Horadric Caches Loot To Be Buffed, Will Also Drop Torment-Only Legendaries, Unsocketing Gems To Become Cheaper

Horadric Caches Loot To Be Buffed, Will Also Drop Torment-Only Legendaries

Huge changes are on the way for patch 2.0.5:  

  • Horadric Caches will have a bigger chance of dropping a Legendary item
  • Torment-only Legendaries will be added to their loot table
  • Rift Guardians will drop more Blood Shards for each level of Torment past the first 

Originally Posted by Blizzard (Blue Tracker / Official Forums)

As a heads up, we’re looking to make two changes to Horadric Caches. The first change is to allow the caches to drop Torment-only Legendary items. The second is to increase the chance that you’ll find a Legendary item in Horadric Caches, including Act-specific Legendaries like the Royal Ring of Grandeur, based on the Torment difficulty. What this means is that Horadric Caches earned in Torment I+ will be able to drop Torment restricted Legendary items, and caches earned in Torment II+ will have a scaling bonus for dropping Legendary items (which includes those items only found in a cache).

You can find a list of Torment-only Legendary items right here, courtesy of Nevalistis. :)
What is the ETA on this fix?
We don't have one just yet, but it is something being worked on right now. We'll share more information on it as soon as we can, though.
So when do higher torment rift bosses start dropping more blood shards?
Well, since you brought it up let's talk a little about that. ;) We're also planning on changing Rift Guardians so that they drop more Blood Shards for each level of Torment past the first (i.e. in Torment II+). For clarity, this means Rift Guardians would drop the same amount of Blood Shards as they currently do in Torment I, but starting in Torment II they would drop additional Blood Shards per each Torment slider tick. This change should arrive at the same time as the Horadric Cache change mentioned previously, which is currently scheduled for our next bug fix/balance patch (patch 2.0.5).*

*Before you crazy hooligans can ask this poor ol’ goatman again, there’s no ETA to share for this patch right now. 
And what about rifts? Do you guys plan to make them also scale with torment difficulty??
As a reminder, the scaling bonus chance to find Legendaries you get for Torment I-VI slider stacks multiplicatively with the 100% bonus chance to find Legendaries while in Nephalem Rifts.
I'm pretty sure (as in 100% positive) that caches are already rolled for you once you get them. You're only revealing them.
This is how they're intended to work, but those items aren't guaranteed to be smart loot. That can make it a little confusing sometimes on an anecdotal level. Personally, I've obtained several Strength items on my Barbarian when opening caches earned by my Witch Doctor, but most of the items in those caches had Intelligence.
Could we get more Forgotten Souls as we scale up the Torment levels?
Would be nice to see a chance for more than one at a time from Rift Bosses.
I'm starving for these things! :P
We don't have any current plans to increase the drop rate of Forgotten Souls, but I can certainly pass your feedback along!
I hate seeing forgotten souls. They're like a crap leg that you didn't even get to roll. :( Why do they even drop.
They're still pretty useful for a lot of players. Personally, I never have a lot in surplus, and always welcome them dropping. It's also good to know that they don't share a spot with Legendary items. If you see a Forgotten Soul drop then you can be rest assured that it didn't take the place of a Legendary item.

Unsocketing Gems To Become Cheaper

One more change was mentioned by Grimiku - unsocketing a gem will cost a lot less gold when the patch comes!

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Hey, everyone!

I have some information to share with you about an upcoming change we’re planning to make. We intend to reduce the gold cost to unsocket top tier gems in a future patch. The goal of this change is to help balance unsocketing costs with other resource sinks and make the act of unsocketing a top tier gem feel less punitive. These value below are not final and of course subject to change, but here’s what we’re currently looking at:

• Flawless Imperial from 150k to 125k
• Royal from 250k to 150k
• Flawless Royal from 500k to 175k

We don’t have a time frame to share on when to expect these changes right now, but it is in the works. We’ll be sure to share additional news as soon as we can, and we hope this heads up helps!


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