Diablo II ladder. We anticipate the realms could be down for up to six hours, and during that time all existing ladder characters will be converted to non-ladder. All characters and items being converted to non-ladder will remain intact, but once converted these characters will no longer have access to ladder content such as ladder-only rune words.
This ladder reset, like all those before it, creates a clean slate where all ladder characters begin at level 1 with no previous items to help them. To participate, simply wait until the Diablo II realms return to service on November 25, log in to Battle.net, and select the “Ladder Character” checkbox when creating a new character. You can track ladder character leveling progress by clicking on the Ladder button from the main Diablo II in-game Battle.net interface.
For more information on ladder characters please visit the Arreat Summit at http://classic.battle.net/diablo2exp/basics/charactertypes.shtml
The new Diablo II Ladder is now live!
As a reminder, to participate log in to Battle.net, and select the “Ladder Character” checkbox when creating a new character. You can track ladder character leveling progress by clicking on the Ladder button from the main Diablo II in-game Battle.net interface.
For more information on ladder characters please visit the Arreat Summit at http://classic.battle.net/diablo2exp/basics/charactertypes.shtml
Have fun slaying demons, heroes!
Greater Rift Damage Scaling
Patch 2.1.2 Notes state that monster damage in higher Greater Rift levels has been reduced. But by how much, the average player would inquire. jmbcool has made a post over at Reddit, with datamined information by p0d3x, explaining exactly what that changes means. Check the snippet below, or the original post for the full Greater Rift damage scaling chart!
PTR 2.1.2 PATCH NOTE:
Monster damage in Greater Rifts level 26 and higher has been reduced
WHAT THIS MEANS:
Until now, monster damage was increased by 13.2% for every level you went up in Greater Rifts. In 2.1.2, levels 1-25 are still the same (13.2% increase), but starting at L26 the damage increases by only 10%.
Health scaling has not changed. Monster health still increases by 17% per level.
Fancy chart time!
HOW TO READ THE CHART:
- Level: Greater Rift level
- Damage: Multiplier applied to base damage. L1 is 1.3, or 130% base damage, equivalent to Hard difficulty.
- Inc%: the amount of increase compared to the previous level.
- New v. Old: 2.1.2 damage compared to old damage for the same level. At L35, monsters deal 75% of the damage they used to deal. At L49, 50%.
Level 2.1.2 Damage Increase% OLD Damage Increase% New v. Old 1 1.3000000 - 1.3000000 - 100% 5 2.1346617 13.2% 2.1346617 13.2% 100% 20 13.7096210 13.2% 13.7096210 13.2% 100% 25 25.4834140 13.2% 25.4834140 13.2% 100% 26 28.0317550 10.0% 28.8472230 13.2% 97% 27 30.8349300 10.0% 32.6550560 13.2% 94% 28 33.9184230 10.0% 36.9655270 13.2% 92% 29 37.3102650 10.0% 41.8449750 13.2% 89% 30 41.0412900 10.0% 47.3685100 13.2% 87% 40 106.4505400 10.0% 163.6643200 13.2% 65% 45 171.4396700 10.0% 304.2188700 13.2% 56% 50 276.1053000 10.0% 565.4813000 13.2% 49%
End of Season in Video
The mechanics when a Season ends has been explained a few times - how items are "mailed" to you and that you have 30 days to claim them. Meatheadmikhail has put together a video showing the overhauled mailing user interface in action in the PTR, so that players know what to expect when a new Season goes live. Check it out.
Glad to hear that
and I'm sure MHM is too.
Still great to hear that content being featured is suiting the needs of our viewers
Btw, I'm not sure if I ever said this anywhere, but I'm 100% open for suggestions. If you happen to know something awesome and metagameish for D3 (a video, a guide, tips, anything) that could help other players, feel free to send me a PM.
Higher GRs in groups are already based on 99,9% invulnerability (a Monk with perma Serenity, a Crusader/Fear-WD with perma-CC) and glass cannons, so I think this change is really meant to be a quality of life change for solo players or 2-man parties more than anything. That's how I see it at least.
I think with these changes and Ancient items maybe people can reach GR 58~ in groups, and 50-52~ solo? That sounds doable (I'm far from an expert btw). But 100? Don't see that happening tbh, since it would require an insane power boost.
Another thing to keep in mind is how fast people are gearing up in the PTR. Is that 200 times faster than normal? So farming the same Ancient items on live should take at least a couple months? Before they even start trying those higher levels.
But I think the main argument is still valid, that the damage reduction changes are aimed towards a different demographic, and might even ending up allowing groups to try let go of perma-CC and invulnerability, opening up the spectrum of viable compositions a bit.
The damage reduction gems are GOLD. They are absolutely amazing for melee dps (Raekors/Saders/new Sunwoko monk) and very good for ranged too. Firebird wiz will basically be unkillable with the new damage reduction gem - their limitation will be figuring out how to top 3k weapon damage ticks, but the new hydra may help with that.
And yes, zdps specs may just go super tank mode instead of max CDR.
Took the freedom to fix your post, as far as quoting goes. Tried not touching the text, but lemme know if something was changed. Good points too.