Update: US servers are Live!
[Datamined] Patch 2.0.5. Class Changes and Strings
UPDATE: Videos of visually changed spells will be posted tomorrow after the servers come up!
The new Community Events include, but are not limited to:
- More Legendaries - 1 guaranteed in the first hour!
- More Goblins - Anniversary buff makes them come in pairs!
- More Blood Shards
- More Keystones
- More Gold Find
More at the strings section below.
Class Changes
Here are the class changes in the files. Remember that this is datamined info and some of the information may have errors!
DiabloFans Quote:
Barbarian
- Inspiring Presence After using a shout you and all allies within 100 (up from 50) yards regenerate 1% of maximum Life per second for 60 seconds
- Wrath of the Berserker
- Arreat's Wail : Damage is now specified as Fire
- Striding Giant : Now reduces all damage taken by 50% (Changed from 80% bonus Dodge Chance)
- Frenzy
- Sidearm : Damage is now specified as Cold
- Sidearm : Damage is now specified as Cold
- Seismic Slam : Now deals
620% (up from 550%) weapon damage to enemiesup to 45yards in front of you (No longer specifies "in a cone", no longer seems to knock up)
- Shattered Ground : Now increases damage to
735% (up from 710%) weapon damage as Fire andknocks all enemies hit upinto the air (No longer changes to a Knockback) - Stagger : Now reduces the cost to 22 Fury; Removed from tooltip: "Has 80% chance to Stun for 1 sec";
- Permafrost : Now deals 755% (up from 710%) weapon damage as Cold and Slows enemies by 60% for
1 second (down from 2 seconds)
- Shattered Ground : Now increases damage to
- Whirlwind
- Hurricane : Damage is now specified as Cold
- Revenge
- Best Served Cold : Damage is now specified as Cold
- War Cry Range is now 100 (up from 50) yards
Demon Hunter
- Awareness Reworked: Your Armor is
increased by 30% of your Dexterity. - Grenade
- Cluster Grenades : Now has a 36 yard radius (Up from 32 yards. Note: the current value in-game is displayed as 9 yards)
- Hungering Arrow
- Devouring Arrow : Damage now specified as Cold
Monk
- Fists of Thunder
- Bounding Light : Damage is now specified as Holy
- Wind Blast : Renamed from Lightning Flash. Reworked: Every third hit Freezes enemies for
1 second. / Fists of Thunder's damage turns into Cold.
- Way of the Hundred Fists
- Hands of Lightning : Damage is now Lightning (changed from Physical)
- Blazing Fists : Damage now specified as Fire
- Spirited Salvo : Damage now specified as Holy
- Sweeping Wind
- Inner Storm : Damage now specified as Holy
- Wave of Light Now deals 605% (up from 473%) weapon damage
- Wall of Light : Now deals 870% (up from 709%) weapon damage
- Explosive Light : Now deals 830% (up from 731%) weapon damage; damage is now Fire (changed from Holy)
- Pillar of the Ancients : Now deals 635% (up from 498%) weapon damage; additional damage is now 785% (up from 498%) weapon damage; damage is now Lightning (changed from Physical); damage applies over 3 seconds instead of 'after 2 seconds'
Numbing Light : Renamed from Blinding Light; now freezes enemies (instead of stunning them)
Witch Doctor
- Zombie Handler Now also increases player health
- Fetish Sycophants Now triggered from hitting enemies (changed from casting physical realm spells); chance to summon a Fetish is now up to 10% (up from 5%)
- Fierce Loyalty Reworked: You can have 1 additional Zombie Dog summoned at one time. While you have a Zombie Dog, Gargantuan, or Fetish following you and not in combat, your movement speed is increased by 30%.
- Summon Zombie Dogs Each dog now deals 30% (up from 12%) of your weapon damage
- Corpse Spiders
- Leaping Spiders : Damage is now Poison (changed from Physical)
- Hex
- Toad of Hugeness : Now deals
580% (up from 20%) of your weapon damage per second; damage is now Poison (changed from Physical) - Unstable Form : Damage is now Fire (changed from Poison)
- Toad of Hugeness : Now deals
- Horrify Cooldown is now
12 seconds (down from 16 seconds); range is now18 (up from 12) yards; now also immobilizes; duration is now 3 seconds (down from 4 seconds)
- Phobia : Reworked: Enemies are no longer Immobilized and will instead run in Fear
for 5 seconds.
- Phobia : Reworked: Enemies are no longer Immobilized and will instead run in Fear
- Gargantuan
- Humongoid : Damage is now Cold (changed from Physical)
- Wrathful Protector : Now knocks up (changed from knocks back)
- Bruiser : Damage is now Fire (changed from Physical)
- Firebats Now costs 150 Mana initially (down from 225)
- Dire Bats : Now deals 495% (up from 300%) weapon damage
- Hungry Bats : Now deals 635% (up from 350%) weapon damage
- Vampire Bats : Reworked: Firebats initial cost increased to 225 mana but no longer has a channeling cost.
