Skills To Get Their Elemental Type Shifted, Legendary Sources and Mojos To Be Buffed, BoP Working As Intended, Condemn Build

Skills To Get Their Elemental Type Shifted In a Future Patch

Some skills are most probably going to get their elemental type switched in a future patch as Blizzard is still trying to make 'adjustments' and make sure there isn't a particular elemental type that's way stronger than the others. 

Originally Posted by Blizzard (Blue Tracker / Official Forums)

WW is not imo a huge issue but the fact that lightning/cold/non-fire builds all perform poorly and aren't really good compared with fire.
This is actually a topic I've been meaning to post on for a while, but hadn't found a good opportunity yet. Now's as good a time as any, I suppose!

When we did a pass on elemental damage types across skills during the Closed Beta for Reaper of Souls, the Barbarian class was one that received the most revision. While we arrived at a place much closer to where we were aiming, we think there's room for some additional adjustments. I don't have details on exact changes to share at this time, but it's likely you'll see some skills, and not just for the Barbarian, shift around their elemental type in a future patch.

Legendary Sources and Mojos To Be Buffed

The base damage of legendary Sources and Mojos (both dropped and crafted) will be buffed in a future patch, so that they can adequately compare with (and be stronger than) yellow items of the type.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Hey everyone!
First off, apologies for the delay on this follow-up and thank you very much for your patience. We've looked into your reports with QA and the dev thoroughly and here's what happened:
The issue is actually two-fold:
  • Issue #1: Pre-patch 2.0.4, crafted Legendary Sources and Mojos had, on average, approximately 6% more damage than dropped Legendary Sources and Mojos.
  • Issue #2: Legendary Sources and Mojos (both crafted and dropped) are not currently being appropriately up-ranked to have more powerful base damage than Rare Sources and Mojos.
The first issue was resolved in patch 2.0.4. For reference, in patch 2.0.4, we implemented a bug fix to address an issue with crafted Legendary Crusader shields rolling with the wrong Block value. It turns out that the same bug that was causing crafted Legendary Crusader Shields to roll with Block values that were too low was also causing crafted Legendary Sources and Mojos to roll with Damage values that were too high. As a result, we when we fixed the issue with crafted Crusader shields we also fixed the issue with crafted Mojos and Sources. This fix had the secondary effect of reducing the maximum +Damage value on many existing crafted Sources and Mojos, bringing them in line with dropped Sources and Mojos. 

While crafted Legendary Sources and Mojos are now using the correct values (both newly rolled and existing), this particular fix came a little sooner than we anticipated which means we didn't get to post about it advance. We sincerely apologize for not providing messaging ahead of time on this topic as well as for any inconvenience or negative effect that lack of messaging may have had on your gameplay experience. This applies especially to anyone who had an existing item affected by the fix itself.

In the near future, we'd like to address the second issue, which is that Legendary Sources and Mojos (both dropped and crafted) are not being appropriately up-ranked to have more powerful base Damage than Rare ones. Since any change made to address this issue would affect client-side data, it's not something we can hotfix; BUT, we are looking to implement a fix in an upcoming patch. We're still working out the specific details (including an ETA), but suffice to say that crafted/dropped Legendary Sources and Mojos should be more powerful than they were even prior to patch 2.0.4 once issue #2 is resolved.

Blade of Prophecy Working As Intended

Blade of Prophecy's Condemn explosions were confirmed to be two and not changed so far. A correction to the tooltip of the weapon will be made though.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Alright, folks. Here's the follow up:
  • Blade of Prophecy currently only procs two extra explosions of Condemn, regardless of how many targets are Condemned while the weapon is equipped.
  • This is intended functionality of the weapon, and has been since it was implemented. (This is really what I wanted to confirm.)
  • No changes have been made to Blade of Prophecy since RoS shipped, and no known bugs are currently active with the weapon.
Just as an FYI, I've already passed along the feedback regarding BoP's tooltip and the relevant secondary affix being somewhat misleading/confusing. :)
When I passed along the feedback from earlier posts in this thread to the dev team, they'd agreed with the posts that the description is confusing and not really representative of the behavior of the proc, so it's something they'd like to fix and just make much more clear to players. Since it's a text change (and therefore hitting client side data), it's not something we can hotfix, but we are looking to tackle with a future patch.

Mannercookie's Condemn Crusader Build

In honor of the Blue post above, have a look at Mannercookie's Blade of Prophecy/Condemn Build that's viable for all torment difficulty levels. As always, he has divided the video into several parts: Intro - 0:05, T1-T4 - 2:17, T6 - 14:52 and Item/stats - 22:00. For a quicker look you can go through the post in his RoS Crusader information thread but in the meantime the build you see above the video is his Torment 6 one.



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