- Wall of Zombies
- Unrelenting Grip : Damage now specified as Cold
- Piranhas
- Bogadile : Now deals 1100% (up from 840%) weapon damage; damage is now Physical (changed from Poison)
Wizard
- Magic Weapon
- Force Weapon : No longer has a chance to Knockback
- Meteor
- Molten Impact : Now also increases size of Meteor
- Archon
- Slow Time : Archon abilities deal Cold damage instead of Arcane
- Pure Power : Archon abilities deal Lightning damage instead of Arcane
Combustion : Renamed from Arcane Destruction; Archon abilities deal Fire damage instead of Arcane
- Teleport Cooldown is now 11 seconds (down from 16 seconds)
- Calamity : Now deals
175% (down from 252%) weapon damage; stun duration is now 1 second (down from 1.5 seconds) - Fracture : Decoy life is now 8 seconds (up from 6 seconds)
- Safe Passage : Damage reduction is now 25% (down from 27%)
- Reversal : Recasting window is now 5 seconds (down from 8 seconds); casting Teleport again within
5 seconds will instantly return you to your original location and set the remaining cooldown to 1 second - Wormhole : Reworked: After casting Teleport,
you have 3 seconds to Teleport1 additional time
- Calamity : Now deals
Crusader
- Heavenly Strength No longer has a Movement Speed penalty
- Indestructible Reworked:
When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and gain 16515 Life per Kill for 5 seconds. / This effect may occur once every 60 seconds - Vigilant Damage reduction is now 20% (up from 5%)
- Insurmountable Reworked: Blocking an attack generates 6 Wrath
- Iron Maiden Your Thorns is increased by 50%. (Previously gave a static amount based on character level)
- Finery Gain 1.5% Strength for every gem socketed into your gear. (Previously gave a static amount based on character level)
- Holy Cause No longer requires Holy damage on weapon
- Towering Shield Reworked:
Increase the damage of Punish, Shield Bash and Blessed Shield by 20%. / Reduce the cooldown of Shield Glare by 30% - Fervor Reworked: While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%
- Fanaticism Renamed from Nephalem Majesty; Reworked: Increase the
attack speed ofPunish, Slash, Smite and Justice by15%
- Blessed Shield Now deals
430% (up from 340%) weapon damage; damage now specified as Holy
- Combust : Now deals
310% (up from 270%) weapon damage; range is now10 (up from 8) yards - Shattering Throw : Now deals
170% (up from 50%) weapon damage; damage now specified as Holy
- Combust : Now deals
- Sweep Attack Now deals
480% (up from 440%) weapon damage
- Gathering Sweep : Damage now specified as Holy
- Blazing Sweep : Now deals
120% (down from 170%) weapon damage
- Heaven's Fury Now deals
1710% (up from 1260%) weapon damage
- Ascendancy : Now deals 2766% (up from 1680%) weapon damage
- Blessed Ground : Now deals 1550% (up from 975%) weapon damage
- Split Fury : Now deals
1980% (up from 1440%) weapon damage - Thou Shalt Not Pass : Damage no longer specified as Holy
- Fires of Heaven : Now deals
960% (up from 735%) weapon damage
- Phalanx Now deals
490% (up from 380%) weapon damage
- Bombardment
- Mine Field : Damage now specified as Fire
- Fist of the Heavens - The pillar of lightning now deals
545% weapon damage (up from 340%); The 6 piercing charged bolts now deal 255% weapon damage (down from 340%)
- Heaven's Tempest: Now summons a fiery storm (changed from Lightning); Now deals 100% weapon damage (down from 150%); Damage now specified as Fire
- Fissure: Now deals 410% weapon damage (up from 400%); Lightning between multiple fissures now deals an additional 135% weapon damage with each arc (down from 185%)
- Divine Well: Now deals 40% weapon damage (down from 80%)
- Retribution: Now hurls a fist of Holy power (changed from 'a fist of fire and lightning'); Now deals 270% weapon damage (down from 350%); Damage is now Holy (changed from Lightning); Explosion at target now deals 435% weapon damage (up from 150%); Explosion damage is now Holy (changed from Lightning); The 6 piercing charged bolts now deal 185% weapon damage (down from 350%)
- Blessed Hammer : Now deals 320% (up from 200%) weapon damage
- Burning Wrath : The scorched ground now deals 330% (up from 150%) weapon damage per second
- Thunderstruck : The lightning that occasionally arcs between you and the hammer as it spirals through the air now deals 60% (up from 40%) weapon damage
- Icebound Hammer: If the hammer explodes on impact with an enemy, it now deals 380% (up from 75%) weapon damage
- Shield Bash
- Crumble : Damage now specified as Fire
- Shattered Shield : The shield shatters into other smaller fragments, hitting more enemies for 740% (up from 380%) weapon damage
- Shield Cross : Additional shields now deal 155% (up from 135%) weapon damage
- Pound : Now causes Shield Bash to deal 1200% (up from 740%) weapon damage plus 500% shield Block Chance as
damage (no longer specified as Holy damage) - One on One : The targeted monster is stunned (changed from 'immobilized') for
1.5 (down from 3) seconds.
- Steed Charge - Duration is now 2 (up from 1.5) seconds.
- Endurance : Now increases the duration to 3 (up from 2) seconds.
- Draw and Quarter : Damage now specified
as Holy
- Judgment
- Resolved : Damage dealt to judged enemies now has an
20% (down from 80%) increased chance to be a Critical Hit.
- Resolved : Damage dealt to judged enemies now has an
- Iron Skin
- Explosive Skin : Now deals 1400% (up from 1050%) weapon damage.
- Akarat's Champion - Reworked: Now increases the hero's damage by 35% and the Wrath regeneration by 10 for 20 seconds; Removed from tooltip: "The first time you take fatal damage while Akarat's Champion is active, you will be returned to full health."
- Fire Starter : Reworked: Dealing damage burns enemies with the power of Akarat, dealing 460% weapon damage as Fire over 3 seconds
- Embodiment of Power : Reworked: Now increases the bonus Wrath regeneration from Akarat's Champion to 10
- Rally : Reworked: Using Akarat's Champion reduces the remaining cooldown of your other abilities by 12 seconds
- Prophet : Added to the tooltip: "The first time you take fatal damage while Akarat's Champion is active, you will be returned to full health"
- Hasteful : Gain 15% (down from 30%) increased attack speed (changed from movement speed) while Akarat's Champion is active
- Falling Sword - Now deals 1700% (up from 1100%) weapon damage
- Superheated : Now deals
310% (up from 200%) weapon damage - Part the Clouds : Now deals
605% (up from 165%) weapon damage - Flurry : Now deals
230% (up from 60%) weapon damage as Holy (damage type wasn't previously specified)
- Superheated : Now deals
- Punish - Now deals 335% (up from 270%) weapon damage
- Slash Now deals 230% (up from 190%) weapon damage
- Zeal : Grants 1% increased Attack Speed for every enemy hit for 3 seconds. This effect now stacks up to
10 (up from 5) times.
- Zeal : Grants 1% increased Attack Speed for every enemy hit for 3 seconds. This effect now stacks up to
- Justice Now deals 245% (up from 240%) weapon damage.
- Sword of Justice : Upon hitting an enemy, the sword grants 5% (up from 3%) increased movement speed for 3 seconds. This effect now stacks up to 3 (down from 5) times.
- Crack : When the hammer hits an enemy, there is now a
100% (up from 80%) chance it will crack into 2 smaller hammers that fly out and deal 245% (up from 175%) weapon damage as Holy. - Hammer of Pursuit : Now deals
335% (up from 300%) weapon damage. - Burst : Now deals
60% (up from 30%) weapon damage
- Laws of Valor Cooldown is now 30 (down from 45) seconds
- Answered Prayer : Reworked: Active: While the Law is empowered each enemy killed now increases the duration by 1 second, up to a maximum of [Unknown value] seconds of increased time.
- Laws of Hope Cooldown is now 30 (down from 45) seconds
- Laws of Justice Cooldown is now 30 (down from 45) seconds
- Decaying Strength : Active: Damage reduction now lasts for
30 (down from 45) seconds
- Decaying Strength : Active: Damage reduction now lasts for
- Consecration
- Shattered Ground : Now deals 155% (up from 95%) weapon damage as Fire per second
- Smite Range is now 30 (up from 15) yards; Now deals 175% (up from 165%) weapon damage; The chains break off and strike up to 5 (up from 3) additional enemies within 20 yards for 150% (up from 125%) weapon damage
Datamined Strings, Community Events, GameTags
More than a few interesting Community Events seem to be in the works by Blizzard! Again. Datamined stuff: some of the information may have errors.
BuffTooltips.txt
- Community_Event_Buff_EXPMF_1_desc - Your Experience gain is increased by Experience_Bonus_Percent_Community_Buff * 100%.
- Community_Event_Buff_EXPMF_1 - Community Event Buff
- Community_Event_Buff_EXPMF_2 - Community Event Buff
- Community_Event_Buff_EXPMF_3 - Community Event Buff
- Community_Event_Buff_EXPMF_2_desc - Your chance to find Legendary items is increased by Legendary_Find_Community_Buff * 100%.
- Community_Event_Buff_EXPMF_3_desc - Your Gold Find is increased by Gold_Find_Community_Buff * 100%.
- x1_Community_Theme_0_Buff_EXP_0 - Faith of the Crusader
- x1_Community_Theme_0_Buff_EXP_0_desc - Your Experience gain is increased.
- x1_Community_Buff_GOLD_0 - Midas Touch
- x1_Community_Buff_GOLD_0_desc - Your Gold Find is increased.
- x1_Community_Buff_Legendaries_0 - Legend of the Nephalem
- x1_Community_Buff_Legendaries_0_desc - Your chance to find Legendary items is increased, including a guaranteed drop during your first hour of play.
- x1_Community_Buff_RiftKeystones_0 - Keys to the Rift
- x1_Community_Buff_RiftKeystones_0_desc - Extra Keystones awarded.
- x1_Community_Buff_Rift_0 - Another World
- x1_Community_Buff_BloodShards_0 - Blood Shard Bonanza
- x1_Community_Buff_BloodShards_0_desc - You are awarded extra Blood Shards.
- x1_Community_Buff_HoradricCaches_0 - Cache Prizes
- x1_Community_Buff_HoradricCaches_0_desc - You are awarded extra Horadric Caches.
- x1_Community_Buff_Kadala_0 - Crazy Kadala
- x1_Community_Buff_Kadala_0_desc - The cost of Kadala's goods are reduced.
- x1_Community_Buff_Clan_0 - Among Friends
- X1_Crusader_Passive_Indestructible_1 - Indestructible
- X1_Crusader_Passive_Indestructible_1_desc - Recently became indestructible.
- X1_Crusader_Passive_Indestructible_2 - Indestructible
- X1_Crusader_Passive_Indestructible_2_desc - You are indestructible.
- Community_Event_Buff_EXPMF_4 - Community Event Buff
- Community_Event_Buff_EXPMF_5 - Community Event Buff
- Community_Event_Buff_EXPMF_6 - Community Event Buff
- Community_Event_Buff_EXPMF_4_desc - Receive twice as many Rift Keystones.
- Community_Event_Buff_EXPMF_5_desc - Receive twice as many Blood Shards.
- Community_Event_Buff_EXPMF_6_desc - Treasure Goblins appear in pairs.
- Anniversary_Buff_EXPMF_1 - Happy Anniversary, Diablo III
- Anniversary_Buff_EXPMF_2 - Happy Anniversary, Diablo III
- Anniversary_Buff_EXPMF_3 - Happy Anniversary, Diablo III
- Anniversary_Buff_EXPMF_4 - Happy Anniversary, Diablo III
- Anniversary_Buff_EXPMF_5 - Happy Anniversary, Diablo III
- Anniversary_Buff_EXPMF_6 - Happy Anniversary, Diablo III
- Anniversary_Buff_EXPMF_1_desc - Your Experience gain is increased by Experience_Bonus_Percent_Community_Buff * 100%.
- Anniversary_Buff_EXPMF_2_desc - Your chance to find Legendary items is increased by Legendary_Find_Community_Buff * 100%.
- Anniversary_Buff_EXPMF_3_desc - Your Gold Find is increased by Gold_Find_Community_Buff * 100%.
- Anniversary_Buff_EXPMF_4_desc - Receive twice as many Rift Keystones.
- Anniversary_Buff_EXPMF_5_desc - Receive twice as many Blood Shards.
- Anniversary_Buff_EXPMF_6_desc - Treasure Goblins appear in pairs.
ItemPassivePowerDescriptions.txt
- ItemPassive_Unique_Ring_695_x1 - Gain 10% increased damage while wielding a two-handed weapon (Previously Heavenly Strength no longer reduced Movement Speed)
Bnet_QuestSelection.txt
- GameTag_Rift - Rift
- GameTag_Bounties - Bounties
- GameTag_InfernalMachine - Infernal Machine
tyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy blizzzzzard
I salvaged my Flying Dragon because bells became weak but now they bumped it up and all is lost.
although I must say it's annoying if they continue to do heavy meta/balance changes which in effect causes people to continuously re-gear as the "new content"
Looks like somebody is on drugs.
but i guess in the long run, 30% of dex as armor is better. right now my dex is at almost 9000 so that's 2700 armor, not bad but it's just not for my build
NO.....!!!! T-T
It was viable untill torment 4 and nothing more than that.
Heaven's Fury and Condem build was over powered for Torment 6.
"Wherever you go. There you are."
"Crimson and azure become as the sun."